Concept art of the deleted Kraid boss-battle in Metroid Prime

Apr 11, 2008
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#1
Greg Luzniak was an artist at Retro Studios during Metroid Prime's development. On his blog he has this amazing concept art that I don't think has been made public before:



I've searched the Metroid sites and wikis and not seen it posted, so there you are. It's an awesome concept for a much-missed boss.

In case you haven't seen it, the only image in the public domain so far was this test render:



Either way, he's come a long way since the good old days:

 
Sep 14, 2007
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#6
I've always been kind of glad that Kraid didn't make the cut for Prime. It would have just felt like they were shoehorning in as much stuff from older games as possible to draw Metroid fans in.
 

gdt

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Oct 20, 2007
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#8
Ysiadmihi said:
I've always been kind of glad that Kraid didn't make the cut for Prime. It would have just felt like they were shoehorning in as much stuff from older games as possible to draw Metroid fans in.
Eh, he would've probably been another fantastic boss.
 
Dec 31, 2008
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#9
Poor Kraid, always getting shafted for a 3D appearance. Apparently a 3D
Phantoon
and
Nightmare
(Other M spoilers!) fights were a higher priority. And like a gajillion Ridley fights.
 

Archaix

Drunky McMurder
Jun 6, 2004
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#23
Green Mamba said:
Poor Kraid, always getting shafted for a 3D appearance. Apparently a 3D
Phantoon
and
Nightmare
(Other M spoilers!) fights were a higher priority. And like a gajillion Ridley fights.

Kraid was offered a spot in Other M and he turned it down, preferring to take no work but keep his options open. It was the right career move for him, and I wish I'd followed the same idea when deciding to play the game.
 
Jul 25, 2007
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#24
strx said:
They were lame surprises. Very, very lame.
I dunno,
Nightmare
was a pretty interesting surprise, but it was strange how he was much smaller than he was in his original appearance. The magic kinda ran out when fighting him for the second time, though.
Phantoon
was interesting (albeit very random) but... not really "end of the game" material. And they definitely didn't have to make him a boss with Bullet Hell Shooter tactics.
 
Jul 25, 2007
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#29
balladofwindfishes said:
Nightmare
for me was only ruined because
he lacked his theme song from Metroid Fusion, which is super creepy. Instead they opted for some really bland sci-fi music
Like Other M had music to begin with.
 

MNC

Member
Mar 4, 2008
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#33
Mama Robotnik said:
Couple more but probably less rare - from the portfolio of Andrew Jones.



Those have been made public though, but still awesome. Saving all these concept arts in my dropbox
 

ZombieFred

Junior Member
Mar 4, 2010
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#35
It still amazes me on how much Retro put into Metroid Prime. That game is probably one of the all time greats in the previous generation, and a game that defied the quality Retro would be known for since then. Just thinking back when visiting the orbital station again when it sunked, how the atmosphere and exploration kept me in awe for the whole journey in the game. It'e a game that was perfect and how it defied the use of first-person for me.

I am happy to see more stuff on Kraid and glad he wasn't in the game, if they didn't have enough time or it wasn't working for them. But this just shows how much time they invested in a short time scale for this game, for how big the final product was. Thanks Mama for doing these threads.
 
Jun 10, 2004
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#40
I still haven't played any of the Metroid Prime titles :/
Didn't enjoy such titles with pad controls, it should be better with the Wii Remote.
 
Apr 11, 2008
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#42
Not concept art but nonetless something I've found in the last few minutes. They're from Metroid Prime 3 and very spoilerish so avert thou eyes if you never played it.










I found these on one of the Metroid Prime 3's modeller's portfolios, and they really show off the detail in the models. Retro are graphics gods.
 
Jun 2, 2009
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#43
I actually enjoy the fact that Ridley isn't in it. The game is full of new encounters. It's very fresh. Ridley is in just about every other Metroid game.


I know. Plus, the Samus Aran theme was cockteased to the maximum.
But..the Ridley fights are probably some of the best stuff you get. Ridley in MP1 and Ridley in the shaft in MP3 was like the best fights ever. :p
 
Oct 6, 2007
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#45
I get that they had to cut Kraid from Prime due to time constraints, but I don't get why he didn't make it into either of the sequels. He totally should've been the Pirate homeworld leviathan boss in Corruption. Instead we got another Ridley fight.
 
Apr 11, 2008
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#47
Another find in the last few minutes though a bit of an oddity. Its from the site of Rick Kohler who used to work at Retro Studios. I'm not a hundred percent sure its meant to be Metroid or not, but the visor style, mist on the visor and weapon-cross in the bottom-left corner sure do look like it.



HD and very detailed, clearly not a Wii or Gamecube game. Bit of a mystery that one.
 
Feb 17, 2009
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#49
Mama Robotnik said:
Another find in the last few minutes though a bit of an oddity. Its from the site of Rick Kohler who used to work at Retro Studios. I'm not a hundred percent sure its meant to be Metroid or not, but the visor style, mist on the visor and weapon-cross in the bottom-left corner sure do look like it.

http://i350.photobucket.com/albums/q432/mappster32/kohler.jpg[IMG]

HD and vert detailed, clearly not a Wii or Gamecube game. Bit of a mystery that one.[/QUOTE]
Probably an early concept pitching the visor POV.