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Confession: I don't know how to play RPGs

Yes, I am an idiot.

Now, I own many of the classics. Final Fantasy VI, Chrono Trigger, etc...I've attempted to play them countless times, and each time I give up because I don't know what's going on.

I want to learn how to enjoy the genre, so here's a question: What is the best game to learn the basics on how to play an RPG?
 
You play the tutorial/read the manual, learn the game and then just play it? I don't even get this question.
 
What exactly don't you get? That's a pretty broad statement.

Maybe try the Paper Mario games? I don't even know how to respond to this.
 
Yes, I am an idiot.

Now, I own many of the classics. Final Fantasy VI, Chrono Trigger, etc...I've attempted to play them countless times, and each time I give up because I don't know what's going on.

I want to learn how to enjoy the genre, so here's a question: What is the best game to learn the basics on how to play an RPG?

Frustration from adapting to turn-based gameplay? I remember my 10-year-old self being completely fucking confused as to why when I clicked "Fight", it wasn't happening right away.

Or is the story confusing you?

Can you elaborate? :)

I can get that it's a completely different gameplay experience than almost any other genre.

Back in the day, Super Mario RPG was an awesome title to recommend for transitioning people from action games to turn-based RPGs. These days, RPG elements and tropes have worked their way so much into other games (from levelling/experience to emphasis on story to party/squad-based battles) that the transition to that genre shouldn't be too tough today.
 
All the rpgs or just the jrpgs?
Imo the best idea is to begin with action rpg and slowly passing to turn based rpgs.
I don't know what games are simple to get into though.
Your consoles are?
 
Grind.

No, but seriously, trial and error. Oh snap, these guys don't take much physical damage. These guys look like they're on fire, try ice. My HP is below half and these guys deal 50% of my HP every time they attack, I better heal. Conserve items, but don't hoard. Go into battles prepared. If you're getting stomped, try grinding on weaker enemies.

It's basic level tactics stuff. That's not an insult, but it does require a slightly different mindset.
 
Should start with Pokemon. Simple at first glance, but very deep and enough to gradually get you into the mechanics. Was my first RPG and got me into the genre
 
i'd say pokemon. easy, simple mechanics, covers most of the basics. it's been teaching kids to appreciate rpgs for seventeen years.
 
Frustration from adapting to turn-based gameplay? I remember my 10-year-old self being completely fucking confused as to why when I clicked "Fight", it wasn't happening right away.

Can you elaborate? :)

I can get that it's a completely different gameplay experience than almost any other genre.

This pretty much.

I grew up never playing RPGs. None of my friends played them. Never exposed to the genre.

So basically I'm looking for a game to teach me the basics without having to read a "how to play RPGs for dummies."
 
Play a Pokémon game, OP. Enough simplicity that you don't feel 'excluded,' but has a rather complex approach to the battle system at the same time.
 
The most basic RPG is Dragon Warrior/Dragon Quest. All other JRPGs began from this formula. The version for Gameboy Color is good if you don't own a NES.
 
Yes, I am an idiot.

Now, I own many of the classics. Final Fantasy VI, Chrono Trigger, etc...I've attempted to play them countless times, and each time I give up because I don't know what's going on.

I want to learn how to enjoy the genre, so here's a question: What is the best game to learn the basics on how to play an RPG?

Well.. Most of us have OCD. I'm not sure if you can learn that.
 
I would go with a Dragon Quest game. The combat is extremely simple and intuitive. You get all the time in the world to make decisions. Of the Dragon Quest games, I recommend playing VIII if you're starting out.
 
Try Breath of Death VII: The Beginning for kind of an expedited beginner lesson in turn-based RPGs. Also Dragon Quest is the perfect example of a traditional turn-based RPG.
 
You didn't explain at 1st. However, I would guess that losing is the result of you not intuiting when you need to make the transition from equipment based on the strength of your enemies. So:

1: enemies are like puzzles. Watch what it happening when you fight and figure out what "weak spots" you and they have.

2: figure out how long you can last with a set of items before strategy falls by the wayside. At that point, you should have enough _ to earn newer, more effective items.

I would recommend a Game Arts classic like Grandia (let's say 1) or Lunar (let's say Eternal Blue). Final Fantasy XII, while difficult, also provides good "puzzle" mechanics and easy, clear team-building.
 
OP, you are not and idiot. I can't play RPGs either, especially turned based ones.

I'm first and foremost a an Atari 2600 child, former arcade junky and Sega Genesis fanboy.

I never crossed the wrelm of RPGs because it was too foreign for me.

Can I join your club?
 
Play Chrono Trigger. It's simple and excellent.

Read text. Talk to townspeople.

It's been a long time, but I think you can change the speed of battles in the options so you'll have more time to figure out what you're doing. Look at the menu options in battle. It's self-explanatory. If it isn't, try it and see what it does.
 
litteraly all you have to do is read the story and fight monsters.

Older RPG's tend to be more complex because they were bad at guiding the player.
I would say start with an RPG around Legend of Dragoon/Final Fanatasy 7 era, they are alot easier to follow than snes rpg's
 
Sheesh, there are a bunch of rude people in here.

Some of my friends never got it. It depends on the type, first of all. Some are linear, and some are open-ended. If you've heard of Skyrim, that tends to be very open-ended with what you do. However, Final Fantasy XIII is extremely specific in what goals you have to do.

Because of this, something like Final Fantasy might be better for beginning because goals are spcific and they start of really lite in the beginning...almost arbitrary sounding, like finding a key to get into a mayor's house, or whatever. This is a tutorial, actually. As you go on the battle system will be shown...these battle systems are usually more strategic than fast-paced.

The trick is patience. Some people do not have this and can never really get an RPG. Sometimes they have slow beginnings but eventually you will realize you like the world, or you like the characters, or you just learned some new awesome ability in the battle system, and that they will all start connecting and you will continue.

One thing is the term leveling up, which you may hear often. This isn't done as much anymore, but it used to be a mechanic that had you go through battles continuously--the same ones over and over--and then the game would promote your skills, or numbers attached to a character, so it would be easier to go against another enemy. Some people love this, and I certainly like it. Why? It gives me a time to think about other stuff, and it gives more opportunity to explore the world. Some people don't like this, and this is why there are many games that will never really have you do this. Instead, it is almost completely dependent on skills (Dark Souls).

Sometimes you may be confused on where to go and this is something that might break it for you. Sometimes goals are clear (Fable II), and sometimes they are not (The Legend of Zelda: Twilight Princess' beginning hours) and it becomes frustrating because all you want to do is go next. Something is always connected, though, so in order to understand an RPG, you have to think of the world as one big puzzle, even with little stuff. This is not a level 1 to level 2 thing.

Hope this helps a little.
 
So basically I'm looking for a game to teach me the basics without having to read a "how to play RPGs for dummies."
True that old rpgs on super nintendo don't really have any tutorials maybe because all was in the manual guide...

Try Rpg from the PS1, I think most of them started to include tutorial.
I am not quite sure which one has tutoirals but Final fantasy serie do have.
 
I learned with Breath of Fire 1 Snes.

Point of jRPGs is that evil hit the world, you are a wimp and you stand up to evil and go on a quest. You train, grow stronger, make a name for yourself, find incredibly rare artifacts and end up being a semi god.

Also, you are a good guy, so you need to solve everyone's problems, because everyone is useless except you and the couple of people willing to help you joining your party.
 
When I was a kid attempting to play FFI was the most mystifying, mind-boggling shit because I came off of several years of Mario and Contra. Grinding and keeping your gear up to date are the primary thing with these games usually (learn how to minmax after one play through, though)


In terms of FF, here's a general list of noob-friendly/unfriendly titles:

Noob-friendly: 3, 4, 5 (no stat growth, so in many cases all you need is good gear), 6 (use magic), 9
Moderate: 7, 8, 10 (all of these have extensive in-game tutorials, and 10 uses a rock/paper/scissors gameplay system), 1 (the game itself is hard, but most combinations of parties can get you through the game)
Not for Noobs: 11,14 (MMOs) ,12(gambits take some brainpower to use efficiently, and must be reworked for different situations), 13 (twitch combat like an action game), 2 (designed for minmaxers)
 
Final Fantasy XIII. Seriously. It was stultifyingly linear and slow for people experienced with the genre, but I think it's ideal for new players.
 
I'd say start with something like Chrono Trigger or FFVI. NES era RPGs are mostly grind fests, you'll get bored fast, but SNES struck a good balance.

The general idea is that every enemy has a weakness and part of the appeal of RPGs is equipping your characters to exploit that weakness. In the beginning of RPGs combat is fairly easy, just mash attack and heal your guys when they get to the point an enemy attack can kill them in 2 moves. You'll learn the rest on the way. If you get stuck on where to go talk to NPCs (non playable characters) in the most recent town you've visited, they always supply hints.
 
This pretty much.

I grew up never playing RPGs. None of my friends played them. Never exposed to the genre.

So basically I'm looking for a game to teach me the basics without having to read a "how to play RPGs for dummies."

But there are no basics! There are random encounters and you press A to select actions from the menu. You buy equipment from the shops and you level up, which is usually automatic anyway. What's not to understand about it? Would you also explain your experiences with FFVI and Chrono Trigger in detail?
 
Try one of the Dragon Quest games. The series really sticks to the classic RPG formula and executes it smoothly. The mechanics are straightforward, so you should be fine.
 
Sheesh, there are a bunch of rude people in here.

Some of my friends never got it. It depends on the type, first of all. Some are linear, and some are open-ended. If you've heard of Skyrim, that tends to be very open-ended with what you do. However, Final Fantasy XIII is extremely specific in what goals you have to do.

Because of this, something like Final Fantasy might be better for beginning because goals are spcific and they start of really lite in the beginning...almost arbitrary sounding, like finding a key to get into a mayor's house, or whatever. This is a tutorial, actually. As you go on the battle system will be shown...these battle systems are usually more strategic than fast-paced.

The trick is patience. Some people do not have this and can never really get an RPG. Sometimes they have slow beginnings but eventually you will realize you like the world, or you like the characters, or you just learned some new awesome ability in the battle system, and that they will all start connecting and you will continue.

One thing is the term leveling up, which you may hear often. This isn't done as much anymore, but it used to be a mechanic that had you go through battles continuously--the same ones over and over--and then the game would promote your skills, or numbers attached to a character, so it would be easier to go against another enemy. Some people love this, and I certainly like it. Why? It gives me a time to think about other stuff, and it gives more opportunity to explore the world. Some people don't like this, and this is why there are many games that will never really have you do this. Instead, it is almost completely dependent on skills (Dark Souls).

Sometimes you may be confused on where to go and this is something that might break it for you. Sometimes goals are clear (Fable II), and sometimes they are not (The Legend of Zelda: Twilight Princess' beginning hours) and it becomes frustrating because all you want to do is go next. Something is always connected, though, so in order to understand an RPG, you have to think of the world as one big puzzle, even with little stuff. This is not a level 1 to level 2 thing.

Hope this helps a little.
Excellent post. Thanks for the help and thanks to everyone else who offered suggestions!

I think the grinding aspect is what turned me off when I was younger and, thus, made me give up/never take an interest. Growing up playing Contra/Mega Man/Metroid/etc..., I didn't enjoy the repeated turn-based battles. I realize how stupid it sounds to say, "I don't know how to play this extremely common genre," so I don't mind if I get blasted. Now that I'm older/more patient, I want to go back and enjoy the classics.

Thanks again everyone.
 
But there are no basics! There are random encounters and you press A to select actions from the menu. You buy equipment from the shops and you level up, which is usually automatic anyway. What's not to understand about it? Would you also explain your experiences with FFVI and Chrono Trigger in detail?

I understand the OP 100%, it's all foreign jibberish. How are you supposed to what items is good and why would you upgrade some random thing you never heard of to equate it with logic?

When playing Contra, fuck yeah! I got the Spread Gun! now that is something I understand
 
I assume with these older games that he doesn't know where to go. it happens. use a walkthrough and see how you go. I got stuck through Ni no Kuni and p4g,not because it's hard but because I just forgot what bit I was up to. if you lose track just get a walkthrough.
 
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