• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Console me about SSB for the Revolution

Oblivion

Fetishing muscular manly men in skintight hosery
So I've been thinking about this, and it's really bugging me. Nintendo just started development in October, and with SSBM taking 2 years to make, I don't know if Iwata has any realistic expectations about it arriving in time for launch, even if the Rev. launches in Dec. of next year. I mean, you have to upgrade the graphics, add new characters, levels, modes, and not to mention the online component! Won't that especially take a shitload of time to implement? Actually, sure they might have it ready for launch, but without enough time, we could get a half assed Mario Party-esque sequel. Make me feel better, GAF. :(
 
in before graphics joke...

Seriously if theres been decent preproduction they could whip something up pretty fast. Especially if it uses the same engine or assets (which we know they've been given access to). But then... I'd want them to take their time to be honest, to make sure they got the use of the controller right.
 
ParkPace said:
You're right. Just because the game could suck, it will. A winner is you.

I'm not saying it will. But is it realistic to expect that they can make a game that surpasses Melee in such a short time. If you have legitimate reasons, post them, otherwise thanks for playing.
 
It Could be a straight port Of SSB:M With added online play and voice chat and id pay $60 for it
 
Hell, just take SSBM, add in a shitload of new characters, new stages, new modes (?), add online capabilities, rev-controller functionality, and we're set. Let's roll.
 
ColdBlooded33 said:
It Could be a straight port Of SSB:M With added online play and voice chat and id pay $60 for it

I would be a tad disappointed if Nintendo made me wait 5 years just for an online component. Don't get me wrong, I'd still buy it, but come on, I want more.
 
GAF reply:

Oblivion said:
So I've been thinking about this, and it's really bugging me. Nintendo just started development in October, and with SSBM taking 2 years to make, I don't know if Iwata has any realistic expectations about it arriving in time for launch, even if the Rev. launches in Dec. of next year. I mean, you have to upgrade the graphics, add new characters, levels, modes, and not to mention the online component! Won't that especially take a shitload of time to implement? Actually, sure they might have it ready for launch, but without enough time, we could get a half assed Mario Party-esque sequel. Make me feel better, GAF. :(

:lol

real reply:

don't worry, they recently opened up a whole new studio for development of this game, and they're hiring more people to work on it. they won't need as much time if there are more people working on it (just thinking about it logically.)
 
I've heard that if you shit on the Smash Bros Revolution disc, it actually get cleaner.

But hey, that's just what I've heard. My source is pretty confident, never let me down before.
 
Better Post:

Man, smash brothers wasn't enough of a scrub game with everyone having the same moves, now you're going to have to wave that damn controller aroud.
 
The End said:
Better Post:

Man, smash brothers wasn't enough of a scrub game with everyone having the same moves, now you're going to have to wave that damn controller aroud.

You know, I didn't even think of the controller. God, I hope they don't fuck it up. :(
 
waggle waggle

waggle waggle waggle






waggle















waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle waggle
 
I just got off the phone with HAL and they said they've got the rudimentary control structure in place.

Looks like you guys got what you wanted and the revmote will in fact mimic user input for character attacks, meaning that if you want to do the move Link does in SSBM where he spins his sword around and ascends through the air, you have to physically spin and jump to do the same.
 
I don't want to know wich kind of tortures methods will use Nintendo on their programmers for get the game just in time... boy, the pressure and stress on Nintendo hq's must be brutal :lol
 
Oblivion said:
You talkin to me?

Of course :P ....you can worry about Online, lack of character individuality and all that other stuff all you want....but common, every nintendo game ever made controlls amazingly, its just a fact :)
 
Nobiru said:
Of course :P ....you can worry about Online, lack of character individuality and all that other stuff all you want....but common, every nintendo game ever made controlls amazingly, its just a fact :)

Well, yeah I know Nintendo makes perfect controls for their games. It's just that they haven't really shown what the Rev's controller could do with a type of game like Smash. That's all. :)
 
Oblivion said:
Well, yeah I know Nintendo makes perfect controls for their games. It's just that they haven't really shown what the Rev's controller could do with a type of game like Smash. That's all. :)


haha yeah, i know what you mean ...i KNOW it will control well, but i definitly sit here wondering how the fuck they will do it :P
 
1 and 2) Disregard.

3) I doubt it will suck. This was the biggest selling GC game. Nintendo wants popular WiFi games. There's too much on the line for it to suck. Then again, Sunshine was garbage so the whole "living up to the standards" angle might not apply.
 
Everyone seems to expect them to make you smash the control around to do moves, and they might, but I think it's more likely they'll just use it for items and things like that.

For exaple, items you throw you could pick them up with the B trigger and hold it, if you just release the trigger you drop it, but if you release it while swining your controller slightly in a direction, depending on the speed and angle and stuff you can throw it where you want. For weapons you fire you could point at where you want the shots to go. Perhaps new items were you have to point at another character and it'll home in on them so long as you're accurate enough to get them spot on, otherwise it just attacks where you pointed, regardless of if anyone is there.

There are other things like tilting the controller sharply one way or another to dodge an incoming item, but I don't personally expect many if any main attacks to be done with movements. We'll see.
 
The Experiment said:
1) HAL has been talking about this game for a while. It was the first confirmed Revolution game if I can recall. I've heard about it since 2004 so I'm assuming its been in development since then. Hell, it could have been in development since 2003.

Sakurai (the director) himself stated that at E3 (this year), he was the only developer for the team, and that development didn't start until October.
 
The Experiment said:
1) HAL has been talking about this game for a while.

HAL aren't even making it.

and that development didn't start until October.

This wasn't specified, October was when the new team moved into their offices. That doesn't mean they weren't working on it elsewhere beforehand, even if only planning.
 
similarities between GC and rev architecture + assets from the GC game should make this a much easier job than following up N64 smash with SSBM was. If they use a tweaked SSBM engine, they'll just have to upgrade some of the models (and they had high quality versions of each of them for the intro and production art) as well as create a handful of new characters/maps. The hardest part for the team will probably be figuring out what to do with the remote, or adding online (if that's happening)

I tend to agree they are cutting it close for launch, though... I'm sure they could finish the game, but Smash Brothers needs a lot of play testing for character/item balance. I hope they get the time to polish the game play, preventing some uber character from ruining any online experience they might come up with
 
Calidor said:
I don't want to know wich kind of tortures methods will use Nintendo on their programmers for get the game just in time... boy, the pressure and stress on Nintendo hq's must be brutal :lol
Yeah, that 35 hour work week at Nintendo, when pretty much everyone else in japan works like 50-70 hours per week, must be BRUTAL.
 
Apart from the obvious problem of how they decide to implement the controls on Revolution, I think they could have problems taking it online.

An online 4-player fighting game at 60fps isn't an easy thing to pull off. With the speed Smash Bros. plays at, and the nature of the levels, any lag could completely mess it up.

I think we will be waiting a while after launch for this game.
 
GaimeGuy said:
Yeah, that 35 hour work week at Nintendo, when pretty much everyone else in japan works like 50-70 hours per week, must be BRUTAL.

When I found out, I too was shocked at how much Nintendo employees slack off. Maybe the reason we're having to wait another few months for Zelda is because they're all going home at 5pm sharp!
 
DavidDayton said:
lol. Nintendo online. lol lol lol. Mario Kart. Lol lol lol.


Nintendo realized its not a fad anymore :) Me Playing 4 player Mario Kart DS right now just proved it
 
marvelharvey said:
When I found out, I too was shocked at how much Nintendo employees slack off. Maybe the reason we're having to wait another few months for Zelda is because they're all going home at 5pm sharp!

Those stinkin communists. They should be sweating BLOOD right now, and instead they're probably watching Dragonball Z reruns this very moment. >_<
 
Nash said:
Apart from the obvious problem of how they decide to implement the controls on Revolution, I think they could have problems taking it online.

An online 4-player fighting game at 60fps isn't an easy thing to pull off. With the speed Smash Bros. plays at, and the nature of the levels, any lag could completely mess it up.
I actually wonder if it's not a less difficult task than Mario Kart DS, since SSB primarily has static environments that don't need to be re-rendered as you move past them.
 
Jiggy37 said:
I actually wonder if it's not a less difficult task than Mario Kart DS, since SSB primarily has static environments that don't need to be re-rendered as you move past them.

Things such as background graphics aren't actually being sent over the net, it's just the control information and/or position data. Smash Bros. (and fighting games in general) are more tricky to get working online because of the number of moves a character can do, and collision detection is far more crucial. You can cover-up lag in racing games much easier.

And Smash Bros. has the extra problem of all the items and the way they are used, so 4-players and 60fps will be quite a feat if they pull it off. Definitely an online killer-app if they do though.
 
GaimeGuy said:
Yeah, that 35 hour work week at Nintendo, when pretty much everyone else in japan works like 50-70 hours per week, must be BRUTAL.

I'd imagine a standardized work week is one of the other advantages that Nintendo has, due to its history as a toy company before the whole video game thing. Nintendo wasn't started by a small group of programmer nerds; Nintendo already had a corporate culture. Nintendo may be the only Japanese software company to keep all their source code...
 
Nash said:
Things such as background graphics aren't actually being sent over the net, it's just the control information and/or position data. Smash Bros. (and fighting games in general) are more tricky to get working online because of the number of moves a character can do, and collision detection is far more crucial. You can cover-up lag in racing games much easier.

And Smash Bros. has the extra problem of all the items and the way they are used, so 4-players and 60fps will be quite a feat if they pull it off. Definitely an online killer-app if they do though.

Does implementing the online stuff take a lot of time?
 
Well, the Revolution is supposedly similiar to design for as the GameCube was, so it'd be logical to presume that that would speed up development, along with the fact that they're building an entire studio to make the game and that they're already well into pre-production, or perhaps past that phase. Doubts about the game will disappear or reappear when it's seen at E3 next year, personally I'm going with the former.
 
Top Bottom