Not Spaceghost
Spaceghost
The prologue should be flat out deleted. It's a real crime against humanity.
6) Add more space: This would also require a bit of work. I think the game would benefit if there was a bit more space in each area to better facilitate the sliding, diving, rolling, etc. A number of fights take place on narrow catwalks, boardwalks, etc. If they would go back and widen some of these platforms, I think it would allow for a greater degree of maneuverability. But again, this would take a bit of work.
The shooting IMO is the biggest problem. Zombies have little to no reaction to bullets, which subsequently makes weapons feel weak and powerless. The movement mechanics are fine but the feel of the weapons is fundamentally broken in a genre that thrives on making every bullet count and feel impactful. It's crazy how they managed to fuck that up considering RE4 was so good in that regard.
Bingo my #1 issue too.
Honestly the only change I'd make is to halve the's HP. It just takes way too long to kill, even with the wealth of methods of attack available to you.Simmonsaur
They actually did halve his HP via patch updates. He took way longer to kill at launch then he does now.
They actually did halve his HP via patch updates. He took way longer to kill at launch then he does now.
Wait is this true? I thought I noticed this when replaying it a few months ago, but chalked it up to imagination.
Yeah no I didn't really, just for some stamina recovery. I tried doing it Vanquish style and it worked alright so far.Not to be that guy, but you really shouldn't use cover that often. If you play it as a cover shooter, it sucks.
Yeah I'll try those changes tomorrow, I couldn't help but notice the camera freaking out over the tight corridors in the first chapter :lolpull the camera back. When i played it last back in 360 the camera was too close. Can hardly get a good view of your surroundings.
The shooting IMO is the biggest problem. Zombies have little to no reaction to bullets, which subsequently makes weapons feel weak and powerless. The movement mechanics are fine but the feel of the weapons is fundamentally broken in a genre that thrives on making every bullet count and feel impactful. It's crazy how they managed to fuck that up considering RE4 was so good in that regard.
Sure, there are plenty of ways to regain stamina, but none of them are particularly fun to do, given the game's genre. They'd make more sense in the older games, not a run n' gun game. At the very least, you gotta stop the fun stuff a bit too often, at least for my tastes. If you play the game the way GAF recommends, stamina management becomes one of the primary gameplay mechanics you gotta keep check of, when in my tastes, it should be a back-burner mechanic and not at the forefront of the minute-to-minute gameplay.The stamina meter is there to prevent you from abusing quickshots and melee attacks. And considering that there are a few methods to regenerate it quickly (like laying prone on the ground, taking cover, using a green herb, or taunting enemies in mercenaries mode) I see little to no problem managing it. In fact I think it's part of the fun.
Enemies do have reactions to gunshots, though mostly when you hit their usual weakspots -- head, arms and legs. Although at times you may have to shoot that spot more than once to provoke a reaction.
And maybe I have a short memory, but with the exception of some bosses I can't remember enemies being bullet sponges, at least on lower difficulty levels. On No Hope they can take a lot of punishment before going down, though.
Also, the game is actually not too hard on Veteran, so I imagine Normal being even easier.
I like how no reaction to bullets to some is because they aren't over exaggerated like in RE4&5. They just aren't pronounced.
ThisIt's been years since I played RE6 but it may gave been the one I hated because the enemies didn't react to being shot. 4 and 5 were notable for zombies reacting to getting shot and where. You cap knee cap them to set up melee attacks. Stagger them with head shots. Disarm them by shooting their weapon hand...etc. That feedback is central to a rewarding feedback loop.
But then I played a RE game where zombies were just bullet sponges until they took enough damage to die. I put the game down after a few hours and never returned.