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Coolest way to kill/beat a boss in a videogame

Jakoo

Member
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Link doing the behind-the-back-roll to sword-in-the-stone Ganondorf right in his domepiece.
 
+1 for Draygon. It's a totally optional, super cool way to kill the boss. I can't remember being more surprised at a videogame than when I thought to use the grapple beam on a busted turret, and it actually worked.

Inspiring suicide was pretty interesting in Demon's Souls (Maiden Astraea).

Oh, and I loved the Argorok fight from TP.
 

Toxi

Banned
I'm really sad that I got Draygon spoiled to me before I played Super Metroid, because I can't imagine how awesome it would be to figure that out on your own.
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.

PBalfredo

Member
GZLE01-330.png


Link doing the behind-the-back-roll to sword-in-the-stone Ganondorf right in his domepiece.

Not only was this moment bad ass, but I really want this to pay off by having a future Zelda game where in order to get the Master Sword, you have to pull it from Ganon's skull.
 
Link doing the behind-the-back-roll to sword-in-the-stone Ganondorf right in his domepiece.

I don't get the point of showing the picture and then spoiler tagging the description of the picture lol.

I loved the giant robot fights in Mystical Ninja on N64.
 
Draygon is the right answer.

This is a thing?!! Brb replaying Super Metroid.

It took me the longest time to learn that wasn't the only way to beat Draygon. After I figured it out on the first pass, it never occurred to me to approach the fight straight-up. (Similar experience with the Imprisoned in Skyward Sword, where I jumped on the head, a friend of mine stabbed the toes, and it never occurred to either of us that the other's method worked until we compared notes. Not nearly as good a fight or pleasurable a solution as Draygon, of course, and not even in the same league as the best fight in Skyward Sword, Koloktos. Lopping off the enemy's limbs and turning its weapons against it? Sign me up.)

As far as alternate methods for killing bosses go, several of the hard-mode achievements in World of Warcraft's best raid, Ulduar, surely qualify. The best of these, Mimiron, began with pushing a conspicuous red button that set the room afire and forced all the players to stay on their toes throughout the whole encounter. Back when the raid was current and couldn't be blown through with superior gear, achievement runs imposed all kinds of demands on coordination and positioning that necessitated a thorough understanding of all the boss mechanics. This is true of high-end raiding generally, but it was in achievement runs like Glory of the Ulduar Raider where you could really draw out a whole variety of mechanics just by approaching the fights differently, something that hasn't been the same since now that WoW raids have strictly delineated difficulty settings separated by stats instead of raw encounter design alone.
 

Silvawuff

Member
Gi Nattak from FFVII, below Cosmo Canyon as part of Red XIII's storyline.

Toss an X Potion on the sucker to one-shot him. You can even find that X-Potion in the same dungeon to get to him. Brilliant.
 

Squishy3

Member
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Then there's also the encounter right after that with the three Angel armor dudes charging up the black hole that you can reflect back at them for an instant SSS.

Honorary mention goes to The Electrocutioner in Arkham Origins.
 
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Then there's also the encounter right after that with the three Angel armor dudes charging up the black hole that you can reflect back at them for an instant SSS.

Honorary mention goes to The Electrocutioner in Arkham Origins.

I wish I had video of the fight I had with the flame demon in DMC4. Both he and I were down to little to no health, and he was prepping his charge attack. I said "screw it" and popped my devil trigger as Nero. (This was on the hardest difficulty by the way) - As he charged I jumped...and accidentally hit the button for the Devil Bringer.

In what was the most bizarre occurrence ever, Nero somehow stopped the demon's charge - which caused his flame to die out and then Nero did his usual move of pulling him up into the air and then beating the hell out of him.

To this day I have no idea wtf happened.
 

KyleCross

Member
"Don't fuck with a witch"

*guide b̶u̶l̶l̶e̶t̶ lipstick directly at the boss forehead.

From Bayonetta.

The reason this was so good is because a lot of games rob you of the "final hit" on the boss by throwing it into a cutscene. This decision allowed them to make it cinematic while still giving the player control.
 
On my first play-through of Mass Effect 2 I unlocked the Nuke Launcher and the next mission I went on happened to be the one where you go to Tuchanka and do the rite of passage for Grunt. I had no idea what was going to happen in the mission but I held onto the Nuke Launcher (since it only held one round). Towards the end of the mission the Thresher Maw appeared - I was freaking out but I managed to remember the Nuke Launcher. I did not know what to expect from the weapon but I took aim and launched a perfectly-aimed shot right into the Thresher Maw's face. The nuke detonated and completely obliterated the Thresher Maw in one massive explosion. As the mushroom cloud rose into the sky I was in disbelief - I had never one-shot a boss before - much less one as impressive as the Thresher Maw. It made the Nuke Launcher seem godly. That was definitely one of the most memorable boss kills I've had.
 

KxoZz

Member
Using the
Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow
on the Final Boss in TW101 was epic as fuck.
Was just a QTE but still.

Either that or Master Sword to the head in Wind Waker
 

ElTopo

Banned
Ornstein and Smough in Dark Souls 1. Just beating them the first time (without summons) is an accomplishment I think.

Hitting Gill out of Resurrection in 3rd Strike.

Fighting the General one on one in Contra Hard Corps.

Becoming Super Sonic and getting the real final ending in Sonic 3.

Cheesing the Grim Reaper in Castlevania 1 with Holy Water. It felt damn good to beat the hardest boss in the game like that.

The bad ending in Streets of Rage 3 where the President is reveled to be a robot and you fight him in front of the press.

Beating the Casino Boss in Gunstar Heroes, avoiding the fake out gem he gives you, and you can continue to shoot and chuck him around the stage for as long as you want for payback.
 

JDSN

Banned
Deus Ex.

Incredibly satisfying to beat this guy with him taunting him while you trying to reason with him knowing all the time that you can kill him just by saying a killphrase.
 
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Blade Mode to deflect right hook, Blade Mode to deflect left hook, Y+B for the backhanded stomach stab, mash X for the clinch and then headbutt that motherfucker in his indestructible nanomachine forehead, and now comes the Zandatsu. Slice the heart once, slice it twice, slice it again, KEEP FUCKING SLICING OH MY GOD FUCKING MASH EVERYTHING!

WE'RE DONE HERE
 
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This is the answer for me by far. One of the defining moments in gaming as far as I'm concerned. The Bowser fights in Super Mario 64 introduced a completely new way to control a character. Grabing a giant turtle/dragon hybrid by its tail and spinning it fast and furious to send it flying to nearby exploding bombs? Shit blew my mind when I was a kid, and thinking about it now still makes me realize how cool this way to defeat a boss is.

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What about you GAF? What have been some of your favorite ways to kill or defeat a boss in a videogame?

Explain your choice


I like this because it's the most organic out of the boss fights. Nothing else comes close, nothing! Context driven finale's like QTE finishers don't carry the same weight as pure player agency with M64. Only SoTC could be right there as 2nd place but not nearly 1:1 as M64.
 
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