Could a console with parts you can upgrade work? I'm talking about something similar to Valve's steambox where users can swap out ram, hard drives or their graphics cards. Theoretically, developers could make games according to the bare minimum specs of these consoles. So any type of upgrade you would do to it would just make the game run more optimal for you. I'm thinking about if console gaming turned into how PC gaming is now. Devs would develop games and scale them upwards for the hard ware.
We could pretend Sony or Microsoft would partner with Nvidia or AMD and create a custom series of 2 or 3 gpu's to choose from. Ranked from Good, better and best. Every console would have the good GPU but the consumer could opt for the other gpu's to increase performance and graphics. Of course something like this would need considerable amount of Capitol and be something that probably wouldn't be viable until 2 or 3 generations down the road. What do you think about this GAF? Would you buy a new console that was similar to a steam box? What are your thoughts on if this is even possible or the pros/cons to it.
Edit: please reframe from drive by posting. If your just going to respond with "no" or "yes" please don't.
I don't know what you're typing on but double spacing every sentence makes your posts excruciating to read.
People are still making games for the PS3 because it's 1 of 3 7th generation systems. Not 1 out of 18 of 6 years of 3 different brands of iterative consoles. Things like performance scaling and stuff, are available on PC's. And if you're business model for selling $60 pieces of software is "-welp- I don't care if we lose 20% of our potential audience" you're going to go out of business. And then you're cutting your potential audience even further by maybe wanting them to go all digital. Who knows though, maybe your ideas are revolutionary. You should start a Kickstarter.
Basically what you keep on saying is, "What if consoles were PC's?". We already have game consoles that scale according to your hardware and iterate many times over the course of a few years, it's called a PC. Go buy a PC. This is this and that is that.
The person you're responding to literally explained to you why cross-platform games between a small number of platforms exist, and why it becomes less feasible as the number of platforms increases.the anomaly that is cross-gen games just throws this all out, sorry. Where there's a will there's a way. If it weren't economical to make a next-gen game then why would they even be porting them or making them now? Not even talking about the older generation versions here.
The person you're responding to literally explained to you why cross-platform games between a small number of platforms exist, and why it becomes less feasible as the number of platforms increases.
I don't really think you have an argument.
Theoretically, developers could make games according to the bare minimum specs of these consoles
Totally hate this idea.
It's essentially what Steambox is, and it gives developers the excuse to optimise less on the hardware because there would be more variables.
It happened in one of the Final Fantasy games (think it was FF7 Crisis Core) when PSP1000 - > PSP2000, the PSP2000 loaded faster and also had better fps.
I totally hated this.
This made my friends with PSP1000 feel like they had inferior console, they stopped buying PSP games and went 3DS the next gen.
That's true but quite a bit of games still used it, like:This is a pretty good example of why it would be a bad idea. Unless you think the inability to play Perfect Dark's campaign without extra hardware, while still having to suffer through a terrible framerate with it, was just grand. Also consider that the vast majority of games on the platform were designed to use only the base amount of RAM in the system and could not utilize the expansion pack for any extra benefit whatsoever.
Reality does not support your theory.Developers could optimise their game for the standard base hardware that only can be switched for better, so the game can only run better and never worse.
Alright, let's table this part of the discussion and more on the more grounded in real life part. I still don't agree with you, and if I wanted to I could say roughly the same thing I already said with different wording. How would companies financially benefit from this new strategy? And what graphical advantages would I expect to get from such an upgrade? Consoles sell the most after they hit a mass market price of $300-$200. Is it economically feasible to expect your consumers to lay down any more than that every 1-2 years of they want the biggest and the best? And more importantly, what would I get from upgrading? The differences between a graphics set and cpu of roughly equivalent prices between 12 calender months is only so big. What will upgrading offer me? Better anti-aliasing, a resolution bump, and a slightly higher framerate? We already have people frothing about not seeing a difference in graphics and that would absolutely be amplified to its maximum if we had to do it once a year.This statement:
x86 changes nothing about that.Boss★Moogle;114825937 said:No, but since consoles are x86 now they could release new one every 3-4 years if they wanted and maintain backwards compatibility throughout. I would honestly be surprised if this gen lasted longer than 5 years.
x86 doesn't suddenly make this possible. This was already possible with the PPC architecture of the previous consoles, like how Nintendo is doing for example.Boss★Moogle;114825937 said:No, but since consoles are x86 now they could release new one every 3-4 years if they wanted and maintain backwards compatibility throughout. I would honestly be surprised if this gen lasted longer than 5 years.
"Steambox" are simply PCs and not in the "PS4/XBO are like PCs" but as in they're just everyday run of the mill PCs.
Once you start opening the flood gates on a myriad of configurations the entire point of consoles sorta goes out the window really. Some gamers have an Xbox with X GPU and Y amount of memory and Z processor. Others have X processor and Z GPU; and others have Y CPU but Z memory amount.
At that point you might as well get a PC.
Could a console with parts you can upgrade work? I'm talking about something similar to Valve's steambox where users can swap out ram, hard drives or their graphics cards. Theoretically, developers could make games according to the bare minimum specs of these consoles. So any type of upgrade you would do to it would just make the game run more optimal for you. I'm thinking about if console gaming turned into how PC gaming is now. Devs would develop games and scale them upwards for the hard ware.
We could pretend Sony or Microsoft would partner with Nvidia or AMD and create a custom series of 2 or 3 gpu's to choose from. Ranked from Good, better and best. Every console would have the good GPU but the consumer could opt for the other gpu's to increase performance and graphics. Of course something like this would need considerable amount of Capitol and be something that probably wouldn't be viable until 2 or 3 generations down the road. What do you think about this GAF? Would you buy a new console that was similar to a steam box? What are your thoughts on if this is even possible or the pros/cons to it.
Edit: please reframe from drive by posting. If your just going to respond with "no" or "yes" please don't.
No because then you would be excluding people from buying certain games and optimization would be piss poor.
Can it be done? Yes. It has been done.
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Will it be done again? No except for possibly stuff like a kinect that adds functionality to the game.
I'm up for such an idea, but the risk is that some devs will go out their way to target the best upgrades and make their game run like crap on the base console.
It would split their install base. Sega did it.
Reality does not support your theory.
One of the launch Xbox 360 models did not ship with a hard drive. This resulted in a number of compromises:
- For several years, XBLA games had comparatively tight file size restrictions so that it was possible to run them from a memory card or small HDDs. Occasionally, larger games would suffer from heavy compression to fit within this limit, even late in the system's lifespan. Sometimes the ramifications for this would even be felt on PSN ports because developers either didn't want to or didn't have the means to put in the extra work for the port. It's also a contributing reason to the very strict patch size requirements for the system.
- Some late generation games ship with two discs: an install disc and a gameplay disc, requiring the user to copy the install disc to the HDD and play the game from the other disc. For a game like this, an HDD-less console isn't even an option.
"The game can only run better and never worse" is a fantasy scenario. It's theoretically possible for a developer to account for every variable, but real-life concerns (budget, time, manpower, console manufacturer restrictions and guidelines, market feasibility, etc.) get in the way of that.