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Could a console with upgradeable parts work for Sony/Microsoft/Nintendo?

No, cause if you do that you simply lose the concept of a console. And you can't follow the business model of an ipad cause this is totally not the same kind of product.

SteamBoxes are not consoles, they are "living room PC".
 
Could a console with parts you can upgrade work? I'm talking about something similar to Valve's steambox where users can swap out ram, hard drives or their graphics cards. Theoretically, developers could make games according to the bare minimum specs of these consoles. So any type of upgrade you would do to it would just make the game run more optimal for you. I'm thinking about if console gaming turned into how PC gaming is now. Devs would develop games and scale them upwards for the hard ware.

We could pretend Sony or Microsoft would partner with Nvidia or AMD and create a custom series of 2 or 3 gpu's to choose from. Ranked from Good, better and best. Every console would have the good GPU but the consumer could opt for the other gpu's to increase performance and graphics. Of course something like this would need considerable amount of Capitol and be something that probably wouldn't be viable until 2 or 3 generations down the road. What do you think about this GAF? Would you buy a new console that was similar to a steam box? What are your thoughts on if this is even possible or the pros/cons to it.

Edit: please reframe from drive by posting. If your just going to respond with "no" or "yes" please don't.

What is with people and bad ideas today? Like do you think this hasn't been tried before? Ram packs on N64, Sega CD, etc. Seriously, these ideas are getting ridiculous by the day. It didn't work then and it won't work now. Its a horrible idea that needs to die by fire.

I'm not going to explain to you why its a bad idea as several others have explained it sufficiently. If you have issues with the concept of consoles, go buy a pc. A console is not there to address the needs of everyone. It targets a specific area of the market and fulfills the needs of those consumers. Everything doesn't have to be compatible with you(referring to the 60fps complainers as well), there is another product that fulfills your wants and needs. Go buy a pc. Wow.
 
I don't know what you're typing on but double spacing every sentence makes your posts excruciating to read.

i'm typing on a huge 60 inch tv

so i have enough space to write shit

it makes it easier to read because instead of a huge block of text, they're nice and double spaced. single spacing is only for asshole teachers to make your life miserable.

People are still making games for the PS3 because it's 1 of 3 7th generation systems. Not 1 out of 18 of 6 years of 3 different brands of iterative consoles. Things like performance scaling and stuff, are available on PC's. And if you're business model for selling $60 pieces of software is "-welp- I don't care if we lose 20% of our potential audience" you're going to go out of business. And then you're cutting your potential audience even further by maybe wanting them to go all digital. Who knows though, maybe your ideas are revolutionary. You should start a Kickstarter.

the anomaly that is cross-gen games just throws this all out, sorry. Where there's a will there's a way. If it weren't economical to make a next-gen game then why would they even be porting them or making them now? Not even talking about the older generation versions here.

also, no one cares if "its available on a PC." consoles are a different product than PC. netflix is available on PC but consoles are the #1 devices to use it on... cause its attached to the TV and NOT a pc!

Basically what you keep on saying is, "What if consoles were PC's?". We already have game consoles that scale according to your hardware and iterate many times over the course of a few years, it's called a PC. Go buy a PC. This is this and that is that.

no, its not called a PC. Its called a Mac. One set of hardware, one OS that is upgraded roughly yearly, and is more or less backwards compatible until it isn't.

and i'm not saying "many" times in a few years. once a year. if many>few
 
the anomaly that is cross-gen games just throws this all out, sorry. Where there's a will there's a way. If it weren't economical to make a next-gen game then why would they even be porting them or making them now? Not even talking about the older generation versions here.
The person you're responding to literally explained to you why cross-platform games between a small number of platforms exist, and why it becomes less feasible as the number of platforms increases.

I don't really think you have an argument.
 
No this is not how console business model works.

Things like amount of ram and cpu speed define the console for the generation.

If you had user upgradeable parts
a. the base unit needs to be complex for that and therefore would be more expensive to start with.
b. The support model for console manufacturers would be much more complex
c. the supply chain and retail support of the compatible extra parts needs to be constructed
d. developers have to write additional code to figure out what is there and tune itself to the configuration - which is more complex to develop and support (= expensive)

In other words you get some kind of Frankenstein version of the PC world and also you would have more expensive console hardware and console games compared to the current model.
 
The person you're responding to literally explained to you why cross-platform games between a small number of platforms exist, and why it becomes less feasible as the number of platforms increases.

I don't really think you have an argument.

This statement:

"People are still making games for the PS3 because it's 1 of 3 7th generation systems. Not 1 out of 18 of 6 years of 3 different brands of iterative consoles."


is not an explanation for cross-platform games existing. there is no data to say they wouldnt support this statement whereas i have games that are "cross-gen"

ps3->ps4
psp->psvita
xbox360->xbox one
ipad 1->ipad 2->ipad air

games already appear on 8 different platforms at a time. we also have ps3s with larger hard drives every year, so people could assume that hard drives were large and didn't have to worry about size constraints. supporting an "OS level" for the hardware doesn't change anything other than saying what it supports.


was there a game that needed more than 40 gb of hard drive space? i don't know -- are there any MMO games you have to download that become that big? that's your prime example right there of how upgrading would work. barely anyone has the 40gb ps3 anymore. regardless of the fact you could switch out the hard drive, which isn't what i'm implying at all. the yearly refreshes are across the board, and not iterative.
 
Consoles are about ease of use and everyone being on the same playing field. Upgradeable consoles go against what consoles are.
 
No only small things like wii fit are hardware implementations with huge success.

Things like hardware must be included when puchasing a console. All games are based on that specs. Take for example turok or donkey kong expension. They delivered it with the game because of that. It just don't work.

Pc is another story, those games have diff settings. most of them can run on new and older hardware.

Maybe if nintendo release their new OS
 
Theoretically, developers could make games according to the bare minimum specs of these consoles

Thats the key no one seems to understand.

Developers could optimise their game for the standard base hardware that only can be switched for better, so the game can only run better and never worse.

If the market doesnt offer any piece of hardware that is worse than the console standard's, then we have nothing to worry about.

I think it could work from an ideal perspective, if you arent happy with the power of your 400$ console, buy a better processor/RAM and boost up that extra fps you desire.

It's like having options, and that's always better for the consumer.

On the reality perspective, like this thread shows, people doesnt have the right point of view for this yet so if would likely fail.
 
Nope, terrible idea. There is a very large portion of the console playerbase that is functionally illiterate when it comes to things like upgrading specific components, drivers, plugins, etc.

Imagine someone buying a game for their son and taking it home, opening it, only to find out that it isn't compatible with his PS5 because it was designed with the new PS5-G2x graphics card. Then they take it back to the store and they say 'sorry, no refunds on games that have been opened'.

In an ideal world the devs COULD make games with a 'low', 'medium', and 'high' graphics setting to account for upgraded and non-upgraded consoles, but they aren't going to do this for the most part. It ramps up the cost of game production greatly, so unless it's a game that is already being developed with a PC port in mind, they aren't going to bother. Also, judging by what my PC gaming friends have told me, the PC ports tend to be extremely under-optimized, meaning that what *should* run well on high settings on their PC due to its power advantage over consoles tends to only run well on medium settings instead. These aren't the latest high-end PC builds, mind you, but it's an example of the headaches that console gamers have never had to face and do not want to face.

I mean hell I'm pretty technically literate myself, and I STILL would balk at the idea of an 'upgradeable' console. I want to know that 5 years from now the games being release on XB1 and PS4 will still be compatible with my day 1 machines (if they don't break/RROD/BLOD/etc by then).
 
Totally hate this idea.

It's essentially what Steambox is, and it gives developers the excuse to optimise less on the hardware because there would be more variables.

It happened in one of the Final Fantasy games (think it was FF7 Crisis Core) when PSP1000 - > PSP2000, the PSP2000 loaded faster and also had better fps.

I totally hated this.

This made my friends with PSP1000 feel like they had inferior console, they stopped buying PSP games and went 3DS the next gen.

Then Sony released the PSPgo so no one could play Crisis Core ^_^
 
This is a pretty good example of why it would be a bad idea. Unless you think the inability to play Perfect Dark's campaign without extra hardware, while still having to suffer through a terrible framerate with it, was just grand. Also consider that the vast majority of games on the platform were designed to use only the base amount of RAM in the system and could not utilize the expansion pack for any extra benefit whatsoever.
That's true but quite a bit of games still used it, like:

007: The World is Not Enough
All-Star Baseball 2000
Armorines - Project S.W.A.R.M.
Army Men: Sarge's Heroes 2
Castlevania: Legacy of Darkness
Command and Conquer
CyberTiger
Donald Duck: Goin' Quackers
Duke Nukem: Zero Hour
Excitebike 64
F-1 World Grand Prix II
Gauntlet Legends
Hybrid Heaven
Hydro Thunder
Indiana Jones and the Infernal Machine
Indy Racing 2000
International Track & Field 2000
Jeremy McGrath Supercross 2000
John Romero's Daikatana
Ken Griffey Jr.'s Slugfest
Madden NFL 2001
Mega Man 64
Namco Museum 64
NFL Quarterback Club '98
NFL Quarterback Club '99
NFL Quarterback Club 2000
NFL Quarterback Club 2001
Nuclear Strike 64
Pac-Man: Maze Madness
Pokémon Stadium 2
Quake II
Rayman 2
Resident Evil 2
Re-Volt
Road Rash 64
Roadsters Trophy
San Francisco Rush 2049
Shadow Man
South Park
Star Wars: Episode I Racer
Star Wars Episode I: Battle for Naboo
Star Wars: Rogue Squadron
Stunt Racer 64
Supercross 2000
Tony Hawk's Pro Skater
Tony Hawk's Pro Skater 2
Tony Hawk's Pro Skater 3
Top Gear Hyper-Bike
Top Gear Overdrive
Top Gear Rally 2
Turok 2: Seeds of Evil
Turok 3: Shadow of Oblivion
Turok: Rage Wars
Vigilante 8

And when used it allowed a lot of different things between high resolution, high res textures, and the ability to increase framerate when playing at a lower resolution. This would be cool for future consoles if it were used more often.
 
Developers could optimise their game for the standard base hardware that only can be switched for better, so the game can only run better and never worse.
Reality does not support your theory.

One of the launch Xbox 360 models did not ship with a hard drive. This resulted in a number of compromises:

- For several years, XBLA games had comparatively tight file size restrictions so that it was possible to run them from a memory card or small HDDs. Occasionally, larger games would suffer from heavy compression to fit within this limit, even late in the system's lifespan. Sometimes the ramifications for this would even be felt on PSN ports because developers either didn't want to or didn't have the means to put in the extra work for the port. It's also a contributing reason to the very strict patch size requirements for the system.

- Some late generation games ship with two discs: an install disc and a gameplay disc, requiring the user to copy the install disc to the HDD and play the game from the other disc. For a game like this, an HDD-less console isn't even an option.

"The game can only run better and never worse" is a fantasy scenario. It's theoretically possible for a developer to account for every variable, but real-life concerns (budget, time, manpower, console manufacturer restrictions and guidelines, market feasibility, etc.) get in the way of that.
 
This statement:
Alright, let's table this part of the discussion and more on the more grounded in real life part. I still don't agree with you, and if I wanted to I could say roughly the same thing I already said with different wording. How would companies financially benefit from this new strategy? And what graphical advantages would I expect to get from such an upgrade? Consoles sell the most after they hit a mass market price of $300-$200. Is it economically feasible to expect your consumers to lay down any more than that every 1-2 years of they want the biggest and the best? And more importantly, what would I get from upgrading? The differences between a graphics set and cpu of roughly equivalent prices between 12 calender months is only so big. What will upgrading offer me? Better anti-aliasing, a resolution bump, and a slightly higher framerate? We already have people frothing about not seeing a difference in graphics and that would absolutely be amplified to its maximum if we had to do it once a year.
 
Absolutely the hell no. The consoles out now are the best that their makers could do at this time, at the target price, at the target power consumption. Upgradeability doesn't change the sweet spot. It just adds extra physical interfaces, chassis expansions, moving power/cooling targets etc, i.e. cost that nobody wants to absorb for a purely theoretical benefit that no developer will take advantage of.
 
I hope they never will. I remember buying shatter hand on a market for the NES. When I got home and I wanted to play the game I found out that I needed to put it into some kind of secondary thingy before I could play it.
 
No, but since consoles are x86 now they could release new one every 3-4 years if they wanted and maintain backwards compatibility throughout. I would honestly be surprised if this gen lasted longer than 5 years.
 
As a Saturn/N64-style memory pack, no. However, I can see Nintendo, should they to go for a dockable voltron-esque solution for their next effort, specify two levels of detail/resolution/graphic effects for their games. Have the base station (which is a console) run games at regular, dock the (optional, sold standalone or in limited-time bundle) XDS for maximum oomph.
 
no. If someone wants/ likes to deal with optimizing a game's performance to run better like PC gaming, go get a damn gaming PC and upgrade it every month/ year. I just want to be lazy and enjoy my pop corns without going through all of the trouble PC gaming requires me to do all so often.
 
The advantage of PC gaming is you can upgrade your system to play the latest games, the advantage of consoles is that for a good while you don't have to.

A bastardisation of the two models will just put off people on both sides and be the death of consoles.
 
Boss★Moogle;114825937 said:
No, but since consoles are x86 now they could release new one every 3-4 years if they wanted and maintain backwards compatibility throughout. I would honestly be surprised if this gen lasted longer than 5 years.
x86 changes nothing about that.
 
Upgradeable consoles? Won't work, or you must be happy too lose a lot of optimization since the dev now needs to optimize twice for effectively the same platform. On top of that it would massively fragment the install base
Boss★Moogle;114825937 said:
No, but since consoles are x86 now they could release new one every 3-4 years if they wanted and maintain backwards compatibility throughout. I would honestly be surprised if this gen lasted longer than 5 years.
x86 doesn't suddenly make this possible. This was already possible with the PPC architecture of the previous consoles, like how Nintendo is doing for example.
 
My question is whether an ios or android esque system where they upgrade without the a complete over haul every couple years could work. It would be pretty interesting to play the Xbox 1.5 and PS4.5 in a couple years.

I know it wont work but I would be interested to see it in action.
 
"Steambox" are simply PCs and not in the "PS4/XBO are like PCs" but as in they're just everyday run of the mill PCs.

Once you start opening the flood gates on a myriad of configurations the entire point of consoles sorta goes out the window really. Some gamers have an Xbox with X GPU and Y amount of memory and Z processor. Others have X processor and Z GPU; and others have Y CPU but Z memory amount.

At that point you might as well get a PC.

.

Doesn't make much sense and for developers it will be hell having to deal with already array of multiple configurations.

People would be better served getting a PC without the constraints of consoles in the situation where console upgrade-ability is a thing.
 
Can it be done? Yes. It has been done.

sega32x_ad.jpg



Will it be done again? No except for possibly stuff like a kinect that adds functionality to the game.
 
Could a console with parts you can upgrade work? I'm talking about something similar to Valve's steambox where users can swap out ram, hard drives or their graphics cards. Theoretically, developers could make games according to the bare minimum specs of these consoles. So any type of upgrade you would do to it would just make the game run more optimal for you. I'm thinking about if console gaming turned into how PC gaming is now. Devs would develop games and scale them upwards for the hard ware.

We could pretend Sony or Microsoft would partner with Nvidia or AMD and create a custom series of 2 or 3 gpu's to choose from. Ranked from Good, better and best. Every console would have the good GPU but the consumer could opt for the other gpu's to increase performance and graphics. Of course something like this would need considerable amount of Capitol and be something that probably wouldn't be viable until 2 or 3 generations down the road. What do you think about this GAF? Would you buy a new console that was similar to a steam box? What are your thoughts on if this is even possible or the pros/cons to it.

Edit: please reframe from drive by posting. If your just going to respond with "no" or "yes" please don't.

No. It's pointless. Power will be limitless when cloud streaming is established anyway.
 
No because then you would be excluding people from buying certain games and optimization would be piss poor.

No. They would make the game targeted for the base system, and people that have upgraded parts, can ran it in higher res/fps.

I'm up for such an idea, but the risk is that some devs will go out their way to target the best upgrades and make their game run like crap on the base console.
 
I'm up for such an idea, but the risk is that some devs will go out their way to target the best upgrades and make their game run like crap on the base console.

I'd say the real risk is that devs skip your platform completely since it is the worst of all worlds. The limitations of a console with the headaches of a fragment platform.
 
No way. That is the beauty of consoles. One set of specs for devs to optimize towards.

They start doing that Sony and MS might as well start releasing their games on PC.
 
Reality does not support your theory.

One of the launch Xbox 360 models did not ship with a hard drive. This resulted in a number of compromises:

- For several years, XBLA games had comparatively tight file size restrictions so that it was possible to run them from a memory card or small HDDs. Occasionally, larger games would suffer from heavy compression to fit within this limit, even late in the system's lifespan. Sometimes the ramifications for this would even be felt on PSN ports because developers either didn't want to or didn't have the means to put in the extra work for the port. It's also a contributing reason to the very strict patch size requirements for the system.

- Some late generation games ship with two discs: an install disc and a gameplay disc, requiring the user to copy the install disc to the HDD and play the game from the other disc. For a game like this, an HDD-less console isn't even an option.

"The game can only run better and never worse" is a fantasy scenario. It's theoretically possible for a developer to account for every variable, but real-life concerns (budget, time, manpower, console manufacturer restrictions and guidelines, market feasibility, etc.) get in the way of that.

If you take out a basic piece of the architecture, of course games wont run...

As long as you dont change the architecture and just improve already existing pieces, its perfectly posible.

Changing an HDD from a 5400 rpm 250GB to a 7200rpm 500 is objectively better and posible.

Changing GPU/CPU for a better one of the same architecture with higher mem/clock speed is objectively better and possible.

The only thing I could be afraid of is RAM speed/latency, I dont know how it would affect highest speed with highest latency.
 
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