300,000 servers spread across the globe to keep latency down dedicated to the system
I get it, you bought into the marketing... but trust me this would be totally possible on other systems.
300,000 servers spread across the globe to keep latency down dedicated to the system
This could be said about so many aspects of either console. But if MS are doing it, and Sony currently aren't, then of course they're going to come out and make a fuss about it. It's one more thing they have -- in the meantime -- to hold over a competitor.The funny part about this whole thing is IF... IF... cloud processing actually becomes a thing, there is nothing from stopping PS4 or PC from doing it too. This bullet point is pure smoke and mirrors.
I get it, you bought into the marketing... but trust me this would be totally possible on other systems.
The funny part about this whole thing is IF... IF... cloud processing actually becomes a thing, there is nothing from stopping PS4 or PC from doing it too. This bullet point is pure smoke and mirrors.
This could be said about so many aspects of either console. But if MS are doing it, and Sony currently aren't, then of course they're going to come out and make a fuss about it. It's one more thing they have -- in the meantime -- to hold over a competitor.
It's a pipe dream (pertaining to rendering claims) at this moment and is being used to conceal "always online".
I get it, you bought into the marketing... but trust me this would be totally possible on other systems.
Its a marketing terminology just like "Blast Processing" in the 16bit era.
300,000 servers spread across the globe to keep latency down dedicated to the system
If 3rd parties are investing time and money into this technology it will get implemented across all systems. Sony invested in a company that has the ability to send you back streaming video of yourself playing on some faraway server. You don't think they have the ability to set this up too?
Contrary to what MS said, this isn't rocket science.
Any evidence these exists or are real hardware? Maybe they are just potential VMs running on much fewer computers.
What happens if your connection is spotty? If the local enemy AI depends on the Cloud to give it a brain, and you have some lag in connecting to the Cloud....We're going to see LAG in single-player games? Bots flying around changing position on the screen like how it is in multiplayer games NOW?
Oh man. I really do not like the direction they are going with this. Can't they just code the AI to work by itself? It may never be perfect but at least it will work even if your connection is inconsistent.
This whole 'make AI smarter with Cloud power' is a really stupid idea.
If MS aren't lying about the 300,000 server part.. I think that is the only ace they have. Maybe the secret sauce will be online gaming experiences (scope/players) that their competitors will not be able to achieve.
*grasps to find something positive out of this mess*
If MS aren't lying about the 300,000 server part.. I think that is the only ace they have. Maybe the secret sauce will be online gaming experiences (scope/players) that their competitors will not be able to achieve.
*grasps to find something positive out of this mess*
It will not be used to enhance single-player games by using distant processors to render things in combination with the Xbone CPU&GPU.
The reason for that is simple: lag.
And the bad kind of lag, input lag. (as the cloud would have to take your every input into consideration, therefore beaming it over the internets to the server farms, do calculations, and beam it back before you see the results on your screen).
Feel free to enlighten everybody?ITT: People who have no idea what Azure is and what it's capable of making ignorant statements about its uses.
RE:
Feel free to enlighten everybody?
Look for more info at a later date.
-Major Nelson
It's just a buzzword for Always Online
It's just the justification they use for DRM
It's horseshit. That is all.
No no no
See there's many types of AI
When an AI character gets close to you, the system takes over as it becomes latency/quality sensitive. So its more like the persistent world is at work but what you see is in limited scope
If there's lag, there is ways to reduce the amount of AI being sent, if feasible.
It's having two systems work together to get best result because on device isn't great for mass computing.
I won't expect grand scale uses yet, at least anything that can alter the quality of gameplay, more along the line of stuff that makes things more real feeling, more of an experience.
Later when FTTH becomes a reality for a good portion of the planet as ADSL/VDSL/SDSL go bye bye, this cloud computing will take off in a massive way
The funny part about this whole thing is IF... IF... cloud processing actually becomes a thing, there is nothing from stopping PS4 or PC from doing it too. This bullet point is pure smoke and mirrors.
Any evidence these exists or are real hardware? Maybe they are just potential VMs running on much fewer computers.
Did Microsoft say it's free? A company that charges for apps that are free on PC/PS3?for free? No.
300,000 servers spread across the globe to keep latency down dedicated to the system
They can calculate broad things that waste system resources like weather, water models, economic markets, crowd reactions.
Anything that essentially isn't latency sensitive
Well, shit. That all sounds pretty cool. Is this actually all how it works in practice because with these examples I can see a future for this kind of thing in gaming.You can simulate the AI of cities, do better speech recognition and have better possibilities for AI responses (even detection of inflection, etc) which would like frogman on crack. Also leads to large seamless worlds. Imagine an AI who is tracking you down, like an officer... And he has to go question people from the scene etc and starts gathering evidence.
They can calculate broad things that waste system resources like weather, water models, economic markets, crowd reactions.
Anything that essentially isn't latency sensitive
some thoughts on B3D how it wil work and a discussion here
and MS engineers talking a bit about it here <<<< REMOVED was Xbox One Architecture Panel
some thoughts on B3D how it wil work and a discussion here
and MS engineers talking a bit about it here <<<< REMOVED was Xbox One Architecture Panel