I've been playing Counter-Strike with varying degrees of frequency across all of its iterations dating way back to the betas prior to the 1.0 release of the original Half-Life mod. Like millions of others, I love it for its strategic game modes, its memorable map selection, its mix of arcadey elements with realism, and its unique and rewarding spray control/recoil mechanics. CS is a series in which every map has a rich history and every gun feels like a character all its own. It's a series where death has weight and a millisecond can change the outcome of a crucial round or even a match altogether. It's both methodical and twitch-based. It encourages broad strategy and teamwork while still allowing room for individual players to shine and turn the tables. All in all, it's one of my favorite FPS series of all time.
But despite the many common elements that underscore all of the iterations of Counter-Strike that have released over the years, there are enough small differences with grand implications between them that you'll find supporters and detractors for all of them in equal measure. Some people favor one iteration heavily over the others, others might simply hate one particular form of CS. I'd like to get a sense of how GAFers feel about the CS series.
To keep the discussion within the lines, let's focus on the main three forms that CS has taken:
But despite the many common elements that underscore all of the iterations of Counter-Strike that have released over the years, there are enough small differences with grand implications between them that you'll find supporters and detractors for all of them in equal measure. Some people favor one iteration heavily over the others, others might simply hate one particular form of CS. I'd like to get a sense of how GAFers feel about the CS series.
To keep the discussion within the lines, let's focus on the main three forms that CS has taken:
- Counter-Strike 1.6 (including earlier versions when it was a mod)
- Counter-Strike: Source
- Counter-Strike: Global Offensive