What do the numbers at the bottom-right of the screen mean? Ping and FPS I got, but the rest?I really dig Italy visually. I think there's a fair amount of colour, perhaps it's the fog that they're messing with which washes it out. Interiors are a bit lacking, and early. But maybe they're just waiting for heatmaps on that stuff. The only complaint I have is that there are so many crates about, some which seem too large to fit within the streets. It's a little lazy, not like every residential building is going to be taking deliveries.
Took a few screens.
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That's another really nice touch. I was expecting a chicken killer achievement. It's like another little way to tell if someone's around a corner if the chicken runs off. Adds something to the gameplay, it's be interesting to see the AI of the chicken evolve based on creeping or running.
What do the numbers at the bottom-right of the screen mean? Ping and FPS I got, but the rest?
New blog about hitboxes: http://blog.counter-strike.net/index.php/2012/03/hitboxes/
You can't even jump on someones head in this game.
Lame.
It seems like they are planning to test out screen shaking in a future patch:
https://twitter.com/#!/csgo_dev/status/181883019341209601
I like
I don't like
There is a new blog entry. This time it is about parity between the three versions of CS (1.6, Source, GO).
http://blog.counter-strike.net/index.php/2012/03/parity/
According to this guy, the blog is completely wrong because decal registration is messed up client side or something like that. All I know is that generally when I aim at someone's head in 1.6 with an AK i kill them, unlike CS:GO
http://forums.steampowered.com/forums/showthread.php?t=2611346
This time it is about parity between the three versions of CS (1.6, Source, GO).
What about Condition Zero?After all Global Offensive is essentially Condition Zero 2.
Now Quick Match into Classic Map Cycle
- The map cycle is compose of Train, Nuke, Inferno, Dust, Dust 2, Italy, Office
- At the end of a match players will automatically cycle to a new map in the group
- New voting feature available to players via the in-game menu. Voting allows players to call a vote on the following:
- Kick Player
- Change Map
- Swap Teams
- Scramble Team
- Restart Match
- Surrender
Maps:
- Added Hostage map Office
Cs_italy
- Fixed missing texture error
- Fixed displacements inside solid
- Fixed balcony nav mesh
- Adjusted fog values
De_inferno
- Updated Inferno radar
- Added optimized water to the fountain
- Added the water to the 2nd fountain too (near T spawn)
- Added vis blocking to ruins at fountain
- Updated inferno radar map
- Tuned fog values
- Pulled out fog band in 3dskybox
- Adjusted some model fade distances that were visually popping now
- Increased lightmap res on one surface that looked too dark
De_stmarc
- Adjusted fog density
- Optimized tree models
- Turned off world shadowing on chain-link fence models so they cast better CSM shadows
De_dust
- Increased life on helicopter from 15 to 25 seconds
- Added new helicopter path
- Adjusted fog values
- Adjusted various prop fades that were now exposed with new fog settings
De_dust2
- Fixed red console errors with props that were set to use VPhysics, but have no collision hull
- Fixed odd shaped crack where door connects to wall
- Added new helicopter path
De_lake
- Fixed gap in wall join
- Fixed reflection effect by the dock pops in/out too near
- Fixed bit of missing geometry
- Removed satellite dish from the roof
- Fixed players getting stuck on rope floats
- Trimmed water line along ground edge to minimize water overlap of geo
- Fixed 'apartments' place name
De_train
- Tuned radar map image
- Adjusted fog values
Gameplay:
Added new weapons:
- Mag7
- Sawed Off Shotgun
- XM1014
- Negev
Added Glock 18 to CT buy menu
Adjusted player movement in response to pro player feedback with special thanks to J3di and pR
Adjusted flashbang in response to pro player feedback: effect is 25% stronger and not blocked by players
Changed it so players drop weapons when killed after being disconnected
Added clinch to demolition mode. When a team has an insurmountable lead in a match the game will end prior to playing out all of the remaining rounds. The players will be alerted to the clinching round at the start of that round
UI
Added messaging explaining why match ends in competitive mode when game does not go a full 30 rounds
Fixed Inventory and Buy menu icons
Added ability for players to upgrade armor via the buy menu at the reduced price of Kevlar
Changed My Awards string to be more generic MY ACCOMPLISHMENTS
Mini-scoreboard:
Removed the miniscoreboard avatar background for dead players
Testing more opaque team tinting for avatars in mini scoreboard
Edited opacities on avatar borders
Added surrender win condition in the win panel
Added device detection The game will prompt the player to select an ingame input device if more than one is detected
Restored chat message that says who and why the winner won
Fixed chat window to hide when you click the corner [X]
Updated pause menu
Fixed left alignment on Options submenu
Fixed typo "whileflashbanged" is now "while flashbanged"
Changed Casual mode so now all CT's receive a Defusal Kit
Fixed to how muting is set and displayed
Fixed another case of the disappearing scoreboard
Fixed awarding the Office Veteran achievement simultaneously with the Italy Veteran achievement
Audio:
Fixed another case of improper music fade out
Effects:
Added triggers for the dust particles so they reliably fade away after 15 seconds
Reduced scale of impact dust significantly; also reduced alphas just a bit
Characters:
Elite Team ID improvement - Changed keffiya/shemagh to white.
ST6: team ID fix. - Trying a darker vest/pouch/helmet for distinct value pattern vs elite
General Bug Fixes:
Fixed occasional crash when earning certain achievements
Fixed occasional crashes for certain UI popups
Fixed an assert relating to using a bone index that may not be valid
Fixed "mp_restartgame 1" NOT setting back Arsenal Demolition game settings such as current weapon on round start.
Demo mode values were not being reset, nor were players' items being reset. The mp_restartgame convar now causes all mode values to be reset and all players' weapons (primary, secondary and grenades) to be destroyed and reset to the proper defaults.
Fixed achievements not being displayed properly when earned.
Fixed asserts that occur when the triangle reticle tries to appear over a character that's head is partially visible. This was causing the reticle to possibly appear in an invalid location while this condition occurred.
Fixed crash when invalid radar icons are de-referenced.
Fixed bug where grenades bounced off of the windows in de_lake
Fixed stutter while spectating a player in the process of ducking.
Fixed an intermittent crash when attacking with a knife.
Cleaned up unused sounds causing console spew.
This puppy seems to sound more and more like the true updated iteration Counter-Strike deserved, rather than that pile of wank called Source. I love their attention to detail and feedback, especially with movement, recoil etc. sometimes small but extremely important stuff.
New movement is going to take some getting used to. Can't kill anyone at the moment.
How does it feel? I'm not at home so I can't try out.
I haven't really been able to spend two much time with it (a few rounds on Office) but it feels just as sluggish as it was, to me. I'm not a turbo CS player though, but a friend who I play with kind of is, and he seemed to feel about the same.
Invites just went out, I just received one.
Steam also showed me a message claiming it gave me extra copies, but I do not see these in my inventory.
If anyone gets a friend pass with their invite I will gladly take it off your hands ')
Boo-urns. Mind you, I didn't think I'd get in with this wave seeing as I received a Dota 2 invite from Valve earlier in the week.
I like you. Want my spare one?
You probs have to restart Steam to get the invites to show.
I find those lists stupid so hit me up with a PM with your Steam info!
Done.
Don't worry, NotinthebetaGAF -- I'll be sure to share the love.
An ad just popped up in Steam saying that they're giving me another key for CS:GO to give it to a friend, but I can't find the code anywhere. Where is it supposed to be?
Thanks in advance.
Betrayalton.