A gamer that plays the game hundreds of hours ends up costing money to microsoft.
That's bonkers. I guess it's doable with IAP, or continued monetization of some sort (ads? live is not enough).
I don't know. Live fees make a lot of money.
A gamer that plays the game hundreds of hours ends up costing money to microsoft.
That's bonkers. I guess it's doable with IAP, or continued monetization of some sort (ads? live is not enough).
Well, it's pre-alpha gameplay, and for all we know, they could be focusing on gameplay oriented things like framerate (and even resolution). It's way too early to tell, and this is also the first game really trying this. I imagine if this works that it'll only get better and better. Also, as was already said, this just looks like the next step in Crackdown's specific art style.
The singleplayer won't be using the cloud, so in Crackdown's case it may not matter, but games like Destiny could definitely benefit from this due to the online-only nature (not that Destiny will specifically).
It's not concern, it's called an opinion lol. And people tend to offer them for things that publishers show them in trailers, demo's and all the rest. The opinions range from positive, e.g., "man that destruction looks awesome", or "holy shit, the lighting looks amazing", or "damn these effects look amazing", but equally, sometimes the opinions are negative, e.g. "man the textures look really flat", or, "why are there so many jaggies" etc. These are all done with the knowledge that the games shown are still works in progress, and still have time to improve. Being shown before release however, does not nullify the opinions, or mean they cannot be offered.
Unless of course you're doing one of those, you're only allowed to offer an opinion if it's positive type things. Because you seem to have no issue with praising elements of this yet unreleased game, nor with me doing the same .
To those already trying to break down what you are currently seeing: it is an alpha. You are missing the forest for the trees by nitpicking this early in development. What has been shown are broad strokes, meant to give you an early idea of what to expect. Don't take this developer to task for Matrick-era marketing speak.
Crackdown 3 |OT| Cloudy with a Chance of Justice
I don't know. Live fees make a lot of money.
Oh no doubt. I expect it to look a lot better come release. That said, they've actually reduced the number of particles and debris breaking away from individual buildings based on the initial Cloud physics demo, compared to this gameplay trailer, at least by the looks of things. Presumably this was done to reduce the load and make other elements of the game more feasible, e.g., having greater draw distances, more buildings within the city etc.
Sony doesn't have the nods for something like this.
That's the assumption, and they have a year or so to prove that, but so far outside of the physics, the game ins't exactly an absolute stunner, not in terms of it's visuals, lighting, textures, animations or IQ. Then again, it's single player might be much better looking, or not if campaign gameplay doesn't use cloud.
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If leveraging cloud for physics computation leaves you more resources to use elsewhere, in terms of urban open world cream of the crop graphics on the Xbox One, these are the kinds of visuals Crackdown will compete with.
I'd be cool with a slight increase of these graphics if the destruction is still as nuts as the demo, hot damn! It's like the YouTube comments for Tomorrow Children "herp derp this shit don't even have backgrounds breh". The end result is dope and unique and I'm pleased with what both are going for.
YouTube is the absolute worst for comments.
So are people with low Internet speeds able to take advantage of this? FWIW my download speed is 100 kbps-ish. Upload is lower than that.
I am sorry, but this does not make sense. Of course, sony does not need to / probably shouldn't buy their own servers. Even a company the scale of netflix uses (used?) AWS, for instance.
The thing is, running a VM has a cost. hardware cost (amortized, weak), electricity, IT and maintenance. Whether amazon operates those server, or microsoft does, those costs don't vanish.
If microsoft uses its own resources and services, it only has to pay those exact costs.
If sony buys from aws, it has to pay those exact costs, plus whatever the margins amazon makes on those costs.
My point is: that margin is very thin, so the two costs are very comparable. Neither is a great value proposition, especially if it's given away against a one time revenue.
There are plenty of arguments why cloud computing is not a great idea for gaming. You just choose to ignore them.
If you think about it, it's unusual that we are told about 'how' those achievements are given. It's the equivalent of saying 'don't judge my product based on its merits, but rather on how hard i worked to offer them to you', which should not enter a consumer's appreciation of said product
If no one had known about azure running titanfall AI or drivatar, I doubt people would have paid nearly as much attention to the features (this is not saying they are bad, but that we wouldn't have cared as much about how they were delivered).
The reason it's marketed that way is not because the titanfall AI is so impressive, or even crackdown physics being that much of a gamechanger - it's because it also constitutes a promise of something even more exciting down the line. A promise I personally doubt they will deliver too much on.
To those already trying to break down what you are currently seeing: it is an alpha. You are missing the forest for the trees by nitpicking this early in development. What has been shown are broad strokes, meant to give you an early idea of what to expect. Don't take this developer to task for Matrick-era marketing nods.
Current build have top half of building hitting the ground and bounced around like a cardboard. hardly realistic.
Just saw the old demo and wow they plain out lied about the framerate of the cloud version. You can see framerate dropping more and lower than the local version in the beginning 30 seconds yet the number for server version stays at 32fps at all times, never wavering. lol
The whole demo is probably rigged.
https://youtu.be/ECsbaO1XGBU
Well only the rubble is slowing down, probably what youd expect from an early tech demo of server sided physics calculations.
No, it's plain old framerate drop. It affected the projectile and camera movement as well. I don't see how early tech demo has anything do with fake framerate counter. It's faked. The frame counter looks ridiculously fake anyway.
The projectile doesnt slow or stutter at all. It looks like it when you focus on both the rubble falling and the shooting. But its clearly not.No, it's plain old framerate drop. It affected the projectile and camera movement as well. I don't see how early tech demo has anything do with fake framerate counter. It's faked. The frame counter looks ridiculously fake anyway.
No, it's plain old framerate drop. It affected the projectile and camera movement as well. I don't see how early tech demo has anything do with fake framerate counter. It's faked. The frame counter looks ridiculously fake anyway.
Why are you fixated on this? We're way past this now.
The projectile doesnt slow or stutter at all. It looks like it when you focus on both the rubble falling and the shooting. But its clearly not.
No, it's plain old framerate drop. It affected the projectile and camera movement as well. I don't see how early tech demo has anything do with fake framerate counter. It's faked. The frame counter looks ridiculously fake anyway.
The "sony can do this too" sentiment is not exactly accurate. Microsoft has built a cloud infrastructure that allows this to happen which takes several years to do-data warehouses, azure, etc. Doesn't Sony still have a 1gb limit for cloud saving?
Um yes you can. The refresh rate of the debris might be lower than the projectileIt did. I don't even know what you are talking about seriously. You can't have one part of the scene drop frame and not another.
Um yes you can. The refresh rate of the debris might be lower than the projectile
So what is point of the demo with the frame counter showing higher frames than the local version when it's not if that's the case? Which is not, in this case it's dropping frames everywhere. Regardless it looks worse than the local version but they tried to fake it with the frame counter.
haha that's good.Crackdown 3 |OT| See your house from above the clouds
The maintenance costs associated with Azure are covered my MS's existing server business... There's no added cost of using Azure for Xbox live games... They don't need to rely on game sales revenue to cover azure server operations costs...
In contrast, a company renting servers in the same capacity is paying so that the provider can make a profit. As "thin" as you think the margins are, the associated cost isn't negligible... and certainly aren't comparable to MS' cost savings... Especially not at the scale at which MS is making use of them.. If it were, all developers would be using dedicated servers for every game instead of using a P2P solution. The ONLY reason they don't, is because it costs too much...
As Far as drivatars are concerned, the method of delivery is irrelevant... It's just an awesome feature... The fact that azure made it possible is not why people find it interesting.
That's because someone else brought it up in here so I took a look. Maybe you should direct your anger at him?
It did. I don't even know what you are talking about seriously. You can't have one part of the scene drop frame and not another.
I'd be cool with a slight increase of these graphics if the destruction is still as nuts as the demo, hot damn! It's like the YouTube comments for Tomorrow Children "herp derp this shit don't even have backgrounds breh". The end result is dope and unique and I'm pleased with what both are going for.
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Calculating physics on the cpu? You're doing it wrong.There should be no hit to gfx as this is more cpu processing power. If anything, the game will look gfxically better than the demo.
Does the scale of the city look weird to anyone else? I don't know why it does, or if that's even it, and it's bothering me that it looks off to me.![]()
Maybe just play single player? Since you need internet to play online multiplayer.But what if I don't have a internet connection?
Well we have a console for you too. It's called a Xbox 360....
But what if I don't have a internet connection?
Well we have a console for you too. It's called a Xbox 360....
Calculating physics on the cpu? You're doing it wrong.
I don't know because I didn't implement this. Honestly though, I want this to crash and burn with fire. It's a cool concept but the last thing I want is for devs to use this as a trojan horse to make all games always online. We are headed to that point and I'll find a new hobby when we get there but I'd like to enjoy this hobby for a little bit longer. The only reason they had to do this and not do the computation locally is because they sacrificed hardware for useless shit. We already seen companies using shitty excuses to push forced online like the new nfs. I don't need them to have anymore tools in their toolbox of shitty practises.The comparison is 20x the processing power iirc? What does processing power here really mean? gpu?