• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Crash 4 Ps5 vs Series X

There are quite a bit of complaints regarding XSX performance on other forums. It seems it affects specific levels, i guess this comparison didn't cover them.

There's three more that analyze framerate so if they do exist I'm sure we will see them mentioned in those comparisons. It can also be a bug.
 
Last edited:
Crash.jpg
The static environment shadows def look sharper on PS5, but the movable item shadows from Crash, the box in front of him, and the crabs in the background, look identicle. Weird.
 
The difference in shadows is noticeable, but only when in direct comparison. The truth is this gen games are going to be so close we won't be able to notice the differences except through videos comparing them. This is absolutely outstanding, imo!
 
The difference in shadows is noticeable, but only when in direct comparison. The truth is this gen games are going to be so close we won't be able to notice the differences except through videos comparing them. This is absolutely outstanding, imo!
This is what we do. We compare things that no human would notice a difference while actually playing the game, so we can post "Another One" gif to hopefully piss off the other fanbase.
 
WHms0xp.png


PS4Pro had better shadows than One X.

Turns out the shadow settings are just carried over from the base consoles, which means PS5 has PS4 shadows, while XSX has One S shadows. That explains the difference.
 
Not sure if people remember the PS4 Pro / One X comparison from DF months ago, but if it is just a BC enhanced port then it all makes sense.

Back then, John Linneman noted that the assets of the game seemed to be defined on the respective base machine of both companies, therefore:

-Lower texture quality on some objects for One X
hPUFIRB.png

-Less refined shadows in general on the One X (look at the grass)
o2DRp8o.png

mfFLzCx.png

-Contact shadows completely absent on the One X (small rocks at the bottom right, it's much more apparent when flipping between both, like in the DF video)
mjKBOEF.png

UXcYqwS.png



I wonder if we can still find similar differences between the Series X and PS5 versions of the game, or if Series X having less defined, softer shadows is a result the legacy it inherits. Very interested to see DF revisits its analysis now :love:

Here's a significant difference between both versions. Look at the small branch's shadows at lower left portion of the screen:
L2veiFJ.png

EYhgRkI.png


Something I've noticed though is that the softer look of the shadows on the series X looks a bit better for animated shadows. They appears a bit more diffused, softer, and this helps to hide the pixels of shadows farther away. On the PS5, they can appears slightly more pixelated. It's not really visible on a static image, but if you go at 1:52 mark of the video, you'll see what I am talking about.

All in all, I'd say none of these differences makes for a clearly more enjoyable experience. I mean, the loadings themselves differ by what, .1-.2 second? It's not even worth pointing it out. But I have both consoles, and to me, I appreciate the look of the shadows more on the PS5 overall even though I probably won't notice the difference 99.99% of the time, except for that time when I'll stop moving, look at the level designs and notice it. Still, because I have the choice, and coupled by the fact that the game supports dual sense, I'll pick that version.

Overall though, I don't think it's even worth picking a winner here. It's way too similar overall.
 
Last edited:
Fanboyism isnt a good thing buddy...

Grow up already.

Shadow differences can happen when one version has other contrast settings.

Sry but there are no Shadow differences.

But whatever makes your childish Fanboy mind happy i guess..
Shadows are indeed different no matter how you try to deny it.

But looks like the same situation of Xbox One X and PS4 Pro.
 
Last edited:
Not sure if people remember the PS4 Pro / One X comparison from DF months ago, but if it is just a BC enhanced port then it all makes sense.

Back then, John Linneman noted that the assets of the game seemed to be defined on the respective base machine of both companies, therefore:

-Lower texture quality on some objects for One X
hPUFIRB.png

-Less refined shadows in general on the One X (look at the grass)
o2DRp8o.png

mfFLzCx.png

-Contact shadows completely absent on the One X (small rocks at the bottom right, it's much more apparent when flipping between both, like in the DF video)
mjKBOEF.png

UXcYqwS.png



I wonder if we can still find similar differences between the Series X and PS5 versions of the game, or if Series X having less defined, softer shadows is a result the legacy it inherits. Very interested to see DF revisits its analysis now :love:

Here's a significant difference between both versions. Look at the small branch's shadows at lower left portion of the screen:
L2veiFJ.png

EYhgRkI.png


Something I've noticed though is that the softer look of the shadows on the series X looks a bit better for animated shadows. They appears a bit more diffused, softer, and this helps to hide the pixels of shadows farther away. On the PS5, they can appears slightly more pixelated. It's not really visible on a static image, but if you go at 1:52 mark of the video, you'll see what I am talking about.

All in all, I'd say none of these differences makes for a clearly more enjoyable experience. I mean, the loadings themselves differ by what, .1-.2 second? It's not even worth pointing it out. But I have both consoles, and to me, I appreciate the look of the shadows more on the PS5 overall even though I probably won't notice the difference 99.99% of the time, except for that time when I'll stop moving, look at the level designs and notice it. Still, because I have the choice, and coupled by the fact that the game supports dual sense, I'll pick that version.

Overall though, I don't think it's even worth picking a winner here. It's way too similar overall.
Probably another BC game being called "native".
They probably just unlocked the resolution and/or framerate and called a day.

At least they took some time to add support to Dual Sense features but that is the bare minimum.
 
Last edited:
Fanboyism isnt a good thing buddy...

Grow up already.

Shadow differences can happen when one version has other contrast settings.

Sry but there are no Shadow differences.

But whatever makes your childish Fanboy mind happy i guess..

Many of the thing you said in this post is true, but the passage about shadows having no difference is wrong, as demonstrated multiple times already. It's visible both with static images, and also in the video. It's ok to be wrong. It happens. Best thing to do is admit and move on. And again, I agree with most of what you said. In the end, both versions are great and while it's always fun to dissect stuff like that, let's remember that it should never be used to attack others and their gaming preference. Both PS5 and Series X owners will have a great time.
 
It'll be interesting to compare next gen titles made specially for these systems later this year and next. One big title I'm looking forward to seeing the shadow quality and file size difference is Starfield on PS5 vs Series X.

Happy I Know GIF by CBS
 
Last edited:
The difference in shadows is noticeable, but only when in direct comparison. The truth is this gen games are going to be so close we won't be able to notice the differences except through videos comparing them. This is absolutely outstanding, imo!
But, from a different point of view, isn't the lack of differences, or the fact that the differences are very small, a big difference in itself?
After all, the whole 2tf difference, eats monsters for breakfast, rushed 9tf, etc, etc, being the "same" makes Xbox looks less favorable than it should be.
 
Probably another BC game being called "native".
They probably just unlocked the resolution and/or framerate and called a day.

At least they took some time to add support to Dual Sense features but that is the bare minimum.
common, they up resolution almost 4x over ps4pro/xox with more stable fps (what other game did that?), good work
 
Last edited:


- Dynamic 4K, slightly higher on SX, Ps5 lowest = 2088p (Digital Foundry), so I guess >2100p on SX.

- Perfect 60fps.

- Ps5 has better Shadows.
- Ps5 has better Loadings.

Ps5 version also supports DualSense.

Only 1 ms? How do you explain the hardware difference? Series keeping up with loading ?
 
Wouldn't wait for NXGamer. He recently swore an oath to wipe out the disgrace of Hitman 3 and barricaded himself in his batcave. He won't return until his work is done. Currently, he's trying to release a stealth patch for the Xbox Series X version, but he forgot the password for his Microsoft account (try: "XboxSucksUK"). 😦
So classy.
 
Btw on other message boards people are saying framerate is not good on XSX in certain levels and it's worse than on One X. So basically don't take this comparison as the final word.
El Enalista whatever is not really a pro and he's more focused about being first than accurate.
 
It'll be interesting to compare next gen titles made specially for these systems later this year and next. One big title I'm looking forward to seeing the shadow quality and file size difference is Starfield on PS5 vs Series X.

Happy I Know GIF by CBS
You don't have to wait that long. Just do a Deathloop comparison:)
 
Btw on other message boards people are saying framerate is not good on XSX in certain levels and it's worse than on One X. So basically don't take this comparison as the final word.
El Enalista whatever is not really a pro and he's more focused about being first than accurate.
If this is true, that's messed up, as activation won't bother to fix it, how is the ps5 ver?
 
You don't have to wait that long. Just do a Deathloop comparison:)
When DF compares them next year I'm sure it'll get posted here, especially if the kraken and noodles is involved.

That PS5 texture compression gonna be nuts for Starfield when it comes in at 0GB. :messenger_open_mouth:
 
Last edited:
Don't matter if you see the difference or not, only matter that the difference is there and can be measured.
You say you don't care, you see no difference. You liar, we know that you care very much otherwise you wouldn't be here.
 
common, they up resolution almost 4x over ps4pro/xox with more stable fps (what other game did that?), good work
I wrote that in my post... they unlocked the resolution... it is still dynamic.

That has nothing do to with hard work but just more power. Any PS4/XB1 that you unlock resolution and framerate will run close to 4k and 60fps.

You can see the same issues in Xbox One X version in Series X.

BTW the framerate is not good or stable... the video focused in early scenes.
 
Last edited:
Btw on other message boards people are saying framerate is not good on XSX in certain levels and it's worse than on One X. So basically don't take this comparison as the final word.
El Enalista whatever is not really a pro and he's more focused about being first than accurate.
I have the impression Series X DRS is set too soft in games (almost all tests we saw the framrate go down when the resolution should be lower to matain 60fps)... they should focus in DRS dropping resolution always to maintain 60fps.

Unless the framerate drops are related to CPU... DRS won't help with that.

Edit - I just thought about another theory but I think it is not good enough to share it.
 
Last edited:
Top Bottom