Not sure if people remember the PS4 Pro / One X comparison from DF months ago, but if it is just a BC enhanced port then it all makes sense.
Back then, John Linneman noted that the assets of the game seemed to be defined on the respective base machine of both companies, therefore:
-Lower texture quality on some objects for One X
-Less refined shadows in general on the One X (look at the grass)
-Contact shadows completely absent on the One X (small rocks at the bottom right, it's much more apparent when flipping between both, like in the DF video)
I wonder if we can still find similar differences between the Series X and PS5 versions of the game, or if Series X having less defined, softer shadows is a result the legacy it inherits. Very interested to see DF revisits its analysis now
Here's a significant difference between both versions. Look at the small branch's shadows at lower left portion of the screen:
Something I've noticed though is that the softer look of the shadows on the series X looks a bit better for animated shadows. They appears a bit more diffused, softer, and this helps to hide the pixels of shadows farther away. On the PS5, they can appears slightly more pixelated. It's not really visible on a static image, but if you go at 1:52 mark of the video, you'll see what I am talking about.
All in all, I'd say none of these differences makes for a clearly more enjoyable experience. I mean, the loadings themselves differ by what, .1-.2 second? It's not even worth pointing it out. But I have both consoles, and to me, I appreciate the look of the shadows more on the PS5 overall even though I probably won't notice the difference 99.99% of the time, except for that time when I'll stop moving, look at the level designs and notice it. Still, because I have the choice, and coupled by the fact that the game supports dual sense, I'll pick that version.
Overall though, I don't think it's even worth picking a winner here. It's way too similar overall.