Gigglepoo said:You should avoid Marvel: Ultimate Alliance. They make Wolverine push crates! Arg!
Gigglepoo said:You should avoid Marvel: Ultimate Alliance. They make Wolverine push crates! Arg!
Draft said:Soul Reaver had fun crate puzzles.
Seriously? What exactly was wrong with them.TheTrin said:Soul Reaver is the penultimate example of crate puzzles as the greatest evil in action adventure gameplay.
PepsimanVsJoe said:What the ****?
I'm glad game design elements from over twenty years ago are still getting play today.
Son of Godzilla said:AHHH SPOILERS!!!!!
First trailer...MMaRsu said:We knew this since the second trailer just in case any crybabies come crying here. You see Link pushing teh crates around
Wii said:First trailer...
AHHH SPOILERS!!!!!MMaRsu said:We knew this since the second trailer just in case any crybabies come crying here. You see Link pushing teh crates around
Reno said:Twilight Princess has crate puzzles. Therefore, the game sucks!
kenta said:AHHH SPOILERS!!!!!
Graphics Horse said:Do they still reset when you leave a room?
Not that I minded that, it was quite reassuring to be able to reset them.
Daigoro said:no. you get stuck and have to restart the whole game.
Brandon F said:I like how in Elite Forces II on PC there was a hidden 'CRATE MONSTER' boss in one of the levels that was pretty much a total jab at the whole crate puzzle design abuse in gaming.
He was pretty tough to take down too.