GillianSeed79 said:
The same thing happened prior to the PS2 launch. Now I was Sega fanboy back in the day until I was burned too many times. I loved the PS1 but picked up a Dreamcast 9-9-99 out of habit. The 'Cast was fucking amazing. I still remember Soul Calibur and the hours I put into that game. The whole time, though, I was like the PS2 is going to stomp the shit out of this purely based on Sony marketing. I mean they were claiming that the PS2 could do the FFVIII ballroom scene in realtime. They were passing off Tekken CGI renders as actual realtime graphics. Then there was the partnership with AOL and a lot of stuff about things we've only seen this gen with PSN and XBOX Live. I lined up on launch day and got one with Smugglers Run and Kessen and later Dynasty Warriors. It was so dissapointing compared to the Dreamcast launch. To be fair I did end up loving the PS2 once the slew of good games started coming in. I couldn't help but be reminded of that experience when the Killzone and Motorstorm videos hit at E3. Thankfully, I waited this time to buy a PS3 as I enjoyed my 360 until the PS3 dropped down to $399.
There's a huge difference between the PS2 and PS3 unveiling.
Nearly every PS2 tech demo (including the FF8 scene and the Tekken footage) was 100% realtime. They did not resort to faking their demos using CG target renders. All of those demos ran at full 60 frames per second even. The PS2 was definitely a step above the Dreamcast, technically. It's true that many of its earliest titles were pretty awful, though, which resulted in some backlash, but by 2001, the system started living up to its promises and delivered visuals well beyond what we had seen on Dreamcast. All of those tech demos were bested by retail games in the long run as well. The only real issue with the PS2 visual quality was its image quality in many games. Field rendering was very common out of the gate, but it resulted in serious jaggies. The upside to this is that it made 60 fps a very common framerate. No other console to date has had as large a percentage of 60 fps 3D games in its library as the PS2.
Sony didn't really pull any punches with PSP either. In fact, their early demos sold the system short as it became clear that it was even more powerful than first expected.
Unfortunately, they totally dropped the ball with PS3 and went crazy with target renders that could not be met. They attempted to fool everyone and it only resulted in backlash. They've been delivering some incredible things for a while now, but it took some time to get there and we still aren't at target render quality. PS3 is really the only system Sony has launched where they straight up lied about their tech demos.
Sony Computer Entertainment president Ken Kutaragi said he expects the PS3 to be capable of running games at a stunning 120fps...
This has actually become a reality, however. It is not common, of course, but running a game at an apparent 60 fps in 3D actually requires the system to render the left and right images both at 60 fps. You must produce 120 fps to pull this off. Super Stardust HD does this. Again, very rare, but it IS possible.
