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Crazy rumours and hype of prior system launches

Oh, when it comes to insanity. The PS3 launch does win the cake though. Despite the $599 price tag, that few weeks after launch was ka ching for Ebay royalties. I know there was a couple of auctions that eventually went for $4k+. I don't think there will be a repeat of that however. So many people got burned.
 
-Pyromaniac- said:
I remember hearing that the PS3 would double as a foreman grill, turns out it was only early prototypes or something. Definitely disappointing.


playstation-3-grill_12.jpg
 
brain_stew said:
Not quite the same but SOny did actually explore this. See the 240fps/2160p GT5 demo which used 4 PS3s in unison. Its something I hope they (or MS) enable at the firmware level of their next console. If I can buy a ÂŁ99 low end 360 and get double the resolution or framerate (depending on my choice) in all games then I'd be much more likely to further invest in my 360 library. So long as its an optional feature, I don't see the harm.

Geez man if you want a PC just buy a PC
 
OldJadedGamer said:
This picture someone here drew right before the 360 launched sums it up:

http://www.membres.lycos.fr/funkypapa/stuff/nextgenrace.jpg[IMG][/QUOTE]
Hahaha
 
The PS3 will render all games at 1080p (true HD, unlike 360) and games will run at 120fps for all games. It will have dual HDMI ports for LAN play with only one console. It will have 3 Ethernet ports so it can be used as a network hub. It will have 100% backwards compatibility with PS2 games, and the graphics will be significantly better than 360 because of the bluray capacity and the power of the cell. It will have flash card slots and 6 USB ports.
 
brain_stew said:
Not quite the same but SOny did actually explore this. See the 240fps/2160p GT5 demo which used 4 PS3s in unison. Its something I hope they (or MS) enable at the firmware level of their next console. If I can buy a ÂŁ99 low end 360 and get double the resolution or framerate (depending on my choice) in all games then I'd be much more likely to further invest in my 360 library. So long as its an optional feature, I don't see the harm.
You have been able to do this with Forza since the original Xbox. You can hook up 3 Xbox 360's and have 3 screens rendering the game.
 
I remember before the Wii launched, evryone was speculating what was behind the SD Card/Sync cover, since nobody had seen it uncovered.

Some people thought it was a 3D projector or something.

When a dodgy photo was finally put on the internet, and all we could see was a red thing, it only got worse.

Mega disappointment when it was revealed to just be the SD card slot/sync button.
 
godhandiscen said:
You have been able to do this with Forza since the original Xbox. You can hook up 3 Xbox 360's and have 3 screens rendering the game.
So are the Xboxs rendering the one instance of the game or are they each just synched up rendering three instances of the game?

The way you put it is a little confusing.
 
Zefah said:
The PS3 promising graphics like the "target renders" it showed in 2005. So many people were dogging on the 360 as "Xbox 1.5" up until the PS3's actual launch. In fact, it lasted for years until most of the exclusives disappeared.

Ahh fanboyism. I doubt it will ever change.

I remember Lair being held up the paragon of PS3's eventual superiority over 360. The graphics, the motion tech. It was a crazy time.
 
DaBuddaDa said:
I remember the hype being that the PS3's cell processor and junk was going to make games look even better than on the 360.

I think this turned out to be true though. Albeit belatedly, once Sony's teams started to get to grips with it and moved beyond 'compensating' for RSX relative weaknesses. I remember a lot of people scoffing at the notion of Cell doing graphics work, but it's turning out to be one of its best uses, and probably still has a ways to go.
 
I remember Matt Cassamassasoo pushing a rumor that Revolution's tech was very similar to the 360, just downscaled a bit (like using a dual-core CPU instead of tri-core).
Also early 360 games really did look bad, basically average Xbox 1 games in 720p, so Shoe was right at the time to castigate Moore.
 
NEOPARADIGM said:
:lol :lol :lol



:lol :lol :lol
To be fair though, jaggies really aren't much of an issue for any Xbox game using 4x MSAA, which is most of them (Banjo Nuts & Bolts and COD4 for example). Even 2x as seen in Burnout Paradise can look pretty nice.
 
PS3 having 2 HDMIs and 3 Ethernet ports (with pictures even) and 4d, 120fps, power of CELL. :lol

Crazy Ken was awesome.

PS2 used as nuclear computers, military airplanes used to bring ps2 to the people when they were out of stock.

360 720p minimum :lol
 
Oh, the Killzone 2 and Motorstorm target render.

To be fair I was blown away when I played Motorstorm for the first time. Why did I sell it ;_;
 
I heard that sony used to offer to pay games stores more to increase shelf space for PS1 games and shrink down all the competition, this was told to us by a guy we knew in college who worked at EB/Game at the time, whether it's bs or not I think I fell for it..

back in the day man, back in the day :lol :lol
 
DonMigs85 said:
I remember Matt Cassamassasoo pushing a rumor that Revolution's tech was very similar to the 360, just downscaled a bit (like using a dual-core CPU instead of tri-core).
Also early 360 games really did look bad, basically average Xbox 1 games in 720p, so Shoe was right at the time to castigate Moore.

To be fair, Revolution and Wii isn't the exact same thing. Revolution's specs were leaked from two separate sources (NEC and IBM) and were said to include a 1.8Ghz dual-core CPU and 256 MB of RAM. Apparently it was meant to render and output all graphics at 720p. Wii is actually closer to the leaked Dolphin specs than the system above.

Project Reality and Nintendo 64 also had different specs. And the same goes for Dolphin and Gamecube. We know that Nintendo are always working on many different prototypes. Clearly with all of the above situations they ended up with one cheap option and one more expensive option. Being a dedicated gaming company they always went with the one that made the most financial sense.
 
cvxfreak said:
Xbox plays Dreamcast games. :lol

Well, that would be sort of based on reality. IIRC Sega approached Microsoft with a proposal of the original Xbox including DC support. I think they, at one time, actually had PS1 games up and running on the Xbox too?
 
Yeah, nothing much to add but echo the pre-release PS3 hype. I don't think Sony will ever dare to overstate their system's capabilities again. At least I hope not :lol
 
Combichristoffersen said:
Well, that would be sort of based on reality. IIRC Sega approached Microsoft with a proposal of the original Xbox including DC support. I think they, at one time, actually had PS1 games up and running on the Xbox too?

yeah its too bad that didnt work out. i would have loved a dreamcast compatible console
 
The reason why you're not hearing any 3DS rumours right now is because the device has already been unveiled. All that's left to speculate about the hardware is its price/release date (of which there is plenty of discussion) and its online service and operating system/user interface (of which most people are either not interested in or not expecting much)

There were plenty of rumours surrounding the device prior to launch (funnily enough with most of them being true in a roundabout way!)

No console will ever get the crazy hype, rumours and mystery that surrounded the Revolution/Wii ever again (Nintendo ON. Never forget :lol)
 
GillianSeed79 said:
The same thing happened prior to the PS2 launch. Now I was Sega fanboy back in the day until I was burned too many times. I loved the PS1 but picked up a Dreamcast 9-9-99 out of habit. The 'Cast was fucking amazing. I still remember Soul Calibur and the hours I put into that game. The whole time, though, I was like the PS2 is going to stomp the shit out of this purely based on Sony marketing. I mean they were claiming that the PS2 could do the FFVIII ballroom scene in realtime. They were passing off Tekken CGI renders as actual realtime graphics. Then there was the partnership with AOL and a lot of stuff about things we've only seen this gen with PSN and XBOX Live. I lined up on launch day and got one with Smugglers Run and Kessen and later Dynasty Warriors. It was so dissapointing compared to the Dreamcast launch. To be fair I did end up loving the PS2 once the slew of good games started coming in. I couldn't help but be reminded of that experience when the Killzone and Motorstorm videos hit at E3. Thankfully, I waited this time to buy a PS3 as I enjoyed my 360 until the PS3 dropped down to $399.
There's a huge difference between the PS2 and PS3 unveiling.

Nearly every PS2 tech demo (including the FF8 scene and the Tekken footage) was 100% realtime. They did not resort to faking their demos using CG target renders. All of those demos ran at full 60 frames per second even. The PS2 was definitely a step above the Dreamcast, technically. It's true that many of its earliest titles were pretty awful, though, which resulted in some backlash, but by 2001, the system started living up to its promises and delivered visuals well beyond what we had seen on Dreamcast. All of those tech demos were bested by retail games in the long run as well. The only real issue with the PS2 visual quality was its image quality in many games. Field rendering was very common out of the gate, but it resulted in serious jaggies. The upside to this is that it made 60 fps a very common framerate. No other console to date has had as large a percentage of 60 fps 3D games in its library as the PS2.

Sony didn't really pull any punches with PSP either. In fact, their early demos sold the system short as it became clear that it was even more powerful than first expected.

Unfortunately, they totally dropped the ball with PS3 and went crazy with target renders that could not be met. They attempted to fool everyone and it only resulted in backlash. They've been delivering some incredible things for a while now, but it took some time to get there and we still aren't at target render quality. PS3 is really the only system Sony has launched where they straight up lied about their tech demos.

Sony Computer Entertainment president Ken Kutaragi said he expects the PS3 to be capable of running games at a stunning 120fps...
This has actually become a reality, however. It is not common, of course, but running a game at an apparent 60 fps in 3D actually requires the system to render the left and right images both at 60 fps. You must produce 120 fps to pull this off. Super Stardust HD does this. Again, very rare, but it IS possible. :D
 
NekoFever said:
PS3 prototype image

i never got this...why would i have wanted 2 HDMIs, much less 3 ethernets?! i get that it's going for a hub, but that pic makes me think it has a PC and/or receiver in it:lol
 
IrishNinja said:
i never got this...why would i have wanted 2 HDMIs, much less 3 ethernets?! i get that it's going for a hub, but that pic makes me think it has a PC and/or receiver in it:lol
I think the dual HDMIs was to do with the mysteriously vanished feature of running two TVs at once. Ironically now that 3D Blu-ray is out, dual HDMI outputs are actually useful and some standalone players are shipping with them.

And yeah, the ethernet was because it was going to be a network hub as well. I can't see many applications for that.
 
Kameo was at launch on 360 and it was absolutely a next gen looking game. sure, some areas looked worse than others, but you could absolutely throw in that game and blow people away with the graphics.

Kameo 2 i want you :(
 
Drkirby said:
The 3DS has Glasses free 3D built in. Most people can't fathom anything else for it to include.

Now we will await Nintendo to show off crazy awesome feature #2 that in 10 years will be recognized as the true advancement of the system after no one comes up with anything useful for 3D.
Yeah, pretty much.
 
Shurs said:

Both of those things are true, though. It's no problem for any 360 game to render in 720p and to use the "free" AA provided by the system. Developers, on the other hand, chose to sacrifice both resolution and AA to incorporate additional effects (as in Halo's lighting system). The same is true for the PS3.

Now claims like 120fps or 1080p or lucid dreams or whatever are clearly ridiculous.
 
Stumpokapow said:
Both of those things are true, though. It's no problem for any 360 game to render in 720p and to use the "free" AA provided by the system. Developers, on the other hand, chose to sacrifice both resolution and AA to incorporate additional effects (as in Halo's lighting system). The same is true for the PS3.

Now claims like 120fps or 1080p or lucid dreams or whatever are clearly ridiculous.

Anyone will tell you that PS3 cross game chat is, like, the most lucid dream ever.
 
Stumpokapow said:
Both of those things are true, though. It's no problem for any 360 game to render in 720p and to use the "free" AA provided by the system. Developers, on the other hand, chose to sacrifice both resolution and AA to incorporate additional effects (as in Halo's lighting system). The same is true for the PS3.

Now claims like 120fps or 1080p or lucid dreams or whatever are clearly ridiculous.

I hear what you're saying, but the age of jaggies isn't over.
 
Oh crap. I just remembered the wiimote has an inbuilt speaker! How come that didn't get used outside twilight princess? Surely it could have some pretty nifty uses. Plus the wiimote having storage space to load miis onto it to bring around to a friends place.

2006-7 was a pretty exciting for the wii... So much hope
 
Chrange said:
The latest crazy rumors I remember were people swearing Sony was going to do a surprise price drop on the PS3 prior to the launch and it was going to be $299. I don't know how the $599 price announcement made any sense in that eventuality, but it didn't seem to stop the theory from spreading for a while.
We had similar rumors with kinect just recently, with people adamant that the $149 price was a tactic, so that when they dropped it to $50 at launch people would feel like they were getting an awesome deal.
In fact the move and kinect launches have both involved mass speculation and over hype, maybe people are just more grounded when it comes to handhelds (or just don't care as much).
 
Clearly no system has ever had crazier pre-release rumor mongering than the PS3.

Shit, that thing had insane rumor mongering after it came out. When the launch titles didn't look like the CG, some of the faithful were absolutely convinced that was just a fluke and the real PS3 games were being developed in some secret Nipponese bunker.
 
mandiller said:
Oh crap. I just remembered the wiimote has an inbuilt speaker! How come that didn't get used outside twilight princess? Surely it could have some pretty nifty uses. Plus the wiimote having storage space to load miis onto it to bring around to a friends place.

2006-7 was a pretty exciting for the wii... So much hope
Some other games like RE4 and Mario Galaxy also use it for sound effects.
 
mandiller said:
Oh crap. I just remembered the wiimote has an inbuilt speaker! How come that didn't get used outside twilight princess? Surely it could have some pretty nifty uses. Plus the wiimote having storage space to load miis onto it to bring around to a friends place.

2006-7 was a pretty exciting for the wii... So much hope
I know they're minigame compliations but Rabbids 1 and 2 had some pretty neat uses for it. In 1 you're taking pig through a minefield and his squeals (which only play through the wiimote) alert you to any danger you're about to step on. Later on the game is repeated with a different course and the rabbids will use an airhorn on occasion to drown out the squeals.
In the second rabbids game theres a minigame where youre instructed to talk in a movie theater by holding the wiimote to your ear like a cell phone. When you hold it upright, rabbid gibberish starts playing through the speaker.
 
mandiller said:
Oh crap. I just remembered the wiimote has an inbuilt speaker! How come that didn't get used outside twilight princess? Surely it could have some pretty nifty uses. Plus the wiimote having storage space to load miis onto it to bring around to a friends place.

2006-7 was a pretty exciting for the wii... So much hope
No More Heroes and Silent Hill: Shattered Memories both used it for a "cell phone" effect where you had to hold it up to your ear to hear stuff. I thought they both did it really well.
 
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