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Crazy video game fan theories that blow your mind

ElFly said:
It's a shame that such a faulty theory came from here. It's based on a faulty premise, and it explains absolutely nothing, and makes an already weak plot completely meaningless.

In the opening video, Squall receives a cut to the face. He BLEEDS a lot, you can see it here

http://www.youtube.com/watch?feature=player_detailpage&v=en8ZW8yQCbc#t=74s

Blood on the ground. Blood on his face.

However, when Edea attacks Squall at the end of disc one.

http://www.youtube.com/watch?feature=player_detailpage&v=AtnnWfpWJGo#t=30s

Notice the lack of blood on the ground, on his clothes or on the ice.

That's why Squall has no wound in disc two; the ice didn't actually cut him, because we don't see any blood coming out of him, which means there wasn't any real damage.
That likely has more to do with superficial cuts with blood not raising a game's rating, while being gored through the stomach and bleeding probably would.
 
Also, if Squall wasn't actually wounded, then what happened? Was it an illusion? Then why would he black out? Makes no sense. I think it is safe to say that he was indeed wounded.
 
ShockingAlberto said:
That likely has more to do with superficial cuts with blood not raising a game's rating, while being gored through the stomach and bleeding probably would.

He is not hit in the stomach. He is hit in his shoulder. Even if you accept that the blood was censored, it wasn't going to kill him.

They could have shown the same blood as in the opening. A small pool on the ground.
 
ElFly said:
He is not hit in the stomach. He is hit in his shoulder. Even if you accept that the blood was censored, it wasn't going to kill him.

They could have shown the same blood as in the opening. A small pool on the ground.

I think the conclusion we should be getting is that FF8 has a bad story, nothing will change that.
 
Ra1den said:
Also, if Squall wasn't actually wounded, then what happened? Was it an illusion? Then why would he black out? Makes no sense. I think it is safe to say that he was indeed wounded.

It's obviously a small attack similar to whenever you get hit by the blizzard spell. It's hardly fatal.
 
ElFly said:
It's obviously a small attack similar to whenever you get hit by the blizzard spell. It's hardly fatal.

Well as we have seen many times in FF games, stuff that happens during cutscenes can't be compared to stuff seen during battle. For example, you can take bullets to the face all day long in battles which is quite ridiculous, but in the same game you may see somebody killed with a few bullets during a cutscene. So the cutscenes are generally more realistic with regards to this sort of thing.
 
Riposte said:
Cool subtle theory, makes enough sense to be true, and should be true.

rinoa = ultimecia was debunked in one of the ultimania guides and in dissidia too irrc,don't know about the squall is dead theory,anyone?
 
Ra1den said:
Well as we have seen many times in FF games, stuff that happens during cutscenes can't be compared to stuff seen during battle. For example, you can take bullets to the face all day long in battles which is quite ridiculous, but in the same game you may see somebody killed with a few bullets. So the cutscenes are generally more realistic with regards to this sort of thing.

Which is why I expected consistency between cutscenes in the first place. As I said, I don't expect Squall's lung coming out from his back, but, just as in the opening, a small pool of blood would have been an indicator it was a real wound.

So you either have two choices:

-You side with the wacky idea that squall died, renounce every explanation of the game's plot and also decide that the cutscenes are not consistent with each other

-Or you decide that the cutscenes are consistent, that there's a plot through the game (regardless of its quality) and that squall received just a small attack at the end of disc one.


Jigsaw said:
rinoa = ultimecia was debunked in one of the ultimania guides and in dissidia too irrc,don't know about the squall is dead theory,anyone?

I normally disregard the ultimania guides. If it is not in the game, it is not in the game. Period.

However, if you choose to use such secondary sources, obviously squall didn't die, given how the guides talk about the plot as if he lived through it, and mention, you know, Ultimecia, who isn't mentioned by name until disc 3 IIRC.
 
Jigsaw said:
rinoa = ultimecia was debunked in one of the ultimania guides and in dissidia too irrc,don't know about the squall is dead theory,anyone?

I know it isn't true, but it certainly cool without being too silly and doesn't drown out the story.
 
That Sonic timeline thing is so crazy that I am willing to believe it. Plus it gives me someone in an alternate dimension to hate. I've about run out of people in this dimension.
 
ElFly said:
Which is why I expected consistency between cutscenes in the first place. As I said, I don't expect Squall's lung coming out from his back, but, just as in the opening, a small pool of blood would have been an indicator it was a real wound.

So you either have two choices:

-You side with the wacky idea that squall died, renounce every explanation of the game's plot and also decide that the cutscenes are not consistent with each other

-Or you decide that the cutscenes are consistent, that there's a plot through the game (regardless of its quality) and that squall received just a small attack at the end of disc one.

Like I said before, I'm not saying that theory is correct, I'm just saying the cutscene you pointed out does not prove it wrong.

Regarding "consistency", I think it's quite a stretch to think that because a single cutscene shows some blood, every other cutscene automatically needs to, otherwise any sort of attack is automatically a weak, inconsequential attack.

The scene where Squall loses blood is a very key scene which ends up giving him the scar, which is very prominent on his face. As such, it doesn't surprise me that they emphasized this with a bit of blood spray.

But there are plenty of other instances of people being slashed in the game, with no blood whatsoever. How about in Deling when Squall jacks that car and blasts through the barricade, and starts slashing fools up. No blood there.

My point is, that scene with blood was the exception, not the rule.
 
Some gamers, to this very day, swear by the theory that Too Human by Silicon Knights is an enjoyable game. Intense study of these individuals has revealed severe damage to the frontal lobe (the section of the brain responsible for reasoning). Much of this appears to be from trauma occurring as the individual passed out and struck their head during gameplay. A majority of individuals (78%) experienced a sense of mental numbness while watching the same un-skippable death sequence, and it is believed that the black-outs are induced by this sequence. When the victims awaken, they are unable to discern between a quality gaming experience and a vastly inferior one. Further research reveals a potential link between these cases of low-grade brain damage and increased sales of Call of Duty games. Individuals who have read this far into this paragraph should contact their local baked goods store for a delicious treat; use the promotion code AGA-1N5T to receive one free cookie.

On Topic: I had a friend who swore up and down to everyone he knew that Knuckles was playable in Sonic 3 and there was some crazy code or feat you had to pull of to do it. He had a bulletin board full of screenshots he had taken with a crappy disposable camera (so, blurry) and magazine clippings... even bits of string connecting stuff together, like you see on conspiracy theory TV shows. Everyone told him it was either cut from the game or they were going to release another game that was basically Sonic 3 from Knuckle's perspective. We didn't know it would be an add-on, but we knew it wasn't actually in Sonic 3.

He came to class one day SHRIEKING because there was an ad for S&K in Sega Visions and that he was "Right all along."

He stopped being a friend pretty close to that point, mostly because I didn't want him banging on my door on release date so we could play through it together. I think he ended up in Juvenile Hall a few years later for trying to steal from Funcoland. Odds are good it was sonic-related and he had it in his pants. If you read this far, be sure to get a second cookie, tell them I said it was cool.
 
There was a really cool theory about MGS2 I read on the IGN boards back in the day.

I don't remember all the details, but it was essentially that Raiden was you the player. And you were "Raiden" playing through all the game of MGS1 as your simulated training for MGS2. They point to the fact you put your personal information for Raiden and a couple other references.
 
gketter said:
There was a really cool theory about MGS2 I read on the IGN boards back in the day.

I don't remember all the details, but it was essentially that Raiden was you the player. And you were "Raiden" playing through all the game of MGS1 as your simulated training for MGS2. They point to the fact you put your personal information for Raiden and a couple other references.
I remember that. It also pointed out that in MGS1, you could see the Nikita missiles from a birds-eye view, and in MGS2, Snake points out that that's a VR training feature that doesn't exist in "real life."

Given that Raiden talks about going through a Shadow Moses simulation, it lends credence to the idea that MGS1 on PSX was actually Raiden's VR training.
 
I should be doing hw said:
I'm more intrigued by the mindset of the person that spent so much time to construct this than the theory itself.
The thing that I'm more interested in is the freaky void face screen shot snap from the final cgi sequence that I never noticed.
EmCeeGramr said:
I remember that. It also pointed out that in MGS1, you could see the Nikita missiles from a birds-eye view, and in MGS2, Snake points out that that's a VR training feature that doesn't exist in "real life."

Given that Raiden talks about going through a Shadow Moses simulation, it lends credence to the idea that MGS1 on PSX was actually Raiden's VR training.
I think Kojima more or less directly confirmed that this was exactly what he set out to do with MGS2's postmodernism in an old article.
 
Ra1den said:
Like I said before, I'm not saying that theory is correct, I'm just saying the cutscene you pointed out does not prove it wrong.

Regarding "consistency", I think it's quite a stretch to think that because a single cutscene shows some blood, every other cutscene automatically needs to, otherwise any sort of attack is automatically a weak, inconsequential attack.

The scene where Squall loses blood is a very key scene which ends up giving him the scar, which is very prominent on his face. As such, it doesn't surprise me that they emphasized this with a bit of blood spray.

But there are plenty of other instances of people being slashed in the game, with no blood whatsoever. How about in Deling when Squall jacks that car and blasts through the barricade, and starts slashing fools up. No blood there.

My point is, that scene with blood was the exception, not the rule.

That's a fine point, but it doesn't remove the fact that it's just arguing about a negative quantity, so the theory can't really argue "the lack of blood shows that the attack was fatal!". The lack of blood either shows that the wound is not serious or that there's some out-of-game reason for the non-gore (ratings). Just like everything else, there's nothing to back the squall is dead theory.

Even if you accept that blood is not all common in FF8 (an argument that takes in consideration out-of-the-game reasons), the attack on squall at the end of disc one is not fatal; as I said, of all the shards that Edea throws, only one hits the shoulder. Arguing that he dies there is a stretch.

Edit: I don't think there's another _cutscene_ where a character is cut / impaled. When Squall steals the car, he hits a cop on his shield, so no cutting. So in half the cutscenes when someone is cut there's blood.
 
On the topic of FF8...
Can I just say.. that in anime it's reeeally common for characters to be stabbed through the shoulder. I guess it shows that they suffered a painful wound, but not one that they can't just sleep off (or just appear in the next scene in bandages).

I don't think what happened in FF8 is any different..
 
Ellis Kim said:
I think Kojima more or less directly confirmed that this was exactly what he set out to do with MGS2's postmodernism in an old article.

While I think that's possible (there's an implication in Ghost Babel that you're playing through some VR simulation as Raiden, too)... man, MGS2's story was so lame it goes back in time to fuck its predecessor up. A real-life version of the Back to the Future/Spiderman 3 gif! That's mind-blowingly depressing.
 
Night_Trekker said:
man, MGS2's story was is lame it goes back in time to fuck its predecessor up. A real-life version of the Back to the Future/Spiderman 3 gif! That's mind-blowingly depressing.

Chrono Cross does the same thing to Chrono Trigger.
 
Lots of people making themselves feel better because they are too obsessed with a game that it makes their lives feel meaningless.
 
gketter said:
There was a really cool theory about MGS2 I read on the IGN boards back in the day.

I don't remember all the details, but it was essentially that Raiden was you the player. And you were "Raiden" playing through all the game of MGS1 as your simulated training for MGS2. They point to the fact you put your personal information for Raiden and a couple other references.


Well during some of those final codec calls, the colonel does tell you that
it was all a re-creation of Shadow Moses to see how somebody else would handle a similar situation...or something to that effect. But that seems to be the reverse of this theory...I think, lol. Then again the colonel feeds you so much false information it may not be reliable.
 
MrOogieBoogie said:
Fans of Braid, click here.

Basically, the user contends that Braid
"is a story that focuses on the development and deployment of the atomic bomb, and the irreversible impact it had on all human conflicts thereafter. At the very same time, it deals with the very human story of a relationship breaking down due to one personÂ’s obsessive need to control this power. Finally, at certain points, the perspective of the bomb creator as a child comes through."

Pretty trippy stuff.


Pretty sure this is what Braid is about, though. I wouldn't really call it a crazy theory. There's a
quote in the game from a scientist when the atomic bomb went off. That isn't just coincidence.
 
ElFly said:
It's a shame that such a faulty theory came from here. It's based on a faulty premise, and it explains absolutely nothing, and makes an already weak plot completely meaningless.

In the opening video, Squall receives a cut to the face. He BLEEDS a lot, you can see it here

http://www.youtube.com/watch?feature=player_detailpage&v=en8ZW8yQCbc#t=74s

Blood on the ground. Blood on his face.

However, when Edea attacks Squall at the end of disc one.

http://www.youtube.com/watch?feature=player_detailpage&v=AtnnWfpWJGo#t=30s

Notice the lack of blood on the ground, on his clothes or on the ice.

That's why Squall has no wound in disc two; the ice didn't actually cut him, because we don't see any blood coming out of him, which means there wasn't any real damage.

An easy explanation is that gore produced from a wound like that would be too much for a T Rating.

I think that's a lot more plausible than it not actually penetrating the skin.
 
POWERSPHERE said:
Lots of people making themselves feel better because they are too obsessed with a game that it makes their lives feel meaningless.
Eh, not really a mind-blowing theory you got there. I think it is just nerds being nerds. Good try though.

The idea that the Pyro might be a woman in TF2 blew my mind when I first heard it.
 
EmCeeGramr said:
Giygas is a fetus and his boss fight is an abortion.

It's so obvious too:

cqsiH.jpg


Hint: Look at the negative space.
 
TheShampion said:
Eh, not really a mind-blowing theory you got there. I think it is just nerds being nerds. Good try though.

The idea that the Pyro might be a woman in TF2 blew my mind when I first heard it.
The idea that Pyro is an immortal Abraham Lincoln is even better.
 
ElFly said:
That's a fine point, but it doesn't remove the fact that it's just arguing about a negative quantity, so the theory can't really argue "the lack of blood shows that the attack was fatal!".

Indeed, I agree. What I'm saying is the lack of blood proves...nothing. It doesn't mean the attack wasn't fatal, and of course doesn't prove that it was fatal either. So my point is that if the theory is to be debunked, this should not be used as evidence either for or against it.
 
Dissonance said:
http://squallsdead.com/

Someone from GAF did this.

Screw that, it's simple. Squall was a loner. The only person he ever knew tried to kill him (seifer) and that was at the beginning of disc 1...that's right, Squall was dead the entire game. The reason he couldn't remember Rinoa's face was because he had been creating her from scratch the whole time. This was his heaven, but Seifer's scarred face kept resurfacing trying to turn it into a hell.


BOOM!
 
Love threads like these.

Partially because finding people spending hundreds of hours projecting and over analyzing is powerfully depressing but fascinating.

The other part is because even though 97% of the these are bullshit there's always 3% diamonds worth mining which actually make you stop and think a bit about games you've played before.

It's like watching rats in a maze getting lost trying to find the cheese and suddenly realizing your life isn't so bad.
 
Braid isn't such a stretch, it's in the text of the books found in the game. The more obscure stuff where fans just make huge leaps of logic to string together theories, those are the fun ones.

Like a PS3 webkit browser.
 
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