• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Crimson Desert Benchmark: 40 GPUs Tested

Are you satisfied with the performance for your GPU?

  • yes

    Votes: 64 73.6%
  • no

    Votes: 6 6.9%
  • I have a console

    Votes: 17 19.5%

  • Total voters
    87

Crimson Desert Benchmark: 40 GPUs Tested




Preset Scaling Performance

2026-03-18-image-p.webp


Upscaling Performance

2026-03-18-image-2-p.webp



Cinematic 1440p


2026-03-18-image-4-p.webp



High Preset 1440p

2026-03-18-image-7-p.webp

Thank you for custom engines!
 
It looks well optimized. I'll add it to my wishlist, but I don't plan on buying it right now, I don't have time for such large RPGs.
 
Optimization guide.



HU also concludes that it's extremely taxing.

1XNQNKx.png

rUrpRMv.png


One thing to consider is that the option for RR, increases graphics quality to an extreme preset. So the loss is not just due to RR overhead. Most of it is probably just the increased detail.
The other thing to consider, is that, just like with Computerbase, RR on AMD and NVidia have a similar performance impact. Proving that DF's numbers were incorrect.
Of course quality is another problem for AMD.
 
One thing to consider is that the option for RR, increases graphics quality to an extreme preset. So the loss is not just due to RR overhead. Most of it is probably just the increased detail.
The other thing to consider, is that, just like with Computerbase, RR on AMD and NVidia have a similar performance impact. Proving that DF's numbers were incorrect.
Of course quality is another problem for AMD.
I think it's because perhaps they had a different build. HU had the review build and lighting quality there maxed out at Cinematic. Alex made no mention of a Max setting like HUB does, this was seemingly added later. He probably had an earlier test build.
 
I think it's because perhaps they had a different build. HU had the review build and lighting quality there maxed out at Cinematic. Alex made no mention of a Max setting like HUB does, this was seemingly added later. He probably had an earlier test build.

It's not a new setting. The game just forces higher level quality for some graphicsl features.
The version that DF is probably identical to what other review channels had, both for reviews and technical analysis.
Alex is not a competent person at analyzing games and this is not the first time he fucks up.
 
Unless there's a lot of mistakes there's a lot of cards close together at 1440p cinematic. That suggests it's CPU bound, but the 5090 proves it's not.
 
Last edited:
Unless there's a lot of mistakes there's a lot of cards close together at 1440p cinematic. That suggests it's CPU bound, but the 5090 proves it's not.
Yeah there's no way the 4090 is barely faster than the 4080S and the gap between the 4090 and 5090 is too big also imho. Smells like RE9 all over again :p
 
I've gotten so much mileage out of my 4090. It's absolutely ridiculous. Thanks for sharing!
Yeah this. Best investment ever. And I could sell it now for more than i paid for it at launch over 3 years ago, it's crazy.

Still jealous of those 5090 benchmarks though lol
 
Last edited:

Much more in-depth compared to every other channel, but I find it interesting how Steve brought up numerous bugs, slow load times, and CTDs, when Hardware Unboxed mentioned no such things. He also had the public build, whereas Steve and Tim seemingly had a pre-release/review build.

Of not, is how wildly the 1% lows swung on his system with the 5060 Ti, but from what HU said, it was fairly stable. I also haven't seen many people complain about the performance or stability either.

Edit: Also forgot to mention I think HU's methodology was lacking. All Steve from HU did was run a 40 seconds pass through a town. GN ran multiple passes under multiple different scenarios.
 
Last edited:
Much more in-depth compared to every other channel, but I find it interesting how Steve brought up numerous bugs, slow load times, and CTDs, when Hardware Unboxed mentioned no such things. He also had the public build, whereas Steve and Tim seemingly had a pre-release/review build.

Of not, is how wildly the 1% lows swung on his system with the 5060 Ti, but from what HU said, it was fairly stable. I also haven't seen many people complain about the performance or stability either.

Edit: Also forgot to mention I think HU's methodology was lacking. All Steve from HU did was run a 40 seconds pass through a town. GN ran multiple passes under multiple different scenarios.

I like their animation fluidity test vs. frametime/framerate. There are many more metrics to how fluid the game is than just FPS...

That said, for me game is perfectly stable. Zero crashes or weird visual bugs, only bug I encountered that could be classified as "annoying" was 30fps lock when I disabled FG in main menu (game has no fps lock options). But that went away after restarting it.
 
Last edited:
Dang mang, Damiane has a little stubble. Kinda hawt. She's fun to use!

She has all the goodies, magic, gun, God of War expanding shield and a helicopter glider. She can Captain America her shield too wtf, this game just got so much better!
 
Much more in-depth compared to every other channel, but I find it interesting how Steve brought up numerous bugs, slow load times, and CTDs, when Hardware Unboxed mentioned no such things. He also had the public build, whereas Steve and Tim seemingly had a pre-release/review build.

Of not, is how wildly the 1% lows swung on his system with the 5060 Ti, but from what HU said, it was fairly stable. I also haven't seen many people complain about the performance or stability either.

Edit: Also forgot to mention I think HU's methodology was lacking. All Steve from HU did was run a 40 seconds pass through a town. GN ran multiple passes under multiple different scenarios.

Yes, it was very in-depth, especially the time animations.

But he didn't run all those 20 runs he showed, for every GPU. He did that for one or two, picked the scenario that was most consistent and that was closes to the average and then ran all other GPUs only on that city path.

Then there were somethings that were strange. The pink squares he showed, I don't think that anyone else had this problem. And if it had happened with HU, Tim and Steve would have referenced it, as they usually do.
But this type of problem usually shows up either with a bad shader compilation, or with faulty ram/vram.

The game crashes to desktop, usually indicate a software problem. Though it can also be hardware related. So that can be the game having issues.
But when a system hard crashes to the UEFI boot, that is a hardware problem. Usually a bad PSU or bad memory. Though it can also be a bad CPU or motherboard.
It's not a game problem.

After seeing all he went through, I strongly believe he had a faulty system. And that was what was causing most of his problems.
 
Yes, it was very in-depth, especially the time animations.

But he didn't run all those 20 runs he showed, for every GPU. He did that for one or two, picked the scenario that was most consistent and that was closes to the average and then ran all other GPUs only on that city path.

Then there were somethings that were strange. The pink squares he showed, I don't think that anyone else had this problem. And if it had happened with HU, Tim and Steve would have referenced it, as they usually do.
But this type of problem usually shows up either with a bad shader compilation, or with faulty ram/vram.

The game crashes to desktop, usually indicate a software problem. Though it can also be hardware related. So that can be the game having issues.
But when a system hard crashes to the UEFI boot, that is a hardware problem. Usually a bad PSU or bad memory. Though it can also be a bad CPU or motherboard.
It's not a game problem.

After seeing all he went through, I strongly believe he had a faulty system. And that was what was causing most of his problems.
Also thought he had a faulty system, but he had 3 test benches and all had problems.

Whatever the case, I really hope they fo something about RR deleting the rain.
 
RTX 4070
1440 ultra wide
Mix between Cinematic and Ultra
DLSS 4.0, DLAA + Framegen

Game runs like butter in a pan
 
Also thought he had a faulty system, but he had 3 test benches and all had problems.

Whatever the case, I really hope they fo something about RR deleting the rain.

I think he only had problems in one.
In part of the video, he was talking about the pink squares and said it was the second GPU to have it. So it wasn't on all of them.
It could be that he was switching GPUs, and something got corrupted.
 
GG on the 3080 still pulling 60 @ 1440p/Max settings w/o DLSS

And they said 10GB would make it useless

It is a problem for many other games.

Pear Abyss hard locked VRAM usage in this game, on cinematic settings + 4K output it still is mostly compatible with 8GB GPUs... Why the fuck limit the game like that?
 
It is a problem for many other games.

Pear Abyss hard locked VRAM usage in this game, on cinematic settings + 4K output it still is mostly compatible with 8GB GPUs... Why the fuck limit the game like that?
Game still looks better than 95% of games on the market today so 🤷‍♂️
 
Top Bottom