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Crimson Desert feels like something special!

The great thing about video games is that there's a lot of of them
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It's good, really good.

I'm still very early, but it's so much fun to just explore and wander.

I was playing it this morning, then because it's so nice outside I went on my first motorcycle ride of the year. I just got back and will be playing some more of it.

That sounds like a really fun way to mark the changing season. I should do something like that too.

OT: I've heard varying accounts, but it's great to hear people are enjoying the game. I know there was a lot of pre-release hype and doubt so it's not surprising the end result is somewhat polarizing. Hopefully, with patches, the complaints will be dealt with over time.
 
This game feels like an MMORPG disguised under single player mask , not saying it's bad but it's not for everyone

I hate MMO's. Could never get into a single one after dozens of attempts but I LOVE this game. MMO's have shit combat and kill 12 bandits type missions, none of that can be found here. I guess some missions can be similar like a vendor asking for some fish, but there are so many things that happen on the way there and back that it feels more like a Witcher game than a boring MMO.
 
I'm loving it. It's honestly so fun and it's making me feel like a kid again. I got used to the controls after 3 hours.

The biggest issue is people going in thinking this is a strong narrative driven game like Witcher 3 or RDR2. It's not that. This is a sandbox driven action adventure similar to Zelda: BotW and some of Dragon's Dogma.
Interesting take, I think in that case, if I play it I'll need to not pick it up immediate after I wrap up kingdom come 2, as it will prob compare poorly.
 
I hate MMO's. Could never get into a single one after dozens of attempts but I LOVE this game. MMO's have shit combat and kill 12 bandits type missions, none of that can be found here. I guess some missions can be similar like a vendor asking for some fish, but there are so many things that happen on the way there and back that it feels more like a Witcher game than a boring MMO.
I don't think I've seen a single kill X monster quest

The way the quests are laid out are indeed a lot more similar to Witcher games. The writing just isn't as good.

Some of the quests remind me of Skyrim too

People who are saying, the quest design is the same as MMO's are not playing the same game
 
Interesting take, I think in that case, if I play it I'll need to not pick it up immediate after I wrap up kingdom come 2, as it will prob compare poorly.


Wherever it compares poorly it makes up for in other areas. Combat and exploration make up for the story. I've seen people post several paragraphs on what they did and what they saw, and it sounded unique. You make your own story similar to a Dogma game but with more freedom.
 
This game feels like an MMORPG disguised under single player mask , not saying it's bad but it's not for everyone
I hate MMOs, and Im loving this game

The "clean my chimney" kind of quests are present mostly in the beginning.

2 last quests I've played feels straight out of The Witcher 3, both in storytelling and cinematic flair (Reed Devil questline)
 
T Tg89 I typed up this reply to you in the other thread, but it got closed before I could post it. Make of this what you will:

Meh, the game you're describing sounds more like KCD2 than this. Crimson Desert is one of the most aggressively mediocre games in a while.

KCD2 is streamlined, has a ton of handholding and what people like to call "polish" (which is another word for a game providing far more guidance on what to do than necessary), it plays very much like a modern open world game, there's an emphasis on things being choreographed, especially when it comes to the main story.

KCD1 had more emphasis on the systems/simulation side of things than 2 does and as a result 2 plays far more like your typical modern AAA RPG. There's a reason 2 received a far better reception from the mainstream gaming press, and it's because the game lost some of its edge compared to the first one. To refer back to my TES parallel, KCD1 is far closer to morrowind than 2 is, 2 is more like Oblivion.

This game is more akin to KCD1 than it is 2.
 
The game is t great it isn't shit, people set expectations for the game themselves and are finding out it's not what they expected. It's a quasi open world action solo mmo.

Here is a quick test to tell if you would like this game. Did you play assassins creed Valhalla and like it? If so you might like this game except the world is like 10x larger and tons more questing to a game that was already loaded so try side quests.

My biggest complaint t is the bugs, and inability to skips cinematics after first watch. The game needs 6 months of active patches and it will be a worthy game for most people who want or love mmo's but don't want to pay or can't find friends tonolaye them with. This is a time sink not a game to rush through. You need to do a lot of side quests to gain skills and more to fight bosses. People complain but in Elden ring no one bitched that in the very first area there was a knight on a horse who would rock you instantly as well. It was to say hey you don't have to fight everything right now..

Go questing and come back to these when you leveled up you equipment and skills.

Games a good game but could become a cult classic like oblivion / fallout out Vegas etc with some patches… wait for 3-6 months and play it
 
Cool. The game ain't perfect, by any stretch, but I'm enjoying it regardless. Not for everybody though.
I know, but there is a bit of a disconnect where a lot of people try to handwave it's (numerous) problems away.

There's fun to be had, the scope alone is pretty great and it's ambitious to a fault
 
T Tg89 I typed up this reply to you in the other thread, but it got closed before I could post it. Make of this what you will:



KCD2 is streamlined, has a ton of handholding and what people like to call "polish" (which is another word for a game providing far more guidance on what to do than necessary), it plays very much like a modern open world game, there's an emphasis on things being choreographed, especially when it comes to the main story.

KCD1 had more emphasis on the systems/simulation side of things than 2 does and as a result 2 plays far more like your typical modern AAA RPG. There's a reason 2 received a far better reception from the mainstream gaming press, and it's because the game lost some of its edge compared to the first one. To refer back to my TES parallel, KCD1 is far closer to morrowind than 2 is, 2 is more like Oblivion.

This game is more akin to KCD1 than it is 2.
Eh agree to disagree. Morrowind, KCD1 are both great games with lots of friction. This is just a bad game with some good ideas. It's poorly executed in many ways and a clear victim of scope creep and lack of ability to cut features that weren't working/cohesice. Perhaps it would have been good in the context of an actual MMO.
 
Sorry, but I'm going to be that guy:

This level of glazing has gone past enthusiasm and straight into coping. It's turning into a "stick it to the man" thing just because it's not made by a Western dev, plus the usual urge to dunk on the ever incompetent game journalists.

If this were anything else (especially a Western release), it would already be getting called "slop", unfocused, or a glorified beta test.
And let's not pretend the criticism isn't consistent. Every other post, even here, points to the same issues: clumsy, cumbersome controls, a disjointed or outright empty story, "MMO in a single-player skin®", crashes to dashboard, pop-in and other graphical issues, a mess of poorly explained systems (and there are a lot of them), and a UI from hell.
But somehow it all gets waved away with "I'm having fun" and "people are stupid and just don't get it"…

Fuck me if that doesn't sound exactly like the same worthless journo takes, just flipped.

At this point, it's obvious the game shipped hot and needs serious patching and polish. Yet the narrative becomes that it's the players' fault® for not wanting to wrestle with convoluted controls, lack of direction, constant PS5 crashes, and general MMO-tier jank.

I'm here for the discussion, but right now it genuinely feels like a "trust no one" situation.
I haven't played it but those patches aren't going to fix the story or the MMO feeling. They might redo the UI but it's not likely. So they'll never fix all the things people are pointing out.

I'm glad people like it but yea I'm already seeing some major cope.
 
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I know, but there is a bit of a disconnect where a lot of people try to handwave it's (numerous) problems away.

There's fun to be had, the scope alone is pretty great and it's ambitious to a fault

Like I said earlier, someone saying they are enjoying the game isn't saying it is perfect. If someone is saying that then it is pretty easy to point out where it is not.
 
Currently that's how feel about MHStories 3……god this game is soooo goood.

There are still many more games to come but as of right now it's my personal GOTY.
 
KCD2 is streamlined, has a ton of handholding and what people like to call "polish" (which is another word for a game providing far more guidance on what to do than necessary), it plays very much like a modern open world game, there's an emphasis on things being choreographed, especially when it comes to the main story.
That's not what polish is at all lmao :messenger_tears_of_joy:

Polish is not mapping the interact button to the jump button, the weird and heavy controls that fight you at every turn, the bugs and weird lighting.

Having to find out where in the messy UI you have to navigate to, to track a bounty because you can't do it from the poster directly.
 
Here is a quick test to tell if you would like this game. Did you play assassins creed Valhalla and like it? If so you might like this game except the world is like 10x larger and tons more questing to a game that was already loaded so try side quests.

Hell naw. AC Valhalla was aggressively boring and a huge downgrade from AC Odyssey. This game shits on Valhalla from a great height. The only things they have in common are totally superficial. What I like most about this is that it doesn't feel like an Ubisoft game like every other open world AAA game.
 
That's not what polish is at all lmao :messenger_tears_of_joy:

Polish is not mapping the interact button to the jump button, the weird and heavy controls that fight you at every turn, the bugs and weird lighting.

Having to find out where in the messy UI you have to navigate to, to track a bounty because you can't do it from the poster directly.

By that token would you also say something like RDR2 is unpolished?


Eh agree to disagree. Morrowind, KCD1 are both great games with lots of friction. This is just a bad game with some good ideas. It's poorly executed in many ways and a clear victim of scope creep and lack of ability to cut features that weren't working/cohesice. Perhaps it would have been good in the context of an actual MMO.

You not liking a game doesn't make it "bad". FYI, KCD1 has a worse metascore than this does.

Requesting that features be cut is exactly what got us in to this derivative streamlined modern AAA mess that we find ourselves in today.

It would be far more easy to just say "I struggle to keep up with everything that's going on" and leave it at that. God forbid a game asks you to commit and focus.
 
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Hell naw. AC Valhalla was aggressively boring and a huge downgrade from AC Odyssey. This game shits on Valhalla from a great height. The only things they have in common are totally superficial. What I like most about this is that it doesn't feel like an Ubisoft game like every other open world AAA game.
Meh to be honest this is boring. Valhalla had an overarching storyline and plot this is mindless shallow fetch quests for the most part. Glad your liking it but TBH dragons dogma 2 (now) is more impressive and better at this time IMHO.
 
Meh to be honest this is boring. Valhalla had an overarching storyline and plot this is mindless shallow fetch quests for the most part. Glad your liking it but TBH dragons dogma 2 (now) is more impressive and better at this time IMHO.

That's pretty damning.
 
Yeah. The controls on the game are kind of awkward with a keyboard and mouse.

Is it meant to be played with a controller?

It really seems like you need a mouse for the precision aiming. It kind of reminds me how Control is better with a keyboard and mouse.
 
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Yeah. The controls on the game are kind of awkward with a keyboard and mouse.

Is it meant to be played with a controller?

It really seems like you need a mouse for the precision aiming. It kind of reminds me how Control is better with a keyboard and mouse.

Someone posted a video earlier that the default bow mode is auto-aim and you have to hit another button to enable precision (manual) aiming.
 
The game engine is pretty slick. They optimized it. Even the compliling shaders runs at a great pace.

The initial load takes a while.
 
Haven't been this engaged in a game since Dune: Awakening and Witcher 3. Heck of a comparison I know. This world is truly special indeed. It's incredibly well done how you "learn" something by observation; I can now fish by simply observing and listening to some giant Ogre fishing with his friends along a river. Or how you actually learn things such as food recipes by talking to the NPC's/people. Also, found a hoe, shovel, hammer along the way to a character who had a fire at his house. Tricky quest, that one. Had to throw the water jugs to put the fire and smoke out just enough to run inside, grab, and carry the character who was laying on the floor.

Anyone find a pickaxe yet? I noticed there's ore veins along the canyons. 👀⛏️
 
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By that token would you also say something like RDR2 is unpolished?
Weird comparison considering how polished RDR2 is compared to this game. And this is coming from someone who doesn't even like RDR2.

There's a difference between a game being intentionally animation heavy for the sake of immersion and a game that wants to be BotW and Assassins Creed and yet here I am having trouble looting something off a table because it's difficult to line up the distance the game wants you to be to interact with something. Or shining a lantern in someones face when you want to talk to them and having a Destiny style reticle when you have to hold the button for a few seconds to loot something. Or the abysmal platforming with "precise jumping" or the numerous bugs and shit story.

Every aspect of what it tries to do is riddled with a lack of polish.
 
Reminds me more of a modern take on Gothic 2, but in a bigger world. It feels like an explorers dream, which is where I think the disconnect comes for some. Some people want fast action all the time or to be handholded the whole way with cinematics.

It's just a different game and we needed this. Something new. There is room for both. Witcher 1 to 3 were amazing but a different style of rpg, one that was about a book character. I feel this is more about the world and setting than anything else so far.
You are going to get me to buy this aren't you?
 
Why is this still being considered akin to a single-player MMO?

Couldn't be further from the truth.

Couple weeks ago I was calling it a poor man's Witcher...

Having played all weekend, it's clear that it's a generational step up and better.
 
Why is this still being considered akin to a single-player MMO?

Couldn't be further from the truth.

Couple weeks ago I was calling it a poor man's Witcher...

Having played all weekend, it's clear that it's a generational step up and better.
It's one of the pathetic "talking points" against the game that people are regurgitating.

I don't like MMO's and I'm loving this.

If you people want a single player game that plays like an MMO then they have Kingdoms of Amalur.
 
Weird comparison considering how polished RDR2 is compared to this game. And this is coming from someone who doesn't even like RDR2.

There's a difference between a game being intentionally animation heavy for the sake of immersion and a game that wants to be BotW and Assassins Creed and yet here I am having trouble looting something off a table because it's difficult to line up the distance the game wants you to be to interact with something.

I agree with the lack of polish but hopefully QOL (quality of life) patches are imminent. I switch to first person view when looting stuff and after destroying barrels, boxes, etc. I want to loot all the things!
 
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Weird comparison considering how polished RDR2 is compared to this game. And this is coming from someone who doesn't even like RDR2.

There's a difference between a game being intentionally animation heavy for the sake of immersion and a game that wants to be BotW and Assassins Creed and yet here I am having trouble looting something off a table because it's difficult to line up the distance the game wants you to be to interact with something. Or shining a lantern in someones face when you want to talk to them and having a Destiny style reticle when you have to hold the button for a few seconds to loot something. Or the abysmal platforming with "precise jumping" or the numerous bugs and shit story.

Every aspect of what it tries to do is riddled with a lack of polish.

It's not a "weird comparison" when the two control schemes have a lot of parallels, even down to the fact that certain buttons have dual binds which are context dependant. Then there's also the parallel where character has a more "heavy" feel, which is clearly a design choice.

I stand by what I said previously, a lot of people tend to mistake "polish" for streamlining, which is especially true when you look at the reception KCD1 got vs KCD2.

A lot of people are far more forgiving on a game that is heavily streamlined (RDR2 being a prime example) vs a game that is not, and this is especially true for journalists who get irate if the path towards "completion" in a game isn't crystal clear at all times.

And no, the game doesn't want to be assassins creed or BOTW, couldn't be further from the truth. Did either of those games have dynamic economy systems?
 
It's special, whether you like it or not. Generally, an oddity like this would have a low to medium budget, unless Kojima worked on it. Regardless of anyone's opinion on Crimson Desert, Pearl Abyss should be praised for investing crazy money in a game that breaks most open world conventions, something that needs to happen more often.
 
It's one of the pathetic "talking points" against the game that people are regurgitating.

I don't like MMO's and I'm loving this.

If you people want a single player game that plays like an MMO then they have Kingdoms of Amalur.

If this game played like an MMO then I would have refunded it already.
 
I still haven't beaten the first main boss. This game is truly insane. Decided to grind a bit and upgrade myself and wow, the combat is SO GOOD.

I'm feeling like a god.

So many gameplay systems, so much variety, how the heck did they Q&A this thing?!
 
Yeah I've been really enjoying it myself. I told my buddy today that the exploration is top notch and the combat is fun. BUT if you've been playing MMOs in the past bit you might be underwhelmed. CD carries a lot of mmo tropes and that's ok to me as I haven't played one since 2013 or so. I like the busy work. This is a forever game if you haven't played MMOs in a few years.

To edit this....it does feel more "alive" than an mmo. Everything is reactive for the most part. It's really impressive what the devs have done here. It's a bit jank but not enough to turn me away. The real thing that's about to stop my progress is building a racing cockpit. That's more exciting than anything to me. It starts tomorrow and it's going to be SICK!
 
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It's not a "weird comparison" when the two control schemes have a lot of parallels, even down to the fact that certain buttons have dual binds which are context dependant. Then there's also the parallel where character has a more "heavy" feel, which is clearly a design choice.
I too remember greeting every single person to build up karma before committing a heinous crime.

"Maam." *tips hat*
"Nice bit of country 'round here." *nods*
*slowly hops on train*
*slowly puts on mask*
*slowly massacre a trainload of people*
*slowly fence goods*
"Maam." *tips hat*
"Nice bit of country 'round here." *nods*

I love that game so much.
 
I tackled a bandit that was running away. Punched his face while on top of him. Tied him up. I went to put him on my horse to turn in but didn't see that option. So I went to a cliff and threw him off. He landed in the water where people were fishing and drowned. Good stuff. 10/10.
 
Game is great, the combat is so good, ppl got to acostumed to light attack / heavy attack / roll from souls games, in this game you can play simple or flash, there is no mandatory way and the freedom the game gives to you is fantastic.

How anyone can say the combat in this game is boring or over complicated is beyond me. ( early boss fight spoiler )



I really think there is a "agenda" against this game.
 
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I'm interested in this game, but haven't pulled the trigger yet. Still not sure exactly what to expect from it.

What existing game is it most similar to, if you had to name one (or two)?
It's a mix of Dragon's Dogma, RDR2, Witcher 3, and BotW/TotK. If narrowed down to just two, then maybe the latter two.
 
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