I wasn't selling any
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The great thing about video games is that there's a lot of of them
The great thing about video games is that there's a lot of of them
It's good, really good.
I'm still very early, but it's so much fun to just explore and wander.
I was playing it this morning, then because it's so nice outside I went on my first motorcycle ride of the year. I just got back and will be playing some more of it.
This game feels like an MMORPG disguised under single player mask , not saying it's bad but it's not for everyone
Interesting take, I think in that case, if I play it I'll need to not pick it up immediate after I wrap up kingdom come 2, as it will prob compare poorly.I'm loving it. It's honestly so fun and it's making me feel like a kid again. I got used to the controls after 3 hours.
The biggest issue is people going in thinking this is a strong narrative driven game like Witcher 3 or RDR2. It's not that. This is a sandbox driven action adventure similar to Zelda: BotW and some of Dragon's Dogma.
I don't think I've seen a single kill X monster questI hate MMO's. Could never get into a single one after dozens of attempts but I LOVE this game. MMO's have shit combat and kill 12 bandits type missions, none of that can be found here. I guess some missions can be similar like a vendor asking for some fish, but there are so many things that happen on the way there and back that it feels more like a Witcher game than a boring MMO.
Interesting take, I think in that case, if I play it I'll need to not pick it up immediate after I wrap up kingdom come 2, as it will prob compare poorly.
I hate MMOs, and Im loving this gameThis game feels like an MMORPG disguised under single player mask , not saying it's bad but it's not for everyone
Meh, the game you're describing sounds more like KCD2 than this. Crimson Desert is one of the most aggressively mediocre games in a while.
I'm playing the game and I agree with himAre you playing the game?
I'm playing the game and I agree with him
I know, but there is a bit of a disconnect where a lot of people try to handwave it's (numerous) problems away.Cool. The game ain't perfect, by any stretch, but I'm enjoying it regardless. Not for everybody though.
Eh agree to disagree. Morrowind, KCD1 are both great games with lots of friction. This is just a bad game with some good ideas. It's poorly executed in many ways and a clear victim of scope creep and lack of ability to cut features that weren't working/cohesice. Perhaps it would have been good in the context of an actual MMO.T Tg89 I typed up this reply to you in the other thread, but it got closed before I could post it. Make of this what you will:
KCD2 is streamlined, has a ton of handholding and what people like to call "polish" (which is another word for a game providing far more guidance on what to do than necessary), it plays very much like a modern open world game, there's an emphasis on things being choreographed, especially when it comes to the main story.
KCD1 had more emphasis on the systems/simulation side of things than 2 does and as a result 2 plays far more like your typical modern AAA RPG. There's a reason 2 received a far better reception from the mainstream gaming press, and it's because the game lost some of its edge compared to the first one. To refer back to my TES parallel, KCD1 is far closer to morrowind than 2 is, 2 is more like Oblivion.
This game is more akin to KCD1 than it is 2.
I haven't played it but those patches aren't going to fix the story or the MMO feeling. They might redo the UI but it's not likely. So they'll never fix all the things people are pointing out.Sorry, but I'm going to be that guy:
This level of glazing has gone past enthusiasm and straight into coping. It's turning into a "stick it to the man" thing just because it's not made by a Western dev, plus the usual urge to dunk on the ever incompetent game journalists.
If this were anything else (especially a Western release), it would already be getting called "slop", unfocused, or a glorified beta test.
And let's not pretend the criticism isn't consistent. Every other post, even here, points to the same issues: clumsy, cumbersome controls, a disjointed or outright empty story, "MMO in a single-player skin®", crashes to dashboard, pop-in and other graphical issues, a mess of poorly explained systems (and there are a lot of them), and a UI from hell.
But somehow it all gets waved away with "I'm having fun" and "people are stupid and just don't get it"…
Fuck me if that doesn't sound exactly like the same worthless journo takes, just flipped.
At this point, it's obvious the game shipped hot and needs serious patching and polish. Yet the narrative becomes that it's the players' fault® for not wanting to wrestle with convoluted controls, lack of direction, constant PS5 crashes, and general MMO-tier jank.
I'm here for the discussion, but right now it genuinely feels like a "trust no one" situation.
so is the game good?
I know, but there is a bit of a disconnect where a lot of people try to handwave it's (numerous) problems away.
There's fun to be had, the scope alone is pretty great and it's ambitious to a fault
That's not what polish is at all lmaoKCD2 is streamlined, has a ton of handholding and what people like to call "polish" (which is another word for a game providing far more guidance on what to do than necessary), it plays very much like a modern open world game, there's an emphasis on things being choreographed, especially when it comes to the main story.
Currently that's how feel about MHStories 3……god this game is soooo goood.
There are still many more games to come but as of right now it's my personal GOTY.
Here is a quick test to tell if you would like this game. Did you play assassins creed Valhalla and like it? If so you might like this game except the world is like 10x larger and tons more questing to a game that was already loaded so try side quests.
That's not what polish is at all lmao
Polish is not mapping the interact button to the jump button, the weird and heavy controls that fight you at every turn, the bugs and weird lighting.
Having to find out where in the messy UI you have to navigate to, to track a bounty because you can't do it from the poster directly.
Eh agree to disagree. Morrowind, KCD1 are both great games with lots of friction. This is just a bad game with some good ideas. It's poorly executed in many ways and a clear victim of scope creep and lack of ability to cut features that weren't working/cohesice. Perhaps it would have been good in the context of an actual MMO.
Meh to be honest this is boring. Valhalla had an overarching storyline and plot this is mindless shallow fetch quests for the most part. Glad your liking it but TBH dragons dogma 2 (now) is more impressive and better at this time IMHO.Hell naw. AC Valhalla was aggressively boring and a huge downgrade from AC Odyssey. This game shits on Valhalla from a great height. The only things they have in common are totally superficial. What I like most about this is that it doesn't feel like an Ubisoft game like every other open world AAA game.
Meh to be honest this is boring. Valhalla had an overarching storyline and plot this is mindless shallow fetch quests for the most part. Glad your liking it but TBH dragons dogma 2 (now) is more impressive and better at this time IMHO.
Yeah. The controls on the game are kind of awkward with a keyboard and mouse.
Is it meant to be played with a controller?
It really seems like you need a mouse for the precision aiming. It kind of reminds me how Control is better with a keyboard and mouse.
Weird comparison considering how polished RDR2 is compared to this game. And this is coming from someone who doesn't even like RDR2.By that token would you also say something like RDR2 is unpolished?
You are going to get me to buy this aren't you?Reminds me more of a modern take on Gothic 2, but in a bigger world. It feels like an explorers dream, which is where I think the disconnect comes for some. Some people want fast action all the time or to be handholded the whole way with cinematics.
It's just a different game and we needed this. Something new. There is room for both. Witcher 1 to 3 were amazing but a different style of rpg, one that was about a book character. I feel this is more about the world and setting than anything else so far.
It's one of the pathetic "talking points" against the game that people are regurgitating.Why is this still being considered akin to a single-player MMO?
Couldn't be further from the truth.
Couple weeks ago I was calling it a poor man's Witcher...
Having played all weekend, it's clear that it's a generational step up and better.
Weird comparison considering how polished RDR2 is compared to this game. And this is coming from someone who doesn't even like RDR2.
There's a difference between a game being intentionally animation heavy for the sake of immersion and a game that wants to be BotW and Assassins Creed and yet here I am having trouble looting something off a table because it's difficult to line up the distance the game wants you to be to interact with something.
Weird comparison considering how polished RDR2 is compared to this game. And this is coming from someone who doesn't even like RDR2.
There's a difference between a game being intentionally animation heavy for the sake of immersion and a game that wants to be BotW and Assassins Creed and yet here I am having trouble looting something off a table because it's difficult to line up the distance the game wants you to be to interact with something. Or shining a lantern in someones face when you want to talk to them and having a Destiny style reticle when you have to hold the button for a few seconds to loot something. Or the abysmal platforming with "precise jumping" or the numerous bugs and shit story.
Every aspect of what it tries to do is riddled with a lack of polish.
It's one of the pathetic "talking points" against the game that people are regurgitating.
I don't like MMO's and I'm loving this.
If you people want a single player game that plays like an MMO then they have Kingdoms of Amalur.
I too remember greeting every single person to build up karma before committing a heinous crime.It's not a "weird comparison" when the two control schemes have a lot of parallels, even down to the fact that certain buttons have dual binds which are context dependant. Then there's also the parallel where character has a more "heavy" feel, which is clearly a design choice.
So far with just a few hours in I'd say RDR2 and Zelda BOWT/TOTK.I'm interested in this game, but haven't pulled the trigger yet. Still not sure exactly what to expect from it.
What existing game is it most similar to, if you had to name one (or two)?
It's a mix of Dragon's Dogma, RDR2, Witcher 3, and BotW/TotK. If narrowed down to just two, then maybe the latter two.I'm interested in this game, but haven't pulled the trigger yet. Still not sure exactly what to expect from it.
What existing game is it most similar to, if you had to name one (or two)?