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Critical Consensus: Wii U (GameIndustry.biz)

There has always been something about the NSMB series that just doesn't do it for me.

Control wise I've always felt that it lacked the precision of SMB3, Mario World, and even Yoshi's Island. It's much more in line with the original Super Mario Bros, which honestly doesn't control that well in comparison, but with some of the functionality of the 3D Mario games in place. While certainly much more responsive than Little Big Planet, it has always given me that same feeling. Simply controlling Mario isn't as much of a joy as it should be. Also, the addition of waggle in the Wii version actually dates the game a bit and detracts from the core Mario gameplay. I just don't much care for the power-ups in that game.

Visually the series isn't ugly, per se, but it has a generic "CG Mario" look to it. The backgrounds lack both the charm of pixel art graphics and the more artistic 2D art we've seen in a number of other 2D platformers. It just feels sterile and safe. It's ugly in the same way that Sonic Rush was ugly. They simply can't match the style of their 16-bit counterparts nor do they push boundaries. I hate to call Mario "generic" but it DOES feel that way to me. That said, I do think the WiiU game looks quite a bit nicer in this regard.

Audio design is one of the areas that has annoyed me the most. Who remembers the music for Mario World or SMB3? Everyone knows SMB1. SMW in particular used just one primary theme yet managed to deliver a very interesting soundtrack that set the proper tone for each type of level. Nintendo's ability to produce music has never been quite the same since the N64 era and only in a few recent examples do I feel that they made strides. NSMB, however, has been one of the worst offenders. I simply cannot enjoy any of the music AND the samples used are atrocious. The fake "voice" samples used so often are beyond grating at this point. I don't feel as if they've taken any steps to evolve this as each NSMB game basically sounds like the previous one from what I've heard. It's one of those games that I will play with an alternate soundtrack playing instead.

I feel as if Nintendo has begun to iterate just a bit too heavily on new Mario games rather than attempting to deliver something new. All of the NSMB games feel very similar to one another (mechanically, visually, and audibly). Even Mario Galaxy 2, which is incredible, feels a whole lot like more Mario Galaxy 1. Nintendo DID follow this strategy back with the Japanese release of SMB2 for the Famicom, but since that point they've constantly pushed boundaries with every new Mario game.

The 2D New Super Mario games look sterile. When I played the first level of Sonic Generations, I was blown away by the graphic design (using OG Sonic).

NSMB looks like a turd that Sonic pooped out. Not that it affected sales in the least.
 
The 2D Mario games look sterile. When I played the first level of Sonic Generations, I was blown away by the graphic design (using OG Sonic).

NSMB looks like a turd that Sonic pooped out. Not that it affected sales in the least.
That's one way to put it.

I don't agree that the 16-bit era 2D Mario games are sterile, however. Super Mario World and Yoshi's Island are still lovely games with very smart art and sound direction.

There's no doubt that Sonic Generations is a stunner, though. The visuals are absolutely out of this world. NSMB isn't even remotely close.

Sonic Generations was actually one of my favorite games of last year, to be honest, and bests any of the NSMB games in my book (flaws and all). It looks, sounds, and feels more like Sonic should and delivers everything I could have hoped for.
 
Stephen Totilo said:
"This feels not like a Super Mario World or Super Mario Galaxy evolution of a great series but more like a Call of Duty-conservative tweaking of a popular thing. This is, in other words, sadly, the safest Nintendo launch game I think I've ever seen."

Exactly what I said in the other thread. If even Nintendo is doing the same as Activision, well I guess that's that.

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That's one way to put it.

I don't agree that the 16-bit era 2D Mario games are sterile, however. Super Mario World and Yoshi's Island are still lovely games with very smart art and sound direction.

There's no doubt that Sonic Generations is a stunner, though. The visuals are absolutely out of this world. NSMB isn't even remotely close.

Sonic Generations was actually one of my favorite games of last year, to be honest, and bests any of the NSMB games in my book (flaws and all). It looks, sounds, and feels more like Sonic should and delivers everything I could have hoped for.

Shit, edited, I meant the New Super Mario series, the classic 8 bit and 16 bit games are treasures.
 
And considering the previous title was an amazing platformer should tell you why people were cheering. Perhaps the Wii U version will just feel like an expansion version (which is honestly enough to justify a buy to me), but it will hopefully come with ever better content and it will be a damn solid launch title.

I don't see what's not to get?

Where you guys not happy with New Super Mario Bros. Wii?

I feel like I've had enough, especially when everything looks pretty much identical to the others. I've enjoyed the 2D platformer resurgence but I grew up during the early days where this stuff made up every other game so I'm starting to get the fatigue again and it'll take a lil more effort to get me going. Rayman does indeed look a lot better and I don't even like Rayman

I'll eventually play it and enjoy it, but I'm just not very excited for it, especially when I'd have to plonk down on a brand new machine and it'll probably be sixty dollars as well. I think I'll just get NSMB2 and keep waiting on the Wii-U until it collects about 5-6 appealing games in total and I can start getting some deals on software from buy 2s, reductions, etc.
 
And considering the previous title was an amazing platformer should tell you why people were cheering. Perhaps the Wii U version will just feel like an expansion version (which is honestly enough to justify a buy to me), but it will hopefully come with ever better content and it will be a damn solid launch title.

I don't see what's not to get?

Where you guys not happy with New Super Mario Bros. Wii?
Most people were plenty happy with it and that's probably why they don't need to see another one so quickly.

We've seen plenty of Mario for the last half a decade. There is a reason why 91% of the votes on the spike voting polls were more "hyped" about Pikmin 3 than NSMBU. There is a reason why people were expecting big things from Retro and Monolith. People want new IP and different takes on existing properties. Why else would people get so hyped about Starfox, F-Zero, a Retro Zelda(or new IP) or a new IP from Monolith? Shoot, even P-100 is getting a lot of love right now.

I'm sure NSMBU will be a great platformer, but it's probably not the game that people were expecting.
 
NSMBU does indeed look crisp and some of the artistic cues they've borrowed from both Galaxy and Yoshi's Island are welcome.
BUT... does it strike you at all like something you haven't experienced before that really takes advantage of WiiU technology?
To me, it screams rehash... especially given that they failed to demo any levels in which the co-op dynamic of creating platforms on the pad added to the gameplay experience.
NSMB Wii seemed to demo far more effectively in that respect.
The NSMB series constantly gets hit with these complaints. It's just the nature of the series.

NSMB was a bland and mediocre qualtiy game. NSMBW was a good game with a bland artstyle. NSMBU has plenty of potential to be a great game as well. It has an improved art style and is finally doing a SMW like game. SMW is my favorite 2D game so I'm happy they are finally making what is essentially SMW2 after all these years(YI wasn't SMW2, gameplay wise). This is the 4th iteration of the NSMB series and by now we know that the series isn't striving to be extremely inventive. It is here however to provide a great 2D platforming experience. There are usual small upgrades but I do feel NSMB DS, NSMBW, NSMB2, and NSMBU are distinguishable.

Look at Rayman Legends, everyone has been swooning over that game however it doesn't do anything new(in fact most 2D platformers this gen have done something new). I'm personally looking forward to a great 2D Mario game(when/if ever I get a Wii U) and that is what the series is supposed to be about.
I don't get this post. How is NSMB2 more interesting and invented? Serious questions, because I'm not seeing. All I see is you collect a bunch of coins, and that's it.

Personally, the only Mario game I'm interested at this point is the new Paper Mario.

Yeah, this baffles me. NSMB2 looks awful with a coin collecting gimmick.
 
I confess I do not quite understand the moaning about NSMB U. As others have said, it was probably not realistic to have 3D Mario ready for launch.

So if the choice for launch is:

A- A (relatively) uninspired, well designed 2D Mario platformer

or

B- Nothing.

What is the problem?

90% of the bitching for NSMB U would dissipate if Nintendo had shown Super Mario Universe or Retro DudeBro.

NSMB U and Pikmin at launch is fine, frankly.
 
U r so so much cooler than those ntards. Keep fighting the good fight!

SMW and 3 is an exaggeration, but I don't think he said anything that's really extreme. Maybe he could have said it in a nicer way though.

However, that's irrelevant as NSMBU will sell more than any Sony or MS first party game with ease.
 
I'd be excited for New Super Mario U if it actually look like something else than New Super Mario Bros Wii with prettier backgrounds and Miiverse features. All other 2D Super Mario games were different enough in style to be interesting, but this? I'm not sure.
 
I'm pretty disillusioned with Nintendo these days. They really are just cashing in now and do not give a fuck anymore. It's the same as an A-list actor phoning in a performance for a movie.

Maybe Retro will change that, but since they do not feel it's in their best interest to even show their shit behind close doors; I have my doubts even they can deliver anymore.
 
Sequel to an excellent game that is designed similarly to said excellent game = disappointment?

I mean, if you didn't like NSMBW that's all fine and good, complain all you want, but otherwise I'm not seeing the problem here.
 
I'm pretty disillusioned with Nintendo these days. They really are just cashing in now and do not give a fuck anymore. It's the same as an A-list actor phoning in a performance for a movie.

Maybe Retro will change that, but since they do not feel it's in their best interest to even show their shit behind close doors; I have my doubts even they can deliver anymore.

Or maybe their stuff just isn't ready to show? DKCR was only 2 years ago and they also helped out with Mario Kart 7 which only released last year. I am really not all that surprised that whatever they are working on wasn't shown. I am sure it hasn't been in serious development for all that long.
 
I don't think it had anything to do with sales potential. They simply couldn't have made a new "mainline" Mario game in time for launch. As simple as that

They knew Wii U was coming right around the time the Wii came out. They said as much. They had time. Anyone that bashes Call of Duty fans and praises this is a hypocrite. They're both cash-ins, and they're both going to be bought in huge numbers by their fans. If people love 'em, who are we to bash them? I just don't want to see Nintendo fans bashing Halo, Uncharted, CoD for being iteration happy when we've seen 4 "NEW" Super Mario Brothers in about 5 years. When you iterate that much on the same formula, "NEW" starts to lose its meaning.


The 2D New Super Mario games look sterile. When I played the first level of Sonic Generations, I was blown away by the graphic design (using OG Sonic).

NSMB looks like a turd that Sonic pooped out. Not that it affected sales in the least.

Rayman Origins shames Nintendo's efforts with NSMB.
 
I confess I do not quite understand the moaning about NSMB U. As others have said, it was probably not realistic to have 3D Mario ready for launch.

So if the choice for launch is:

A- A (relatively) uninspired, well designed 2D Mario platformer

or

B- Nothing.

What is the problem?

C- Don't buy the system at launch and spend the money on games on other platforms that don't look cheap and uninspired and revisit when there's more to pick from.

I feel the issue people are hitting is that they want a new platform, some might REALLY want a new Nintendo platform with HD but early adopting sucks and you really have to be willing to pay a premium for rushed software and barren lineups so there's a lot of conflicted views.
 
They knew Wii U was coming right around the time the Wii came out. They said as much. They had time. Anyone that bashes Call of Duty fans and praises this is a hypocrite. They're both cash-ins, and they're both going to be bought in huge numbers by their fans. If people love 'em, who are we to bash them? I just don't want to see Nintendo fans bashing Halo, Uncharted, CoD for being iteration happy when we've seen 4 "NEW" Super Mario Brothers in about 5 years. When you iterate that much on the same formula, "NEW" starts to lose its meaning.

Hey, as far as I'm concerned, the best part about Halo is that it's essentially the same game every time, only with more stuff.
 
Galaxy 2 must have been a massive failure to some of you people.

Geez just another rehash, prehaps the best Mario game ever, but man what a disappointment!!
 
That's one way to put it.

I don't agree that the 16-bit era 2D Mario games are sterile, however. Super Mario World and Yoshi's Island are still lovely games with very smart art and sound direction.

There's no doubt that Sonic Generations is a stunner, though. The visuals are absolutely out of this world. NSMB isn't even remotely close.

Sonic Generations was actually one of my favorite games of last year, to be honest, and bests any of the NSMB games in my book (flaws and all). It looks, sounds, and feels more like Sonic should and delivers everything I could have hoped for.

Take the new Rayman style of 2D graphics and make a stunning 2D Mario game. BOOM!
 
C- Don't buy the system at launch and spend the money on games on other platforms that don't look cheap and uninspired and revisit when there's more to pick from.

I feel the issue people are hitting is that they want a new platform, some might REALLY want a new Nintendo platform with HD but early adopting sucks and you really have to be willing to pay a premium for rushed software and barren lineups so there's a lot of conflicted views.


Yeah and that is fine. I'm probably one of those. I just don't think taking NSMB U as evidence of Nintendo's new game design philosophy given that they explicitly are only showing launch window stuff is wise.
 
Where you guys not happy with New Super Mario Bros. Wii?

I didn't even bother to buy it (for much of the same reasons dark10x listed above), even though I own a Wii and have bought every previous mainline Mario game. A sequel that appears to be a re-hash for a game I didn't care for originally isn't going to get me to buy a new game system. I can really see myself not bothering at all and being perfectly happy with my 3DS, 360 and PS3 for the next couple of years or until whenever the real next gen games hit the market.
 
Galaxy 2 must have been a massive failure to some of you people.

Geez just another rehash, prehaps the best Mario game ever, but man what a disappointment!!

Except Galaxy 2 introduced a lot of new really nice visual designs and concepts and made up for a lot of deficiencies in the original. It was a big, inspired, flashy game. Direct sequel or not it wasn't cheap launch fodder. I never really heard anyone balk at it for that reasons much at all, I'm sure theres a few folks, but you get that with everything. You're coming across as REALLY defensive here. =/

It was also the first and only reiteration on Mario Galaxy, whereas this game is pretty much an 80s platformer in 720p for 60 dollars. Some people just aren't on board with it without them blowing out the polish or feature set. We don't even know if this one has standard online play, yet.

I don't think anyone feels it will be a poor game, just very low budget, very safe, and something that's not exactly driving them to buy hardware.
 
I confess I do not quite understand the moaning about NSMB U. As others have said, it was probably not realistic to have 3D Mario ready for launch.

So if the choice for launch is:

A- A (relatively) uninspired, well designed 2D Mario platformer

or

B- Nothing.

What is the problem?

90% of the bitching for NSMB U would dissipate if Nintendo had shown Super Mario Universe or Retro DudeBro.

NSMB U and Pikmin at launch is fine, frankly.

I don't see how it's unrealistic. They had a 3D Mario ready at N64 launch, without ANY blueprint at all, they had to basically invent 3D platforming.

It's poor planning. They anticipated the Wii lasting longer than it did.
 
^
^Perhaps (don't really feel like so, I'm much more about Pikmin 3 than Mario platformers honestly). But I think people have some expectations that are quite off.

I didn't even bother to buy it (for much of the same reasons dark10x listed above), even though I own a Wii and have bought every previous mainline Mario game. A sequel that appears to be a re-hash for a game I didn't care for originally isn't going to get me to buy a new game system. I can really see myself not bothering at all and being perfectly happy with my 3DS, 360 and PS3 for the next couple of years or until whenever the real next gen games hit the market.
That's all fair, and I defintely agree that the music and visuals of the games are medicore at best. But NSMBWii is a completely different monster compared to NSMB for the DS.

The platforming in the Wii game is really some of the best stuff when it comes to 2D Mario platformers, perhaps with the biggest downside that it tend to fall on the easy side a bit too much throughout the game.
 
I don't see how it's unrealistic. They had a 3D Mario ready at N64 launch, without ANY blueprint at all, they had to basically invent 3D platforming.

It's poor planning. They anticipated the Wii lasting longer than it did.

So because they had a 3D Mario 15 years ago that means we should expect another one now?

Come on.

Look back at the launch lineups for last generation. I think we need a bit of perspective.

I'll reiterate- Nintendo was fucking stupid for now giving a glimpse of what they have in the pipeline. Just so so stupid.
 
Nintendo held to higher standards, again. Not saying they shouldn't. But it's hard to turn away from games that are not only selling 10+ million copies, but also selling systems. Personally, as long as the games are good/great, I'm fine with it.
 
Galaxy 2 must have been a massive failure to some of you people.

Geez just another rehash, prehaps the best Mario game ever, but man what a disappointment!!

Did you just compare Galaxy to NSMB? Wanna compare the DS Zelda's to OOT?

I don't see how it's unrealistic. They had a 3D Mario ready at N64 launch, without ANY blueprint at all, they had to basically invent 3D platforming.

It's poor planning. They anticipated the Wii lasting longer than it did.

This. They didn't expect the Wii to just disappear into obscurity like it did.
 
So because they had a 3D Mario 15 years ago that means we should expect another one now?

Come on.

Look back at the launch lineups for last generation. I think we need a bit of perspective.

I'll reiterate- Nintendo was fucking stupid for now giving a glimpse of what they have in the pipeline. Just so so stupid.

It shows that it's entirely possible.

The fact is that Nintendo is pushing innovation with the gamepad. Yet their two flagship titles are things that were possible, and done, multiple generations ago. We waited 7 years for this Pikmin game because Miymoto kept saying he was looking for inspiration? Then it turns out to basically be Pikmin 2? Don't get me wrong, Pikmin 2 is great...but it would have been great to have it on a software starved Wii.

Launch lineups for last generation are all well and fine, but that was a massive leap in technology. Nintendo chose to make that leap now, but they shouldn't be allowed the same grace period that others were 6-7 years ago.
 
Game development in general takes way longer nowadays than 15 years ago, so it's really not realistic by any means to expect a new 3D Mario for launch.

However, what we also have to keep in mind is that 15 years ago Nintendo didn't care for what anyone else was doing. They launched their console when their games were ready, period. Whether or not 3rd parties had games ready or whether or not they kept 3rd parties with already finished games waiting, wasn't of any importance to Nintendo.

That this attitude has changed is a good thing.
 
Basing the asessment on demo levels is not that good. Galaxy only got better as you moved through the levels.

NSMB isn't a clone, so similar mechanics in a different game (100% like Galaxy 2 btw) isn't a bad thing at all.
 
NSMBU is going to be a well done game. No doubt about it. However after NSMBWii, Donkey Kong Conutry Returns, and Sonic Colors (not Nintendo I know but still good part is 2D and was on the Wii), I'm not really in a the mood for another 2D Mario game. Especially since I can still play my Wii games on the Wii U. It's not like it's going to be the only 2D Mario game you can play on the system in the end. I'm not a Rayman fan but Rayman Legends looks far more interesting as well from at least from a presentation point of view at this moment.
 
I don't think it is really a lack of effort on Nintendo's part, I just think that they are being left behind, are dry on truly fresh ideas and can't keep up with the times anymore. They hit the jackpot with the Wii, but that magic is long gone and the same trick is not going to work again here in 2012. Things have changed too much and the fad crowd that was won over by the Wii has moved on to other gadgets and trends. The die-hards who can't get enough Mario should be good to go, though.
 
Galaxy 2 must have been a massive failure to some of you people.

Geez just another rehash, prehaps the best Mario game ever, but man what a disappointment!!
They actually learned from many of the mistakes made in the original Galaxy, improved the visual design, and created lots of great new content. It definitely didn't feel as fresh as I would have liked BUT it was an incredible game.

Mario Galaxy was already a wonderful experience so it had a great base to work from.

I never really loved NSMB DS and each iteration doesn't really seem to be making the improvements I would have hoped for. Each NSMB seems to suffer from exactly the same issues I had with the previous games.
 
NSMB U looks awesome. I enjoyed my time with NSMBWii ... the problem is that it's not making me want to purchase the Wii U. It's a game I'd get because I already had a Wii U because of Game X, what Game X would/should/will be was/is up to Nintendo to show me. I haven't seen it yet.

I don't doubt the quality of the game at all. It's just not something I'd go buy the system for. Super Mario 64 and Super Mario World were.
 
3D Mario games are taking longer to make. People were supposedly satisfied with calling Galaxy 2, a freaking sequel, the greatest Mario game ever made, after the original Galaxy was the greatest Mario game ever made. 3D Land just came out for 3DS too.

Get over it, industry. I'm stoked that Wii U is launching with NSMBU.
 
I think the thing that makes me uninterested in NSMBU is the simple fact that I felt no compulsions to beat NSMBWii. I got up to World 3 or 4 and just stopped. It didn't really feel interesting to me anymore. Evidently I missed some of the best stages this way, but oh well?

And it's not like I'm completely through with Mario, either. I'll admit to not finishing Galaxy or Galaxy 2 (well, I beat the final boss in Galaxy, but I didn't get all the stars, and Galaxy 2 I don't even recall if I made it past World 2), but I finished Super Mario 3D Land so thoroughly that I've unlocked
S8-Crown (although I haven't beaten it yet)
, so...

I will say that some shots of NSMBU are gorgeous, though, like that classical painting-themed level. It'd be nice if it was at 1080p, since I can't imagine a game like this is pushing any envelopes, but oh well...
 
No I'm comparing NSMBWII to Galaxy 1 and 2. All 3 games are some amazing Mario platforming games albeit in slightly different genres.

NSMB is a piece of turd.

NSMBWii is one of the absolute worst Mario games I think I've ever played Comparing it to Galaxy is just blasphemy.
 
NSMBWii is one of the absolute worst Mario games I think I've ever played Comparing it to Galaxy is just blasphemy.
Ok, but you are defintely in the minority when it comes to this opinion. Defintely here at gaf.


I never really loved NSMB DS and each iteration doesn't really seem to be making the improvements I would have hoped for. Each NSMB seems to suffer from exactly the same issues I had with the previous games.
You are really missing out then. The Wii version completely shames the DS version, it's almost laughable to compare the two games. At least from a gameplay and content perspective the Wii version completely blows out the DS version.

So do you see where my perspective is coming from? To me NSMBWii is exactly at the spot where Galaxy 1 was. Galaxy 2 followed up and did an outstanding job at it. To me NSMBU seems to be doing just that, but to a lesser degree.
 
I think the thing that makes me uninterested in NSMBU is the simple fact that I felt no compulsions to beat NSMBWii. I got up to World 3 or 4 and just stopped. It didn't really feel interesting to me anymore. Evidently I missed some of the best stages this way, but oh well?
Same for me. But we are in the minority there, most people I know love this game.
 
"This feels not like a Super Mario World or Super Mario Galaxy evolution of a great series but more like a Call of Duty-conservative tweaking of a popular thing. This is, in other words, sadly, the safest Nintendo launch game I think I've ever seen.

Hit the nail on the head.
 
Nintendo held to higher standards, again. Not saying they shouldn't. But it's hard to turn away from games that are not only selling 10+ million copies, but also selling systems. Personally, as long as the games are good/great, I'm fine with it.

I don't think they're being held to higher standards at all, I can't think of a hardware launch, even legitimately better ones, that weren't eviscerated to the same or greater degree within the past decade. I think the Dreamcast was the last platform where people didn't blubber about early adoption en masse. It's gotten worse, too, with the amount of sheer entertainment available, people are getting SUPER choosey.

You typically just want a real hook when they buy a new platform. Something that looks expensive or really new and justifies new hardware, be it concept or exeuction. Another NSMB game probably just isn't it for a lot of message board types considering it's ultimately a Wii game that was already retro styled but with one extra bump on the resolution tree.

Again, I think it'll be a great game, and I plan on buying it, but... ehhh at launch, for probably 300 + 60 + tax in the middle of late life software showers (and mere months after NSMB2 on the 3DS, as well) I do totally agree that it can be frustrating because you can tell people want new hardware.

NSMBWii is one of the absolute worst Mario games I think I've ever played Comparing it to Galaxy is just blasphemy.

I actually think it's one of the better 2D ones, actually. The Wii edition at least, the DS one was complete shit and just felt stilted and awkward.

The major confusing part I always found about NSMB Wii is how fucking HARD it is in multiplayer. Game is a fair challenge in single but in multi it becomes absurdly hard in a lot of spots, especially as a FAMILY title. No way in fuck are you finishing this game with your family, you're just going to leave them to die and carry on by yourself.
 
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