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Critique: Zelda Link to the Past 2 doesn't look "lived in"

Something I'm not informed about?

My work:



Part of the reason I'm upset is because I know I would put more time and effort into the graphics of ALLTP sequel than what I am seeing.

I don't want to be mean, but that doesn't look very good. Also I don't see how you can determine the amount of time and effort they are putting on the game with the little bits we have seen.
 
i think the issue is, yes the new graphics look pretty damn similar to the old 2d stuff. but..they just didn't do a good job of transitioning the art into 3d AT ALL

i think it's pretty similar to that fan sonic 2 hd project
6uLY0z7.png

sure, this looks almost identical, just higher res. but it just doesn't work. it looks terrible
same goes for this new lttp. its almost as if they slavishly copied the old art without adapting it to 3d. it looks cheap and lifeless
 
NSMB is a 2.5D game because the controls lack depth, but it's more than that. If you took most of the models from those games, they don't have a back or side view. They don't need it, it's not modeled and thus any power that would be dedicated to that can go elsewhere.

While the camera is fixed in LttP2, the models are full and DO have backs and sides, and while the majority of the game is played on 2 dimensions, they aren't the SAME 2 dimensions. When you switch to "art" Link, you'd switching which 2D plane you're on. Those seperate planes make up a total 3D world.


I wouldn't be against calling the game 2.5D from a gameplay perspective, but from an artistic perspective it's fully 3D.

(edit) Also, for another page, this thread needs more video in action. http://youtu.be/SE_xMCt9VLw 60FPS plays a lot into this because there are certain additional artistic limitations you have for the sake of better gameplay.

Whatever it is my only real point was that I think it's ugly.
 
Something I'm not informed about?

My work:



Part of the reason I'm upset is because I know I would put more time and effort into the graphics of ALLTP sequel than what I am seeing.

No. Not informed about what goes into art, informed about why the tower doesn't look "lived in." Come on, you quoted another one of my posts where I stated this.
 
If I landed a job at Nintendo* and rebooted Zelda as a hard M title I'd love to see the threads. ;)



*Not that I'm that talented

The problem with nostalgic games is that they're bound to cause argument because everyone has an idea in their head about how it's "supposed to be".
 
I agree OP, although I do think there is plenty of opportunity for that to change in other dungeons. The overworld really does look horrible though.
 
By the same token, there's a weird double standard going on where positivity of any sort is seen as fanboyism. If it was another developer, it'd more likely be framed as "nice to see how it's coming along, can't wait to see what it looks like when it's finished".

If the OP had started the thread saying "I hope the new Link to the Past game retains some of the neat touches of the original", it'd come off a lot better and it wouldn't get people's backs up so much. I'm interested in things like this, small touches that add to the overall feel of a game that lend atmosphere to the setting. I'm not interested in seeing yet another thread about how Nintendo are creatively bankrupt or they've abandoned the heritage or whatever. And an OP like that is more likely to promote the latter rather than the former.

Look, the OP is free to criticize the game and that was Evilores point. It's you who wishes for this thread title, not OP.
 
If it were a couple of years away, OP's critics would be right. But the game is releasing in half a year or so. It's entirely likely that this is how the game will end up looking. It's definitely not as defined or evocative as the original, but it looks pleasant enough, aside from those ridiculous smudgy grass borders.
 
Jesus Christ, this is getting ridiculous. Everyone's entitled to their opinions and whatnot, but we've had this conversation in like, 3 dang threads now?

Also, for comparison's sake, use a screenshot of the corresponding dungeon:

121.png


Tower of Hera was always fairly clean looking.
So true it hurts.
 
I'm with all the people saying that the artstyle looks rather bland. Also I honestly don't find the paper/painting mechanic that interesting either, and I never was a huge fan of LttP, so unless I see something incredibly impressive I'm probably gonna skip this one.

So I guess this all boils down to Link's pink hair?

I laughed.
 
The real reason people don't like it is because everyone likes to be a hipster every now and then. Notice the scarf on around your neck?
 
If I landed a job at Nintendo* and rebooted Zelda as a hard M title I'd love to see the threads. ;)



*Not that I'm that talented

You know Cliffy B, if you worked for Nintendo and/or Nintendo creates another western studio and put you as the main man of it I could see big things from it.
 
Y'know after hearing all the arguments on both sides, I think what a lot of it comes down to is sharpness.

In 2D games, everything has a hard edge. In a 2.5D game, everything has a smudgier edge.

I still like the look of the game, but I definitely see where the critics are coming from, and why they'd dislike the style. It's not an outlandish argument, and I'm cool with dissenting opinion.

At least OP had the guts to have a full argument, not just "diz grafix sux".
 
It's clear some people have had 20 years time to idealise/envision how a sequel to lttp would look liek on vastly superior hardware to the extend nothing Nintendo does would be able to live up to that.
People are way too entitled nowadays and want to be catared to their every need, and cannot accept devs havign their own visions, and just enjoy whats been handed to them.
 
Y'know after hearing all the arguments on both sides, I think what a lot of it comes down to is sharpness.

In 2D games, everything has a hard edge. In a 2.5D game, everything has a smudgier edge.

I still like the look of the game, but I definitely see where the critics are coming from, and why they'd dislike the style. It's not an outlandish argument, and I'm cool with dissenting opinion.

At least OP had the guts to have a full argument, not just "diz grafix sux".

i agree. i said in another thread, they could probably take these exact assets, but cel shade them with a nice black outline on stuff (look at the trees in the snes shot) and it would make the game look a lot better
 
High production 3D games weren't a thing back in 1991 (EDIT: At least not for SNES/Genesis), so A Link to the Past would be your main-line, high production game that has the same type of artists that nowadays are getting assigned to making sure that the next new Zelda game is going to blow your pants off in visuals.

It's unfortunate yes that a Link to the Past sequel has a B-tier Nintendo team, but it still looks well enough to be acceptable in my eyes and it has classic Link so that makes it a win in my eyes.
 

So pretty.

On another note:

OP, while I agreed with your post, you're entering a whole new realm of possible criticism when you post your own personal work that you are proud of.

I hope you're prepared for people criticizing your work or "potential result" of a piece you have done.
 
It's literally a 3D version of LttP.

I addressed this in the edited OP.
Yes, the dungeon and the overworld are very clean in the original ALTTP.

Part of the reason for the clean overworld was to contrast with the Dark World.

Given that the 3DS is capable of much more, don't you think they could be updating the look of ALTTP instead of simply trying to recreate it in 3D?

So pretty.

On another note:

OP, while I agreed with your post, you're entering a whole new realm of possible criticism when you post your own personal work that you are proud of.

I hope you're prepared for people criticizing your work or "potential result" of a piece you have done.

I don't care if they do. I know it's far from perfect. I posted it so that people saying I don't know enough about 3D graphics to critique the look of this game can shut up.

it still looks well enough to be acceptable in my eyes and it has classic Link so that makes it a win in my eyes.

Yes, it is acceptable by my standards as well, but should the word "acceptable" be used to describe a sequel to one of the greatest games ever made?
 
It's clear some people have had 20 years time to idealise/envision how a sequel to lttp would look liek on vastly superior hardware to the extend nothing Nintendo does would be able to live up to that.
People are way too entitled nowadays and want to be catared to their every need, and cannot accept devs havign their own visions, and just enjoy whats been handed to them.
Nintendo can make it look how they want, the point is it just doesn't look very good.
 
It's as inspired as the 3D fanremake of Chrono Trigger.

It should be illegal to have 3D remakes of originally 2D games.

It's just that Nintendos premiere team (this is EAD right?) should come up with something more eye pleasing than this.

I dont doubt the game will play awesome, it is just amazing how you get trumped by graphical artists from 20 years ago.
 
Who would have thought that images taken from a compressed youtube video overlayed over a set of tiles at native resolution would have looked blurry in comparison?

There's almost no point in arguing.

I think the game captures the clean look of ALttP very well. I could use more details but I'll wait and see the finished product before I bother getting worked up.
 
Given that the 3DS is capable of much more, don't you think they could be updating the look of ALTTP instead of simply trying to recreate it in 3D?

If it's set directly after alttp and it takes place in atleast partly the same area of the previous game then I don't see why it should look different.

If it was alttp2 where link goes to the fallen hero timeline version of termina or some other random place then, yeah, it should look different, but that's not what they're doing here.
 
It's just that Nintendos premiere team (this is EAD right?) should come up with something more eye pleasing than this.

I dont doubt the game will play awesome, it is just amazing how you get trumped by graphical artists from 20 years ago.

I think it looks great. It's not like the areas in the original LttP that we've seen to compare really show how good, artistically, the game can look.
 
I'm more worried we get a bunch of rehashed music, environments and bosses than I am the world looking lived in. Or where this is set time frame wise maybe there is a reason it looks newer. Hard to tell.
 
I addressed this in the edited OP.
Yes, the dungeon and the overworld are very clean in the original ALTTP.

Part of the reason for the clean overworld was to contrast with the Dark World.

Given that the 3DS is capable of much more, don't you think they could be updating the look of ALTTP instead of simply trying to recreate it in 3D?



I don't care if they do. I know it's far from perfect. I posted it so that people saying I don't know enough about 3D graphics to critique the look of this game can shut up.

They could have, but they didn't. Because it is supposed to be aLttP's world in 3D. Nintendo explicitly stated this.
 
I think the art style is actually reminiscent of the Solomon's games, by Rapisoft on iOS.

I like that art style so this Zelda look is fine with me. The trailer looks really cool in 3D. I know there are many who hate the 3D effect, won't give it a fair shake by outright dismissing the feature/'gimmick' or simply can't see 3D, let alone hold a system steady while playing a game.

I trained myself to Steady my hands, and the 3D is (or system) no less enjoyable. I can fell Lagiacrus and Lagombi, Rathian and more all with full 3D blasting forth.

With me it's 3D all the way. So I guess I wouldnt fully enjoy the system as intended (its called 3DS fit a reason), if I didn't use the 3D. The feature makes things so tangible, as if I can reach in and feel that Royal Ludroth actually fighting in the system :0)
 
It's the NSMB effect.

Cheap, sterile and bland.
nJ3h9Pi.jpg


SNES
lv3uJSR.jpg

But that's the All Stars version of Mario 3, which some people think is lifeless compared to the NES version... oh god, the abyss is endless. 10 years from now we'll be talking about how LttP2 looked way better than the upcoming Majora's Mask 2.
 
I addressed this in the edited OP.
Yes, the dungeon and the overworld are very clean in the original ALTTP.

Part of the reason for the clean overworld was to contrast with the Dark World.

Given that the 3DS is capable of much more, don't you think they could be updating the look of ALTTP instead of simply trying to recreate it in 3D?

I don't think that's what they are trying to do. I think they're trying to kindle memories of a ALTTP, not reimagining it, so that's why they went with this look.

In the end, it's the gameplay that matters, but your argument is interesting.
 
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