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Critique: Zelda Link to the Past 2 doesn't look "lived in"

I get your point, but to be honest, the new model of the Crow has those 'evil' eyes if you look closely. I think that's all it needs, those slanting eyes to make it look aggressive. That is its defining characteristic to me.
I think it has them - if you look at the top of the eye there is a straightness to it - but the camera angle hides it somewhat.

I do think some of the complaints about enemies are due to the camera angle - if I remember right, the LTTP crow sprite was never actually correct if you thought about what it looked like compared to the camera location. This crow is oriented correctly for the camera, but it means some of the detail has been lost since he's not nicely in profile as a result.

On a similar note, I've been trying to remember if the green blobs in the original had any orientation sprites or if they always stared right out of the screen at you; again, that's a difference that I can see people picking up on, and it's fundamentally down to the fact that they can now portray it correctly.
 
Seriously. And think of all the places called "temples". Do people go to worship there? Those places are death traps. Imagine going to church for Sunday service, but in the lobby you have to fight five skeletons and before you sit down in a pew you need to do an elaborate switch-turning puzzle.
It's just a religion that's very serious about having people prove their faith.
 
For people who aren't pedantic to the point of no return, those nostalgic days are "right now".

I had such a phase back in the GC days, where everything they did just didn't interest me at all.
Over tiem I learned to accept that the past is the past, and it's impossible for Nintendo to live up to ones idealised vision of what a sequel to a beloved nostalgic entry would look like to me.
Now I just take what they give me at face value instead and judge it on its own merits.
 
I had such a phase back in the GC days, where everything they did just didn't interest me at all.
Over tiem I learned to accept that the past is the past, and it's impossible for Nintendo to live up to ones idealised vision of what a sequel to a beloved nostalgic entry woudl look like to me.

It's not going to be everyone's idea of a good sequel to Link to the Past, I think that's pretty safe to say right now. Honestly, has Nintendo ever put a direct sequel to a game out after such a long span of time? Last equivalent I can think of is Metroid Fusion from Super Metroid.
 
Causal gamers are the worst, defending this.

This is my answer to all the "Zelda fans are the worst" bullshit going on.
 
I think it has them - if you look at the top of the eye there is a straightness to it - but the camera angle hides it somewhat.

I do think some of the complaints about enemies are due to the camera angle - if I remember right, the LTTP crow sprite was never actually correct if you thought about what it looked like compared to the camera location. This crow is oriented correctly for the camera, but it means some of the detail has been lost since he's not nicely in profile as a result.

On a similar note, I've been trying to remember if the green blobs in the original had any orientation sprites or if they always stared right out of the screen at you; again, that's a difference that I can see people picking up on, and it's fundamentally down to the fact that they can now portray it correctly.

I think the slanted angry eyes are very easy to see. But it's weird cuz they're saying that the enemies are rounder and shinier and that's just simply not the case. The crow is pretty much the same, just at a different angle. I suppose the angle could be throwing people off, but even at the new angle it still doesn't look any rounder. I mean, sure, dislike how it looks, but don't make up reasons. There are some good complaints, but the enemies argument isn't one of them.

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Buzz blobs have like 3 movement sprites.

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It's not going to be everyone's idea of a good sequel to Link to the Past, I think that's pretty safe to say right now. Honestly, has Nintendo ever put a direct sequel to a game out after such a long span of time? Last equivalent I can think of is Metroid Fusion from Super Metroid.

Kid Icarus Uprising. 25 years.
 
This thread is what you get when visuals get advanced enough to fill the void previously left to people's imagination because of limited tech.
 
This thread is what you get when visuals get advanced enough to fill the void previously left to people's imagination because of limited tech.

Just like SMB 1-3. I remember someone on here complaining that the current Mario style is too happy and vibrant compared to the originals (using World 8 in smb3 as an example).

Well, the concept art from the 80s proves otherwise. Mario was always intended to have the style he has now.
 
Just like SMB 1-3. I remember someone on here complaining that the current Mario style is too happy and vibrant compared to the originals (using World 8 in smb3 as an example).

Well, the concept art from the 80s proves otherwise. Mario was always intended to have the style he has now.

Nah, the worst offender for Mario is SMW. People act like it was artistic brilliance that hasn't been topped.
 
Well it was. It had some interesting enemy designs, but the level graphics and backgrounds were pretty bland and the palette was pretty washed out.

The visuals were simplified for sure, but that isn't a bad thing. Almost everyone at that time tried to cram every single pixel with some detail and SMW really stands out with its clear and stylized graphics. And the animations were awesome. That game had the magical "next-gen" feel when it came out and I was there to witness the madness... reminded me of Mario 3 and how it just stomped the competition.
 
The visuals were simplified for sure, but that isn't a bad thing. Almost everyone at that time tried to cram every single pixel with some detail and SMW really stands out with its clear and stylized graphics. And the animations were awesome. That game had the magical "next-gen" feel when it came out and I was there to witness the madness... reminded me of Mario 3 and how it just stomped the competition.

I'm not saying it was bad, just that people put it on a pedestal.

I was saying that because with NSMBU you had people saying that NSMBU levels looked bland and wishing it looked like SMW.

UizwP.jpg

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I'm not saying it was bad, just that people put it on a pedestal.

A lot of it is how the game plays and looks in motion. It's a lot smoother, wider and more vertical than most platformers. Screens don't do it justice.

And NSMB games look fine for what they are in my opinion.
 
I think it has them - if you look at the top of the eye there is a straightness to it - but the camera angle hides it somewhat.

I do think some of the complaints about enemies are due to the camera angle - if I remember right, the LTTP crow sprite was never actually correct if you thought about what it looked like compared to the camera location. This crow is oriented correctly for the camera, but it means some of the detail has been lost since he's not nicely in profile as a result

Yeah, I think that's why people are complaining, because of the angle. That's where the confusion seems to lie, doesn't it? The things in the old game are more highlighted, while in this game it's best to judge on the 3DS itself when you actually see it there and play it. To me, I can easily see those angry eyes but who knows if it can be easily spotted in the game itself.

Causal gamers are the worst, defending this.

Well, at least some are 'defending' this with arguments and reasons as to why they disagree.
 
This thread is what you get when visuals get advanced enough to fill the void previously left to people's imagination because of limited tech.

This... people forget that LttP had a resolution of 256x224. Link was 16x16, most enemies ranged from 8x8 to 32x32. The ENTIRETY of the game was 1024KB, that's art assets, programming, overworld, etc.

Most of the "detail" either isn't really there, or is only "hinted" at. When most tiles are 16x16, that's truly about all you can do.

There are valid points of contention you can have with the artstyle, but I'm still amazed at anyone that thinks the art style isn't rooted in how LttP looks.

(edit) On that NSMBU edit... wow... just... wow. You wouldn't think that tiny detail would make a huge difference, but somehow it does. Someone send these two shots to Miyamoto and tell him he better watch his teams more closely!
 
Yeah, I think that's why people are complaining, because of the angle. That's where the confusion seems to lie, doesn't it? The things in the old game are more highlighted, while in this game it's best to judge on the 3DS itself when you actually see it there and play it. To me, I can easily see those angry eyes but who knows if it can be easily spotted in the game itself.



Well, at least some are 'defending' this with arguments and reasons as to why they disagree.

The angle is slightly different. It's looking down more, while LttP is at an angle.

Edit: And that NSMBU edit is amazing.
 
Keep in mind you can't search for videos on the eShop because Nintendo

You can, in fact this is the only way I managed to get it because they made the damn thing so hard to find.

This thread is what you get when visuals get advanced enough to fill the void previously left to people's imagination because of limited tech.

Precisely. It's paradoxically easier to define detail in low resolution. High resolution makes more detail possible, but requires much, much more effort, in fact I don't think people realise just how much.
 
I think it's fair to say that the areas we've seen are bland in the original LTTP. I think it's fair not to like that they *still* look bland in the footage we've seen of LTTP2, even if there is a story reason for it. We know LTTP had areas that looked more lived in, and there's nothing wrong with wanting to see the whole world look lived in now that technology has moved on.

Personally I like the look of just about everything but Link's face, but if we can't talk about the graphics of screenshots and early videos of things, what can we say about those screenshots and early videos?
 
You can, in fact this is the only way I managed to get it because they made the damn thing so hard to find.

For future reference,

Open eShop -> Go to Nintendo Direct on the Main page -> Click on Zelda video

I say for future reference because that's how they handle all of their videos for ND. You can either download the full direct, or they also break down the parts for you to view seperately in that category.
 
For future reference,

Open eShop -> Go to Nintendo Direct on the Main page -> Click on Zelda video

I say for future reference because that's how they handle all of their videos for ND. You can either download the full direct, or they also break down the parts for you to view seperately in that category.

Thanks man.
 
Can't help but deel that the camera should be a bit more to the side so we can see Link's whole body rather than just his head from a helicopter view. Compared to past Zelda titles I like them better than what I saw from the trailer.
 
Can't help but deel that the camera should be a bit more to the side so we can see Link's whole body rather than just his head from a helicopter view. Compared to past Zelda titles I like them better than what I saw from the trailer.
Yeah, in a fixed top-down game it's easier to make art look good with sprites since you can play tricks with perspective like being able to see the character's full profile instead of just the top of their head. But both polygonal and sprites have their advantages. Like the way Link jumps up and down level to level wouldn't look as fluid in a 2D sprite-based game.
 
Its amazing how many graphical errors the tilesets/sprites sets of LTTP and Four swords have. Its a big fest of them... especially in areas with lots of cliffs.
 
Its amazing how many graphical errors the tilesets/sprites sets of LTTP and Four swords have. Its a big fest of them... especially in areas with lots of cliffs.

No, that's just the authentic soul and creativity of that aesthetic bursting through our traditional interpretation of sprites.
 
Constructive criticism is good, but the OP's criticism isn't backed up by the facts that we have. We've used evidence to show that the OP's claims are incorrect. You are generalizing everyone who disgrees with the OP as haters and acting as if it's impossible for criticism to be wrong.

I don't think the game looks perfect. The cliffs need some touching up and the shadows on the trees could stand to be darker, the stalfos animations are meh. But the OP's claim is basically that the game looks less detailed than ALttP and that's blatantly false based on the evidence.

Ok, I agree that I may have generalized a bit, and I apologize for that. Whether or not the original game had more or less details isn't important in this case -- more details, more effort put into the world-atmosphere is obviously a good thing.

The OP's examples and comparison of the prior games is misguided, and might be the reason for why people are lashing out at him, but I just read that as an attempt to give weight to his argument for a more detailed world, even if it doesn't need it.

That is what I took from the thread -- that he just wanted more work put into the game and world design/atmosphere. He might have received different reactions if he phrased it differently, and didn't try to compare it to any of the previous games.
 
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