Giallo Corsa
Member
Gentlemen, I don't want to spread any misinformation but, I've been reading online that the performance mode on the PS5 has frame rate issues - can any gaffer who's played it confirm this ?
Cheers
Cheers
I've played on ps5 pro performance mode and encountered maybe twice any noticeable frame drops on a vrr display.Gentlemen, I don't want to spread any misinformation but, I've been reading online that the performance mode on the PS5 has frame rate issues - can any gaffer who's played it confirm this ?
Cheers
Thanks ArsicI've played on ps5 pro performance mode and encountered maybe twice any noticeable frame drops on a vrr display.
I didn't play SH2 on my pro. I went 3080 pc on that one.Thanks Arsic
So, you have VRR turned on for "unsupported games" via the PS5 menu ?
Does this run better/worse/the same as SH2 Remake on the Pro ?
Cheers
I am talking about the suit design. I am clearly not on about her face as it's not even been revealed. Nothing worse than someone trying to be a sarcastic bitch and not even knowing what they're on about.Why do you need the main character to be pretty? Are you gonna touch your noodle while playing or something?
Yeah, plenty of people have criticized the goofy looking suit. It's not anywhere close to Issac's suit in Dead Space, which was badass MFer.I am talking about the suit design. I am clearly not on about her face as it's not even been revealed. Nothing worse than someone trying to be a sarcastic bitch and not even knowing what they're on about.
We didn't even know there was a woman underneath it until the devs revealed it. The people jumping on your nuts about that are retarded.
Folks, is running away from encounters a viable or even recommended option? I've done it twice now after running out of ammo, and I'm wondering if I'm missing out/screwing myself by not taking out all enemies.
Spoilers the two times were: 1) in the apartment courtyard with 5+ enemies, I ran into the workshop with half-closed doors and enemies couldn't follow and 2) blew through all my ammo with the spiky zombie superintendent in the basement and ended up running back upstairs where he couldn't follow
I use charge shots, gas containers when available, accuracy is maybe 80%, and I have refused to buy ammo from the shop. Ammo is either from chems or pickups. Lemme know your thoughts.
I haven't let a single one of these fucks live.Folks, is running away from encounters a viable or even recommended option? I've done it twice now after running out of ammo, and I'm wondering if I'm missing out/screwing myself by not taking out all enemies.
Spoilers the two times were: 1) in the apartment courtyard with 5+ enemies, I ran into the workshop with half-closed doors and enemies couldn't follow and 2) blew through all my ammo with the spiky zombie superintendent in the basement and ended up running back upstairs where he couldn't follow
I use charge shots, gas containers when available, accuracy is maybe 80%, and I have refused to buy ammo from the shop. Ammo is either from chems or pickups. Lemme know your thoughts.
Game just keeps delivering. Right amount of challenge. Resource managing matters, exploring matters, how you fight matters.
Story so far is top shelf as I am trying to piece it together.
9/10 so far. I was spot on with the idea this would be similar to Callisto protocol.
DF PC video is out. Looks like HW lumen not worth it at all in this game
Charged shots only. There's only one enemy type I use a normal handgun bullet on and it's a green acid exploder running on the ground.I'm only like 90 minutes it but I'm really enjoying it. Didn't expect it to have this much atmosphere (sometimes literally).
But boy, seems like EVERY shot matters. Even with buying, finding, and crafting ammo, I'm still barely getting through encounters with spare ammo.
This might be a massive pain in the ass later, but for now it makes for even more tense combat.
The Switch version had some weird dark outline flickering around some of the models. I wonder if that's present in the other console versions.Waiting to see what the optimization on the Pro is. Alex saying there's tech difficulties that will break immersion at times.
I think so. If only because sci fi third person action over-the-shoulder horror games don't come around too often. It's no Dead Space, but it's aight.I was massively hyped for Callisto Protocol but ended up skipping due to the negative reception. I got it for cheap the other day. Worth playing with measured expectations?
Go in with :I was massively hyped for Callisto Protocol but ended up skipping due to the negative reception. I got it for cheap the other day. Worth playing with measured expectations?
I've had 0 issues on ps5 pro. I basically compare elder scrolls 4 oblivion remaster as the benchmark for bad for performance.The Switch version had some weird dark outline flickering around some of the models. I wonder if that's present in the other console versions.
I think so. If only because sci fi third person action over-the-shoulder horror games don't come around too often. It's no Dead Space, but it's aight.
It's like a sci-fi take on the Onion Knight from Dark Souls, though I agree there is very obvious HR Giger influence in the design. It's just so muted and bland. Needs something a bit extra to make it pop IMO.Also I actually really like the suit and helmet design. It's an HR Giger "modern" take on an old fashioned diving suit or at least that's how I see it. Imagine the helmet made of glass but it's metal here and has that uncomfortable looking vagina-shaped "mouth". Combined with her kind of warped/slightly garbled voice, it's unsettling imo.
It is a viable option, assuming the game isn't locking the exit like it does with some arenas.Folks, is running away from encounters a viable or even recommended option? I've done it twice now after running out of ammo, and I'm wondering if I'm missing out/screwing myself by not taking out all enemies.
Spoilers the two times were: 1) in the apartment courtyard with 5+ enemies, I ran into the workshop with half-closed doors and enemies couldn't follow and 2) blew through all my ammo with the spiky zombie superintendent in the basement and ended up running back upstairs where he couldn't follow
I use charge shots, gas containers when available, accuracy is maybe 80%, and I have refused to buy ammo from the shop. Ammo is either from chems or pickups. Lemme know your thoughts.
I will say they vastly over shit on mgs3 delta on pro. I was expecting ES4 remaster levels of awful performance and a blurry mess… none of that was true.Waiting to see what the optimization on the Pro is. Alex saying there's tech difficulties that will break immersion at times.
I've had 0 issues on ps5 pro. I basically compare elder scrolls 4 oblivion remaster as the benchmark for bad for performance.
The hdr worked right out the gate with no crushed blacks.
The fps has only twice shown a noticeable jitter in performance mode.
The game looks crisp, details noticeable, and isn't soft.
Not much else to say. Looks good, runs good, plays even better.
Honestly the warden suit design would've been a nice secondary skin for the traveler. Hers is tame. Even the dlc skins for her are just color swaps sadly.It's like a sci-fi take on the Onion Knight from Dark Souls, though I agree there is very obvious HR Giger influence in the design. It's just so muted and bland. Needs something a bit extra to make it pop IMO.
Yeah, plenty of people have criticized the goofy looking suit. It's not anywhere close to Issac's suit in Dead Space, which was badass MFer.
We didn't even know there was a woman underneath it until the devs revealed it. The people jumping on your nuts about that are retarded.
This happened to me twice too at the 70% completion mark.It is a viable option, assuming the game isn't locking the exit like it does with some arenas.
There aren't that many unique things (like weapons or cores) to find in the game and they're often hidden in places where it's safe. Taking down multiple enemies means using a lot of ammo, especially without the firepower upgrades. A good tactic is to try and explore your surroundings before some enemies "wake up", so before completing an objective or approaching the marked exit. There's also quite a lot of checkpoints in the game, so you can go back if enemies spawned too early.
As for ammo, I had to buy it before several bigger fights later in the game, despite spending most energy on firepower upgrades. I was able to rely only on loot & crafting before that. Part of it is because you're encountering heavy enemies more often in the late stages, even those who were treated as bosses during the first encounters.
I will say they vastly over shit on mgs3 delta on pro. I was expecting ES4 remaster levels of awful performance and a blurry mess… none of that was true.
I could've missed out on one of my favorite game experiences of the last 15 years. Joy to see this game in this glory with the new controls.
This is running far better than even delta, but even with delta the major hiccups were at the end being chased by shagohod.
Yep having some energy left for purchasing consumables becomes a solid tactic later in the game. I used to buy upgrades as soon as I had enough credits, but eventually changed my tactics in case I need to purchase supplies and crafting them won't be enough.This happened to me twice too at the 70% completion mark.
There was like a "food market" area I needed more ammo to buy and the third boss. Let's call him the bull.
I've been smart to always keep a couple thousand essence on hand in case this needs to take place.
DF PC video is out. Looks like HW lumen not worth it at all in this game
Ya boy keeps delivering
Time to adjust the settings
I can't wait to jump in after work tomorrow. I said I would hold off but the game seems so badass.Honestly the warden suit design would've been a nice secondary skin for the traveler. Hers is tame. Even the dlc skins for her are just color swaps sadly.
I can't get into spoilers but if my theory holds up there's a real reason why the helmets are the way they are from a function standpoint.
It's one of those games where within literally the first 5 minutes you sit right up and go "ok. I see you. Let's do this thing!!!"I can't wait to jump in after work tomorrow. I said I would hold off but the game seems so badass.
No surprise after Silent Hill 2. That game had phenomenal sound design. You felt every shotgun blast. You heard everything in the environment. All crisp and pleasing to the ear. The sound design team at Bloober are S-tier.as well as stellar use of audio sounds
The key Audio for me is all these enemies are in the walls lol. It can be very unnerving as the world pulsates around you, but the headphones let you easily distinguish which enemy may even be in the room and exactly where it is.No surprise after Silent Hill 2. That game had phenomenal sound design. You felt every shotgun blast. You heard everything in the environment. All crisp and pleasing to the ear. The sound design team at Bloober are S-tier.
They didn't get enough credit for that in my opinion. I also roasted Bloober a lot prior to release but I would go so far as saying that SH2R has some of the best sound design I've ever heard in a game. The combat partially worked so well because the sfx were unnerving to begin with. The enemies even hit the ground with this eerily realistic spunding thud I've never heard in a game, it made the bodies feel heavy and thick.No surprise after Silent Hill 2. That game had phenomenal sound design. You felt every shotgun blast. You heard everything in the environment. All crisp and pleasing to the ear. The sound design team at Bloober are S-tier.
I won't even hate. If you know what you like you know what you like. Too much to play right now to waste time or money on a dud for yourself.Not enjoying the game at all. Refunded. Worse than all of its inspirations. Not on the level of any of them. I guess Bloober are only good for remakes of Silent Hill when they have existing material to draw from
Aha yea it was the IGN review cutting to footage of Dead Space which made me think it.Yeah, plenty of people have criticized the goofy looking suit. It's not anywhere close to Issac's suit in Dead Space, which was badass MFer.
We didn't even know there was a woman underneath it until the devs revealed it. The people jumping on your nuts about that are retarded.