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Cronos: The New Dawn |OT| Survive The Future. Salvage The Past.

I'm enjoying the game so far. I think the issue some are having is that it gives the impression of being more like Dead Space or even RE4, but it's a much more traditional survival horror game that requires planning and efficient use of supplies. Once you look at it that way, the game really clicks.
 
So two things here, first what's up with all that talk about difficulty, this isn't any different than of the other games it is being compared to. Some of these whining reviewers these days..
Another is the performance, this just might be the most stable and decently performing UE5 game yet, at 1440p \ HIGH \ DLSS balanced + FG on 4070Ti it is easily 160-180 fps range, no Raytracing though as didn't really see much of a difference here.
Game's still really fun now with ~3 hours played!
 
It's not dead, we are getting new Silent Hill and new RE….we have good amount of survival horror
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I bet Konami saw early build of Cronos before they handed the SH2R to Bloober, cuz I sure as fuck would in a heartbeat without even thinking once after what I just saw and experienced. Absolutely in-fuckin'-credible original idea, the world, storytelling, lore, atmosphere, mood, attention to detail and pitch perfect excecution all around. I just love the way they're telling the story in Cronos through greatly directed cut-scenes with superb camera work, great voice acting of everyone involved and amazing way to set up and kickstart everything at the beginning. Like, time travel stories are already done to death but just like Remedy with Quantum Break and Housmarque with it's time loop in Returnal, Bloober found a way to make it unique and interesting right from the start, but when you get to certain point in the game when they start showing you things, then you slowly try to piece everything together and... then it hits you like a train.

First Clair Obscure this year from a completely unknown studio and now Cronos. WTF, Bloober? Holy shit. Like, I knew this game will be something special first time I've seen it, but holy fuck what an amazing surprise which turns out to be even better than I was expecting after SH2R. THIS! This is what Callisto should've been like in terms of realization and execution, Glen, why the fuck have you not made it so and ruined another original IP, idea and universe like that? Dang. Ugh, well, at least Bloober didn't so GIANT kudos to them! Watch and learn, I guess.

agree it's great. I haven't fully finished the hospital area yet, so dont wanna click the spoiler just in case. But what I've played so far is just as good as Dead Space and any othe recent survival horror if not better. I like how detailed the world is, and how tight the game is mecahnically and presentation wise.
 
Took a shot and pre-ordered because impressions sound good. The physical version doesn't come out until Sept 19th for some reason but gives me plenty of time to play through Silksong anyway
 
I'll say I only died a handful of times in my playthrough but looking at it through the lens of a worse player I can see why they would struggle more.

On a scale of Mario odyssey to ninja gaiden master ninja this game is closer to odyssey in difficulty. It's not a souls like level of challenge either.

I'm also of the mind games are harder or more irritating if they have bad checkpoints or save system and this game is extremely generous on all of these things. I wasn't doing a 5 minute repeat of a section ever if I died. I was usually 5-10 second at most away.

The design of this game top to bottom is extremely tight and well thought out.

Bloober is now on my list of day one always buys.
 
this game is pretty hard i mean what am i supposed to do if something runs up to me and kills me in one hit? i keep getting stuck
 
Both this and Hell Is Us are intriguing. Only bring one right now so some what would you guys get?

Depends on your mood (survival horror or mystery, puzzle solving). Both games are very good and I got both of them.

Day - Hell is Us
Night - Cronos

Those MC scores are joke compared to real quality of those games.
 
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Immediately fell in love when I got the Dead Space and H.R. Giger vibes. The basis comes from these contents and story gets more and more interesting. I played it until the middle part, they really nailed the atmosphere and sound design, which was what I expected from them.

I can't say the same thing about the gameplay mechanics; the game is very monotonous and makes you do the same things over and over, I think this is where the scores were dropped the most.

What I'm sure is main Bloober's next SH is going to be amazing.

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1st impressions :

After 1 hour in : "Man, this feels like a Dead space reskin" and "why the fuck did I fall for the hype again ?"

4 hours in : " I'm OK with that, wanna play more" and "why can't I put this fucking game down ?"

Gonna be honest, this is dead space without the space and set in an alternate version of Poland, if you're OK with that go ahead and buy it, if you're not wait for a discount.

Sound production is stellar (SH2 remake levels), shooting is oomph-y/has weight, there's dismemberment (This is for my buddy GymWolf 😁), atmosphere is top notch and the Retrowave/synth OST is beautiful...
Difficulty so far has been more than fine (almost easy I'd say) if you've played the RE's, the Silent Hills, the dead spaces or what have you, checkpoints, savepoints and ammo drop are sooooo generous that I don't know what the fuck them Journalists® where bitching about, I mean, it's no Uncharted on easy where the game hand holds you and plays on autopilot all the time but again, If you played any other survival horror game in the last 10 years you'll be absolutely fine with this.

The only cons so far have been :
- Not the greatest texture quality all around (PS5 Pro).
- The game does feels derivative
- Some minor hitching during autosaves/traversal (emphasis on minor).

If you want an atmospheric, horror shooty bang bang game, by all means, get it.
Again, this is more Dead space X Silent hill X Returnal (tone-wise) than something like Resident evil.

Edit : Hell is us and now this, the importance of Returnal as a trend setter cannot be overstated enough (general tone/somberness/line delivery/soundtrack).
 
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I decided to turn on RT, im still getting 100+ fps with framegen so im okay with that and it looks noticably better. The only thing i hate about bloober games are the grey looking dark areas. Why they butchering the black levels in every game they make?
 
I decided to turn on RT, im still getting 100+ fps with framegen so im okay with that and it looks noticably better. The only thing i hate about bloober games are the grey looking dark areas. Why they butchering the black levels in every game they make?

Check the HDR settings, game is pitch black on my C2 OLED after some in-game calibration.
 
Im not playing in HDR. Its not the settings. Its their artistic decision to make dark look like grey, mostly in indoor areas

I'm playing in HDR, i know what you're saying since I had the same problem when I started playing but, after tuning the in game HDR options the game's now perfect, blacks are blacks and not grey.

Since you're not playing in HDR...maybe you're screwed ? 😁
 
Looks like I'm having to wait for my order as Shopto has changed their delivery promise for preorders.
Their customer care tried telling me it was the same as it always been.
So I sent them their despatch confirmation from last year saying Free Next Day Delivery.
Now it's 3-4 days, not included weekends 🙄
So that's nearly a week after launch.
I'm been using them since the early 2010 but maybe it's time to stop..
Luckily I'm playing MGS3 Delta still.
 
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Looks like I'm having to wait for my order as Shopto has changed their delivery promise for preorders.
There customer care tired telling me it was the same as it always been.
So I sent them their despatch confirmation from last year saying Free Next Day Delivery.
Now it's 3-4 days, not included weekends 🙄
So that's nearly a week after launch.
I'm been using them since the early 2010 but maybe it's time to stop..
Luckily I'm playing MGS3 Delta still.
I've never used them. But I've heard they're normally quite reliable. I pretty much exclusively preorder physical copies off Amazon. Mine arrived early this morning.
 
I've never used them. But I've heard they're normally quite reliable. I pretty much exclusively preorder physical copies off Amazon. Mine arrived early this morning.
Yeah I just cancelled all my Preorders and Preordered them on Amazon, surprisingly Amazon was cheaper which never used to be the case.
I mean they don't get exclusives anymore, they don't deliver preorders at launch by default (which they used to)
And their membership discount and become pathetic.
But yes they was great at one point, even GAME was decent at one point
Remember when GAME had deal of week in the 2000's & free shipping.
it only takes one twat with bright ideas & greed to ruin shit.
 
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Looks like I'm having to wait for my order as Shopto has changed their delivery promise for preorders.
Their customer care tried telling me it was the same as it always been.
So I sent them their despatch confirmation from last year saying Free Next Day Delivery.
Now it's 3-4 days, not included weekends 🙄
So that's nearly a week after launch.
I'm been using them since the early 2010 but maybe it's time to stop..
Luckily I'm playing MGS3 Delta still.
gamecollection is 10x better and often have 10 quid cashback in reward points for a lot of big games. Ive used both and have switched to game collection mainly now
 
gamecollection is 10x better and often have 10 quid cashback in reward points for a lot of big games. Ive used both and have switched to game collection mainly now
Yeah gamecollection has become the new Shopto
 
Game is solid but I do wish it leaned more towards being old school survival horror, where you'd have to explore and backtrack to solve intricate puzzles besides just finding keys to locked doors. Its much more straightforward compared to something like SH2.
 
Wonderful game so far.

Was just going to dip in for 15 minutes and start for real tomorrow morning but its really engaging and I love the atmosphere so its going to be a later one tonight!
 
Started today and I'm 3h in and loving it. Did have to tweak it a lot and i'm using frame gen because of the dips.. I have a 5080 and playing at 3440x1440.

HDR was very greyed so had to use a Black Floor fix for it. Also used some mods to optimize HW RT as it was very stuttery

I'm playing in HDR, i know what you're saying since I had the same problem when I started playing but, after tuning the in game HDR options the game's now perfect, blacks are blacks and not grey.

Since you're not playing in HDR...maybe you're screwed ? 😁
You can fix this in the PC with this mod, been using it and looks absolutely stunning on my G8 Odyssey Ultrawide https://www.nexusmods.com/cronosthenewdawn/mods/13
 
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So glad to read all of these impressions. I preordered the game, so it's ready to go, but I first want to finish Hell is Us.

Was a bit worried at first reading that the game was somehow incredible difficult with way too little ammo around, but as far as I understand now it's just like a classic survival horror experience (Silent Hill, RE pre 4). I always ended up with way too much ammo in those, because i tend to hoard everything "until I really need it", which in practice meant I reached the end game with too much of everything.

This september is great, considering Silent Hill F is still coming. This looks more interesting to me, though!
 
DF says that lowering textures to low is the key for 8GB GPUs. Textures are still the same, just memory pool they use it lower.

I don't know how that woks in the long run, for me (with max out texture pool) game starts to reserve ~13GB (and use over 10GB) after more than 1h of play.

This is the problem, even on low textures VRAM usage keeps increasing and after 30-45 mins and when it touches 7.5GB+, stutters increase a lot. Restarting the game fixes this but kinda irritating if you have 8GB VRAM, I like the game, the atmosphere and the combat (shotgun charge shot is crunchy) but I have refunded the game as I simply can't keep a stable framerate. I would have no problems if my GPU (RTX4070 Mobile) had more VRAM as it's very capable running this game but Nvidia were like "you'll have 8GB VRAM and you'll be happy"

Will definitely get it again once I upgrade my hardware, looks like I need minimum 16GB VRAM for all games 2025-2030.
 
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I've played about two hours and I'm enjoying it so far. I can definitely see why people might call it difficult. The game really limits how can you defend yourself, your movement feels clunky and the only weapon you have does pitiful damage unless you charge it, which takes time. On top of that, ammo is scarce. It's easy to feel helpless and end up in sticky situations. That said, at least in the opening segment, the enemy encounter rate is fairly low, their attack speed is slow and the resources you find between each encounter are enough to carry you through if you're smart. To me, it feels balanced and fair, and this restraint builds tension.

The music and sound design are fantastic, eerie, atmospheric and fitting for the world. I'm getting a lot of Stranger Things vibes from it. I've also enjoyed reading and picking up the scattered lore pieces, the worldbuilding here is strong.

On the downside, it's very linear. The path forward is laid and obvious. It feels a bit like you're being pushed through corridors. Some blocked off areas are a bit of a joke too, like being stopped by a box that you should clearly be able to climb over. And not being able to punch a a door with glass window but instead having to hunt for a key is kind of silly.

Enemy designs still haven't grown on me either, they feel pretty uninspired. Hopefully there's more variety later on.

All that said, I like it so far. The sense of isolation and bleakness and the backdrop of 80s communist Poland come together to create a really interesting and compelling atmosphere.
 
These combat areneas are tense and lame at the same time. Running around, dodging monsters and trying to get a hit in.
 
These combat areneas are tense and lame at the same time. Running around, dodging monsters and trying to get a hit in.
Shiiiit homie.

Find the explosive tanks
Use handgun headshots for low tier jobbers
Use shorty for armored or big boys
Always full charge shots
If something gets too close circle around or shoot their leg

Now you're the monster.
 
The game really limits how can you defend yourself, your movement feels clunky and the only weapon you have does pitiful damage unless you charge it, which takes time. On top of that, ammo is scarce. It's easy to feel helpless and end up in sticky situations.
What about melee combat, not a valid option in this game?
 
Shiiiit homie.

Find the explosive tanks
Use handgun headshots for low tier jobbers
Use shorty for armored or big boys
Always full charge shots
If something gets too close circle around or shoot their leg

Now you're the monster.

Kevin Durant Mvp GIF by NBA
 
What about melee combat, not a valid option in this game?
I've found it to be hit and miss. Because movement feels clunky, it can be difficult to get in and out of the enemies face successfully often. They don't stagger very often with a punch, but I've found stamping on them to be a little more effective. So I'll run towards them when they've finished an attack animation and stamp on their legs, then try and run off lol, its worked a few times.
 
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I played an hour and then I went and beat down the Shagohod. Lol the environments in Cronos don't look too bad. The level design has been alright. The voice acting sounds very cheap at times, like they had a low budget for whoever they got for the parts. I'm willing to keep playing it. I do love the Plasma Cutter from Dead Space. Probably too soon to form a solid opinion.
 
Aaaaaand....fucking Bloober team man :

Encountered a bug where it doesn't let me progress, it's outside the save room in the apartment complex - there's a broken texture sitting between doors which impedes me from advancing...

Funny thing ? This happened AFTER passing through it earlier and advancing for a good 30 minutes, died, game reloads my save and now this happens, previous autosave is...1 hour earlier, FML...
And oh, this isn't the only one judging by the steam forums - there's a few of these spots where enemies don't trigger, quarantine rooms not ending the quarantine etc etc...

THIS is why people (me included) still can't give Bloober their due, they always find ways to fuck their games up, it's either terrible performance, bugs ahoy and a general feel of amateurism that drag them down, they still have a LONG way to go to achieve proper AA (let alone AAA) levels.

They have good intentions but they're still absolute hacks /amateurs when it comes to the technical department of their products

Edit : This guy is having the same exact bug

Edit 2 : BONUS
 
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Doesn't look like this doing too great on Steam unfortunately. Down to #18 in top sellers. Better than Hell Is Us which is at #35 but still disappointing. Silksong and deep discounts on titles like Space Marine 2 and RDR2 really took the wind out of its sails.

Hopefully it finds an audience next month since this is a perfect Halloween game. A small discount and good word of mouth might help. I'm pulling for you, B-dawg.
 
Doesn't look like this doing too great on Steam unfortunately. Down to #18 in top sellers. Better than Hell Is Us which is at #35 but still disappointing. Silksong and deep discounts on titles like Space Marine 2 and RDR2 really took the wind out of its sails.

Hopefully it finds an audience next month since this is a perfect Halloween game. A small discount and good word of mouth might help. I'm pulling for you, B-dawg.
Its new IP and survival horror game, dont expect sell crazy well.....even big name like Silent Hill dont always sale crazy well.

Only Capcom and with only Resident Evil can pull off high sales numbers, I dont think Capcom's other survival horror game like Hunting Ground did all that well either.
 
Its new IP and survival horror game, dont expect sell crazy well.....even big name like Silent Hill dont always sale crazy well.

Only Capcom and with only Resident Evil can pull off high sales numbers, I dont think Capcom's other survival horror game like Hunting Ground did all that well either.
As long as word of mouth is good, I see it doing well over time like Silent Hill 2 did. The Silksong launch really did some damage.
 
Doesn't look like this doing too great on Steam unfortunately. Down to #18 in top sellers. Better than Hell Is Us which is at #35 but still disappointing. Silksong and deep discounts on titles like Space Marine 2 and RDR2 really took the wind out of its sails.

Hopefully it finds an audience next month since this is a perfect Halloween game. A small discount and good word of mouth might help. I'm pulling for you, B-dawg.
Such is our calling.
 
Aaaaaand....fucking Bloober team man :

Encountered a bug where it doesn't let me progress, it's outside the save room in the apartment complex - there's a broken texture sitting between doors which impedes me from advancing...

Funny thing ? This happened AFTER passing through it earlier and advancing for a good 30 minutes, died, game reloads my save and now this happens, previous autosave is...1 hour earlier, FML...
And oh, this isn't the only one judging by the steam forums - there's a few of these spots where enemies don't trigger, quarantine rooms not ending the quarantine etc etc...

THIS is why people (me included) still can't give Bloober their due, they always find ways to fuck their games up, it's either terrible performance, bugs ahoy and a general feel of amateurism that drag them down, they still have a LONG way to go to achieve proper AA (let alone AAA) levels.

They have good intentions but they're still absolute hacks /amateurs when it comes to the technical department of their products

Edit : This guy is having the same exact bug

Edit 2 : BONUS

Giantbomb encountered that bug on stream and actually managed to work around it. Basically, try exiting that save room and immediately turn right so that your back is facing the entry way. Then basically try backing yourself through it. Since your camera and flashlight don't face the entry way that seems to make it so that the texture fails to spawn allowing passage.

Probably not a guaranteed fix for everyone but worth trying.
 
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This is the vibe, bring me back to my younger days living in apartment block in europe during time when winters where proper dark and cold
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Love this gameplay section a lot.

The only issue (well it's more like a personal preference to add more realism and immersion) I have is that the world is not interactive here, so you can't walk to a bush full of snow, hit it accidentally and watch all the snow fall off of it and just in general environment are not interactive enough (at least in the early game). But I guess they had to do it this way to fit the game within the RAM budget on consoles and make it perform well, so it's understandable.

On a scale of Mario odyssey to ninja gaiden master ninja this game is closer to odyssey in difficulty. It's not a souls like level of challenge either.
Is this some kind of a joke? It's at least comparable to Dead Space and RE in terms of difficulty, but when you add multiple mutations you have to prevent basically all the time and that every single enemy is trying to do it, it's way more difficult than Dead Space or RE. You won't find a lot of bullets, inventory is very limited so you can craft a lot of them, you have to think of a more optimal way to deal with enemies before and after you kill them and you don't have a lot of burn fuel all the time and even 2 is not enough sometimes. There's barrels and shit you can use, yes, but it's not always easy to do everything right cuz as soon as you kill a few enemies, a few that's left can mutate behind your back and now you need to deal with stronger ones with limited ammo etc. Comparing Cronos to Mario Odyssey is an insult.
 
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Love this gameplay section a lot.

The only issue (well it's more like a personal preference to add more realism and immersion) I have is that the world is not interactive here, so you can't walk to a bush full of snow, hit it accidentally and watch all the snow fall off of it and just in general environment are not interactive enough (at least in the early game). But I guess they had to do it this way to fit the game within the RAM budget on consoles and make it perform well, so it's understandable.


Is this some kind of a joke? It's at least comparable to Dead Space and RE in terms of difficulty, but when you add multiple mutations you have to prevent basically all the time and that every single enemy is trying to do it, it's way more difficult than Dead Space or RE. You won't find a lot of bullets, inventory is very limited so you can craft a lot of them, you have to think of a more optimal way to deal with enemies before and after you kill them and you don't have a lot of burn fuel all the time and even 2 is not enough sometimes. There's barrels and shit you can use, yes, but it's not always easy to do everything right cuz as soon as you kill a few enemies, a few that's left can mutate behind your back and now you need to deal with stronger ones with limited ammo etc. Comparing Cronos to Mario Odyssey is an insult.
I think my scale went over your head.

People are referring to this games difficulty currently on the far end of the spectrum like master ninja on ninja gaiden, or a souls game. It is not.

It's also nowhere near as easy as Mario odyssey. But which way on that far spectrum does it slide towards would be Mario not Elden Ring. Where is somewhere in the middle? Idk. It's all so subjective, but people are vastly overstating its difficulty but it's definitely not for modern day retard gamers.
 
I think my scale went over your head.

People are referring to this games difficulty currently on the far end of the spectrum like master ninja on ninja gaiden, or a souls game. It is not.
Now with that I don't agree as well. Firstly, it's not even the same genre, and secondly you don't have to manage stamina in Cronos, do crazy combos, parry shit left and right like in Ninja Gaiden, you can't even dodge attacks etc. So yeah, hell if I know why people comparing Cronos to Souls and NG.

Where is somewhere in the middle? Idk. It's all so subjective, but people are vastly overstating its difficulty but it's definitely not for modern day retard gamers.
Dead Space and RE, but more difficult with more stuff you need to manage and it's more difficult cuz you don't have options like dismemberment, stasis or kinetic tools from Dead Space (at least in the part of the game I'm at right now), not to mention engineering tools as weapons, various machinery and sharp body parts to use against enemies, so you can't slow motherfuckers movements and make them go at you at a slower pace to give you more time to react. Yes, you can stagger them for a bit if you have burn fuel, but you also need it to burn corpses so it's a double edge sword, if you use it one way, it'll help for a bit, but the other half will hit you in the back and it's not always available as well as explosives and fuel barrels.

I love the way they do motations btw. At first it's just a bit more stronger than the base version, more spongy yes, but it's managable, but then if they mutate again, they gain spiked armor you can't do shit about, so now the head and limbs are covered and you need to look for open parts of the body to do damage and since it's not a head you'll be hitting, it'll take even longer to take them down and again, resouces are limited as well as inventory space.
 
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