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Cronos: The New Dawn |OT| Survive The Future. Salvage The Past.

Love framegen, x3 so real frames are around 58, without it i couldnt even dreaming of maxing out my 180Hz monitor. (it's locked on 171 because of GSYNC + reflex)
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I bet motion looks silky smooth.
 
well I played on the base ps5 so you answered your own question lol

Didn't realise he was talking about the pro specifically. I thought it looked great on the base
I'm pretty sure currently, base performance mode is the same as Pro, which for Pro owners, is not great. When you get games like Stellar Blade which is such a beautiful example of PSSR on Pro, it plays 80fps and looks native 4K, you come to expect better.
 
I'm pretty sure currently, base performance mode is the same as Pro, which for Pro owners, is not great. When you get games like Stellar Blade which is such a beautiful example of PSSR on Pro, it plays 80fps and looks native 4K, you come to expect better.
Everytime I boot up the pro, I say fuck sony out loud because of this reason. Fools released yet again an unfinished tech.
 
Love framegen, x3 so real frames are around 58, without it i couldnt even dreaming of maxing out my 180Hz monitor. (it's locked on 171 because of GSYNC + reflex)
ESeFHlwzHuPd37k2.png
How many fps with FGx2? If around 150fps, it would be better to use FGx2 instead of FGx3.

Your GPU usage is at 77%, so without fps cap your framerate would be probably like 200-220fps. If the Nvidia drivers limit your framerate to 171 fps, I recommend using RTSS to cap the framerate even lower than that, at 170 fps, using the "Reflex" framelimiter instead of the default "async". The difference is only 1 fps, but the latency is improved even further with RTSS limiter.
 
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How many fps with FGx2? If around 150fps, it would be better to use FGx2 instead of FGx3.

Your GPU usage is at 77%, so without fps cap your framerate would be probably like 200-220fps. If the Nvidia drivers limit your framerate to 171 fps, I recommend using RTSS to cap the framerate even lower than that, at 170 fps, using the "Reflex" framelimiter instead of the default "async". The difference is only 1 fps, but the latency is improved even further with RTSS limiter.
I did that, it's still at 171 most of the time, anyway i can't feel difference in latency between x3, or x2, i even played with x3 framegen BF6 Beta, and thats one of the worst scenario for framegen, fast first-person shooter. Maybe im just getting old and my reaction time is getting slow lol
 
I did that, it's still at 171 most of the time, anyway i can't feel difference in latency between x3, or x2, i even played with x3 framegen BF6 Beta, and thats one of the worst scenario for framegen, fast first-person shooter. Maybe im just getting old and my reaction time is getting slow lol
With correct settings (and it seems you are using them) DLSS FG offers responsive gameplay even in fast paced first person shooter games, so I think your impressions are normal. This technology is simply amazing man.
 
With correct settings (and it seems you are using them) DLSS FG offers responsive gameplay even in fast paced first person shooter games, so I think your impressions are normal. This technology is simply amazing man.
it is, important thing is to proper set up gsync + reflex to minimize latency, and keep "real" frames to be around 60 or more, and you ready to go.
 
GOD IS REAL

I - somehow - managed to get by that bugged spot which wouldn't allow me to proceed :
- Some said to backpedal (back facing the camera) through the broken texture - didn't work

- Some said that you could get through by finding the "right angle" - didn't work

Someone on steam forums said to delete a previous save - didn't work

What worked was creating a new save, deleting the previous (bugged) one and reloading the fresh save...I'm finally able to continue now ! Fucking Bloober man...

Anyway : played 2 more hours and...the game is great, again, for all intents and purposes, this is dead space in all but name : The retro-futuristic esthetics, the monsters which might as well be the necromorphs, the MC's suit, the methodic combat... everything reminds me of dead space way more than a RE or SH game...

Also, regarding the difficulty, again, I REALLY don't get get the complaints , those idiot journalists should be held accountable for spreading misinformation and damaging the game's sales, I mean, I've seen people in here mentioning it many times (no matter the fact that it actually spawned a couple of threads about game difficulty in here) and same thing in Facebook, lots of "didn't buy the game 'cause I read it's too hard", like, damn, people must really like their autopilot games nowadays.
I could understand someone not liking or having the time for something super hard/masochistic/Not respecting the player's time but G'damn, If you played any survival horror games in the last 10 to 15 years you should be good with this one too, the ONLY aspect which could pose a "problem" Is the limited inventory space (initially) which fixes itself after a couple of upgrades - It's not the easy, Tetris bullshit management of Resident evil 4 if that's what you're looking for.
I could somehow understand people complaining about the difficulty in games like Hollow knight, Sekiro, Moonscars, Elden Ring DLC or what have you, but this ? This is a completely "by the book" game, It's not too easy, it's not too hard, it's just "normal".

Man, since Dead space is all but dead, this totally feels like a spiritual successor and it has so much potential for a proper franchise.
Is it original ? absolutely not.
Is it good ? Yes, very much.
It has all the elements of a good survival horror game like art direction, sound production, graphics and combat encounters.
The only thing that I'd fix in a sequel are A) more interactive environments (they're very static in this one), B) bigger levels - ala' SH2 Re (map included) and C) even better graphics.
 
GOD IS REAL

I - somehow - managed to get by that bugged spot which wouldn't allow me to proceed :
- Some said to backpedal (back facing the camera) through the broken texture - didn't work

- Some said that you could get through by finding the "right angle" - didn't work

Someone on steam forums said to delete a previous save - didn't work

What worked was creating a new save, deleting the previous (bugged) one and reloading the fresh save...I'm finally able to continue now ! Fucking Bloober man...

Anyway : played 2 more hours and...the game is great, again, for all intents and purposes, this is dead space in all but name : The retro-futuristic esthetics, the monsters which might as well be the necromorphs, the MC's suit, the methodic combat... everything reminds me of dead space way more than a RE or SH game...

Also, regarding the difficulty, again, I REALLY don't get get the complaints , those idiot journalists should be held accountable for spreading misinformation and damaging the game's sales, I mean, I've seen people in here mentioning it many times (no matter the fact that it actually spawned a couple of threads about game difficulty in here) and same thing in Facebook, lots of "didn't buy the game 'cause I read it's too hard", like, damn, people must really like their autopilot games nowadays.
I could understand someone not liking or having the time for something super hard/masochistic/Not respecting the player's time but G'damn, If you played any survival horror games in the last 10 to 15 years you should be good with this one too, the ONLY aspect which could pose a "problem" Is the limited inventory space (initially) which fixes itself after a couple of upgrades - It's not the easy, Tetris bullshit management of Resident evil 4 if that's what you're looking for.
I could somehow understand people complaining about the difficulty in games like Hollow knight, Sekiro, Moonscars, Elden Ring DLC or what have you, but this ? This is a completely "by the book" game, It's not too easy, it's not too hard, it's just "normal".

Man, since Dead space is all but dead, this totally feels like a spiritual successor and it has so much potential for a proper franchise.
Is it original ? absolutely not.
Is it good ? Yes, very much.
It has all the elements of a good survival horror game like art direction, sound production, graphics and combat encounters.
The only thing that I'd fix in a sequel are A) more interactive environments (they're very static in this one), B) bigger levels - ala' SH2 Re (map included) and C) even better graphics.
yeah the difficulty thing is way overblown. Its a survival horror ffs. The difficulty is very well balanced and i really like the fact that there is only 1, atleast on new game. If someone tries to play this like an action game, not exploring, missing his shots etc, i can see how it can be difficult, but thats a skill issue not the games fault. Im only using the starter pistol and shotgun with upgraded power and charge and im wrecking everything. I set the big guys on fire first, 2-3 charged shots and they are dead. Also love running around them, lining them up and killing multiple enemies with penetration shots. So satisfying.

Dunno how much is left, im at the end of the hospital soon i think. Maybe there is 1 more dungeon left based on the locked upgrades.
 
Welcome back Giallo Corsa Giallo Corsa . Im almost at the hospital too, died in steelworks at one encounter where you had to shove some cupboards around. I liked how you can ignore monsters at certain points though. I feel like the pace is great and the combat hasnt been too repetitive so far.
 
Does this game use haptics and adaptive triggers? And if so, is it done well?
It does, but its really subtle, atleast on PC, even at maxed settings. Maybe its better on PS, i noticed that in some games the effects are way stronger on PS than PC even tho PC version has native support aswell
 
I'm actually impressed with the performance of this game. On 1440p Ultrawide using DLSS Quality and Ultra Preset with RT and FrameGen enabled (not Multi) I am getting a consistent 80 - 100 FPS. Only issue is the occasional UE5 stutter, but they are few and far between.

5070 Ti, i9 285k
 
I'm actually impressed with the performance of this game. On 1440p Ultrawide using DLSS Quality and Ultra Preset with RT and FrameGen enabled (not Multi) I am getting a consistent 80 - 100 FPS. Only issue is the occasional UE5 stutter, but they are few and far between.

5070 Ti, i9 285k
I mean i dont have complaints on the same card, but i wouldnt call it impressive lol. 80-100 without framegen would be impressive tho :)
 
I'm actually impressed with the performance of this game. On 1440p Ultrawide using DLSS Quality and Ultra Preset with RT and FrameGen enabled (not Multi) I am getting a consistent 80 - 100 FPS. Only issue is the occasional UE5 stutter, but they are few and far between.

5070 Ti, i9 285k

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Man I'm kind of tempted to pull the trigger on this, but didn't want to pause Death Stranding 2, even though the game is dragging me a bit.

How long is this game actually?
 
Man I'm kind of tempted to pull the trigger on this, but didn't want to pause Death Stranding 2, even though the game is dragging me a bit.

How long is this game actually?
Depends on playstyle. Someone finished it just under 12. Im 14 hours in but im probably at 2/3 so will finish around 18-20
 
I'm actually impressed with the performance of this game. On 1440p Ultrawide using DLSS Quality and Ultra Preset with RT and FrameGen enabled (not Multi) I am getting a consistent 80 - 100 FPS. Only issue is the occasional UE5 stutter, but they are few and far between.

5070 Ti, i9 285k
I bought the Xbox key, but it also somehow game me windows key, which is just for Xbox Store (I know) and I was trying it on RTX4090 and AMD Ryzen 9950x and compare to other UE5 games, this run smooth as hell, compare to SH 2 Remake, where the stutter was significant (I also have that on PC, but Steam) this is fantastic. Maybe the smaller scale helps, but I am glad that the optimization is good.
 
The final boss

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Im sorry Giallo Corsa Giallo Corsa but I laughed my ass off

Aye, this MFer has been the biggest obstacle so far (literally).

The Dark souls of buggy game design if you will 😁

And the not-so-funny thing is, there are 2 more game breaking spots like this in the game 😬🥲
SPOILERS :
Steelworks, Cemetery
 
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Man I'm kind of tempted to pull the trigger on this, but didn't want to pause Death Stranding 2, even though the game is dragging me a bit.

How long is this game actually?
Easy 15-20 first playthrough for most people. A touch shorter for poop sock gamerz.
 
Man I'm kind of tempted to pull the trigger on this, but didn't want to pause Death Stranding 2, even though the game is dragging me a bit.

How long is this game actually?
My playthrough was 19 hours, but I was taking it slow, exploring a lot and going back to the supply station often. I also got stuck for a while on second to last boss. So from my perspective it is a bit shorter than Silent Hill 2 Remake (which took me around 20 hours).
 
This place was so good

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Loved that whole section and the level design leading up to that extraction was quite good. I found it to be quite linear up until that point. A bit of backtracking, with the interconnected areas and locked doors. It was well thought out.
 
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I really hope.

Like, I really hope..

This nutty girl I car crashed into my life last weekend doesn't ruin this coming Friday night by calling me up, needing to see me, and while I'm in the middle of a serious balls deep sesh.
 
The charge shot of pistol is so satisfying, Enemies stagger, awesome feel on the kickback of the weapon, the sound and when you finally land a headshot and enemy goes down with blood fountain and falling behind with force. Amazing to see in motion.
 
The charge shot of pistol is so satisfying, Enemies stagger, awesome feel on the kickback of the weapon, the sound and when you finally land a headshot and enemy goes down with blood fountain and falling behind with force. Amazing to see in motion.
Even better when you headshot 3 of them at the same time with 1 bullet :D
 
I'm too pussy to play these games by myself so I had a girl come over to babysit and watch me play.

First few hours, took my sweet time. Simplistic gameplay but the atmosphere and dread and scarce upgrades are really nice.
Very solid game so far.
 
First i was afraid of the stutters in this game, because you get a stutter literally 1 minutes into the game, before you climb that rock, but im playing maxed out with RT and only getting stutters while autosaving now and maybe some small traversal ones here and there, but not really noticing it
 
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Just did the first boss fight, extraction and ascension. I don't know what's going on, but color me intrigued. Very good game until now. I'm enjoying it more than Hell is Us.
 
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First i was afraid of the stutters in this game, because you get a stutter literally 1 minutes into the game, before you climb that rock, but im playing maxed out with RT and only getting stutters while autosaving now and maybe some small traversal ones here and there, but not really noticing it

It's the same exact thing on PS5 Lui.

PS: this doesn't have RT on the PS5 though, does it ?
 
First i was afraid of the stutters in this game, because you get a stutter literally 1 minutes into the game, before you climb that rock, but im playing maxed out with RT and only getting stutters while autosaving now and maybe some small traversal ones here and there, but not really noticing it

Was there a update that fixed the issue recently? DF was showing in their video moderate dips/stutters in a number of areas in their videos.
 
Was there a update that fixed the issue recently? DF was showing in their video moderate dips/stutters in a number of areas in their videos.
There was an update just recently I don't know what did it fix or not, but it just seems the game runs even better now or just the area that I'm at, no clue honestly but I'll take it :D
Anyway first thing you should always do when starting any new UE5 game to go over nexus and grab a mod like this, as I've barely had any serious stutter issues in ~15+ hours.
https://www.nexusmods.com/cronosthenewdawn/mods/2
 
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