I dunno, I think a better evolution of inventory management is actually giving you less new toys. I don't want to juggle three or four different guns that just seem to be "laying around" in the environments. Make me get through the game with a single weapon if you want to challenge me instead of refusing to give me a backpack.
Finished the game today, the story got quite predictable like 2/3 into it, the ending was a bit underwhelming to me ngl.
But overall I really liked it, the gameplay was solid, the soundtrack was very good and the overall vibe and atmosphere were excellent. Although I would've liked a bit more enemy variety. I did manage to avoid the enemies merging like the plague, so perhaps I missed some enemy types due to that(?).
Died 4 times, all of them were in the final 3 or 4 hours, as long as you manage you resources well it isn't that difficult imo.
I wish we got to understand more about what is the Collective, Travellers and the likes but oh well. If this game is successful perhpas we'll get DLC or a sequel the dwelves more into it.
Lemme guess,Aliza?I had close to 300 carbine bullets saved but I ended up using over half of them for a boss fight...
Finished steelworks. Is this the difficulty what I can expect for the rest of the game?
It gets harder but i felt like when you have ur damage upgrades capped and a fully upgraded pyre its lowkey a cakewalk.Finished steelworks. Is this the difficulty what I can expect for the rest of the game?
It's the way it's supposed to be, to struggle at the beginning, to die and learn from whatever you did wrong or didn't do.What I agree with you is the combat. I just don't really like it, IMO it's inferior to Dead Space and the RE series.
It's a bit too clunky as you said and I feel I die a bit too easily, I mean there is very little room for error, especially when facing multiple enemies. Even if survival, I think death in 2 hits is a bit much, IDK maybe I'm wrong and that's the way and the upgrades really matter.
It seems Remaking Silent Hill benefited Bloober greatly.
I mean I said it before but the art direction in this game is possibly up there as one of my favorites of all time. I've only put in a few hours but this is exactly what gets me off. I'm a huge fan of 70s and 80s Electronic music, early Industrial, stuff like that and this game is right in that pocket.
I mean I said it before but the art direction in this game is possibly up there as one of my favorites of all time. I've only put in a few hours but this is exactly what gets me off. I'm a huge fan of 70s and 80s Electronic music, early Industrial, stuff like that and this game is right in that pocket.
This game is awesome to be honest. 10 hours in. And the Dead Space comparisons are lazy and dumb - the game doesn't even take place in "space" or a spaceship at all.
If anyone needs a stop gap horror game to play after this until silent hill f, crow country just hit on PSN plus.
Really liking this too.
Right behind Mindseye?This game literally has that Carpenter "The Thing" heartbeat thump thump as you're doing your business
Fucking chilling man. Absolutely. It will be on my GOTY list somewhere I'm sure.
Right behind Mindseye?![]()
Possibly. Funny thing is the games already have some stuff in common. They're both linear, both over the shoulder shooters and both are lacking a bit in the enemy variety.
Cronos of course is on a whole other level for me since likeTerribleAtThisGame I cream up my jeans when it comes to 70s-80s dark sci fi, synths, and this games artistry.
My good Sir, have you experienced the word of the lord Pye Corner Audio?Yup, this is so me
Brother from another mother![]()
My good Sir, have you experienced the word of the lord Pye Corner Audio?
I had the El Topo DVD box set on preorder at Barnes & Noble back in the day!I'll check it out tomorrow at work. Playing The Game right now.
Quick question though - Are you a Jodorowsky fan
I had the El Topo DVD box set on preorder at Barnes & Noble back in the day!
Better than tlou2 ratking tension build up?Lord that morgue encounter and the way leading to the final hospital level, amazing stuff.
Survival Horror should be this tight. The game at times is too stressful for me, had to quit, relax and boot up again.
Although not on Evil Within 1's Level, this game makes me reminds that masterpiece. Loved TEW1 10/10 Survial HorroR experience.
Better than tlou2 ratking tension build up?
Really? I played that piece of shit at launch and i was swimming in ammo, like comically so...i thought if was one of the easiest survival i ever played.When the game doesn't drop ammo, it drops/provides you with resources/mats as to be able to craft them.
Again, I've been playing survival horror games since their inception and Cronos DEFINITELY isn't unfair or even "hard".
Want to know which game has bullshit ammo drop which could literally fuck you up with progressing due to the RNG ? The Callisto protocol, now that game had a terribly balanced ammo drop percentage which showed that it wasn't properly play tested, i still remember a section after the (terrible) elevator boss fight where it'd spawn enemies all around you while having literally 2 bullets in your pistol - something which wouldn't change even after reloading or dying 10x times at the same exact spot (i.e, the RNG systems in many survival horror games acknowledge the fact that you're left without ammo and basically spawns it inside crates/containers upon reloading a save).
Cronos, on the default difficulty setting at least has been one of the most mild survival horror experiences difficulty-wise so far to the point that if anyone's ever touched a joypad in the last 15 years it should pose no problem whatsoever.
See my post above. The game is REALLY good at pacing/buildup in my opinion. It does a lot of detailed world building via signs, notes, art direction and damn, the music. The synth pulse from The Thing starts at one point and had me stressed hard before shit popped off even. It feels tight and thought out in a way most modern releases don't anymore imo, that's the "old school" about it.Better than tlou2 ratking tension build up?
I already have it and played a bit but i'm juggling too many games so i put it on freeze, it deserve a focused run if it is really that good.As good as that.
Game's amazing u' frat', get it now
It's the kind of game GAF collectively talks about wanting a lot. It's AA, it's niche, it knows exactly what it wants to do and does it full-on, it's not a AAA ultra-polished experience and it feels refreshingly focused. It's also very "game-y" like the modern audience likes to say in that level and encounter design comes first, it doesn't care about my logical immersion over encounter design and so on.I already have it and played a bit but i'm juggling too many games so i put it on freeze, it deserve a focused run if it is really that good.
I'm ok with all type of games, indie, aa, niche, aaa with big budgets.It's the kind of game GAF collectively talks about wanting a lot. It's AA, it's niche, it knows exactly what it wants to do and does it full-on, it's not a AAA ultra-polished experience and it feels refreshingly focused. It's also very "game-y" like the modern audience likes to say in that level and encounter design comes first, it doesn't care about my logical immersion over encounter design and so on.
Bloober right now reminds me of Demon's Souls era From quite a bit. The games aren't polished to perfection but you aren't getting SH2R or Cronos anywhere else and you can feel the ambition. It just depends if that niche is your shit.
Yea I don't know what you're into specifically but just pointing it out. Gives me an excuse to talk about this game more while at work and bring cucked from playing more.I'm ok with all type of games, indie, aa, niche, aaa with big budgets.
I'm not one of those who constantly cry about how the videogames are doomed every other day