R6Rider
Gold Member
I say this a lot if you know what I mean.Yea I don't know what you're into specifically but just pointing it out.
I say this a lot if you know what I mean.Yea I don't know what you're into specifically but just pointing it out.
I say this a lot if you know what I mean.
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Yeah I just went to YT to watch ending C.
Yeah, even though it left with more questions, I sort of like once in a while a more simplistic, minimalistic ending.Yeah I just went to YT to watch ending C.
Best ending for sure.
This thread is devolving into me sucking Bloober's dicks but...
Steelworks is a hall of famer horror game level in my book. The intricate level design, the art, the encounters, the variety, fuck me, this level ruled. The way they handle the safe rooms, loop backs and everything is classic RE tier good imo.
Also the environmental story telling is fucking savage. Bloober hit some really chilling nerves with the art in this game for me.
Just arrived in the hospital. How far am I?
Just in time for SH FHospital is a LONG level and after that, you have a whole another level which is even longer than the hospital.
Then, there's the "final" bit which is short-ish (about 2 hours long)
Anyway, just finished it :
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I took my sweet time and I enjoyed every G'damn second of it - and the gameplay time above doesn't involve trying different battle scenarios/backtracking etc, my real gameplay time is about 32 hours.
My OCD got triggered though since apparently I missed 2 cats even though is searched inch by inch every G'damn corner of every room in every level (hence the long gameplay time) and yet...
What can I say, great, great game, one of the best survival horror experiences so far, a very confident title that knows both its target audience and what it tries to do.
Difficulty is way, way, WAY over exaggerated but, in an era where people like their games being on autopilot that's to be expected.
This is OG survival horror, you HAVE to pay attention to the inventory and what to bring with you, you HAVE to make (almost) every bullet count, you HAVE to be careful with the materials and WHEN to craft shit - pretty normal stuff for people that know how to properly hold a joypad and have played any other survival horror game in the last...15 years.
As for the story, let's just say that it explains (almost) fuck and all in all of its endings (3 in total) but...that's also a good thing since they can keep they mystery and awe for future sequels.
8.5/10 from me
Uh have any of you let her idle for a while? The essences start "talking". In one a distressed woman says:
"My boy, my poor baby boy, why are you doing this? Why?"
Ive even gone in my cat room several times to do a tour of petting lolYep
Also: there's a very niceEaster egg in one of the levels (Not going to mention which)SH2
PS: pet the cats![]()
Ive even gone in my cat room several times to do a tour of petting lol
Speaking of the cats, I love the touches of deadpan humor when she talks to the cats and some other stuff.
Play this right after Cronos if you haven't already. One of the most unique and extremely underrated games.Loooool I just got to the hospital and I cannot comprehend how fucking savage the art direction and levels are in this game. I literally laughed because I was in disbelief.
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Sounds like my next game after I beat Dark Ages. Its also reasonably priced. Game looks intriguing.
and Im not even a cat person
That's a very Giger-esque game if I ever saw one, I love the art. I knew about it since it launched, but didn't quite get to it.Play this right after Cronos if you haven't already. One of the most unique and extremely underrated games.
I did too, got them all and Im not even a cat person
That's a very Giger-esque game if I ever saw one, I love the art. I knew about it since it launched, but didn't quite get to it.
How's the gameplay without saying too much? You have to run and hide from enemies type of survival, or can you fight them?
I loved the game for its art direction and atmosphere but, a good game it is not.
It's basically a walking sim with some of the most obtuse and stupid puzzles I ever seen in a game and some FEW shooting bits here and there.
basically it's a 10 out of 10 game in the art department, a 3 out of 10 everything else, It's really THAT bad.
I would only recommend it if you can find it for 10 Eurodollars max
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Yeah hello, is this Evilore?
This game has the same amount of gameplay as dead space or evil within or silent hill 2 remake.My brother in Christ (or Satan, or Allah) it's a mediocre game through and through with no replay value whatsoever, but more than that, I wouldn't even categorize it as a game but as a "tech demo".
Again, you're barking at the wrong tree brother since I loved both the esthetics AND the ending/lore, it's just that there's no "game" whatsoever in this "game" (aka it's extremely light on gameplay and that's putting it mildly).
It's a good concept that unfortunately, failed to meet expectations which is reflected both in sales (then again, it was on GP so that was expected) and public perception.
As an "experience" is a 6.5/7 out of 10, as a "game" though...it's a 4 at most.
Please don't make me slap you with a salami
still love you though
I'm pretty early on and can't form a definitive opinion yet but I'd agree, the game being >simple< in terms of mechanical complexity does not mean that the experience you get while playing the game isn't complex.This game has the same amount of gameplay as dead space or evil within or silent hill 2 remake.
It doesn't have the same amount as say a resident evil 4 or 2.
The gunplay is as satisfying as dead space too.
The only thing it lacks is more creature variety but the bosses are epic.
Keep your salami to yourself!
He's talking about ScornThis game has the same amount of gameplay as dead space or evil within or silent hill 2 remake.
It doesn't have the same amount as say a resident evil 4 or 2.
The gunplay is as satisfying as dead space too.
The only thing it lacks is more creature variety but the bosses are epic.
Keep your salami to yourself!
Not being able to splatter a head is a minus against any game that has shooting. No matter how much I love it. When I shoot a head, it better go pop!My only issue with Cronos is I wish enemy designs were more scary and gruesome.
There are bloods and gore when you see corpuses of normal people but when you actually fighting, there is not much gore.
Yeah I would like a more gears of war even of enemies turning into chunks.My only issue with Cronos is I wish enemy designs were more scary and gruesome.
There are bloods and gore when you see corpuses of normal people but when you actually fighting, there is not much gore.
In Resident Evil 2 Remake when you shoot Zombies face and half their face goes, it feels super satisfying.Yeah I would like a more gears of war even of enemies turning into chunks.
I know part of it is towing the M rated line so it isn't too gruesome, but I think limbs flying off is fair game for monsters or zombies.
The half jaw blown off in RE2R. Chefs kiss.In Resident Evil 2 Remake when you shoot Zombies face and half their face goes, it feels super satisfying.
Mist horror games needs to have gore scary and gruesome enemies.
Not related to Cronos but the gore in RE2R was so good and nuts, I was convinced that this was RE's direction going forward. It's like you had it right there, perfection...nope. Then we get that wet fart combat in RE8.In Resident Evil 2 Remake when you shoot Zombies face and half their face goes, it feels super satisfying.
Mist horror games needs to have gore scary and gruesome enemies.
Exactly this is why I was very disappointed on these monsters in RE7The half jaw blown off in RE2R. Chefs kiss.
This game has the same amount of gameplay as dead space or evil within or silent hill 2 remake.
It doesn't have the same amount as say a resident evil 4 or 2.
The gunplay is as satisfying as dead space too.
The only thing it lacks is more creature variety but the bosses are epic.
Keep your salami to yourself!
Sorry but this was pure shit to me. The fact the same guy who did this and RE8 is directing RE9 is scarier than the Molded.Exactly this why I was very disappointed on these monsters in RE7
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These guys just lot of nothing........I hope RE9 doesn't make the same mistake.
This game plays me like a fiddle. I'm already freaked out by the atmosphere in the hospital and as I think it, a one-note John Carpenter synth pulse starts on top of it.
I've never played scorn. Looked like shit.wait, are we talking about Cronos or Scorn here ?
I'm worried about RE9. I'm awaiting gameplay footage proper of gunplay.Exactly this is why I was very disappointed on these monsters in RE7
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These guys just lot of nothing........I hope RE9 doesn't make the same mistake.
I liked RE7's atmosphere and exploration but I just didn't liked the enemy design, if they can fix that in RE9 then I'm happy.I'm worried about RE9. I'm awaiting gameplay footage proper of gunplay.
If it's just RE7 jump scares and awful enemies I can wait for a price drop lol. RE7 I platinumed but it's the worst RE game to me along with RE6.
I'm generally a gameplay first kind of guy so that was the weakest part of 7. 8 for all its faults let me shoot shit regularly and I enjoyed it more.I liked RE7's atmosphere and exploration but I just didn't liked the enemy design, if they can fix that in RE9 then I'm happy.