• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Cronos: The New Dawn |OT| Survive The Future. Salvage The Past.

As a huge Dead Space fan, I am so curious about this game. One question, is there a ton of puzzles in this? I just want to take out baddies..

No real puzzles to speak off brother - it's a "take it all in" (atmosphere/environmental storytelling) and "shoot the baddies" game.

It's very reminiscent of dead space in that sense and if you loved dead space you're also going to love this, trust me 😉
 
No real puzzles to speak off brother - it's a "take it all in" (atmosphere/environmental storytelling) and "shoot the baddies" game.

It's very reminiscent of dead space in that sense and if you loved dead space you're also going to love this, trust me 😉

That's what I wanted to hear. Thanks my man!
 
As a huge Dead Space fan, I am so curious about this game. One question, is there a ton of puzzles in this? I just want to take out baddies..
Imagine a mix between Dead Space and old school Resident Evil level design. keys, keycards, locked doors from other sides, hub safe rooms etc.

It's a middle ground I mean. Just don't expect Dead Space's combat. It does its own thing that focuses on positioning, kiting enemies for penetration shots and explosive barrels and so on. Also inventory is straight OG Survival Horror with limited space and item boxes.

PS: No actual puzzles
 
Last edited:
Imagine a mix between Dead Space and old school Resident Evil level design. keys, keycards, locked doors from other sides, hub safe rooms etc.

It's a middle ground I mean. Just don't expect Dead Space's combat. It does its own thing that focuses on positioning, kiting enemies for penetration shots and explosive barrels and so on. Also inventory is straight OG Survival Horror with limited space and item boxes.

PS: No actual puzzles

This, exactly.

I love you 😘
 
Imagine a mix between Dead Space and old school Resident Evil level design. keys, keycards, locked doors from other sides, hub safe rooms etc.

It's a middle ground I mean. Just don't expect Dead Space's combat. It does its own thing that focuses on positioning, kiting enemies for penetration shots and explosive barrels and so on. Also inventory is straight OG Survival Horror with limited space and item boxes.

PS: No actual puzzles
Damn! Sounds right up my alley then. I was gonna wait for a sale due to me finishing up a few games from my backlog, but it's gonna be tough not hitting that buy button.
 
This, exactly.

I love you 😘
Frustrated Leonardo Dicaprio GIF by Jordan Belfort


YOURE MY FUCKING BOY BRROOOO

Damn! Sounds right up my alley then. I was gonna wait for a sale due to me finishing up a few games from my backlog, but it's gonna be tough not hitting that buy button.
If that's your thing, especially the old school Survival Horror loop of limited inventory, choosing your "loadout" for the next venture out of the safe room and all, this game has that nailed. Even if you fuck up and decide to reload the save or whatever, level design is centered around well-placed safe rooms so it feels natural and exciting to just try again and figure out a better approach imo.
 
Kind of off topic but I have a hard time getting into silent because I played chronos right before. It was just soo good.
I dont know I personally have opposite impression, I like Cronos but not as much as you guys do.
 
Last edited:
Finally finished the game. Easily one of the best story-driven Survival Horror games I ever played.


I was suspecting that something sinister going on with the Pathfinder and one of the lead characters in the game, but I didn't expect that it'll go that far. The ending I got (or rather chosen) seem to suggest that it was our actions that lead to the outbreak, so in a way, Travelers were envolved, but not the main cause of the thing on a biological lvl like the real world works when it comes to planet exploration and search of life - just the presence of out tech and stuff can alter natural environment of other planets and their ecosystems. The last boss fight with constant teleportations and almost no time to charge shots was a giant pain in the ass, had to restart it a few times. You can't even use flamethrower cuz it's useless, not to mention the rail gun even if fully upgraded.

Love the Leviathan skin you get for NG+, wll definitely be using it for my NG+ playthrough at some point:

It's also worth mentioning that there's Observer reference closer to the end which I didn't expect, and Silent Hill one in the middle iirc. I won't spoil any of them though, have fun exploring.
 
Last edited:
Finally finished the game. Easily one of the best story-driven Survival Horror games I ever played.



I was suspecting that something sinister going on with the Pathfinder and one of the lead characters in the game, but I didn't expect that it'll go that far. The ending I got (or rather chosen) seem to suggest that it was our actions that lead to the outbreak, so in a way, Travelers were envolved, but not the main cause of the thing on a biological lvl like the real world works when it comes to planet exploration and search of life - just the presence of out tech and stuff can alter natural environment of other planets and their ecosystems. The last boss fight with constant teleportations and almost no time to charge shots was a giant pain in the ass, had to restart it a few times. You can't even use flamethrower cuz it's useless, not to mention the rail gun even if fully upgraded.

Love the Leviathan skin you get for NG+, wll definitely be using it for my NG+ playthrough at some point:


It's also worth mentioning that there's Observer reference closer to the end which I didn't expect, and Silent Hill one in the middle iirc. I won't spoil any of them though, have fun exploring.

I had trouble beating the last boss first time around but all you need is the pistol and or shotgun. There are enough openings for charged shots.
 
There are enough openings for charged shots.
Not during the last two parts of the battle during which he teleports a lot. I also used only original weapons and not their alt versions, which I haven't upgraded once and left for NG+ - there's not enough energy during the first playthrough to upgrade even a single gun (except railgun which has only 3 upgrades) to the max anyway, let alone the suit.
 
Not during the last two parts of the battle during which he teleports a lot. I also used only original weapons and not their alt versions, which I haven't upgraded once and left for NG+ - there's not enough energy during the first playthrough to upgrade even a single gun (except railgun which has only 3 upgrades) to the max anyway, let alone the suit.

Yep 😉
- If you're looking towards the all weapons upgraded achievement, you can dismantle your fully upgraded ones and put the points into the other weapons and it will still count towards the achievement.
If you just wanna upgrade the weapons yes, you'll have to do 2 playthroughs at least.

- same for the suit, you need 2 playthroughs

- Pro tip for NG+ HARD mode : save, save, save (manually) since the autosaves are halved on Hard.

- You can see both of the endings (A and B) in one playthrough, just reload the last save, beat the final boss again and choose the different ending.
Ending C requires a 2nd playthrough.

- Platinum/100% achievements require 3 playthroughs due to the phylacteries combos required, that's if you went in blind, you can do it in just 2 but it'd require to spoil the game for yourself by watching a guide.

- Chimera suit now unlocks even in NG+ Hard, it was fixed yesterday with the patch.
 
Last edited:
I fully upgraded the shotgun on my first playthrough and almost maxed out the pistol
I guess it's doable if you focus on just a few weapons, but I also fully upgraded railgun with a total cost of 24K Energy, SMG with homing rounds to 65%, a charging shotgun and pistol to 75%.
 
Last edited:
Guys is this one of those games that gets better the longer you, play?.
I have restarted the game twice, and once i get 2 or 3 hours in i'm bored to tears.

I'm a big Dead Space fan too, and i even thought Collisto was decent.
 
Guys is this one of those games that gets better the longer you, play?.
I have restarted the game twice, and once i get 2 or 3 hours in i'm bored to tears.

I'm a big Dead Space fan too, and i even thought Collisto was decent.

You'll encounter new enemies the further you get. Get new weapons and traversal methods but if you aint feelin it...
 
Gb84T4qRbQSpJz7T.jpg


Well, I finally had time to sit down and take my time finishing it. I've already rambled enough. This is one of my favorite games in the genre. It's not perfect of course and I have some gripes that are related to the last third of the game BUT overall I loved this game.

Firmly cemented itself as one of my favorite Survival Horror games ever and aesthetically possibly up there with my favorites. It's just one of those games that hit every spot for me just right. Are the elements derivative, yes, but the way it all comes together and how much passion they poured into this makes it feel so cohesive and good.

This is a hard 9/10 for me and while sales don't point to it, I would be so excited to see what they'd do with a sequel. They really did a lot here with a limited budget and next to no combat experience, it's impressive imo. Both this and SH2R just felt really good to play and be in. Bravo. Feom zeros to heroes in my book.

Already started NG+ on Hard. Ready to get rekt. Won't be able to keep my hands off this game for some time.
 
Guys is this one of those games that gets better the longer you, play?.
I have restarted the game twice, and once i get 2 or 3 hours in i'm bored to tears.

I'm a big Dead Space fan too, and i even thought Collisto was decent.
I hate to say it but in this case you're the problem. You've replayed the same sections two (3?) times and are expecting it to be different or better? Play on, not retread.

It's not like in the first 2-3 hours you've made decisions, or learned crazy mechanics that even if you took a two week break between each time you sat down to play it you would forget what to do.

You more or less ruined any chance for the game to hook you by restarting multiple times instead of just playing on for cool shit to happen like story hooks, weapons, music, atmosphere, etc.

That all said this was a game within 10 minutes I knew I'd love. It's that immediate to recognize.

Best to move on and focus on things that grip you right away. Maybe revisit in a few months when you're in a better mindset for this kind of game and have forgotten all about it.
 
Also, I kept notes on some of the plot and characters and boy is there a heavy streak of melancholy running through the whole game. I especially liked the lore bit about the mutated humans being named orphans and merging to find connection. This is a nod to Pulse/Kairo which has a similar theme and as a player who loves chewing on lore, it lent the game this extra layer of melancholy.

Also liked the mystery of the travelers. Based on some notes etc. I assume they're essentially the same biomass stuffed into a "controlling" apparatus/suit with software and a digitized "soul". SOMA and others did it before but I always find that idea chilling and tragic especially considering AI advances in the past few years and how much it all just creeps in and we don't even notice because it happens inch by inch.

Gonna start watching lore and story videos to see what I missed.
 
Beat the game and sitting at work thinking about playing it lol...goddamn.

PS: the storyline of the missing boy Marcel Marzec was a glorious display of environmental storytelling btw. Shit is haunting and really drove home how fucked up the whole "Vocation" and lore is.
 
Last edited:
He even says at one point that he'll capture MCs mind just like he did before. I erased this motherfucker from existence as soon as I was able to.
This is one of those games, like Returnal or Souls, where the lore captivates the shit out of me and is way more interesting than the story to me. Again, many elements have been done, but I love piecing together this lore through notes and all. Marcel particularly felt brutal. Then there's the game purposely not letting you "leave" an essence once you commit. You have to erase another. Again, brutal. It's a very engrossing game overall.

One of the few parts I didn't really get was how exactly does the church and the doctor's sister being a nun there tie in? I get that Marcel's father was the soldier who helped smuggle the Warden to the church into her care which led to him being venerated as a "golden calf" figure there, but does it tie into the overall story?
 
This is one of those games, like Returnal or Souls, where the lore captivates the shit out of me and is way more interesting than the story to me. Again, many elements have been done, but I love piecing together this lore through notes and all. Marcel particularly felt brutal. Then there's the game purposely not letting you "leave" an essence once you commit. You have to erase another. Again, brutal. It's a very engrossing game overall.
You can not pick it up and leave it where you found it btw, at least when it comes to those you don't need to get cuz of the story reasons. And they're telling you that you can only have 3 and that you need to erase one of them to get new ones. One thing that was unfortunate is that you get these echoes throughout the world you can listen to and which can only appear if you have the essence with you, but you can't go back to many of the previous locations to see if they have them too. Maybe it could've been a great idea to make extra echoes for NG+ to expand the story and lore a bit more and... well, maybe they did, I haven't played NG+ yet.

One of the few parts I didn't really get was how exactly does the church and the doctor's sister being a nun there tie in? I get that Marcel's father was the soldier who helped smuggle the Warden to the church into her care which led to him being venerated as a "golden calf" figure there, but does it tie into the overall story?
It doesn't look like it. Too me it felt like a separate story (or rather a few of them) which tied to the main plot only cuz you had to find the Pathfinder, but ultimately it's more of a lore thing to explain and show what happened to the Church cuz it was mentioned at the early parts of the game, but never in great detail.
 
Last edited:
Gb84T4qRbQSpJz7T.jpg


Well, I finally had time to sit down and take my time finishing it. I've already rambled enough. This is one of my favorite games in the genre. It's not perfect of course and I have some gripes that are related to the last third of the game BUT overall I loved this game.

Firmly cemented itself as one of my favorite Survival Horror games ever and aesthetically possibly up there with my favorites. It's just one of those games that hit every spot for me just right. Are the elements derivative, yes, but the way it all comes together and how much passion they poured into this makes it feel so cohesive and good.

This is a hard 9/10 for me and while sales don't point to it, I would be so excited to see what they'd do with a sequel. They really did a lot here with a limited budget and next to no combat experience, it's impressive imo. Both this and SH2R just felt really good to play and be in. Bravo. Feom zeros to heroes in my book.

Already started NG+ on Hard. Ready to get rekt. Won't be able to keep my hands off this game for some time.

I think reviewers really punished Cronos for no reason (outside of it being too difficult for them). I play Cronos (past hospital - I don't have much time for it because I only play in the middle of the night!) and Silent Hill f right now. Cronos is better game in all aspects... So much about trusting reviewers. SHf is a good game but with such fucked up combat it's more 7/10 than 8/10.

And difficulty of Cronos is also not true, you just have to think and conserve ammo. There are dozens of secret rooms in the game with shit ton of resources. If you check the environment you will never be out of ammo...
 
Last edited:
I think reviewers really punished Cronos for no reason (outside of it being too difficult for them). I play Cronos (past hospital - I don't have much time for it because I only play in the middle of the night!) and Silent Hill f right now. Cronos is better game in all aspects... So much about trusting reviewers. SHf is a good game but with such fucked up combat it's more 7/10 than 8/10.

And difficulty of Cronos is also not true, you just have to think and conserve ammo. There are dozens of secret rooms in the game with shit ton of resources. If you check the environment you will never be out of ammo...
I know I'm used to this type of game and all but I still thought it did a great job of relating exactly what is expected of me as a player. It eases you into encounters, makes several in-game lore mentions to scarce supplies, has smart safe room locations so if you botch a "run", there's no real pain in reloading and so on. I don't know, I found the challenge spot on. It never feels punishing but also consistently feels tense and rewards good positioning and choosing your shots.
 
Still very early in the game (just got the shotgun) and I'm really enjoying it so far.

One thing that I love is the atmosphere and sound design is excellent! The machines/control panels you interact with and the menu UI sound effects are so damn good.
 
The difference between this and silent hill f is that, whenever I was out of home, I was really looking forward to getting back and continue the game, whether with Silent hill f it's a "guess it's OK but i gotta finish it 'cause I spent 70€ on it".

Everything about Cronos clicked with me, the 80's retro-futuristic vibe, the amazing OST, the animations, the combat, the environmental storytelling...everything.

Also, while grim as a game, it's not the Dead space kind of grimdark (to the points of feeling edge lord-y) where there's MEAT, blood and dismembered body parts everywhere, this is more Stranger things /Dark than something like The Thing/insert gruesome franchise, it's more atmospheric than actual "scary" or gruesome and it works in its favour.

I'm 4 hours into Silent hill f and frankly, I can't stop thinking about Cronos, wish it was 10 hours longer 'cause I couldn't get enough of it, it's exactly the shit that speaks to me both in an audiovisual sense and gameplay one.

Shame that it probably tanked
 
Last edited:
Finished this one. Story-wise the game probably left too many unanswered questions - not sure if they're planning more games. And some of the combat got a bit much towards the end. Didn't like the final boss. But still a very impressive game. It's the best Dead Space game since Dead Space, but it shares a lot of DNA with the Silent Hill 2 remake too. Pretty damn good combination.
 
I mean, there's gotta be some agendas with reviews like these, no? Until these last few months I've always defended reviewers in some way, but I think there are very few left that are indeed professionals and trustworthy.

I never liked the idea of giving [insert genre here] to people that don't like or don't know how to play it. For example giving me RTS or racing games? I would give them 5/10 max because I don't like the genre...

When someone is a fan of horror games - that person can compare Cronos to all the best games that he/she ever played and see how good or bad it truly is.

Cronos completed! Took me some time:

Ryj02TGGj9gZ6mH5.png


What a fucking ride, 22 hours of great horror experience. I was swimming with ammo and health near the end, lol.

Story allows for sequels and many theories like

A. Is collective just all the people connected after the change? They created super intelligence and started to get hungry for more "souls" from the past. This is what I think is true.
B. Is collective Ai created by surviving humans? Could be, but I don't think human race had the time to do this. Outbreak was in 1981, global spread of virus would take a year of two - killing humanity in the next few years.
C. Is collective from outer space? Aliens seeking contact with extinct race similar to "A.I." movie or Nier Automata.


The best thing is that all theories could be true - next game will answer that (or not).

I also loved NG+ as time loop, rarely you can fit something like that into narrative.
 
Last edited:
I never liked the idea of giving [insert genre here] to people that don't like or don't know how to play it. For example giving me RTS or racing games? I would give them 5/10 max because I don't like the genre...

When someone is a fan of horror games - that person can compare Cronos to all the best games that he/she ever played and see how good or bad it truly is.
Yeah, that's fair in a way, I don't play racing games anymore and RTS very few, but in general I don't like that genre. That being said, I can't just say that "x" RTS game is shit because I don't enjoy or like or understand that genre.

And a game how well is made, how the core gameplay feels and how responsive the controls are and how well all the mechanics come together, that should be a universal review metric.

But, yeah, professional reviewers should like and understand the genre of the games that they're reviewing. And even if they do, you see how they change the goalpost from game to game. Suddenly a thing in "x" game is wrong but in "y" game is good, because reasons.

Cronos completed! Took me some time:

Ryj02TGGj9gZ6mH5.png


What a fucking ride, 22 hours of great horror experience. I was swimming with ammo and health near the end, lol.

Story allows for sequels and many theories like

A. Is collective just all the people connected after the change? They created super intelligence and started to get hungry for more "souls" from the past. This is what I think is true.
B. Is collective Ai created by surviving humans? Could be, but I don't think human race had the time to do this. Outbreak was in 1981, global spread of virus would take a year of two - killing humanity in the next few years.
C. Is collective from outer space? Aliens seeking contact with extinct race similar to "A.I." movie or Nier Automata.


The best thing is that all theories could be true - next game will answer that (or not).

I also loved NG+ as time loop, rarely you can fit something like that into narrative.
Yeah, really good game, IMO the story is way better than SH f, the gameplay/combat as well.

I personally thought it would be the C option, but after watching some YT videos I think it's A.
Either way, I'm hoping for a sequel or a spiritual successor and I can't wait to see what they do with SH 1 Remake.
 
Still very early in the game (just got the shotgun) and I'm really enjoying it so far.

One thing that I love is the atmosphere and sound design is excellent! The machines/control panels you interact with and the menu UI sound effects are so damn good.
The sound design in this game is incredibly satisfying. Best word for it. Everything sounds so immersive, like you're there. It made even the base pistol a joy to use the entire way through. Those door activators that sound like hospital equipment creeped me out. The calming beep of the save station.

One of my favorite consistently unnerving details is the ventilator sounding breathing sfx on your character. Her voice acting and that constant ventilator going combined really adds to the atmosphere of decay. I know the mystery is vetter than any potential reveal but I constantly imagined what "she" looks like in there and it can't be anything close to a normal human.
 
Tinfoil hat time.

Whatever is in those suits, it certainly shares being physically blind with the orphans. All those things sticking off the suits look like they could be sensors/cameras to me and yea, the helmets don't have vision panels at all so visuals are probably caught with those sensors. It gave me a similar existential dread moment as SOMA, like yea this suit is just stuffed with some biomass to propel it and probably doesn't even have a recognizable face and shit.

All while I started really liking ND-3576...


Uh Oh Omg GIF by Bounce
 
Last edited:
It's defo up there with my goty (with expedition 33) I've got silent hill f ready to play but cronos has been incredible.

The OST is amazing and it's a new IP dedicated to true survival horror and its delivered on all fronts. I'm at the Abbey now and loved every second.
Despite a slow start I'm glad i stuck with it. Great atmosphere and gameplay.9/10
 
Tinfoil hat time.

Whatever is in those suits, it certainly shares being physically blind with the orphans. All those things sticking off the suits look like they could be sensors/cameras to me and yea, the helmets don't have vision panels at all so visuals are probably caught with those sensors. It gave me a similar existential dread moment as SOMA, like yea this suit is just stuffed with some biomass to propel it and probably doesn't even have a recognizable face and shit.

All while I started really liking ND-3576...

Uh Oh Omg GIF by Bounce

Better to spoiler tag that brother 😉

Also, my theory :
The travelers are - basically - some kind of cyborgs, it must be biomass controlled/infused by the souls extracted prior - if you noticed, the "souls" in the phylacteries can actually seep through and start controlling them, and in the case of newly released Travelers from a sarcophagus, it's a combo of biomass+software+soul - hence the robotic but still human behaviour.
As for the "collective"maybe it's a reference to the actual biomass/fused people where they actually get to share the same mind (like Zygbert and Anna during that ascension try), some kind of collective consciousness if you will and a new life form that ascended/was created after the "sickness"/plague ended ? or maybe...I'm not saying it's Aliens but...ALIENS 😁
Your observations are also good btw 😉

Man, what a great fucking game, wish someone could erase my memory and start anew, there's SO MUCH potential for sequels that's not even funny...
 
Better to spoiler tag that brother 😉

Also, my theory :
The travelers are - basically - some kind of cyborgs, it must be biomass controlled/infused by the souls extracted prior - if you noticed, the "souls" in the phylacteries can actually seep through and start controlling them, and in the case of newly released Travelers from a sarcophagus, it's a combo of biomass+software+soul - hence the robotic but still human behaviour.
As for the "collective"maybe it's a reference to the actual biomass/fused people where they actually get to share the same mind (like Zygbert and Anna during that ascension try), some kind of collective consciousness if you will and a new life form that ascended/was created after the "sickness"/plague ended ? or maybe...I'm not saying it's Aliens but...ALIENS 😁
Your observations are also good btw 😉

Man, what a great fucking game, wish someone could erase my memory and start anew, there's SO MUCH potential for sequels that's not even funny...
You're right, my bad. Edited. Also some more theory mumbo jumbo:

I don't have any references for this per say but I kind of took the whole thing as the very end-stage of humanity and the type of Big Brother government the game criticizes and mocks especially in the earlier areas. As in the Collective and Vocation feels like an empty Big Brother fusion of church and state and "a will to power". The Travelers essentially blindly following and repeating "Such Is Our Calling" all for some supposed greater good seems like taking the earlier political elements to its extreme. Also feels like a commentary on our current trajectory. No real humans are last, it's some sad copy of a copy of some digital version of humans left going through the motions.

Again just the overall feel of it to me. The Warden desperately tries to regain humanity and empathy and just ends up going nuts. There's a lot of games that feel isolated and about end times but this game feels like you're the very last gasp.
 
You're right, my bad. Edited. Also some more theory mumbo jumbo:

I don't have any references for this per say but I kind of took the whole thing as the very end-stage of humanity and the type of Big Brother government the game criticizes and mocks especially in the earlier areas. As in the Collective and Vocation feels like an empty Big Brother fusion of church and state and "a will to power". The Travelers essentially blindly following and repeating "Such Is Our Calling" all for some supposed greater good seems like taking the earlier political elements to its extreme. Also feels like a commentary on our current trajectory. No real humans are last, it's some sad copy of a copy of some digital version of humans left going through the motions.

Again just the overall feel of it to me. The Warden desperately tries to regain humanity and empathy and just ends up going nuts. There's a lot of games that feel isolated and about end times but this game feels like you're the very last gasp.

In case you or anyone else that finished the game are interested, there's some pretty good theories in this thread :
 
Last edited:
You're right, my bad. Edited. Also some more theory mumbo jumbo:

I don't have any references for this per say but I kind of took the whole thing as the very end-stage of humanity and the type of Big Brother government the game criticizes and mocks especially in the earlier areas. As in the Collective and Vocation feels like an empty Big Brother fusion of church and state and "a will to power". The Travelers essentially blindly following and repeating "Such Is Our Calling" all for some supposed greater good seems like taking the earlier political elements to its extreme. Also feels like a commentary on our current trajectory. No real humans are last, it's some sad copy of a copy of some digital version of humans left going through the motions.

Again just the overall feel of it to me. The Warden desperately tries to regain humanity and empathy and just ends up going nuts. There's a lot of games that feel isolated and about end times but this game feels like you're the very last gasp.

Game takes place in December 1981 - this is when martial law started in Poland. In game reason for this was the new infection (in real life - Solidarność). Communist government wanted to control every part of human life so it was like big brother, this was a very fucked up period and game recreates this VERY WELL:

T-55A_Martial_law_Poland.jpg
huta.jpg
000DWFOLPSXCT6B5-C461.jpg
 
Game takes place in December 1981 - this is when martial law started in Poland. In game reason for this was the new infection (in real life - Solidarność). Communist government wanted to control every part of human life so it was like big brother, this was a very fucked up period and game recreates this VERY WELL:

T-55A_Martial_law_Poland.jpg
huta.jpg
000DWFOLPSXCT6B5-C461.jpg
By the way, both you and Giallo Corsa Giallo Corsa , any idea on what the time on all clocks means? All clocks in the game are stopped at a specific time. Maybe 1:21 if I remember? Maybe just a nod to Silent Hill 2?
 
Last edited:
By the way, both you and Giallo Corsa Giallo Corsa , any idea on what the time on all clocks means? All clocks in the game are stopped at a specific time. Maybe 1:21 if I remember? Maybe just a nod to Silent Hill 2?

There was (at least) one SH2 Easter egg but when it comes to clocks, I have no idea.

Game for sure was also inspired by Travelers TV show from 2016 - I highly recommend by the way. I love good time travel story since 12 monkeys (and that story fucked my mind as a kid). 12 monkeys - virus killing humanity, time travel... They really used the best themes here.
 
I tried to get myself to buy SHf but instead kept playing NG+

Crypto Reading GIF by Based Chad

I'm gonna do you a solid my broski : do not buy it (at full price at least).

I don't know what I expected, but between the stupid difficulty, bonkers combat system and - IMO - almost zero atmosphere - and especially after finishing Cronos, yeah, I'm regretting my purchase...

Talking about f's difficulty, it just goes to show once more that the "press" and "journalists" are complete and utter morons and praise a game for X reason ("critical darling®") while bash other games for no factual reasons : f, on hard at least is literally an exercise in frustration especially when it comes to the bosses where it literally becomes a Souls-like (can't believe I'm typing this) stamina management and swing commitment game with everything that entails...I could expand on that but I won't , suffice it to say that IMO, Cronos is a much, much better and "gamey" game.
There's no proverbial "meat" on f's bones and if the story is what I think it is...well, colour me unimpressed, nothing has grabbed me so far in contrast to Cronos where I couldn't put it down due to both the story and the gameplay.

Not gonna even bother with the rest of the playthroughs/endings, fuck this overhyped of mediocre shit
 
Last edited:
Just picked this up, about 1 hour into it.

Brutally difficult.

Not scary but sufficiently creepy.

Reminds me of the first time I played through the original RE2.

Weird the environments are so static.
 
Just picked this up, about 1 hour into it.

Brutally difficult.

Not scary but sufficiently creepy.

Reminds me of the first time I played through the original RE2.

Weird the environments are so static.

Boss, game is not scary but very atmospheric, again, it's more Stranger things/Dark than something like Dead space and it's by design, it's not meant to scare you but immerse you into its world (something which silent hill f has failed to do so 6 hours in for me).

The environments are indeed super-static but, it's one of the game's only faults, plus, this must have had 1/5 of the budget of western/Asian AAA Vidya.

As for the difficulty... personally, I found it to be a cakewalk, there's always exploding barells/canisters laying around and you can kite around the enemies as to agro them and lure them near said barells, plus, the game is VERY generous with materials which you can craft ammo with.

Pro-tip: upgrade your suit's inventory space and your weapons' clip capacity ASAP/first to make your life easier 😉
 
Top Bottom