Reached the first boss of the steelwork (the big boy that break the wall) and the game continue to be the quintessential decent 7\10.
Atmopshere and audio design are good but it is way too obvious when you reach a combat arena and enemy quality\variety really is abysmal for now, plot continue to be a nothing burger for now, i don't care about anything that is happening because everything feels so abstract, i don't even know why i'm doing what i'm doing so it is hard to care.
Still a good time but after some of the praises here i was expecting the second coming of sliced bread, not just a competent but dull game.
Still surprised that people had problems with resources, i have dozens and dozens of ammo for both weapons in the safebox and like 10+ health objects between small and mediums, i guess people never used stomps or exploding barrels to finish enemies.
Gym, you're just not into it and that's fine man, thing is, I don't know what you were expecting, I and others kept saying that it doesn't reinvent the wheel and that it's derivative but what it does, it does really well, it's a polished, very atmospheric game.
We're all right about the "combat arenas" but, if it were the opposite then people would shit on it for "cheap jump scares ®", it's a damned if you do, damned if you don't type of scenario, people will bitch either way.
As for the story, you've said multiple times that you're not into "sci-fi time travel shit" so I don't know what you were expecting again, for it to change your mind ?
The story and its beats are presented perfectly IMO - there's the right amount of build up, the atmosphere is immaculate and everything hits when it should...
The story explains what it needs to explain while leaving some things vague on purpose - things that will be explained in sequels most probably and when that happens - guess what - the game will lose all of its mystique when "everything" will make sense/will be unveiled.
Its a just a game that came at the right time (for me, not the devs 'cause of the Silksong shadow drop), everything it does it does well, it's just a no bullshit, "honest" game that doesn't outstay its welcome.
Edit : Control was ABSOLUTELY and CATEGORICALLY NOT less abstract than Cronos, In fact, I loved Control exactly because of how f'ed up abstract it was, it's in a whole different league of "fooked up abstractness" compared to Cronos
