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Crysis 3 PC Performance Thread

Hooked up my 2560x1600 monitor to see how it'd perform. Did a session on High and then Very High. AA set to 2x SMAA.

High - Avg 43 fps
V.High - Avg 26 fps

vs Nvidia 3D Surround (5760x1080, 3d enabled):

High - avg 32 fps
V. High - avg 24 fps

Definitely playable on High. V. High was eh. Couldn't hold 30. Just rolling with the default settings for now, maybe do tweaking on my 2nd run through. So better frames than I though all around, but still not what I'm used to. Expecting to at least double these with the two Titans coming this week.
 
They've said the entire time that Crysis 3 would push rigs and you'd need a very high end rig to max it out. Outside of the rope issue causing frame drops in the first stage, I don't understand why people are so shocked at how it punishes rigs.
 
Do people really know what they are talking about in here? Screaming for optimization, patches and "Ohhh bad Crytek". The game runs fine on a decent computer when you turn down some of the effects. Some people always just want to run "Very High" because they were able to in Tetris and Mario. Some of the effects added at some of those higher settings, like AO and Tess. punishes even high end cards. The game IS optimized, very well actually but when you make one of the prettiest games to date, you can't expect 60FPS on your mom's laptop.
 
You are not the only one. I crash on the final boss too, never crashed once before that. I saw posts from a couple other people with the same problem.

Yep, I have this problem as well!

I just gave up after it crashed 5 times, and watched the rest of it on youtube. Couldn't be bothered. Just starting playing MP after that.

I said fuck it and watched the ending on YouTube.


Apparently after the point I crash at I miss literally 30 seconds of "gameplay", the rest is cutscenes and stuff you can't control.


Lol just saw your post. I did the same thing. =/ I wonder what is causing the crash. It's happening at the same exact spot for a select people. What resolution are you guys playing at?

I get 55-60 FPS at 2560x1600p with AA turned to 2x SMAA and everything else maxed out. No problems the entire game. But in the final boss fight, I get that exact same crash.
 
Do people really know what they are talking about in here? Screaming for optimization, patches and "Ohhh bad Crytek". The game runs fine on a decent computer when you turn down some of the effects. Some people always just want to run "Very High" because they were able to in Tetris and Mario. Some of the effects added at some of those higher settings, like AO and Tess. punishes even high end cards. The game IS optimized, very well actually but when you make one of the prettiest games to date, you can't expect 60FPS on your mom's laptop.

err

Also to be fair, some people with pretty high end machines are having trouble. The amount of people with 680s and i7s having wonky performance is surprising.
 
err

Also to be fair, some people with pretty high end machines are having trouble. The amount of people with 680s and i7s having wonky performance is surprising.

Because adding lots of AO to a detailed scene along with tessellation takes a significant hit. You turn those off by lowering the settings. Just because you have high-end equipment doesn't mean you are entitled to the "Very High" settings every single time. Games are allowed to be beyond the proverbial goalpost of high-end gaming without being unoptimized. You can turn down a few effects with barely any visual hit and see 60FPS.
 
err

Also to be fair, some people with pretty high end machines are having trouble. The amount of people with 680s and i7s having wonky performance is surprising.

Hooked up my 2560x1600 monitor to see how it'd perform. Did a session on High and then Very High. AA set to 2x SMAA.

High - Avg 43 fps
V.High - Avg 26 fps

vs Nvidia 3D Surround (5760x1080, 3d enabled):

High - avg 32 fps
V. High - avg 24 fps

Definitely playable on High. V. High was eh. Couldn't hold 30. Just rolling with the default settings for now, maybe do tweaking on my 2nd run through. So better frames than I though all around, but still not what I'm used to. Expecting to at least double these with the two Titans coming this week.

Define "trouble"?

If you look at my quoted posted you'll see what I tested at. Those two resolutions are on the extreme end, and I even did triple monitor with 3d enabled and still got over 30fps which is a playable frame rate. I have 580 SLI.

I have a high end machine. I'm not naive to expect 60fps though. That doesn't mean the game isn't optimized because I'm not reaching that number.
 
well bumped down to all low, almost feels like stuttering, I mean my cpu is a bit dated (phenom 2 x4 oc'd to 3.7Ghz), could that be the bottleneck here? Wouldn't think this game would run soo badly for me :|

That's an ancient CPU compared to the stuff that is out nowadays so yes...it's probably the bottleneck in your machine. Your 7950 is trying to breathe and you're not letting it.
 
well bumped down to all low, almost feels like stuttering, I mean my cpu is a bit dated (phenom 2 x4 oc'd to 3.7Ghz), could that be the bottleneck here? Wouldn't think this game would run soo badly for me :|

And as always, the "poor optimization" argument quickly leads to the discovery pre-Jesus specifications :P
 
I downloaded a 1GB patch for Crysis 3. Game fixes? I had that controller bug where the controls go wrong, is that fixed? Has someone got a list of fixes?
It plays quite well on my PC, surprisingly. Phenom IIx4 955, GTX670, 8GB DDR3 and mostly high settings. It's a very pretty game.
 
I downloaded a 1GB patch for Crysis 3. Game fixes? I had that controller bug where the controls go wrong, is that fixed? Has someone got a list of fixes?
It plays quite well on my PC, surprisingly. Phenom IIx4 955, GTX670, 8GB DDR3 and mostly high settings. It's a very pretty game.

What is this?
 
everybody get this if you havent already, KKRTR? posted it a few days ago.

and aside from the first level im getting a stable 60 with a 690, everything maxed and 1x smaa, check what the geforce experience app advises because it really is spot on.

4FW1I0J.jpg
 
Do people really know what they are talking about in here? Screaming for optimization, patches and "Ohhh bad Crytek". The game runs fine on a decent computer when you turn down some of the effects. .

Hell I'm surprised I can run the game without turning off some effects, I have a decently OC'ed 670 and ( barring first level performance ) I got it locked to 30, gpu usage far from hitting a ceiling with headroom to spare in other words, and using 2xSMAA. If anything I think the game runs great ( again not counting the ropes of death from the 1st level ).

It's almost as if people have forgotten how demanding Crysis 1 was. Hell the mere fact that people can 'max' this game, c3, with somewhat moderate high-end rigs is a testament to a well optimized game and not the other way around.
 
I honestly think even some of the tweakable settings default to a value that's needlessly high. There's quite a lot of space between the High and Very High default values in some cases, so the config tool can help a lot if you can't max things out, but want better visuals than High allows. I don't blame Crytek for this, ideally you want your game's max settings to be the greatest possible values for super high end hardware.
 
I was surprised I can play the game on my pc. Have a amd a8 5600k 8gb ram, no discrete graphics just the apu graphics.

at 1080p, high textures, v-sync on, 1xsmaa, the adv graphics settings on low i was able to get 15-20fps.

Dropped the resolution down to 720p, medium textures now getting around 45fps with it dipping into the mid 20s occasionally, now I'm only halfway through the first level so i guess we'll see if that holds up or not, but for me very playable.
 
I used one of the autocfgs posted earlier and the performance is much better. I had to change shading and shadows to high from custom.

Getting 60 - 70 fps no vsync and no AA at 1080p on a 7950 and I5 3570k .

I feel this is much better than playing the game maxed out at 30fps where it feels slow and I can barely tell the difference in graphics .
 
I was surprised I can play the game on my pc. Have a amd a8 5600k 8gb ram, no discrete graphics just the apu graphics.

at 1080p, high textures, v-sync on, 1xsmaa, the adv graphics settings on low i was able to get 15-20fps.

Dropped the resolution down to 720p, medium textures now getting around 45fps with it dipping into the mid 20s occasionally, now I'm only halfway through the first level so i guess we'll see if that holds up or not, but for me very playable.

In my experience, the first two levels put up the most bother in terms of performance. You'll maybe notice things get smoother as you go on, rather than worse.
 
Anyone know some settings you can lower without real visual impact?
Playing on high with smaa x1 and blur on low (how do you turn blur off I hate it) but my fps drops to the mid-low 20s at times. (phenom II x3 3ghz and hd6870 1GB stock)

Also is there any way to get rid of the awful input lag.
I have vsync turned off but it's as bad as if it were on...
It reminds me of the input lag in just cause 2
 
everybody get this if you havent already, KKRTR? posted it a few days ago.

and aside from the first level im getting a stable 60 with a 690, everything maxed and 1x smaa, check what the geforce experience app advises because it really is spot on.

4FW1I0J.jpg

I having trouble getting the pixel displace mapping on trees, ect, to stay on when I use this. In fact, various of the very high features are turned off when I use a custom config. Is anyone else having this trouble, if so, have we found the fix?
 
Anyone know some settings you can lower without real visual impact?
Playing on high with smaa x1 and blur on low (how do you turn blur off I hate it) but my fps drops to the mid-low 20s at times. (phenom II x3 3ghz and hd6870 1GB stock)

Also is there any way to get rid of the awful input lag.
I have vsync turned off but it's as bad as if it were on...
It reminds me of the input lag in just cause 2

You can drop the "Object" setting to medium or low. That should help performance quite a bit, and it seems to be prioritized by Geforce Experience. Helped my performance a lot, and LOD pop-in isn't terribly noticeable on Medium. You can also edit the LOD-related CVars individually, like vegetation animation.

Also try disabling particle motion blur and radial blur (explosions). Those can really help with dips during action. Have you tried disabling AA or using FXAA for input lag? Hasn't been a problem for me.
 
It shits me how Crysis 3's options work. The presets have tendency to outright disable features. I'm more inclined to scale the rendering quality of various effects in order to meet target performance than turn stuff completely off.

I remember when Oblivion came out, and at the time I think I had a 6800 GT (or was it 7800GT?). Gamebryo being Gamebryo, and the game rendering pretty impressive game worlds for the time, meant I couldn't max it out completely and retain a good framerate. But that didn't mean I had to disable features. The game was packed with sliders so I could scale the rendering distance and quality of shadows, dynamic lights, normal maps, grass/objects, LOD, and more. I could still have the game render "everything", just scaled down for better performance.

Having Low/Medium/High/Very High presets is lame, especially when I'm sure I'm this close to averaging a rock solid 30fps on a single GTX 570 with Very High and 1xSMAA at 1080p. I'd rather not scale down from Very High and turn off entire effects, and instead just scale their rendering quality.

I'll have to give this CFG tweak a look.
 
Anyone running this with SLI 560ti's, wondering if it's worth getting or not? CPU is an i5-2500K @ 4.5Ghz. I'm not bothered about having AA on if it affects performance to much.
 
It shits me how Crysis 3's options work. The presets have tendency to outright disable features. I'm more inclined to scale the rendering quality of various effects in order to meet target performance than turn stuff completely off.

I remember when Oblivion came out, and at the time I think I had a 6800 GT (or was it 7800GT?). Gamebryo being Gamebryo, and the game rendering pretty impressive game worlds for the time, meant I couldn't max it out completely and retain a good framerate. But that didn't mean I had to disable features. The game was packed with sliders so I could scale the rendering distance and quality of shadows, dynamic lights, normal maps, grass/objects, LOD, and more. I could still have the game render "everything", just scaled down for better performance.

Having Low/Medium/High/Very High presets is lame, especially when I'm sure I'm this close to averaging a rock solid 30fps on a single GTX 570 with Very High and 1xSMAA at 1080p. I'd rather not scale down from Very High and turn off entire effects, and instead just scale their rendering quality.

I'll have to give this CFG tweak a look.

Presets totally don't aim to tweak the games as best as possible. Console commands are straight forward in what they change and the results usually are instant on the screen. CFG can be placed in two spots and are permanent though use the main crysis 3 folder for tweaks as the one in the saved games folder tends to only recognize certain commands. You can't use sweetfx or similar things without the console or cfg to disable things at the very launch of the program.
 
Anyone running this with SLI 560ti's, wondering if it's worth getting or not? CPU is an i5-2500K @ 4.5Ghz. I'm not bothered about having AA on if it affects performance to much.

I am running 570s in SLI. Similar.

I run everything on very high, SMAA, 1080p. Only textures is set to high.

The thing you will have to worry aobut will be framebuffer breach 1GB.

You may have to turn textures to medium and maybe tone down any AA and some other Memory intensive effects.

Otherwise (with a good GPU overclock). 30fps 1080p should be doable with great cvars.
 
how do I turn this off? plz

Open the console and write "e_chromaticaberration 0".
Or if it was "r_chromaticaberration 0".
Using a 6870 this changes absolutely nothing in terms of performance.
Guessing it's because the feature only really is in use when some settings are at a certain value?
 
Open the console and write "e_chromaticaberration 0".
Or if it was "r_chromaticaberration 0".
Using a 6870 this changes absolutely nothing in terms of performance.
Guessing it's because the feature only really is in use when some settings are at a certain value?

apparently it makes the game look uglier and I agree, I turned it off in the beta
 
Mine?! I've been tweaking some more, particles and explosion blur seem to be the biggest performance hits for me, outside of LOD related settings.
 
I did a couple of videos comparing each setting from low all the way up to very high, hope they help you as much as they helped me :) Edit: In the sense of showing you the visuals changes, the config already lets you know pretty well what many sub-settings do!

http://www.youtube.com/watch?v=fKKauMvARok
http://www.youtube.com/watch?v=p6knAVAm4So


I agree with EatChildren in that I'm left confused as to how they put together these settings, but maybe for different reasons. Most of the time, each has one major change either from Low to Medium, or from High to Very High, and in all the others the differences are minimal. I tested and tested this and I couldn't really find differences in Post Processing apart from DoF from High to Very High (as you can see up there, and even DoF is not something that's noticeable a lot).

Shading enables real time local reflections on Very High, from High. Wut? RTLRs were a DX9 feature in Crysis 2... My lowly GTX 285 didn't even have a performance loss with them enabled.

Textures don't seem to disable tesselation, and I think this setting should be the one controlling it. And honestly I can't spot the difference from High to Very High.

What about the water? I can't find any difference in Low/Med/High. I honestly can't. I looked for some 5 different spots, and not even in one I saw a difference. Very High turns on water caustics (I think I got the name wrong here) and it's a very pleasent eye candy, looks fantastic.

Objects control pop up and tesselation I think, but a slide would've been much better definitely.

Despite all of this, what a fantastic looking game, wow. And even on Low, it looks incredible. I'd definitely leave the Object setting at High though, pop up ruins the game's look. I chose to play the game twice, right now I'm playing at 30fps maxed out except for objects and shadows, next playthrough will be at 60fps with a rich mix of Med/High/Very High.
 
I did a couple of videos comparing each setting from low all the way up to very high, hope they help you as much as they helped me :)

http://www.youtube.com/watch?v=fKKauMvARok
http://www.youtube.com/watch?v=p6knAVAm4So

I agree with EatChildren in that I'm left confused as to how they put together these settings, but maybe for different reasons. Most of the time, each has one major change either from Low to Medium, or from High to Very High, and in all the others the differences are minimal. I tested and tested this and I couldn't really find differences in Post Processing apart from DoF from High to Very High (as you can see up there, and even DoF is not something that's noticeable a lot).

Shading enables real time local reflections on Very High, from High. Wut? RTLRs were a DX9 feature in Crysis 2... My lowly GTX 285 didn't even have a performance loss with them enabled.

Textures don't seem to disable tesselation, and I think this setting should be the one controlling it. And honestly I can't spot the difference from High to Very High.

What about the water? I can't find any difference in Low/Med/High. I honestly can't. I looked for some 5 different spots, and not even in one I saw a difference. Very High turns on water caustics (I think I got the name wrong here) and it's a very pleasent eye candy, looks fantastic.

Objects control pop up and tesselation I think, but a slide would've been much better definitely.

Despite all of this, what a fantastic looking game, wow. And even on Low, it looks incredible. I'd definitely leave the Object setting at High though, pop ruins the game's look.

I chose to play the game twice, right now I'm playing at 30fps maxed out except for objects and shadows, next playthrough will be at 60fps with a rich mix of Med/High/Very High.

At least they released that cvar editor that lets you tweak things individually.
 
At least they released that cvar editor that lets you tweak things individually.

Yes but to change the cvars, you gotta restart the game for the changes to take effect don't you? In which case, in-game sliders would still have been good. The config tool is very much appreciated by me, but I wish they'd include it in-game as part of real 'advanced graphics' options.

Anyone know some settings you can lower without real visual impact?
Playing on high with smaa x1 and blur on low (how do you turn blur off I hate it) but my fps drops to the mid-low 20s at times. (phenom II x3 3ghz and hd6870 1GB stock)

Also is there any way to get rid of the awful input lag.
I have vsync turned off but it's as bad as if it were on...
It reminds me of the input lag in just cause 2

In my personal experience, Post Processing, Shadows, Shading, Particles from VH to High. There *are* some differences between them. Are they noticeable? I don't think so. You won't miss real time local reflections surely (shading), it appears some times, it adds to the game, but not having them does not detract from it. Without them the game will look normal, because most of the games out there don't even use this feature.
 
Guys, check the r_ssreflections cvar. Mine was set at 3 even though I enabled it to be 0 in the cvar config and saved it. By turning this down to 0 I gained like 4 fps. And as far as I saw, all of the distance ratio cvars barely lower the fps as I have mine set at 200 each (and I've noticed the plants rendered a bit farther) and I had the same fps as when it was only 50.

Aldo, interestingly, there are ssao level 3, 4 and 5 but they don't look as good but only take half the frames of the normal occlusion. And ssdo and ssao perform the same but I like ssao better.

Yes but to change the cvars, you gotta restart the game for the changes to take effect don't you? In which case, in-game sliders would still have been good. The config tool is very much appreciated by me, but I wish they'd include it in-game as part of real 'advanced graphics' options.
Nope, I was experimenting mine in game for an hour or so and it worked fine. Quite interesting too, to see how much impact do specific features do and how much do they add to the overall look.
 
It's almost as if people have forgotten how demanding Crysis 1 was. Hell the mere fact that people can 'max' this game, c3, with somewhat moderate high-end rigs is a testament to a well optimized game and not the other way around.

I STILL cant Max C1 and get anything over about 30FPS. Its horribly optimised.
So far in C3 the only levels that fucking punished my PC were the first level in New York proper, once you see al lthat grass, bam, 12 FPS. Fucking killed my PC. That and the 3 AA cannons later on i nthe game. The level was fine but once youre near the AA cannons, i was lucky to get 15 FPS.

But once you get to the dam level i get 30-40 FPS almost solidly for the rest of the entire game. And this is on very high, with shading/shadows on medium.

Its really well optimised but with a couple of absolute howlers (the rope bug, the grass absolutely destroying framerate)
 
Do people really know what they are talking about in here? Screaming for optimization, patches and "Ohhh bad Crytek". The game runs fine on a decent computer when you turn down some of the effects. Some people always just want to run "Very High" because they were able to in Tetris and Mario. Some of the effects added at some of those higher settings, like AO and Tess. punishes even high end cards. The game IS optimized, very well actually but when you make one of the prettiest games to date, you can't expect 60FPS on your mom's laptop.

Mario and Tetris have graphics settings? :)
 
It's almost as if people have forgotten how demanding Crysis 1 was. Hell the mere fact that people can 'max' this game, c3, with somewhat moderate high-end rigs is a testament to a well optimized game and not the other way around.

Funnily enough, I still can't properly run C1. I have no idea why.
 
Does crysis 3 even have tesselation? Im playing this maxed out with no slowdown. I walk up next to a wall and its all a flat.
 
Impossible, even the beefiest rigs have met their match

Not really.. It seems smooth to me. Hell I was considering getting another 3GB AMD RADEON HD7970 GHz edition (oops lol) but no need. I also have skype turned on chrome running in the background.
 
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