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Crysis: Warhead IGN preview, comes with 2 new screens

going through some of the original screens released...

firstly, the game doesn't actually look that realistic for the most part, but its in the right direction

the game actually looks as good or better than the screens in motion

the GDC trailer or whatever looks better than anything Ive seen on the game by a fair bit...its better than ultra high. The scene where you see prophet throwing the grenade is insane:

http://www.youtube.com/watch?v=jRu_KzfYKWs

Anyway, if Warhead looks even better that will be awesome
 
Zedsdeadbaby said:
Spot the console gamer.
As I already noted, unless they've changed the way AA works in Crysis, it won't look like those shots. The engine does not simultaneously support standard anti-aliasing techniques with the games edge anti-aliasing. You either have one or the other. Crysis does allow one to take a shot by internally bumping the resolution up to something insane and then downscaling, however. That is likely what is going on here.

Nobody will be seeing image quality that good while playing the game. Of course, it doesn't really matter that much as it still looks fantastic.
 
dark10x said:
Nobody will be seeing image quality that good while playing the game. Of course, it doesn't really matter that much as it still looks fantastic.

Right. It's like the Ferrari you're driving that's filled up to the sunroof with tits and cocaine has a few chips in the windshield. It's not that big of a deal.
 
urk said:
Right. It's like the Ferrari you're driving that's filled up to the sunroof with tits and cocaine has a few chips in the windshield. It's not that big of a deal.
Ha ha, it's really not, but still, I'm finding it disappointing that anti-aliasing is becoming more difficult to use with a lot of newer games. UE3 really doesn't play nicely with AA (unless the game supports it via DX10), Crysis doesn't work well with it, and there are a handful of other games I recall playing recently that just didn't want to use it.
 
dark10x said:
Ha ha, it's really not, but still, I'm finding it disappointing that anti-aliasing is becoming more difficult to use with a lot of newer games. UE3 really doesn't play nicely with AA (unless the game supports it via DX10), Crysis doesn't work well with it, and there are a handful of other games I recall playing recently that just didn't want to use it.

Mass effect is actually really clean on pc.
 
Haha, I came back to this thread to see what? People totally fucking me over over my comment about the screenshots. Well you know what? I've played Crysis on the highest settings available and the game still doesn't look like that. I'd like to see screen grabs from you people and then I want to compare to these newly released bullshots of Warhead.
 
After watching the videos for this, I find it singularly uninteresting.. something about the look of Crysis is odd to me. It undoubtedly has the best tech in the industry, but it seems so much of the detail is in little areas that they often miss the big picture.. watching a compressed video of the game it comes across as a standard FPS, which surprises as it really should shine at any resolution considering the horsepower in use here. I find Far Cry 2 way more graphically pleasing to the eye.
 
"Haha, I came back to this thread to see what? People totally fucking me over over my comment about the screenshots. Well you know what? I've played Crysis on the highest settings available and the game still doesn't look like that. I'd like to see screen grabs from you people and then I want to compare to these newly released bullshots of Warhead."


Go into the Crysis thread, there are tons of gaffer's shots that look like that.

"After watching the videos for this, I find it singularly uninteresting.. something about the look of Crysis is odd to me. It undoubtedly has the best tech in the industry, but it seems so much of the detail is in little areas that they often miss the big picture.. watching a compressed video of the game it comes across as a standard FPS, which surprises as it really should shine at any resolution considering the horsepower in use here. I find Far Cry 2 way more graphically pleasing to the eye."

It seems like you haven't played Crysis because you seem to be missing the big picture.
 
Zaraki_Kenpachi said:
"Haha, I came back to this thread to see what? People totally fucking me over over my comment about the screenshots. Well you know what? I've played Crysis on the highest settings available and the game still doesn't look like that. I'd like to see screen grabs from you people and then I want to compare to these newly released bullshots of Warhead."


Go into the Crysis thread, there are tons of gaffer's shots that look like that.

"After watching the videos for this, I find it singularly uninteresting.. something about the look of Crysis is odd to me. It undoubtedly has the best tech in the industry, but it seems so much of the detail is in little areas that they often miss the big picture.. watching a compressed video of the game it comes across as a standard FPS, which surprises as it really should shine at any resolution considering the horsepower in use here. I find Far Cry 2 way more graphically pleasing to the eye."

It seems like you haven't played Crysis because you seem to be missing the big picture.

Agreed....far cry 2 looks great...but Im playing a version of crysis on my laptop which looks better than any of the media Ive seen on far cry 2...That game has an even bigger scale though, and still looks pretty close
 
Zaraki_Kenpachi said:
Go into the Crysis thread, there are tons of gaffer's shots that look like that.
Yeah some shots are really, really nice looking but in my opinion not as good as the two screens in the official post.
 
Has anyone already uploaded PC Games scans? There's a ton of new footage in there...
And it DOES look a notch better than Crysis
 
"Yeah some shots are really, really nice looking but in my opinion not as good as the two screens in the official post."


I don't know, some of Mighty Knox's shots were fucking gorgeous. Only thing the OP shots have over his are the captures being mid explosion. Not sure if he took any like that...
 
Zaraki_Kenpachi said:
"Yeah some shots are really, really nice looking but in my opinion not as good as the two screens in the official post."


I don't know, some of Mighty Knox's shots were fucking gorgeous. Only thing the OP shots have over his are the captures being mid explosion. Not sure if he took any like that...

It is possible to put everything to max settings, just for the sake of a screenshot, though. I mean, anyone could max out a PC title's settings so that it looked great, take a screen capture but in reality the game was only running a 1 or 2 fps at that state. (Not saying that was the case there..)
 
"It is possible to put everything to max settings, just for the sake of a screenshot, though. I mean, anyone could max out a PC title's settings so that it looked great, take a screen capture but in reality the game was only running a 1 or 2 fps at that state. (Not saying that was the case there..)"


Some of them had the fps marker and it was what he said he played on the whole time playing it... Even if everything was maxed out you can do that in nearly every game unless you have old hardware... Thus the one of the benefits of pc gaming.
 
GauntletFan said:
It is possible to put everything to max settings, just for the sake of a screenshot, though. I mean, anyone could max out a PC title's settings so that it looked great, take a screen capture but in reality the game was only running a 1 or 2 fps at that state. (Not saying that was the case there..)

Part of it has to do with what's being rendered (genius observation on my part, eh?). There are portions of the game where you can literally be looking out to see and get god framerates and then turn inland and watch twenty frames get knocked off. Throw in a few tanks and a couple dozen explosions with some of the best particle effects ever seen in a video game, and you have a recipe for very sporadic performance.

Example:

ScreenShot0067.jpg

ScreenShot0000.jpg


There's really no way to "fix" that. One render is pushing 670k tris, the other 2,200 with added environmental effects. You're going to see a performance hit.

But Crytek can and has already improved the engine with post release updates. Now that they've had more time with it, and have focused more on DX9, I'm confident that Warhead will perform pretty well if you've got a decent system to play it on.

I'm definitely looking forward to seeing just where Psycho went.

;)
 
Zaraki_Kenpachi said:
"Yeah some shots are really, really nice looking but in my opinion not as good as the two screens in the official post."

I don't know, some of Mighty Knox's shots were fucking gorgeous. Only thing the OP shots have over his are the captures being mid explosion. Not sure if he took any like that...
Knox's shots were taken at a higher resolution and manually scaled down to 720p (just like the shots in the OP).

Crysis DOES NOT allow standard AA and edge AA to function together. It just does not work at this time. You can't do it. Those results are impossible to achieve. If you enable standard AA, edge AA will be disabled and foliage will become a pixelated mess. If you enable edge AA instead and disable standard AA, solid objects will loss the clarity you see in these shots.

I feel that the game can look just as good as those shots, however, but the image quality will not be of that quality due to this issue. Personally, I don't think Crysis really NEEDS AA as it looks amazing without it. The edge AA is much more important.
 
dark10x said:
Knox's shots were taken at a higher resolution and manually scaled down to 720p (just like the shots in the OP).

Crysis DOES NOT allow standard AA and edge AA to function together. It just does not work at this time. You can't do it. Those results are impossible to achieve. If you enable standard AA, edge AA will be disabled and foliage will become a pixelated mess. If you enable edge AA instead and disable standard AA, solid objects will loss the clarity you see in these shots.

I feel that the game can look just as good as those shots, however, but the image quality will not be of that quality due to this issue. Personally, I don't think Crysis really NEEDS AA as it looks amazing without it. The edge AA is much more important.
Honestly though, Crysis is not a a jaggy game and once hardware that can push 19x12 is out it becomes fucking immaterial.
 
"Throw in a few tanks and a couple dozen explosions with some of the best particle effects ever seen in a video game, and you have a recipe for very sporadic performance. "


This is pretty much every game ever made. When there is more going on all of a sudden it takes a dip in framerate. Why do you think people use vsync so much? Because framerate, depending on the game, jumps around a lot.
 
MickeyKnox said:
Honestly though, Crysis is not a a jaggy game and once hardware that can push 19x12 is out it becomes fucking immaterial.
Like I said, I totally agree. Standard AA just isn't necessary with Crysis.

Still, some people see these insanely clean shots and believe that it is possible to achieve (they figure, "hey, it's the PC, of course it can be done"), but a limitation of the engine prevents it from working. Again, it's not really all that necessary.
 
dark10x said:
Like I said, I totally agree. Standard AA just isn't necessary with Crysis.

Still, some people see these insanely clean shots and believe that it is possible to achieve (they figure, "hey, it's the PC, of course it can be done"), but a limitation of the engine prevents it from working. Again, it's not really all that necessary.
It's just a dumb/useless point to discuss really.
 
MickeyKnox said:
It's just a dumb/useless point to discuss really.
I suppose it is, but it's still worth noting for those that expect to be able to achieve such high image quality with the game.
 
http://www.computerandvideogames.com/article.php?id=191873

"Despite the fact that I was playing Crysis Warhead on high settings with a smooth frame rate and barely an ounce of pop up, the guys from Crytek dropped the information that I was playing on a machine they'd bought for the Euro equivalent of ÂŁ380 pounds."

"we also have Susan O'Connor of BioShock fame working on the dialogue."

"With Psycho comes a whole new fixation with all-out action: more enemies, more explosions, bigger guns and far more casually discarded rocket launchers."

"The cloaked stealth build-up to any assault remains sacrosanct, should you want it to be, but when everything goes wrong (as it always does) the pace of the game and the amount of flames on-screen far outstrips Nomad's more reserved outing."

"The plan for Warhead, then, is to make levels tighter, more varied in the number of approaches you can take"

"an experienced Crysis player starts to see slight differences - notably in the AI."

"One of which allows the AI to react a lot more fluidly, so they hesitate less and thereby look less stupid."

"you'll now be able to set spring-loaded mines in the single-player campaign"

"Ultimately, what Crytek want you to know (are desperate for you to know, some might say) is that Crysis is no longer a beast to be feared."
http://www.gamesradar.com/pc/crysis.../a-2008062711373466094/g-20080609143756441028

"the game sold nearly 1.5 million copies worldwide, says EA"

"The game will contain two new vehicles, a hovercraft and the gun-mounted Advanced Scout Recon (ASR). New weapons will include dual submachine guns and a grenade launcher. Expect a single-player campaign of about 8 to 10 hours, and a beefed-up multiplayer mode."

"Psycho is meant to infuse the proceedings with “more character, more personality, more emotion,”"

"Fans of CrysisÂ’ multiplayer will be overjoyed to learn that Warhead will include all its maps and content, including enhancements added post-launch."

"Warhead, he promises, will reward those who upgraded to play Crysis. “If you were able to run Crysis, you’ll be able to run Warhead better,”"

"donÂ’t worry about having Windows Vista and DX10 on your machine - youÂ’ll be able to max out all settings in Warhead with your DX9-capable videocard."

"Crytek also listened to complaints that CrysisÂ’ enemy AI was lacking, and is working to improve it for Warhead"

"the Crytek team invites me to play some of the gameÂ’s alpha build. Even at this early stage, it seems shockingly feature-complete - although Crytek notes that the build IÂ’m playing reuses assets from the original game that will eventually be replaced, and the new particle effects system has yet to be implemented."
 
"Warhead, he promises, will reward those who upgraded to play Crysis. “If you were able to run Crysis, you’ll be able to run Warhead better,”"
sweet.
can't for the new eye candies :D
 
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