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Crytek: We're bringing our tech to Wii U

Sadist

Member
John Locke if Old

CryEngine will also have 'deep support for Kinect'

CryEngine-built software is already close to fully running on Nintendo’s next-generation console, engine vendor Crytek has said.

“Crytek’s support for Wii U is definitely going to happen,” company CEO Cevat Yerli told Develop in a new interview to be published soon.

Yerli claimed that CryEngine's tech was close to fully running on Nintendo’s new system, though wouldn’t specify any details.

“We aren't showing it but we are pretty much running it already,” Yerli said.


The news comes days after Develop revealed that Crytek’s closest business rival, Epic Games, is also supporting Wii U with its high-end game engine.

http://www.develop-online.net/news/38014/Crytek-Were-bringing-our-tech-to-Wii-U
 
I really want to see this, I wonder how easy it is to work on the WiiU. It would suck if it was like the PS3 where it took years to finally learn how to harness it's power.
 
Sgt.Pepper said:
I would love to see what could Nintendo craft with the CryEngine. I support this idea.

I'm pretty much in the dark with this, but has Nintendo ever used other engines? I thought they made their own?
 
Nirolak said:
I think Crytek should try and sell Nintendo some licenses though. CryEngine excels at productivity, and Nintendo likes to make a lot of games.
Pardon my probable ignorance, but are there any quotes/articles on this is available aside from in-house Crysis games? I seem to recall the engine being licensed for some architecture and/or military applications, but I do not really know external articles etc. talking about the productivity especially since it has only been used in a few games to my knowledge.
 
*prays for a game designed exclusively for Wii U controller*

iw85ko.jpg
 
likeGdid said:
I'm pretty much in the dark with this, but has Nintendo ever used other engines? I thought they made their own?
I believe they used Havok tech for Brawl among other stuff for various titles.

Blizzard said:
Pardon my probable ignorance, but are there any quotes/articles on this is available aside from in-house Crysis games? I seem to recall the engine being licensed for some architecture and/or military applications, but I do not really know external articles etc. talking about the productivity especially since it has only been used in a few games to my knowledge.
I believe testing and changing stuff on the fly is one of CryEngines main advantages compared to older engines.
 
I'm hoping Vicious Engine 2 support is added next, alongside the announcement of an upgraded Wii U version of Earth Defense Force: Insect Armageddon.
 
Thread title should be "We're taking our talents to Wii U" in honor of LeBron.
 
What's the engine being used on Killer Freaks from Outer Space? The early screens already look fantastic. Although that is probably to some extent down to the art design.
 
Good news, but not surprising. No developer in their right mind would abandon an easy opportunity to make money. I expect plenty of other developers in the coming months to state something similar.
 
DXB-KNIGHT said:
TimeSplitter 4?

Don't tease me. The only FPS I've ever liked. I don't care if it comes out on PS2/GC/XBOX. I want it.
 
Blizzard said:
Pardon my probable ignorance, but are there any quotes/articles on this is available aside from in-house Crysis games? I seem to recall the engine being licensed for some architecture and/or military applications, but I do not really know external articles etc. talking about the productivity especially since it has only been used in a few games to my knowledge.
It's because they actually do everything in realtime, which means you don't have to spend hours baking stuff like lighting, and you can also live play your games straight from the editor.

This allows level designers and artists to edit their work and see the results instantly instead of having to wait hours for recompile or rebaking lights.

Frostbite 2 actually cloned this functionality, since the primary goal of Frostbite 2 was a vast increase in productivity.

Unfortunately there aren't many quotes from outside development houses on this though because switching engines this late in the generation basically never happens.
 
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