• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

CVG: Driveclub dev debating over 60fps target frame rate

Yes it does. Any racing game running at 30 FPS is a shitty racing game. That includes Forza Horizon and whatever else you want to mention.

You and a vast majority of the people complaining in this thread need to fire this game up on the PC really quick:

fo_splash.gif
 
30fps for me. I am very fine with 30, i do not need 60fps, it is not a racing simulator.
But it IS a racing game, a game about driving at high speeds and as such can/should be more thrilling at a higher FPS. It's not absolutely integral, but I think it's foolish to underestimate its relevance.
 
The game is clearly going to be 30fps. That sort of call should made right at the start of a dev process for a racer and build the game around that target.

It's a shame they picked the wrong target but hey. A game to pick up later on rather than day one really. 60fps especially with a wheel is critical for decent handling in my honest view.
 
kinda weak these next gen systems eh?

with such strong fall lineup on current consoles they should have waited another year and beefed up the specs on 20nm tech
 
ITT: Posters advocate the use of motion blur to depict speed because the racing game on their console of choice can't hit 60fps.

Now I've seen everything.

Knock it all you want, I've played racing games on the PS2 that I absolutely enjoyed, I don't think any of them hit 60FPS. Do you feel faster when you grab the star powerup in a Mario Kart series (Mario Kart 64 to be precice)? Yeah not because your game magically shifts to 60 FPS. A good developer will give you the sense of speed your looking for independent of framerate. Trust me, I've felt plenty slow in Gran Turismo.
 
Way to be obtuse. A racing game doesn't have to have 60FPS to still be a great racing game. This thread is another example of the vocal minority of GAF racing fans thinking their opinion is going to equal that of the general population.
Its more of a requirement for the genre since you're expected to control and respond to events at over 200mph. Even within a single frame you're covering a pretty large area of ground that you want to simulate.

Yes it does. Any racing game running at 30 FPS is a shitty racing game. That includes Forza Horizon and whatever else you want to mention.
Batshit.
 
Best selling racer GT5 60fps
Best selling FPS Cod 60fps
Best selling Fighting Game 60fps
Best selling platformer Mario 60fps

If more genres 60fps games were made they will most likely be best sellers.

FIFA
NHL
MADDEN
NBA2K

All 60fps, right?

Honestly, I wouldn't even try the free version of Drive Club if it ran at 30fps. I have the choice, and plenty of games to play, and DC would not be one of them if it didn't run at 60fps.
 
Sorry I meant they suck at developing graphic engines. The renderer sucks, the performance sucks, the game looks ugly and Forza 5 looks leagues better....why is that? This developer is incompetent
It's time that your tag changes back to banned for a while.
 
Forza has no night/day, baked lighting etc. There's sacrifices to get there.

And yet it still looks a generation ahead of DC. Now yes, Amirox makes a valid argument about DC developing their game on 4 GB of ram, but Forza used 5gb of GDDR3 which makes for an arguably weaker console.

So what's up with that? Why does it not look impressive while not hitting 60 frames?
 
This

But there are other websites that use other tools then gifs.
Like that rotating square going up and down or the one with the balls going left and right.

Like the mainstream market goes to these websites and use the tools. Okay. Sometimes, you need to listen to gaf suggestions to create a better game but this is not one of those times. This game is an arcade racer aimed at the general populace not hard core racing fanatics so this is not the place to come for advice.
 
If Motorstorm delivered, why wouldn't you be confident in DC? I don't get the negativity around this game when Evolution has never failed to deliver an excellent racing game. Pre-alpha footage really has everyone shook.
It's the setting that bugs me most. Motorstorm was a raging racer with multiple paths and distinct sets of vehicules that handled very differently. DC is just another racing game with supercars we can find in countless other games (starting with the next NFS). 30 fps only adds another layer of disappointment because, damn, it's a PS4 exclusive game without any other version dragging it down.
 
And yet it still looks a generation ahead of DC. Now yes, Amirox makes a valid argument about DC developing their game on 4 GB of ram, but Forza used 5gb of GDDR3 which makes for an arguably weaker console.

So what's up with that? Why does it not look impressive while not hitting 60 frames?

Cuz Turn 10 are probably better all around devs than the DC guys
 
Yes it does. Any racing game running at 30 FPS is a shitty racing game. That includes Forza Horizon and whatever else you want to mention.
Motorstorms 1/2 and PGR 3/4 were definitely not shitty by any measure imaginabable. Burnout Paradise on the other hand was a worse game than any of those.
 
And yet it still looks a generation ahead of DC. Now yes, Amirox makes a valid argument about DC developing their game on 4 GB of ram, but Forza used 5gb of GDDR3 which makes for an arguably weaker console.

So what's up with that? Why does it not look impressive while not hitting 60 frames?
Xbox One doesn't have GDDR3. Not that you know that that means anyway.

And this is the reason:
xptKMjr.png


Not that you understand that either.

Just buy the game that makes the choices you agree with.

I am sorry but you need to take off the fanboy goggles. NFS PS4 and Forza 5 Xbone look a lot better than DriveClub and they both run at better frame rate
Yeah my super hardcore fanboy goggles of everyone with PS+ can try it and then buy it after having access to the full game or not, depending on their impressions.

You just make shit posts that can't be excused with "that's my opinion."
 
And yet it still looks a generation ahead of DC. Now yes, Amirox makes a valid argument about DC developing their game on 4 GB of ram, but Forza used 5gb of GDDR3 which makes for an arguably weaker console.

So what's up with that? Why does it not look impressive while not hitting 60 frames?

Because it's not as far along in development (or at least the demo wasn't) and is doing a lot more dynamically?
 
Like the mainstream market goes to these websites and use the tools. Okay. Sometimes, you need to listen to gaf suggestions to create a better game but this is not one of those times. This game is an arcade racer aimed at the general populace not hard core racing fanatics so this is not the place to come for advice.
This is a discussion on GAF. About a launch title many gaffers are interested in.

What does the "mainstream market" have to do with it?
 
I just don't want topics like this to exist in 2013.

Not for the driving games.

If GT5 can do global lightning and meteo-rendering sub-engine on ancient hardware at 1280@58fps I do not see any reason to even read this.

I hope Evolution will show nice things at Gamescom
 
Ugh! That's it, I'm cancelling my ps4 preorder...

Am I doing it right? I'm actually thinking about buying a wheel to play this :)
 
The game is clearly going to be 30fps. That sort of call should made right at the start of a dev process for a racer and build the game around that target.

It's a shame they picked the wrong target but hey. A game to pick up later on rather than day one really. 60fps especially with a wheel is critical for decent handling in my honest view.

I take it then you don't think games like Forza Horizon, Need for Speed, Dirt, GRID etc are playable?
 
So what I'm getting here is most next gen games might be 30fps if they wish to add more details and make it more next gen :/


Basically confirms a majority of large scale games near the end of the life-cycle being 30fps
 
If you've ever played GTA (anything) then Played Saints row, you'd understand very easily. The driving feels extremely awkward in Saints Row because they can't emulate that sensation of speed well at all. I felt the same way about GT5 Prologue when it came out. You can make a car move 202092384082304 miles an hour, but if your scenery isn't blurring, it'll suck you right out of the experience. Framerate has nothing to do with the sense of speed.
GTA and SR are both terrible to me. Sure, things can move fast, but it looks bad anyway since the framerate is shit most if the time. I guess it's just different tastes and needs between us, which is totally cool. Not saying a 30fps game can't feel fast, just that those didn't do anything for me.
 
Calling for a ban because you don't like someone's opinion? Lol.
If all you got out the quality of his posts and me objecting to the quality of his posts that I don't agree with his opinion seems a bit strange.

There are 330 posts in this thread and he isn't the first to object to DriveClub's choice of going with 30 FPS but the first one I objected to on a post quality basis.
 
So what's up with that? Why does it not look impressive while not hitting 60 frames?
He just explained you what's up. The very post you replied to. And no, id doesn't look a generation ahead, lol. Forza footage showed a ton of compromises - flat looking buildings, reflections that update at half or even third of base framerate, all static lighting, and it also had frame drops in some of the camera views.

IMO, both games were disappointing in that they showed hardware was choking up while not even running something terribly impressive, it's just that FM5 demo was a little better at hiding those disappointing things.
 
Best selling racer GT5 60fps
Best selling FPS Cod 60fps
Best selling Fighting Game 60fps
Best selling platformer Mario 60fps

If more genres 60fps games were made they will most likely be best sellers.

So you're telling me that in the genres where framerate matters the most, the best selling games were 60fps? I'm shocked.
 
And yet it still looks a generation ahead of DC. Now yes, Amirox makes a valid argument about DC developing their game on 4 GB of ram, but Forza used 5gb of GDDR3 which makes for an arguably weaker console.

So what's up with that? Why does it not look impressive while not hitting 60 frames?

Bwahaha. A generation ahead. That's pretty hilarious dude. I'd argue F5 looks better overall presently, but DriveClubs lighting is considerably prettier. As are it's shadows, up close textures etc. You're not going to see realistic day night transitions in Forza, nor clouds dynamically leaving shadows on fields or anything like that.
 
If all you got out the quality of his posts and me objecting to the quality of his posts that I don't agree with his opinion seems a bit strange.

There are 330 posts in this thread and he isn't the first to object to DriveClub's choice of going with 30 FPS but the first one I objected to on a post quality basis.

"His posts are bad" isn't really much of an explanation for your behavior. Just because you're not impressed with the quality of his posts doesn't mean he's violating the ToS.
 
Has a game ever been shown at 30fps then released at 60fps?

Not saying that its impossible,but wouldn't it seem more likely they would have shown it at 60fps (missing certain elements) then knocked it down to 30fps at release if they were ever going to really ship it at 60fps?
 
I've seen this game at E3. Shortly afterwards I played Grid 2 and was blown away by that one on a mid range laptop, especially the night scenes with the fireworks and the daytime lighting in Paris.

And these DriveClub guys are giving excuses now? Have they played freaking current gen games? The standard now is quite high. And with the PS4's mythic 8GB DDR5 RAM they simply have no excuse....
 
So what I'm getting here is most next gen games might be 30fps if they wish to add more details and make it more next gen :/


Basically confirms a majority of large scale games near the end of the life-cycle being 30fps
What did you think?

30fps over 60fps guarantees more graphical detail..
 
GTA and SR are both terrible to me. Sure, things can move fast, but it looks bad anyway since the framerate is shit most if the time. I guess it's just different tastes and needs between us, which is totally cool. Not saying a 30fps game can't feel fast, just that those didn't do anything for me.

Oh I don't argue with your preference of games. I played both of the series, and I personally like saints row much better. I just always found the driving to be awkward, it never felt correct, in my opinion driving in GTA San Andreas was the high point of the series. You felt fast, and the controls were good. I'm talking PS2 man.

Framerate only implies how "smooth" the experience is, and shit, in some instances (especially racing games) if your smoothness is high, and your environment is stale, you get this really weird uncanny valley experience. Slowing the framerate, and blasting you with particle effects (motorstorm in first person) provides a much more visceral experience in my opinion.
 
Much as I'd love DC to be 60 frames, it's hardly a disaster if it's 30.

Is everyone suddenly forgetting the single best simcade racer this gen runs at 30?

PGR4_London.jpg


PGR4
 
Top Bottom