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Cyberpunk 2077 Open World Won’t Have ‘Procedural’ Elements.

IbizaPocholo

NeoGAFs Kent Brockman
https://gamerant.com/cyberpunk-2077-open-world-no-procedural-elements/

CD Projekt Red’s lead cinematic animator, Maciej Pietras, was asked how large players should expect Cyberpunk 2077‘s open world of Night City to be, leading the developer to explain that measuring such metrics is “difficult” due to the vertical nature of the map.

“To compare [Cyberpunk 2077] to The Witcher 3, let’s say that the world of the latter was very vast in its length. It was an open world made of very large natural landscapes. Going from point A to point B took a lot of time, because you were riding, but also because it was a game that stretched horizontally. The world of Cyberpunk 2077 is above all a vertical world, with buildings everywhere, and in this, it is difficult for us to establish a metric comparison. [. . .] The game will allow you to enter many buildings, knowing that everything was done by hand, because we believe that quality comes first through manual creation, nothing is procedural in our world. It is in this that the city of Night City will be vast to go, thanks to this verticality.”
 

Exentryk

Member
DisgustingAnguishedIbisbill-small.gif
 

Ivellios

Member
This game always surprise me every day.

I very rarely play games with procedural levels, as i think that something made directly by the devs will always have far better design.
 
Well I believe a lot of games dont use procedural world building but even so I always prefered the old school way of someone actually wanting to put a house in that exact spot because it makes sense rather than a randomly generated village to fill up an empty space for no reason.
 

rockyt

Member
Good since I do not like procedurals worlds or dungeons. They always felt detached for some strange reason to me.
 
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