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Cyberpunk 2077 Patch 1.52

I've done the "intro" twice now and I forgot about it the 2nd time but had the same reaction.

Basically how 2-3 hours in, it gives you the Cyberpunk 2077 splash screen.

Steve Brule GIF by MOODMAN


It is 100% try hard and feels super disconnected, like they had to change the plot at the last stage of development but maybe I'm just not far enough in for things to really take off.
The game starts when V dies basically. On the topic of dialogue, would rather this than marvel rated Horizon anyday.
 
Jesus I can't believe I beat this game without these patches...holy shit, they just keep on coming in massive waves.
Same lol

I remember painstakingly trying to complete certain bugged out missions out of pure "fuck you, i'll make it work" mentality.

It's only really when I got to the game ending, and saw my stupid character with his mouth wide open as the pre-epilogue chapter begins, that I finally realized how janky the game was. Because if the ending of your game has a pivotal cutscene with a glaring bug in front of your audience face, you dun goofed.

CP2077 was only successful financially because it released during a time where everyone was cooped up at home with nothing to do.
 

Ozrimandias

Member
As I said before, time will give the benefit to Cyberpunk. Now it's the correct time to play it (on PC and next gen consoles only).
Like Fallout 3 and New Vegas, it got issues at launch, but became classics anyway.
 

Hendrick's

Member
Game is very good, but it seems the open world is pointless. Would have been better if this was more like Deus Ex with hubs instead. Then maybe they could have focused more on the parts that matter.
 
Fyi to steam users, achievements are bugged with the latest patch and the frame drops when opening the map as well as some other random drops due to how shit its optimized cpu-wise. I used to have an average of 80 fps with RTX off before this patch and 1.5 and now it even drops to 45's but the more they fix shit, the more demanding it gets because CDPR are unable to add shit without optimizing it. I wanted to replay it but now Ill have to wait until I either upgrade and or wait for 4k series and a better cpu or just they fix this shit(unlikely).
 
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gow3isben

Member
Just bought it and playing it. Played 7.5 hours in 2 days finished Act 1.

What is wrong with you people? Amazing lore, amazing characters, amazing dialogue, good graphics, pretty and atmospheric open world. Fun missions.

No bugs whatsoever. Gamplay is not great but decent. Driving is cool.

It is great now might be my favorite PS5 game I play if it maintains its quality better than Horizon, Village, Ratchet, and Miles.
 
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gow3isben

Member
Just bought it and playing it. Played 7.5 hours in 2 days finished Act 1.

What is wrong with you people? Amazing lore, amazing characters, amazing dialogue, good graphics, pretty and atmospheric open world. Fun missions.

No bugs whatsoever. Gamplay is not great but decent. Driving is cool.

It is great now might be my favorite PS5 game I play if it maintains its quality better than Horizon, Village, Ratchet, and Miles.

Update: I got really bored halfway through and dropped it lol
 
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WitchHunter

Member



Patch 1.52 for Cyberpunk 2077 is being rolled out and will soon be available accross all platforms! Here's the list of changes for this update.



Gameplay

  • Fixed an issue that could cause wrecked cars or multiple Nomad cars to spawn in traffic when driving fast.
  • Fixed an issue where first equip animation could be played repeatedly after recovering a throwing knife.
  • The Laminate-armor Media Ballistic Vest can now be found as loot in Japantown.
  • Fixed an issue where the recon grenade highlighted non-hostile crowd NPCs.
  • Fixed an issue where after using the Take Control quickhack on a device, camera axis were inverted when zoomed in.


Quests

  • Player won't be able to purchase again an apartment makeover they already own anymore.
  • Added the showering interaction to the Nomad Camp.
  • It won't be possible to hack the Northside apartment before completing Act 1 anymore.
  • Fixed an issue where Open World combat events and some scenes could remain disabled after visiting Afterlife until player fast traveled within Watson.
  • Automatic Love - Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death.
  • Blistering Love - Fixed an issue where Johnny could despawn if player left the booth before interacting with the projector, blocking progress.
  • Cyberpsycho Sighting: Demons of War - Fixed an issue where it wasn't possible to progress past the "Search the area to collect information" objective.
  • Epistrophy - Fixed an issue where the quest could reappear in the Journal instead of being marked as failed after player failed to retrieve any of the cabs.
  • I Fought the Law - Fixed an issue where River could drive out of the market area erratically and push V out of world bounds.
  • Life During Wartime - Fixed an issue where selecting a blue dialogue option twice upon arriving on the crash site blocked progression.
  • Path of Glory - Optional objective "Get dressed" will no longer be incompletable if player collected the clothes before it appeared.
  • The Information - Fixed an issue where the doors to Lizzie's were closed during the hours they should be open, blocking progression.
  • The Ride - Fixed an issue where Dex's car was swerving left and right when driving away.
  • With a Little Help from My Friends - Fixed an issue where holocalls and text messages could be blocked if player told Saul about Panam's plan while the Nomads were driving away.


Open World

  • Fixed an issue where summoned vehicles could be spawned far away from the player.
  • Suicidal Corpos in Corpo Plaza will no longer stand up after the fall.
  • Fixed an issue where an Assault in Progress in Arroyo wasn't visible on the map, hindering progress in The Jungle achievement.
  • Gig: Goodbye, Night City - Fixed an issue where the quest didn't trigger after approaching the area.
  • Gig: No Fixers - Fixed an issue where the "Park Iris' car in the garage" optional objective didn't complete if player stopped in front of the garage.
  • Gig: Playing for Keeps - Fixed an issue where all the enemies in the casino were set to Friendly.
  • Murk Man Returns Again Once More Forever - Fixed an issue where the Rayfield Caliburn didn't spawn.


UI

  • Added a quest tag to fixer rewards when they're first found in the stash.
  • Opening menus while reading a shard will no longer block the game.
  • It won't be possible to change the position of the marker when a time skip is in progress anymore.
  • Fixed an issue where the loot UI could flicker and change before picking up the item.
  • Fixed an issue where the English text "A Favor for a Friend" would be displayed regardless of the language version instead of the correct quest name for some tracked quests.


Visual

  • Fixed animations and missing or displaced objects in various scenes.
  • Fixed some issues with animation occurring when performing an aerial takedown using the Hidden Dragon perk.
  • Fixed an issue where sandstorms could appear in scenes they weren't supposed to.
  • Fixed an issue where foliage was not affected by different weather conditions.
  • Polycarbonate Sport Sunglasses will no longer be visible when switching between Third Person Mode and First Person Mode while driving.


Console-specific

  • Memory improvements and crash fixes on next-gen consoles.
  • Minor UI optimizations.
  • [PlayStation 5] Importing a save while not connected to the PlayStation Network will no longer block the option to continue the game.
  • [PlayStation 5] Fixed an issue where a corrupted save was created when player tried to import a PlayStation 4 save when no saves were exported.
  • [PlayStation] Fixed an issue where the "Press [Options Button] To Continue" screen registered pressing the button with a delay.
  • [PlayStation 5] Wet roads will now be as reflective as on the PC version.
  • [PlayStation 5/Xbox Series X] Changing the preset in Video settings will no longer set all the Graphics options to ON automatically.
  • [Xbox One/Xbox Series X] Disconnecting the controller and entering the pause menu at the same time will no longer result in player being stuck.
CDPR are deffo master trolls. They can't order these patchnotes in alphabetical order ; DD.
 
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