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Cyberpunk 2077 pc settings & performance

Started it on a Series X...then installed and started on my PC...9900+RTX3090.....and man..the lights...shadows...jesus

Its hilarious when characters are waiting on me and saying stuff like "Dammit V we need to go now!" and im just walking around looking at stuff :messenger_tears_of_joy:
 
Not worth a new thread but:

1080 Ti owners!
The 460.79 drivers released today for Cyberpunk are the cause of your random screen flickering. It's shit.
Rollback or wait for a potential hotfix.

Still there in 460.89 based on the open issue list.
 
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Funny, I cannot use RT with my RTX2080Ti, because when I enabled it, my poor Ryzen 2700X isn't fast enough to supply the GPU with data. So the GPU is languishing at 70% utilization while my framerate is at 45.

Same thing in WD Legion. Raytracing requires not just GPU, but powerful CPU for 60fps. And of course new Ryzen 5800X is nowhere to buy.
 
Gtx 1080 16 gigs if ram, i7 8700k.

Everything set to medium, chromatic aberration, motion blur and film grain off, dynamic fidelitycas upscaling set to 80 to 100% of native resolution.

Pretty solid 60 fps indoors, 50 to 60 outdoors, with gsync feels really smooth.
 
r5 3600
16gb ram
m2 ssd
rtx 3080

Ultra settings, everything at highest besides ray tracing which is ultra and not psycho
DLSS set on quality
1440p resolution

I get 60-70fps
 
1440p | Ultra | RTX Ultra | DLSS Balanced | V-Sync 72

Game holds 72fps, I'll say.....90% of the time so far? Outside of that, dips into the mid 60s, so I'm pretty happy.

3600X / 3080FE
 
anyone else finding dlss buggy? when I first applied it everything had that snowy effect. After toggling it on and off a few times it looks clean. Not sure if it had to do with toggling RT settings too..
 
2070 Super with an i5 3570K and 8.00 GB of RAM -- unplayable at 20FPS on 1080P medium or 4K ultra; frame rate is literally the same.

Looks like I need to upgrade my whole rig, minus the graphics card.
 
R7 3700X
16GB 3600mhz
WD SN750
RTX 3060 TI

Auto detect settings were a mix of high and ultra with RT settings on ultra. Changed DLSS from auto to Quality setting.

Have not seen a dip under 60 yet but not far in.... I may dial back some of these post processing effects... Not used to it but trying it.

This game is going to have legs for a decade of hardware to come.
 
2700x
5700xt
32gb ddr4 3200mhz

I'm on 1080p and getting between 85-100 fps, mostly high 90's at the high preset which is surprising. Not too shabby at all.

I am pleased.
 
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I haven't played around with it on PC yet (will buy it on the weekend) but I have the following:

3600xt
EVGA 2080S
32 GB ram

Not sure what settings are best for me? (pretty new to PC gaming) My monitor is 1440p/144hz with gsync (not that I expect CP to run at high framerates lol)

I would like to play at 1440p but would be ok with 1080 I guess, not too arsed about higher than 60fps.


If anyone can point me in the right direction that'd be awesome.
 
Funny, I cannot use RT with my RTX2080Ti, because when I enabled it, my poor Ryzen 2700X isn't fast enough to supply the GPU with data. So the GPU is languishing at 70% utilization while my framerate is at 45.

Same thing in WD Legion. Raytracing requires not just GPU, but powerful CPU for 60fps. And of course new Ryzen 5800X is nowhere to buy.
I doubt its you 2700X lol. I have a 2700X and its using 20-40% per core and i'm getting 40-60fps. I dont have RT on though, but i doubt RT uses 60+% of a cpu.
Are you using Rivatuner to check usage?
 
intel 7700K
32GB RAM
RTX 2080
3440X1440p ultrawide

Everything on Max (but all shadow settings on medium) 90 fov
DLSS on quality
No Raytracing

70 to 85fps
 
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For real humans
Gtx 1060 low -ultra 1080p ,almost 30fps in ultra, impressive

Guess i will be doing high /ultra mix , maybe lower shadows if they eat fps.
Looks more cleaner then console versions somehow even on medium on pc
 
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I seemed to be severely bottlenecked by my old CPU (i7-3770K) around the city, even when lowering settings. It's hitting 99% at times.

It has served me well even paired with a 2080 Super, but I knew it was only a matter of time before a game came along that was just too much for it.
 
anybody ran this game on a gtx 1660 ti ?
Yep - messed around with settings more than I've actually played. :)

1440p30 is achievable with 'near ultra settings' -- although it might dip to the 20s when there is a lot going on. Not tested, still havent seen the city on foot yet. (Stopped playing where you first reach Vs apartment.)

Settings:

VSync: 60
Max FPS: On
set to: 60
Window mode: Fullscreen
Resolution: 2560x1440

FOV: 80
Filmgrain: On (helps actually quite a bit for the image to look more natural. Imho only turn off, when you are using DLSS (which would add too much blur if Filmgrain would be left on))
Chromatic Aberration: On
Depth of field: On
Glareeffects: On
Motionblur: Low (good setting for OLEDs with motion setting clear)

Contactshadows: On (has quite a big impact, but improves facial shadows, so you'd want it -- see other shadow settings as well, imho you can introduce 'too many shadows' making the game look a little worse (subjective) using other shadow settings)
Better Facelightinggeometry: On (untested, I always left it on)
Anisotropic Filtering: 8x (16x without many of the other settings maxed out makes the game look 'too slick' definitely check out 8x at least once).
Locale Shadow Meshquality: Medium (high is a performance hog and imho almost looks worse...)
Locale Shadow Quality: High (mashed best with Contactshadows On. If you use Contactshedows off, set to medium for a more congruent image (imho)).
Cascading shadows - reach: High (adds to the games immersion, scene lighting gets much better)
Cascading shadows - resolution: medium (High introduces many additional shadows at close distance, sometimes making the game feel 'too dark', somewhat a performance hog.)
Distance Shadows resolution: High (didnt mess too much with it - lower setting probably would lower scene immersion)
Volumetric Fog Resolution: High (if its in the scene it might hog performance, but it makes particle effects look much nicer. Ultra almost looks too slick - leave on High.)
Volumetric Cloudquality: Ultra (But I havent tested this one. Probably tanks performance at day. :) Please change as needed. :) )
Maximum Dynamic Decals: High (Ultra changes the lighting of the game significantly, and also has a tendency to make it look too slick, also Ultra is a performance hog. Leave this on high, imho)
Quality of screen space reflections: Ultra (Another increases the immersion of the environment setting - if you can, leave it at Ultra)
Volumetric dispersion: High (makes light on human skin look more natural (high already is the highest setting), always left it at high for obvious reasons)
Ambient occlusion: Medium (leave it at medium imho, high makes the lighting look too artefical (everything 'too glossy'), also High is a performance hog)
Colorpresicision: High (already the highest setting: You probably wont notice it on medium unless you do a direct comparison, but High just looks better (larger color palette).
Mirrorquality: High or Medium (both tank the games performance, so why not set it to high.. ;) Single digit fps confirmed.. ;) should only matter - when you are looking into a mirror)
Level of detail : High (Already the highest setting)

That should net you 20-35 fps on a 1660Ti

First settings to turn down if you want more performance would be

Chromatic Aberration: Off
Contactshadows: Off (NPC: faces will be lit differently though :( )
Locale Shadow Quality: Medium

And of course render resolution to 1080p (which nets you close to 1080p60 performance (on a 1660Ti), but not quite). You also have the option to dynamically lower the render resolution to net a desired framerate. Set that to 57, and play with min resolution, until you reach a desired effect. This should mostly be used to 'top off' framerate (near 57), not to double it from 30 to 60. :) Because the later one will need a resolution reduction by -35(+)% (using all settings mentioned above with 1440p resolution) which makes the game look horrible. :)

DLSS on this game probably is a blessing. :) 2060 users should be able to use it with the above settings to get a much higher framerate targeting 'fake 1440p'. :)

Still - that mix of settings looks pretty beautiful - and is borderline playable on a 1660Ti. :)
--

If you are only interested in playing in 1080p60 - "High" settings should get you there. You can also top off some of the settings as mentioned above to see when the framerate drops too much for your liking. :)


edit: CPU was a 3700x (8 cores 16 threads), with the TDP limit lowered so it maxes out at 8 cores 3.6GHz full load but individual core load 4.3Ghz (just so it produces less heat (have it in a small form factor case (tuned for silence)). With game loads the cores would probably run at around 4Ghz. (Game probably isnt taxing all cores at once, but I havent confirmed that yet).

edit2: Game looks significantly better at daytime with:

Ambient occlusion: High and Anisotropic Filtering: 16x

Each setting set that one step higher on its own looks worse - but both together look better. With that I'm pretty close to default Ultra settings, also performance wise, I'm afraid, but without the 'a little plasticy looking nature' of default ultra settings. Additional frame cost is only about 1-2 frames.
 
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2070 Super with an i5 3570K and 8.00 GB of RAM -- unplayable at 20FPS on 1080P medium or 4K ultra; frame rate is literally the same.

Looks like I need to upgrade my whole rig, minus the graphics card.
Hmm, it runs well above 30 fps in this video. I guess it gets worse in midtown areas. I have almost the same rig as you so I'm getting worried now.

 
2070 Super with an i5 3570K and 8.00 GB of RAM -- unplayable at 20FPS on 1080P medium or 4K ultra; frame rate is literally the same.

Looks like I need to upgrade my whole rig, minus the graphics card.
You are doing it wrong.

You have to set some form of DLSS, when you enable _any_ form of raytracing. Otherwise turn raytracing off, and take a look at my settings above. Your card should be 40% faster than a 1660ti. That means 'easily' hitting 1440p30 on a mix of high and ultra settings (without raytracing though).
 
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I love RT but getting it to hold 60fps in 4K even on medium settings is a bear
You are doing it wrong. :)
Use DLSS, target fake 1440p. :) (or 'maybe' fake 4K if you are on a 3080 or 3090)

Thats the much better compromise for (Ray Tracing: On) in comparison to having turn down profiles to medium.
 
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Installing now.

RTX 2070 and Xeon 1231 v3 (basically i4790k) - I really wanna get high settings at 1440p.


Hoping this isn't much more demanding than RDR2. I run that just fine.
 
You are doing it wrong. :)
Use DLSS, target fake 1440p. :) (or 'maybe' fake 4K if you are on a 3080 or 3090)

Thats the much better compromise for (Ray Tracing: On) in comparison to having turn down profiles to medium.
3080fe here.
4K DLSS performance RT medium. 40-55fps. Almost unbearable.

so turned off RT for the time being and run the game with DLSS Quality and I get 60 minimum, tops 90.
 
Hmm, it runs well above 30 fps in this video. I guess it gets worse in midtown areas. I have almost the same rig as you so I'm getting worried now.


Mine was running nowhere near that. I never even got to the open city. I couldn't hit anything at the frame rate I was getting. I refunded it and I'll play on PS5.
You are doing it wrong.

You have to set some form of DLSS, when you enable _any_ form of raytracing. Otherwise turn raytracing off, and take a look at my settings above. Your card should be 40% faster than a 1660ti. That means 'easily' hitting 1440p30 on a mix of high and ultra settings (without raytracing though).
I was not using RT and no matter what settings I had it on, frame rate was the same.
 
3080fe here.
4K DLSS performance RT medium. 40-55fps. Almost unbearable.

so turned off RT for the time being and run the game with DLSS Quality and I get 60 minimum, tops 90.
Otherwise - seriously consider 1440p. 4k displays usually scale that to 4k pretty well. 1080p - not so much.. ;) (Which is why I tried to hit a playable 1440p30 in the first place (RT off of course) -- and even that might turn out to have been in vain, once I reach the city (free roaming) on a 1660Ti.. ;) )

edit:

Also FYI:
If you are targeting 30FPS, you might want to lower the controllers horizontal and vertical sensitivity by up to 3 ticks. :)
 
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I was not using RT and no matter what settings I had it on, frame rate was the same.
Sounds like a cpu bottleneck, maybe. (I was running a 8 core 16 thread 3700x.)

But I will report back once I reach firefights in more open areas - to report if my settings reached slideshow level on a 1660Ti.. ;)

Visually they look much better than High, and maybe even a little better than ultra (if you are not into the slick look on character models ('oily'), and feel that the lighting effects on ultra are a little overboard. I min/maxed for atmosphere in game.. ;)
 
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Any poor souls running a 1060 6gb? Trying to convince a mate to get the game but he's worried it won't run.
3700x/32gb otherwise but he won't update his card just yet.
 
Forgot to mention earlier, my wife has my old 1080ti (and an old 3570k cpu) and is getting a smooth 60fps at 1080p with settings a mix of medium and ultra, but mostly high (no RTX, of course). Just in case anyone with a similar setup is on the fence.
 
I doubt its you 2700X lol. I have a 2700X and its using 20-40% per core and i'm getting 40-60fps. I dont have RT on though, but i doubt RT uses 60+% of a cpu.
Are you using Rivatuner to check usage?
Yes, RTSS with afterburner. I can see couple cores getting to 90% utilization. I have no doubt it is the CPU. RT increases amount of draw calls I guess. It was the same in Watch Dogs, GPU was barely utilized while framerate was shit because CPU couldn't handle it.
 
I have a GTX 1660.

Any idea what kind of performance I can expect? Or settings I'd need to change?

I'm surely expecting 1080p anyway.
 
3080fe here.
4K DLSS performance RT medium. 40-55fps. Almost unbearable.

so turned off RT for the time being and run the game with DLSS Quality and I get 60 minimum, tops 90.
Put it in 1440p with dlss quality and you'll have a steady 60fps with ultra settings and rt on ultra
 
Yep - messed around with settings more than I've actually played. :)

1440p30 is achievable with 'near ultra settings' -- although it might dip to the 20s when there is a lot going on. Not tested, still havent seen the city on foot yet. (Stopped playing where you first reach Vs apartment.)

Settings:

VSync: 60
Max FPS: On
set to: 60
Window mode: Fullscreen
Resolution: 2560x1440

FOV: 80
Filmgrain: On (helps actually quite a bit for the image to look more natural. Imho only turn off, when you are using DLSS (which would add too much blur if Filmgrain would be left on))
Chromatic Aberration: On
Depth of field: On
Glareeffects: On
Motionblur: Low (good setting for OLEDs with motion setting clear)

Contactshadows: On (has quite a big impact, but improves facial shadows, so you'd want it -- see other shadow settings as well, imho you can introduce 'too many shadows' making the game look a little worse (subjective) using other shadow settings)
Better Facelightinggeometry: On (untested, I always left it on)
Anisotropic Filtering: 8x (16x without many of the other settings maxed out makes the game look 'too slick' definitely check out 8x at least once).
Locale Shadow Meshquality: Medium (high is a performance hog and imho almost looks worse...)
Locale Shadow Quality: High (mashed best with Contactshadows On. If you use Contactshedows off, set to medium for a more congruent image (imho)).
Cascading shadows - reach: High (adds to the games immersion, scene lighting gets much better)
Cascading shadows - resolution: medium (High introduces much more shadows at close distance, sometimes making the game feel 'too dark', somewhat a performance hog.)
Distance Shadows resolution: High (didnt mess too much with it - lower setting probably would lower scene immersion)
Volumetric Fog Resolution: High (if its in the scene it might hog performance, but it makes particle effects look much nicer. Ultra almost looks too slick - leave on High.)
Volumetric Cloudquality: Ultra (But I havent tested this one. Probably tanks performance at day. :) Please change as needed. :) )
Maximum Dynamic Decals: High (Ultra changes the lighting of the game significantly, and also has a tendency to make it look too slick, also Ultra is a performance hog. Leave this on high, imho)
Quality of screen space reflections: Ultra (Another increases the immersion of the environment setting - if you can, leave it at Ultra)
Volumetric dispersion: High (makes light on human skin look more natural (high already is the highest setting), always left it at high for obvious reasons)
Ambient occlusion: Medium (leave it at medium imho, high makes the lighting look too artefical (everything 'too glossy'), also High is a performance hog)
Colorpresicision: High (already the highest setting: You probably wont notice it on medium unless you do a direct comparison, but High just looks better (larger color palette).
Mirrorquality: High or Medium (both tank the games performance, so why not set it to high.. ;) Single digit fps confirmed.. ;) should only matter - when you are looking into a mirror)
Level of detail : High (Already the highest setting)

That should net you 20-35 fps on a 1660p

First settings to turn down if you want more performance would be

Chromatic Aberration: Off
Contactshadows: Off (NPC: faces will be lit differently though :( )
Locale Shadow Quality: Medium

And of course render resolution to 1080p (which nets you close to 1080p60 performance (on a 1660Ti), but not quite). You also have the option to dynamically lower the render resolution to net a desired framerate. Set that to 57, and play with min resolution, until you reach a desired effect. This should mostly be used to 'top off' framerate (near 57), not to double it from 30 to 60. :) Because the later one will need a resolution reduction by -35(+)% (using all settings mentioned above with 1440p resolution) which makes the game look horrible. :)

DLSS on this game probably is a blessing. :) 2060 users should be able to use it with the above settings to get a much higher framerate targeting 'fake 1440p'. :)

Still - that mix of settings looks pretty beautiful - and is borderline playable on a 1660Ti. :)
--

If you are only interested in playing in 1080p60 - "High" settings should get you there. You can also top off some of the settings as mentioned above to see when the framerate drops too much for your liking. :)


edit: CPU was a 3700x (8 cores 16 threads), with the TDP limit lowered so it maxes out at 8 cores 3.6GHz full load but individual core load 4.3Ghz (just so it produces less heat (have it in a small form factor case (tuned for silence)). With game loads the cores would probably run at around 4Ghz. (Game probably isnt taxing all cores at once, but I havent confirmed that yet).

So cool to have someone detail the settings before DF or other outlets . Thanks gaf
 
Running on 1080ti, 8700k, at 4k with a mix of low-medium with dynamic scaling set to keep it at 30 minimum.

Looks pretty good, and I'm enjoying it so far, though I have encountered a bug where the main objective didn't update until after the game was reloaded.

Also had the game spaz out and alt-tab when pressing certain keys, but I can't tell if that was directly because of the game itself or if something else triggered it.
 
Honestly my big question is if ray tracing is worth the perf cost vs visual difference. I spent an hour last night looking at on vs off and I'm just dissapointed at the results. Reflections look cool no doubt but the lighting and shadows vs off are not really that big of a deal at least in the scenes I tested. Would like to know if anyone else thinks the same or if there are more comparisons out there between the settings.
 
So cool to have someone detail the settings before DF or other outlets . Thanks gaf
Found an even better setting. :)

Ambient occlusion: High // doesnt look bad anymore if you set
Anisotropic Filtering: 16x

With those settings on a 1660Ti I get about 30fps in the streets at daytime (directly at the intersection where you first see the outside - I get about 26/27 fps) with high foot and cartraffic in the area. The good thing is, that this is a pretty stable 26 low - which makes the game feel pretty ok to play.

I've attacked some Tigerclaws in the first area and the fights are about as ok as 30fps fights are. ;) Framerate doesnt drop significantly.
-

The thing is - In the end I'm pretty close to ultra settings, with this additional tweak - with ultra settings being not that far off in terms of framerate (2-3 fps), but - ultra settings have a plasticy look to it, that the settings listed (with the tweak in this posting) have not. So I like my settings more.

Although performance wise - they dont give you much compared to default ultra settings.
--

Also those settings look good at 1080p as well - if you need to drop it down to get a little more performance - that said, they are more 1080p at 45fps, than at 60.

So all in all - playing the game on a 1660Ti is stressing it. :)
---

General impressions (cruised around for a while). Texture quality on high is not great. Lighting is all over the place (exiting tunnels just gives you white flashes), which is pretty distracting, vehicle handling (motorcycle) isnt that responsive, .... Eh... city feels populated, and attract events, at least in the first area arent all bad - but the entire game feels... Junky. As in very much not polished. (At least at 30 fps.. ;) )

Also going to 1080p takes much of the remaining graphical fidelity away, 720p almost ruins it. And again - texture quality at daytime is actually pretty lackluster (No comparison to a Yakuza Kiwami 2 f.e.).

Also if anyone found a way to increase subtitle size for random passer by conversations (not dialogue sequences), please share. :)
 
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This game is killing CPU performance with RT just like WDL. So yeah, good luck playing it on anything lower than 8700K... (with RT), bur there is solution to improve:

Set crowd density (IDK how it's called in eng version) to medium (everything else is on ultra):



With crowds on high it can drop to ~40 even and it's entirely CPU bound.

 
9900k / 2080ti (Overclocked to +135 / + 700 or something like that)

Runs pretty well at 1440p, better than I expected for sure. Defaulted to everything Ultra. GeForce Experience recommends SSR @ Psycho and DLSS @ Balanced, I tried it but not sure if it's worth it yet. I feel like DLSS @ Quality should be prioritised, but let's see.

Lost quite a lot of frames from the starting area (corpo) togoing outside, so will need to play around with it. Will try 4k on the TV, possibly without RT.

Lighting looks seriously amazing, but the I am a bit bothered about aliasing and smudginess, TAA at work I suppose.
 
i7 9700k, RTX 2070 can handle 1440p 60 with RT off. Of course you gotta use DLSS to some extent, but the game looks great.
 
Honestly my big question is if ray tracing is worth the perf cost vs visual difference. I spent an hour last night looking at on vs off and I'm just dissapointed at the results. Reflections look cool no doubt but the lighting and shadows vs off are not really that big of a deal at least in the scenes I tested. Would like to know if anyone else thinks the same or if there are more comparisons out there between the settings.
RT lighting makes a big difference in some indoor areas
 
For anyone with framerate issues, this are the settings to turn down:

  • Cascaded Shadows Resolution - Biggest Impact
  • Screen Space Reflection Quality
  • Volumetric Fog Resolution
Came here to say this. Psycho SSR basically halves the performance, it's really dumb & I don't understand what the gains are except shooting a lot more rays - which still look noisy AF.
 
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