Robin64
Member
As someone who only started playing Elder Scrolls with Morrowind, I never got to experience Arena and Daggerfall but curiosity led me to reading about them on Wikipedia.
Then I read this on the Daggerfall page:
That's insane. I really can't get my head around that, players must've spent thousands of hours playing this.
Section 18 of the world map alone has like a bajillion dots. How did you ever find your way around? It wouldn't surprise me if people were still playing it and finding new things they've never seen. I appreciate that a lot of the world have been auto-generated, and probably miles of open fields, but even so that's really impressive to me.
Now... what's the best way to play Daggerfall today?
Then I read this on the Daggerfall page:
Bethesda claims that the scale of the game is the size of Great Britain: around 229,848 square kilometers (88,745 square miles), though the actual size of the map is 161,600 km² (62,394 mi²). Youtuber "How Big is the Map?" walked across the entire map from corner to corner. It took him 69 hours and 33 minutes. The game world features over 15,000 towns, cities, villages, and dungeons for the player's character to explore. According to Todd Howard, game director and executive producer for Bethesda, the game's sequel, The Elder Scrolls III: Morrowind, is 0.01% the size of Daggerfall, but some aspects of Daggerfall's terrain were randomly generated, like the wilderness and some building interiors. The explorable part of Morrowind, Vvardenfell, is 24 km² (9.3 mi²). By comparison, The Elder Scrolls IV: Oblivion is approximately 56.97 km² (22 mi²), and The Elder Scrolls V: Skyrim is 37.1 km² (14.3 mi²), with a quarter of this terrain as unplayable, as it is stuck behind invisible borders.
That's insane. I really can't get my head around that, players must've spent thousands of hours playing this.
Section 18 of the world map alone has like a bajillion dots. How did you ever find your way around? It wouldn't surprise me if people were still playing it and finding new things they've never seen. I appreciate that a lot of the world have been auto-generated, and probably miles of open fields, but even so that's really impressive to me.
Now... what's the best way to play Daggerfall today?