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Dante's Inferno is the most insulting game ever made.

FrostuTheNinja said:
Funny... I got the same feeling when I played God of War.

Rygar, Onimusha, and Devil May Cry all say hi. Mostly Rygar, though.

I think the OP is annoyed because of the extent to which DI copied GOW.

Imagine if I made a game where there was this tall rectangular area space and from the top things would drop down. The objects that would drop down also happen to be randomized shapes shaped by discrete blocks. These objects could be a square(2x2 block), a line(3x1 block), a cross(2 (3 x 1 lines) crossed with each other), a H shape, a L shape and U shaped.
In addition, the user would manipulate these objects as they fell down by rotating them.

If a user can get a contiguous horizontal line matched, that line would disappear and if a user can get 4 contiguous horizontal line matched, he would get a bonus.

Wouldn't that seem to be very blatant rip off of Tetris?

Superficially, what I described isn't exactly Tetris, but it is so close, that I think People would be annoyed.

I haven't personally played GOW or DI, but from the various reviews I've been reading, people are using the word forgery to describe DI.
 
I think it's quite original actually. Get over it. I'm looking forward to it, despite how fucked up some of the screen shots may be. Should be pretty good.
 
I am NOT saying Dante's Inferno is the most original IP.

Rygar>God of War>Dante's Inferno

Right there. That's all I'm saying.

Holy shit, you kids will over analyze ANYTHING.
 
racerx said:
I haven't personally played GOW or DI, but from the various reviews I've been reading, people are using the word forgery to describe DI.
So? I really don't see the problem.

Every game is a complete ripfoff of something. So are movies, and vehicles, and music, ect, ect.
 
racerx said:
I haven't personally played GOW or DI, but from the various reviews I've been reading, people are using the word forgery to describe DI.

Forgery's a terrible word to use in this context though. That would imply they're trying to pass it off exactly as God of War, which... they aren't doing. They copied the mechanics of a popular game. So? If it works, why tinker a ton with the formula.

Though, with that said, I still haven't played it, so maybe my opinion will change on it.
 
racerx said:
If a user can get a contiguous horizontal line matched, that line would disappear and if a user can get 4 contiguous horizontal line matched, he would get a bonus.

Wouldn't that seem to be very blatant rip off of Tetris?
except DI is more like Pokemon Puzzle master to Tetris attack. Where are these arguments coming from?
 
Desi said:
except DI is more like Pokemon Puzzle master to Tetris attack. Where are these arguments coming from?
It makes zero sense.

I think it's fans of God of War just overreacting.

They fail to realize the first GoW didn't have an original idea in it.
 
well, like I said, I haven't played either game, so I can't really make a judge as to whether 'forgery' is accurate or not.

But again, from the 1up review by Matt Leone

When people refer to a game like Conan or Heavenly Sword as a "God of War clone," they typically mean it's in the third-person hack-n-slash genre and shares a few features like the button-pressing minigames or camerawork or giant bosses. So for the sake of clarity, it's probably best not to call Dante's Inferno a "clone" and lump it in with those descriptions, because Dante's is as complete a forgery as games come, taking approximately 90% of its key features directly from Sony Santa Monica's game.
 
Macmanus said:
Hyperbole. ME2 is a crazy huge success so far. DA:O was also considered a success. ERTS is trading barely a point below what they were a year ago (good considering the massive drop yesterday), and the 3rd quarter earnings report isn't released until Monday (though it isn't looking good.)

So basically Bioware is propping up EA like Blizzard is propping up Activision (although they have MW at least) :-/ Shitty companies that should be near bankrupcy saved by awesome companies they bought earlier (and how!). No economist will ever convince me that this is not completely anti competitive and market distorting. You know, I could be EA and go around fucking stuff up, except I have no people who actually know what they're doing bailing me out :-/
 
racerx said:
well, like I said, I haven't played either game, so I can't really make a judge as to whether 'forgery' is accurate or not.

But again, from the 1up review by Matt Leone
i read what he said but also going from someone in the thread who played the game pointed out many gameplay differences. The setting is already different and the leveling system shares more in line with Diablo move points around carefully than the GoW/DMC pump orbs in until skill/weapon levels up. Even the cross plays a major different role than any projectile in GoW including Zeus thunderbolt and Artemis bow.

The only real similarity is the Camera which I am sure GoW owns and the control scheme going from the demo.
 
Desi said:
i read what he said but also going from someone in the thread who played the game pointed out many gameplay differences. The setting is already different and the leveling system shares more in line with Diablo more points around carefully than the GoW/DMC pump orbs in until skill/weapon levels up. Even the cross plays a major different role than any projectile in GoW including Zeus thunderbolt and Artemis bow. The only real similarity is the control scheme going from the demo.

Whoa whoa whoa....

It has a XP/Level system!?
 
FrostuTheNinja said:
Whoa whoa whoa....

It has a XP/Level system!?
in the official thread there was talk about having difficulty because he more points in Unruly which was level 6. And you can see in the demo you have to level up certain skills to open up a tree leading to others. While in GoW it is just throw red orbs into weapons and magic to open more combos. Never any prerequisites.
 
FrostuTheNinja said:
Whoa whoa whoa....

It has a XP/Level system!?

Ya the Scythe and Cross each have their own "skill tree". There are also relics you can equip that level up the more you use them.
 
I was wondering about the tree.

Good, so your actions level up certain abilities.

The way it should be.

Hmm, I was interested in this before but my desire is rising. Heh.

Flachmatuch said:
GoW was like Halo: it put stuff together in a way that not only fans of DMC type games could enjoy but the more casual masses. That's a pretty good achievement, even if (supposedly) there wasn't anything original in it (I have no idea because I disliked GoW and couldn't bother playing further than halfway). It is a "how to make a successful brawler" game, like Halo was a "how to make a successful console FPS" game. They defined rules in gameplay, presentation, production values etc that are now seemingly required for success (even if they didn't originally invent these rules).

I'll agree with that. It seemed to be the first action adventure to receive such a massive budget in both development and marketing.

robotzombie said:
you obviously don't understand how closely DI emulates GoW

Uuuuuuuuuuugggggggggggggggh...
 
JaxJag said:
It makes zero sense.

I think it's fans of God of War just overreacting.

They fail to realize the first GoW didn't have an original idea in it.

GoW was like Halo: it put stuff together in a way that not only fans of DMC type games could enjoy but the more casual masses. That's a pretty good achievement, even if (supposedly) there wasn't anything original in it (I have no idea because I disliked GoW and couldn't bother playing further than halfway). It is a "how to make a successful brawler" game, like Halo was a "how to make a successful console FPS" game. They defined rules in gameplay, presentation, production values etc that are now seemingly required for success (even if they didn't originally invent these rules).

Also, I love the differences that people are pointing out between GoW and DI. Hey, instead of just copying one game directly and completely, they copied one game 95% with some 5% copied from other games! Brilliant...although I'm afraid my primary school teachers would have noticed this if I tried this super smart trick with any essay I had to give in.
 
The most insulting game ever made? What an exaggeration. :P There's been game ripoffs since the beginning of this industry.


Although it had been a while since I saw one so shameless. :P
 
FrostuTheNinja said:
Funny... I got the same feeling when I played God of War.

Rygar, Onimusha, and Devil May Cry all say hi. Mostly Rygar, though.


you obviously don't understand how closely DI emulates GoW
 
FLEABttn said:
None really taken but I think you're off base. Unless you're calling God of War the lowest common denominator. I also don't think Dante's Inferno is better than God of War. I just want more God of War-esque games and in this case, EA provided.

No, but GOW is a huge success with many fans so when another company sees a success and basically just recreates it, it normally attracts those who don't really no better and eat up anything that resembles the current trend. I would have enjoyed it had it not been so fucking blantant about ripping off one of my favorite games. They're hoping to get money from dummies who compare it to GOW... that's shady business that I won't fall for.
 
voodoopanda said:
The Divine Comedy ripped off the Bible and Catholicism so it makes sense.
the Church: "Purgatory is a part of hell!"

Dante: Nah uh!

Church: Where is Leviathan?

Dante: Dunno but I got Cerberus and Centaurs...

Church: dude, that is from Roman/Greek myth.

Dante: I'm in Italy sucka!
 
Equus Bellator Apex said:
Dante's Inferno existing is great for the GOW franchise. Compition always results in a better product for the consumer.


People gotta start taking more than Macro 101 and pretending they know economics
 
McKeeverFever said:
Threads like this really annoy the hell outta me for the simple fact, does a rant about a game really deserve its own thread ? The way it is all games have to get there formula from somewhere its just up to the developers if they choose to enhance it or stay close to the original, im sick off all the stupid sony ps3 fanboys bashing this game, people who behave in that manner are not proper fans of the gaming industry but fans of a company that dosent give too shits about there fanbase as evident from the pathetic pal store updates. They are the capitalist equalavint to the gaming industry. To be blunt Sony fanboys are a plaque to the gaming industry.

Usually I would be the first to bash an EA game as at one point in time I taught they where goin to be the ruin of the gaming industry due to there lackluster titles achieving amazing sales leaving creative games with a niche market to rot in barging bins nationwide and fade into obuscurity, but this is actually an amazing game and one of the first titles
from EA that ive played in a while and actually loved. So please can everyone just give it a rest

:-DDDD
 
The demo was fun. God of War clone? Yep. Will it ruin the literature? No.

I still can't see why some people are getting this upset over it. People will buy it no matter what. EA is aiming for the masses on this, and if it's successful, expect sequels (how, I don't know).
 
If you can't see it, please read the thread, or any of the thousand other threads. It's explained quite well, several times and from several points of view.
 
TheUsual said:
EA is aiming for the masses on this, and if it's successful, expect sequels (how, I don't know).


EA could make a game about a paper bag and it would still sell like hotcakes. Hell they could even make a quintology on it.
 
racerx said:
I think the OP is annoyed because of the extent to which DI copied GOW.

Imagine if I made a game where there was this tall rectangular area space and from the top things would drop down. The objects that would drop down also happen to be randomized shapes shaped by discrete blocks. These objects could be a square(2x2 block), a line(3x1 block), a cross(2 (3 x 1 lines) crossed with each other), a H shape, a L shape and U shaped.
In addition, the user would manipulate these objects as they fell down by rotating them.

If a user can get a contiguous horizontal line matched, that line would disappear and if a user can get 4 contiguous horizontal line matched, he would get a bonus.

Wouldn't that seem to be very blatant rip off of Tetris?

Superficially, what I described isn't exactly Tetris, but it is so close, that I think People would be annoyed.

I haven't personally played GOW or DI, but from the various reviews I've been reading, people are using the word forgery to describe DI.

That's a retarded analogy.
 
TheUsual said:
The demo was fun. God of War clone? Yep. Will it ruin the literature? No.

I still can't see why some people are getting this upset over it. People will buy it no matter what. EA is aiming for the masses on this, and if it's successful, expect sequels (how, I don't know).

Dante's Inferno II: Purgatorio
Dante's Inferno III: Paradiso

EA will find a way to make those games. :P
 
badcrumble said:
I don't think it'll permanently stain the poem, though in the short term, a lot of classic lit professors will have a whole lot of damage control to do with idiots who think they know the story (just like with the Beowulf movie a few years ago).

What's insulting (your word, not mine, and I don't think it's quite right) about the game is that EA has decided that they can make a megafranchise while using someone else's story, someone else's art (a lot of the art is based on preexisting depictions of the Inferno), and someone else's game design. Dante's Inferno is, as far as I can tell, utterly devoid of any new ideas and substitutes for them with production budget and marketing dollars. It's an attempt to create a megafranchise using sheer overwhelming cash while cutting the creative element out of the picture, and that's a very dangerous thing for anyone who cares about games.
Bolded for truth.
 
Um this game is not insulting...if it is....then you guys are being babies.

What this game is, is a steaming pile of crap.

And to the tard saying "if this had GOW3 on it, you would buy it" or something...:lol
 
Macmanus said:
Hyperbole. ME2 is a crazy huge success so far. DA:O was also considered a success. ERTS is trading barely a point below what they were a year ago (good considering the massive drop yesterday), and the 3rd quarter earnings report isn't released until Monday (though it isn't looking good.)


I don't think it's hyperbole to say EA has been doing pathetically. Anyone who can read a financial report would agree.
 
jett said:
Dante's Inferno II: Purgatorio
Dante's Inferno III: Paradiso

EA will find a way to make those games. :P

Can't wait :D (seriously, let's wait to see the sales of it. Maybe then we might have a problem)

On another note, books to games reminds me of books to movies. Of course the movie version wont be as good as the book (seems to be the consensus), but that doesn't mean you still can't enjoy the movie. If you go in expecting the exact same thing as the book, down to the littlest details, well, I don't know what to say to you.
 
Dacvak said:
This is just a complete bastardization of our gaming industry, and will forever leave a giant poop stain on the poem.

Um no. I'm sure it's been said in the thread but this actually had me laugh out loud. How many of those games from the NES era do you remember that used the Bible as a game setting? If you can remember a single one, it's probably from the AVGN. 10 years from now barely anyone will remember this game.

And saying the game copied GoW is like saying every FPS copies each other. Of course you're going to use the same ideas if it works. Yeah, maybe they went a little overboard with how much they did but that shouldn't be a reason to knock the game.

SapientWolf said:
You'll buy anything as long as it has tits and violence. In fact, your memory is so short you'll pay $60 to play a game that plays exactly like the one you already beat 4 years ago. And you're not even educated enough to be aware of the source material.

Even if you don't personally find it insulting, this may be the most cynical game ever released.

I don't think the game is insulting at all and I don't think it's a good game either. I actually don't find any games to be insulting as they are just games.
 
Cruzader said:
Um this game is not insulting...if it is....then you guys are being babies.

What this game is, is a steaming pile of crap.

And to the tard saying "if this had GOW3 on it, you would buy it" or something...:lol
You'll buy anything as long as it has tits and violence. In fact, your memory is so short you'll pay $60 to play a game that plays exactly like the one you already beat 4 years ago. And you're not even educated enough to be aware of the source material.

Even if you don't personally find it insulting, this may be the most cynical game ever released.
 
SapientWolf said:
Bolded for truth.
except the story is of their own making. Not similar to Inferno in the slightest well other than location. The art is from an artist who draws his own Inferno drawings (at least I believe so). Nothing looks no where near similar to Gustave Dore who drew for tons of christian stories including inferno, purgatory, and paradise. And game design, no.
 
barely anyone will remember this game in a year's time, to be honest.

despite being kind of fun, it does nothing memorable. no single idea is its own, you can point to every single feature in this game and name another game that does it better.
 
VGChampion said:
Um no. I'm sure it's been said in the thread but this actually had me laugh out loud. How many of those games from the NES era do you remember that used the Bible as a game setting? If you can remember a single one, it's probably from the AVGN. 10 years from now barely anyone will remember this game.

Japanese appropriation of western culture, which they often muddle and mix and match into what became the unique blend of western archetypes and japanese styles is lightyears beyond this balant rip off.

There was and is obviously a broader reinterpretation and natural growth of foreign ideas there, just like how ancient cultures often borrowed each others Gods but interpret them with local sensibilities.
 
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