TGS and 30fps is probably PS4.I wonder which version this is?
I agree.Every time I see this same footage (some of which was shown in the reveal trailer), I can't help but think how utterly bland and drab the world looks. It suffers from "Bloodbornitis" where architecturally it might be somewhat impressive, but the textures are boring as hell and most areas suffer from "sameness". The entire initial area almost appears to only have four different colors. I don't want some cartoony looking game, but the first two games at least looked lived in and the enemies stood out from the backgrounds.
I really hope this is just an issue with it being beta, and that a lot of texture work is going to be done before release.
That's not really a good excuse. If the lighting is causing all of the stonework to look exactly the same color, it's going to look exactly the same color without it too.
I've just spent the last two weeks replaying Demon's and Dark Souls just about every day. Neither of those games have areas that are that consistently monochrome aside from maybe the Catacombs. Undead Burg isn't so flat looking, even if the stonework might lean towards a particular color, there are lots of other textures dispersed throughout. Granted, all we've seen is an extremely small section, but it still looks off to me.
That is sooooo fast paced compared to previous DeS and DaS games. It's actually kind of jarring/unsettling. Especially when they are able to move at suck crazy speeds even whilst wearing heavy armor. Did they just completely do away with the encumbrance mechanic altogether?
Wow, you can side step like a crack addict behind a gas station checkout counter now.
It looked like he fired flames from the tip of the spear to me.
That boss and music is incredible. March is so far away....![]()
Does the UI have to be so relentlessly ugly?
Does the UI have to be so relentlessly ugly?
What exactly do you want? It's barely there as it is. Neon health bar?
For it to be less ugly, thought I was pretty clear on that sorry.
That's what I thought tbhLooks like a fair amount of assets from Bloodborne are being reused, which would help explain how they can churn these games out so quickly
Is that box art for real?
I believe that they've done this from the start of the series.Looks like a fair amount of assets from Bloodborne are being reused, which would help explain how they can churn these games out so quickly
Yep, rolling is stupid.Looks cool, but the speed of the game is wack. Full plate of armor rolling around and walking like Sonic the Hedgehog, come on now.
Yep, rolling is stupid. It would look so much more natural if they changed it to always be a dash or sidestep.
That said, I don't think it's the speed that needs changing. I've long disdained the the increasing speed of the Souls series, but I'm come to terms with the fact that it's what it's going to be because it's a simple solution to make things more exciting. I'd prefer the combat be slowed down and there be greater emphasis on defensive mechanics like parrying, blocking, positioning, poise, armor, but I think it's clear doing so would take more work and more time to produce these games.
Dodging would be so much more pleasing visually if they removed rolling and made it purely dashing and sidestepping instead.
Yep, rolling is stupid.
That said, I don't think it's the speed that needs changing. I've long disdained the the increasing speed of the Souls series, but I'm come to terms with the fact that it's what it's going to be because it's a simple solution to make things more exciting. I'd prefer the combat be slowed down and there be greater emphasis on defensive mechanics like parrying, blocking, positioning, poise, armor, but I think it's clear doing so would take more work and more time to produce these games.
Dodging would be so much more pleasing visually if they removed rolling and made it purely dashing and sidestepping instead.
This is a very petty creative gripe, but I'm really sick of the "dragon spits fire across a bridge and fries everything standing on it, including the baddies" trope in this series. And in an early level again, no less!
For it to be less ugly, thought I was pretty clear on that. Minimalism doesn't excuse it.
Tumbling around in metal armor is still stupid. Dash or sidestep. It'd look better.As for rolling in heavy armor, it's been stated in this thread that apparently encumbrance is turned off in this build.
You're right, it's not "speed" per se. However, there's a progressively stronger emphasis on offense. In Bloodborne your defensive options are particularly weak. Sure, blocking can be just holding the button. But how complex is dodging, really? There's more timing involved. But there can be an equal (if not greater) amount of timing involved in parrying too. The direction I think it'd be cool these games go with is shield positioning, more significant differences among armor types, blocking using more of the stamina gauge, more stances, that sort of thing. Before Bloodborne there was and there wasn't a hard precedent for an emphasis on defense or offense. At that point rolling got better and better, yet shields were still usable and tanking was still doable. The direction it's gone is the direction it's gone though.Demon's Souls was faster than Dark Souls 1 and 2, right? They started fast and then slowed down. Thankfully they're speeding back up. Also, I don't see how slowing combat down specifically puts more emphasis on defensive mechanics, especially in the case of blocking in which you're just holding down a button any way. You can still be defensive at this speed.
Exactly. It's way too good. In favor of emphasis on offense, the defensive mechanics boil down to roll away, run away, or get between its legs.My problem with the roll specifically, besides it looking incredibly stupid, is the distance and speed combined make it way too good, unless there are only like 5 frames of invincibility. I'd be all right with low iframes as a tradeoff for the speed and distance, although that doesn't help how visually stupid it looks. If the roll is as good as Dark Souls, then this might be the easiest game in the series for me yet.
The ironic thing is, were this any other series, these sorts of stunts would be an absolute highlight of terror and intimidation. It's barely a blip on the radar of "things worth getting scared about" or "things likely to get you killed" in Souls games.That's Miyazaki's thing. He has said as much in multiple interviews. Let the man have his fun.![]()
Is this game 60fps? I feel like Souls games NEED 60fps to keep with certain enemies moves
Is this game 60fps? I feel like Souls games NEED 60fps to keep with certain enemies moves
First Souls game I'm not hyped for at all.
Don't get me wrong, it's probably my favorite series, but at this point it's like gaming comfort food for me. I'm still going to get it day one and play the living fuck out of it but I have zero interest watching footage beforehand or engage in any sort of hype cycle activity.
Twenty seconds of this video was enough for me.