People complaining about the use of glitches need to realize that speed is the only goal in a pure any% run. Super-glitchy runs aren't my personal favorite either, but I recognize the skill and effort that goes into them and accept that efficiency wins out in the end. You can always look into million souls, great souls, or even all bosses runs instead.
I'm surprised at the vitriol people have for glitches that are difficult to pull off by accident and only add more depth to a certain audience. Metroid Other M is far more tightly programmed than Metroid Prime or Super Metroid, and if anything that's turned off most speedrunners from it.
I was playing Demon's Souls earlier and I got stuck in a mine cart in 2-1 when one of the rock worms grabbed me. I had to use the Nexial Binding and drop a few thousand souls. Similar things have happened in the other two Souls games; just check out Slowbeef's "Me vs Tree" video in his Let's Play where he gets stuck at Firelink right at the beginning of the game. Those are glitches that I can actually understand people getting upset about; while From implemented failsafes with the Nexial Binding/Dark Sign, they still punish you for mistakes in the level geometry. But being able to run faster with binoculars or use a tricky parry exploit? As far as I'm concerned, those aren't an issue and it's sad to see people act like they somehow make the game "worse".
It's the same attitude Retro had when making updated versions of Prime, and it's no wonder the original version is preferred.
Looks like quite a frustrating way to speedrun the game. A lot of the exploits seem fickle to trigger and especially that Throne Watcher part that is mostly about random AI behavior can wreck an otherwise flawless run so close to the end. Very impressive though.
Looks like quite a frustrating way to speedrun the game. A lot of the exploits seem fickle to trigger and especially that Throne Watcher part that is mostly about random AI behavior can wreck an otherwise flawless run so close to the end. Very impressive though.
I don't think this way of speedrunning is more frustrating than doing it the normal way. There doesn't seem to be that much randomness involved apart from making the Throne Watcher fall in the hole. I'm sure the non-glitchy way of doing it has the same amount of or even more randomness involved. Think of Dark Souls 1, where the normal (and fastest) way of speedrunning the game relied on dropping one of those Black Knight weapons in the undead burg. Speedrunning using glitches is also way faster, so if you fuck up on the final boss you will only lose about 20 minutes of your time. Doing the same thing on a normal run that takes you an hour or more must be an order of magnitude more frustrating.
Yep, Dark Souls 2 speedruns are so boring compared to DS1. I can't stand Ocarina of Time speedruns either for the same reason, though. And people seem to like those a lot.