Disagree. Those weak shrivled undead(ones that pray) werent in ds2. MIYAZAKI.it looks too much like dark souls 2
Hopefully the world is interconnected like DS1 and not like bloodborne. Fingers crossed for leveling at bonfires!!
How long did it take after the closed doors Bloodborne showing before they released the footage to the public?
ThanksAreas are interconnected just like in the first Dark Souls, said Miyazaki. Having an interconnected map is my favorite.
http://www.ign.com/articles/2015/06...3-is-everything-i-want-in-a-dark-souls-sequel
Areas are interconnected just like in the first Dark Souls, said Miyazaki. Having an interconnected map is my favorite.
http://www.ign.com/articles/2015/06...3-is-everything-i-want-in-a-dark-souls-sequel
Also you could move freely with the bow...so much so that there's a rolling R1 for it.
The term "Legolas" was used jokingly by Miyazaki himself, lol.
Bows have a rolling R1 attack. From Peeve:
I would be completely okay with this. It would make dressing up as an enemy npc way too damn fun.
Not happy about backstabs coming back. The series needs fewer vacuum attacks to play special animations, not more.
This all sounds great. Hated ds2 slow ass movement. Glad to hear archery is getting more options too. Now hopefully no warping(from start) + bonfire leveling is in. Let me get lost in the world again.
Being invaded by xxx420gamerguyblazeeverydayxxx is kind of an immersion breaker.
Giantbomb podcast about DS3: http://www.giantbomb.com/podcasts/e3-2015-chattin-about-the-dark-souls-3-demo/1600-1247/
Apparantly they were already in prototyping phase a year before DS2 was out.
Areas are interconnected just like in the first Dark Souls, said Miyazaki. Having an interconnected map is my favorite.
http://www.ign.com/articles/2015/06...3-is-everything-i-want-in-a-dark-souls-sequel
This makes no sense. Its easier to get lost in an interconnected map than a linear one. LolDamn, I was hoping I could just get lost in DS3. Oh well, interconnected map is good news.
Damn, I was hoping I could just get lost in DS3. Oh well, interconnected map is good news.
Insta-backstab back? Ewwwwwwwww.
I much preferred BB's approach where you had to hit the charge attack. Was really hoping for something similar in DSIII. PvP is gonna be the fishing expedition, I suppose. :/
I know this. I was referring to how easy it was to get lost in BB, and how I liked that. If they go back to DS1, linearity levels that branch off into shortcuts and what not, it's fine, but I love that feeling of being lost.This makes no sense. Its easier to get lost in an interconnected map than a linear one. Lol
I understand that.He is saying that the level design is less like Demon's Souls and Dark Souls II (which was even more linear), more like Dark Souls 1.
I know this. I was referring to how easy it was to get lost in BB, and how I liked that. If they go back to DS1, linearity levels that branch off into shortcuts and what not, it's fine, but I love that feeling of being lost.
I understand that.
DaS 3 won't be Wticher 3, but as long as the world is as memorable and detailed as most of DaS 1 then I'll be satisfied.
I was referring more to general movement, walking around and such. Always felt off/slow to me. ADP didn't help either. Agree dual wielding was better in ds2. Hope they can improve magic too, like that alternate fire thing they were talking about pre-release.Dual wielding was lame in Dark Souls and they made it cool in Dark Souls II. Finally archery is getting its time to shine! The only thing left is dual wielding shields as weapons (not the ghetto version).
Need to know this. Are they going to be keeping the lighting engine of dark souls 2 when it was first announced this time? The hardware can obviously handle it now.
Need to know this. Are they going to be keeping the lighting engine of dark souls 2 when it was first announced this time? The hardware can obviously handle it now.
I haven't played Bloodborne so it could be like that (assuming it is like interconnected Dark Souls 1). Is Bloodborne different?
I can't believe people are still hung up on this.
Most likely running on Bloodborne engine. First impressions have said the torch works as well as it does in BB.
30fps confirmed. I'd imagine 1080p considering it's only next gen/PC, but not sure if it was officially mentioned.
From Peeve's Twitter:
Why does Miyazaki hate 60fps...?
From Peeve's Twitter:
Why does From hate 60fps...?