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Dark Souls 3 has some of the worst drop rates ever

Platinum'd Demon's Souls
Platinum'd Dark Souls (and 1000G'd)
Platinum'd Dark Souls 2
Platinum'd Bloodborne

I haven't spent even a single minute trying to farm those covenant items in Dark Souls 3 and wont unless they decide to patch the drop rates or fix the covenant summon mechanic. I spent the entire game swapping around covenant equips and the only one that ever worked was Farron (an that was only for an hour).

Quit now OP (if you're farming more items)! Your time is more valuable than doing this kind of BS for a trophy :)
 
As someone who farmed BOTH for getting the platinum, no freaking way. One drop of Pure Bladestone took me just about 7 hrs of uninterrupted gameplay while I got an ear drop every 30mins just about with the mimic headpiece and a rusted coin consumable each run.

I was super lucky then as it dropped on me after 20 mins. 7 hours for one drop is INSANE.
 
Platinum'd Demon's Souls
Platinum'd Dark Souls (and 1000G'd)
Platinum'd Dark Souls 2
Platinum'd Bloodborne

I haven't spent even a single minute trying to farm those covenant items in Dark Souls 3 and wont unless they decide to patch the drop rates or fix the covenant summon mechanic. I spent the entire game swapping around covenant equips and the only one that ever worked was Farron (an that was only for an hour).

Quit now OP (if you're farming more items)! Your time is more valuable than doing this kind of BS for a trophy :)

I cannot because I:

Platinum'd Demon's Souls
Platinum'd Dark Souls
Platinum'd Dark Souls 2

:(
 
To be honest almost all of the Souls games have suffered from this kind of post-game grinding bullshit in one way or another. It's not fun in the slightest, and I wish they'd do away with it.

BB's trophies were handled better though, as they didn't demand such grinding for collectibles, or playing the game through three times. That's why I'll never go past 85% in DS3. Some might say the chalices were a grind, but at least they offered new enemies and bosses to combat.
 
That's why i never cared about trophies or achievements. Most worthless, time wasting "innovation" in gaming during 7th gen. I rarely seen this doing any good for games, only waste more time than needed. And only rarely having any fun with them.

The only fun achievement i can remember doing was the "destroy all Wheatley screens" because it actually added extra puzzle solving in those situations and if it wasn't for the title of that achievement i wouldn't discover it. But still, it wouldn't have to be an achievement, the game itself could just give you a hint somewhere.
 
Holy shit. That is crazy. Bye bye Dark Souls 3 platinum I guess. Don't think I'll be willing to endlessly farm for those drops.

Edit:

To be honest almost all of the Souls games have suffered from this kind of post-game grinding bullshit in one way or another. It's not fun in the slightest, and I wish they'd do away with it.

BB and Dark Souls 1 weren't bad if I'm remembering them right.
 
I started NG+ as a Blue Sentinel at Soul Level 100. Throughout the playthrough I would estimate I got summoned 20 times. About 6 or 7 times I got no Proof of Concord Kept as the invader died whilst I was being summoned.

Farming the remaining Kepts probably took a similar time to OP. 8 hours with the Serpent Ring, Rapier and Symbol of Avarice equiped.

Worth it for the Platinum though!
 
I was super lucky then as it dropped on me after 20 mins. 7 hours for one drop is INSANE.

Count your lucky stars man! Glad you didn't have to grind that much :)


Also, I feel your pain:

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That's why i never cared about trophies or achievements. Most worthless, time wasting "innovation" in gaming during 7th gen. I rarely seen this doing any good for games, only waste more time than needed. And only rarely having any fun with them.

The only fun achievement i can remember doing was the "destroy all Wheatley screens" because it actually added extra puzzle solving in those situations and if it wasn't for the title of that achievement i wouldn't discover it. But still, it wouldn't have to be an achievement, the game itself could just give you a hint somewhere.

I see no difference between getting trophies and striving for hi-scores and unlocking content in the games of old. I rarily bother with trophies that involve an excessive amount of grinding, and concentrate on getting those trophies that also give me new areas to explore, enemies to combat, and abilities to use.
 
Funny thing, I always thought DS3's drop rate was VERY weird.
When I did a run with a Pyromancer who has only 7 in Luck, I had much more interesting drops than my Mercenery or my Warrior who have 9 and 11 for the same stat. I was wondering if there wasn't a bug or something lol.
 
If you're only after the trophies just get the rest of the rings and gave someone drop the covenant ones for you. I got most of them from doing the covenant stuff because it actually worked for me, but had to borrow the wolf ring from someone over in the OT, because I wasn't going to grind 20 more wolfgrasses.
 
I wore Blue Sentinel/Darkmoon for most of the game (i.e. whenever I wasn't trying to get a different covenant drop) and got summoned fairly regularly. I finished NG++ at around SL 95 with 100 covenants or so.

That said, I probably got lucky given the number of people who have/had difficulty with summons.
 
Wouldn't be a problem if the covenant worked right. But it doesn't... So this is, quite rightly, horseshit.

To be honest almost all of the Souls games have suffered from this kind of post-game grinding bullshit in one way or another. It's not fun in the slightest, and I wish they'd do away with it.

The covenant works just fine. Every single time I got invaded I got 1 or even 2 players to my rescue. Obviously, very few high level players are in the Way of the Blue and evade their evaders for the 2 or 3 minutes it takes for rescuers to appear. It's not difficult to get 30 proofs as a low level character with low level equipment.

The covenant rewards are just for accomplishments. It would be pointless if it wasn't some sort of trial.

I'm very satisfied of my 91th platinum myself.
 
I platinum'd DS3. The moment when I finally got all 30 Wolf grass and Concords was probably the most euphoric feeling of relief I've ever experienced.
 
Let's make one covenant be territory based, also lets make that one territory be at the beginning of the game so if you're over level 20 then fuck you, start grinding those swordgrass!

Also lets make the other covenant be auto summoned based, however the other guy has to still be in the way of blue covenant, which is very unlikely after people find the second covenant item, also soul level and weapon level must be in range, and you gotta beat the 100s of other Darkmoon phantoms and hope you get summoned. Why didn't we just keep the blue eye orb in? Fuck you that's why.

BRAVO MIYAZAKI BRAVO A TEAM!👏👏👏👏👏

Little tip OP, don't farm the third silver knight with red eyes, you're actually farming more just killing the first 2 on the stairs and running back to bonfire.
 
That seems pretty fucked up.

This ain't no Korean MMORPG. FromSoft, the fuck you doing?
Without wanting to sound too defensive, I think there's an argument to be made for a dev team's decision to balance the main game regularly, while making the optional only-for-the-hardcore platinum in the grindy style of a Korean MMO. While a lot of elements of the main games have become fairer and more usable compared to the past, From really likes to make people suffer for those extra trophies.

My conclusion is that they just like to punish the trophy whores for their obsession.
 
Man, I'll never understand people who do the platinum thing, especially when faced with stuff like this, they still do it.
I can see the OCD satisfaction side of it but are you having fun offs?
 
I honestly rather grind for the stupid ears that go through the chalice dungeons.

It's exactly the opposite for me, especially as grinding in DS3 includes PVP, which is not my thing.



EDIT:
Man, I'll never understand people who do the platinum thing, especially when faced with stuff like this, they still do it.
I can see the OCD satisfaction side of it but are you having fun offs?

I enjoyed platinuming BB and Resogun, but I won't be doing the same with DS3 as it seems too much a chore.
 
It's exactly the opposite for me, especially as grinding in DS3 includes PVP, which is not my thing.

Not if you do it how OP does it. Yes it takes a really long time but back when I was grinding for them (took a break since UC4 & Overwatch came out) I would just put on a podcast or something and I didn't really have to pay attention.

I got really annoyed with the chalice dungeons cause some of the bosses there are absolute bullshit.
 
Not if you do it how OP does it. Yes it takes a really long time but back when I was grinding for them (took a break since UC4 & Overwatch came out) I would just put on a podcast or something and I didn't really have to pay attention.

I got really annoyed with the chalice dungeons cause some of the bosses there are absolute bullshit.

I take chalice any day over this grinding. Srsly BB was best plat because it was just do everything and you get it.

Also don't feel like chalice bosses were bs rooms were. Like triple witches that would summon super aggressive monsters or several bell maidens for tons of spiders those were insanely dumb on max curses. Like there was not tactic to approach and defeat those rooms running and skipping was the way to go I think.

The bosses for the plat you could learn all of them. Some of them were pretty fun like chalice amygdala.
 
Later chalice dungeons were really cool, shitty thing is you have to wade through a whooole bunch of shitty repetitive ones to get there. I can see people giving up on that seemingly endless slog.
 
Not if you do it how OP does it. Yes it takes a really long time but back when I was grinding for them (took a break since UC4 & Overwatch came out) I would just put on a podcast or something and I didn't really have to pay attention.

I got really annoyed with the chalice dungeons cause some of the bosses there are absolute bullshit.

Well, that's exactly why I don't want to do it. ;) I rather play something from my backlog, or buy Doom, than do that. I also don't have a desire to replay the game, and to my understanding you'd have to play through the game three times to get the +3 rings.

I think Pthumerian Descendant of Ihyll chalice was the only BS boss. I had more hard time with beating the DLC's Oprhan of Kos, than I had with the Defiled bosses, and some of the later optional bosses in DS3 were also very hard for me.


EDIT:
Also don't feel like chalice bosses were bs rooms were. Like triple witches that would summon super aggressive monsters or several bell maidens for tons of spiders those were insanely dumb on max curses. Like there was not tactic to approach and defeat those rooms running and skipping was the way to go I think.

I beat all Bell Maidens and Werewolves in that room, but I skipped the witches and the Mad Ones and just ran for the Clawmark +3 rune in the optional Lower Ailing Loran root chalice.
 
Not when it's just same repeated boss but now harder and in a area that it's randomly generated which makes everything boring.

but why does it make everyting boring? i tihnk it makes for cool dungeons because now you never know what to expect going around a corner. and there was no grind involved if you explored each one thoroughly, it really felt like progression. i liked it

I really have no idea why you think that you need to do this.

because it is fun to complete games that you like, at least normally it is. putting a crazy item grind in is the exception.
you wouldn't know if you never tried, so try it!
 
Yeah, III's auto-summon covenants are absolute garbage. The Sentinels and Darkmoon are almost literally the same covenant and are tied to a covenant from DSII that very few people use after the early game, and the Farron Watchers are tied to a single early-game area, while the Aldritch Faithful are tied to a mid-game area. Oh, and the requirements for summoning include the host being embered, and most people will probably be saving up their embers for boss fights, which makes the odds of being summoned even lower.

Basically, you'd have to be very, very lucky or grinding the shit out of the items for every covenant before NG+. You only need 10 pale tongues for the Fingers ring and the Wolf Ring from the Farron Watchers, but for achievements/trophies, you need all covenant items in every other covenant, and while the Sunbros and Mound Makers are much easier to do multiplayer with (I easily got 30 sun medals by putting my mark in front of the Abyss Watchers' boss room and you can invade pretty much anywhere) and the Aldrich Faithful has a pretty decent grinding spot when you get access to the Adritch bonfire, the Sentinels/Darkmoon gets the short straw when it comes to getting concords without auto-summoning.
 
Yeah, III's auto-summon covenants are absolute garbage. The Sentinels and Darkmoon are almost literally the same covenant and are tied to a covenant from DSII that very few people use after the early game, and the Farron Watchers are tied to a single early-game area, while the Aldritch Faithful are tied to a mid-game area. Oh, and the requirements for summoning include the host being embered, and most people will probably be saving up their embers for boss fights, which makes the odds of being summoned even lower.

Basically, you'd have to be very, very lucky or grinding the shit out of the items for every covenant before NG+. You only need 10 pale tongues for the Fingers ring and the Wolf Ring from the Farron Watchers, but for achievements/trophies, you need all covenant items in every other covenant, and while the Sunbros and Mound Makers are much easier to do multiplayer with (I easily got 30 sun medals by putting my mark in front of the Abyss Watchers' boss room and you can invade pretty much anywhere) and the Aldrich Faithful has a pretty decent grinding spot when you get access to the Adritch bonfire, the Sentinels/Darkmoon gets the short straw when it comes to getting concords without auto-summoning.

You need 30 for the Wolf Ring.
 
Regardless, the DLC really needs to change the way of blue, blue sentinels, and darkmoon covenants.
Because the main problem is no one wears the way of blue because there isn't a reward and people rather have fun using the other covenants that do have them.

And they need to reinstate the blue eye orb.

And add some more convenants for fun
 
You need 30 for the Wolf Ring.

Oh, whoops, I thought it was just for offering a single swordgrass for some reason, my mistake. Though I guess getting 30 swordgrass is worthwhile anyway because the Wolf Knight's Greatshield is really good in any case.
 
why not just do the Blue Sentinels covenant at lvl 15-30? I got summoned very very frequently on my first playthrough and ended the game with about 25 Proof of Concord Kept items with just causal invasions.

Because there's no way to know to do this unless you were reading a guide or following a wiki or something on your first playthrough.
 
Oh, whoops, I thought it was just for offering a single swordgrass for some reason, my mistake. Though I guess getting 30 swordgrass is worthwhile anyway because the Wolf Knight's Greatsword is really good in any case.

The Greatsword is what costs 10, the ring and the shield are 30.
 
I followed the advice from some other posters around here and equipped the Golden Falcon Shield in my offhand instead of the crystal Rapier and it seems to work just fine even though it drops my item discovery from 450 to 400 (ring+1, mimic head, rust coin, 75 luck)
I seem to get an ear every 10-15 minutes or so. Once I even had 2 ears on one run.. Felt lucky :)

Personally I had a worse time farming vertebra shackles. Equally crap or even worse drop rate than the ears and the enemies in the Catacombs are much more annoying to farm unless you use Hidden Body spell.
 
The blue phantom multiplayer does not work for many people

yeah never works for me.

From has the shittiest netcode in the industry, by far. EVERY Souls game has had severe issues, ever since i first played Demon's Souls (which actually had the least problems in my experience). just recently tried playing the Bloodborne DLC with a friend and wasted all evening trying to get the summoning to work. i didn't even get mad because thats what i expected from From.

they should get way more shit for their netcode, especially now that they must have more than enough money to fix that shit.
 
I just checked, and matchmaking is still fucked. Anybody with an older account is basically never going to get summoned. Apparently they fixed the account swap trick though, so you can't even use family sharing to get around the issue like you could before. Glad I got all my covenant business done while I still could!

10/10 Would Refund if I was still eligible.
 
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