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Dark Souls 3 PC requirements are out

Because a recommended spec should target 60fps, and being that a 4 series GPU is base, it looks like a 30fps lock at this point.
I mean, what a recommended spec should target is up to the user, but I definitely think a game dev should post which framerate it does target.
30 fps lock? Why would they regress their technology and do that?
 
Just as a reminder, old Dark Souls 2 specs (not the 'enhanced' edition):

Minimum:
OS: Windows XP SP3, Windows Vista SP2, Windows 7 SP1, Windows 8
Processor: AMD Phenom II X2 555 3.2Ghz or Intel Pentium Core 2 Duo E8500 3.17Ghz
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 9600GT, ATI Radeon HD 5870
Hard Drive: 8 GB available space
Sound Card: Compatible with DirectX 9.0c or higher

Recommended:
OS: Windows 7 SP1
Processor: Intel Core i3 2100 3.10GHz or AMD A8 3870K 3.0GHz
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 465 or higher, ATI Radeon HD 6870 or higher
Hard Drive: 8 GB available space
Sound Card: Compatible with DirectX 9.0c or higher

Old recommended are the new minimum specs (nearly), which is a bit curious.
Still DS2 was a 60fps PC game from the get go, so I'd say the new recommended are for 1080p/30, but we'll have the option to run it with Supersampling (with tools) and at least 60fps. Sounds good enough to me.
 
I mean, what a recommended spec should target is up to the user, but I definitely think a game dev should post which framerate it does target.
30 fps lock? Why would they regress their technology and do that?

I don't know, but like you say it's hard to know much without some context as to what it's actually measured against. But yeah DS2 was 60, so this should be.
 
Not quite sure why that's funny tbh, considering the specs listed and FROM's history, not out of the realms of possibility is it....

Considering FROM's history, look at Dark Souls 2. It's a pretty good port. They suddenly unlearning how to do a good port seems unlikely.
 
Nice requirements but HDD capacity request high, why Dark Souls need that capacity for real? Eh, will learn when game is out, maybe not 50gb but 35gb.

Also GTX 750Ti probably for 1080/30FPS. So a gtx 970 or above for 60+FPS if optimization good.
 
Those are quite low, I guess people will need to find something else to freak out about.

What I like is that it's 64 bit / DX11 only, though at this point that's pretty much expected.
 
Damn... The first Souls game ever (I don't know about Bloodborne) that's over 10 gigs in size. Well, I'm glad I upgraded my machine but I don't think I can run it on the highest settings at 60FPS. Probably mid-range at 60FPS which is fine.
 
Well I hope they don't lower the bar this time and use console level target 30 as the baseline for what is "low spec". It would set a bad precedent and confusion.
Those are quite low, I guess people will need to find something else to freak out about.

The stuff people find to be concerned about always does amaze me.

(Having minimum specs mean 30 FPS is pretty standard)
 
sort of surprised it isn't a bit more demanding. but then again the game looks about on par with SotFS

Does it? From what little I saw of it, it was similar to Bloodborne in terms of assets, geometry, etc. which are of course more advanced than in Scholar, which is a last-gen game. So yeah that does strike me as weird...
 
Very reasonable requirements. Kinda refreshing.

Too often developers overestimate "recommended" specs.

Too often people assume "recommended" to mean "1080p60 at max settings", which is why you see the word "unoptimised" thrown around liberally in just about every PC performance thread. Really, the only thing you can be sure about when it comes to system requirements listings is that if you at least meet the minimum, then you can launch the game; there's no standard defining what "minimum" and "recommended" actually get you, which makes them practically meaningless. Don't read into them until there is empirical data.
 
Does it? From what little I saw of it, it was similar to Bloodborne in terms of assets, geometry, etc. which are of course more advanced than in Scholar, which is a last-gen game. So yeah that does strike me as weird...

I played the beta on PS4, and it looks about the same as BB. Nothing spectacular, but this is FROM we're talking about...
 
Well I hope they don't lower the bar this time and use console level target 30 as the baseline for what is "low spec". It would set a bad precedent and confusion.

Considering Dark Souls is designed around a 30 fps base, anything above that is a premium experience. Listing it's minimum spec to be at 60 fps would unneedlessly discourage many people thinking they don't have hardware that can run this game. The average gaming PC worldwide is a lot weaker than your PC or that of those in this thread. So putting minimum specs at 60fps would be incredibly stupid and probably cause more confusion. Minimum specs should represent a playable and enjoyable game that represents the experience you are being sold at the minum level. Maximum specs represent the premium experience for those with premium set ups. Forcing a higher standard of minimum specs would also likely lower sales.
 
Too often people assume "recommended" to mean "1080p60 at max settings", which is why you see the word "unoptimised" thrown around liberally in just about every PC performance thread. Really, the only thing you can be sure about when it comes to system requirements listings is that if you at least meet the minimum, then you can launch the game; there's no standard defining what "minimum" and "recommended" actually get you, which makes them practically meaningless. Don't read into them until people actually have their hands on the game.
You could post this in the OP of every specs thread, and people would still find something to freak out about - regardless of the actual specs. Too high, too low, too much of a difference between min and recommended, too little of a difference, wrong phase of the moon, ...

It sometimes even makes me think that there's something to the common claim that PC gaming is still too complicated for the average consumer, although it's remarkably simple.

Does it? From what little I saw of it, it was similar to Bloodborne in terms of assets, geometry, etc. which are of course more advanced than in Scholar, which is a last-gen game. So yeah that does strike me as weird...
The base requirements are more or less a PS4. And it even runs on a XB1. So that makes sense.
 
Does it? From what little I saw of it, it was similar to Bloodborne in terms of assets, geometry, etc. which are of course more advanced than in Scholar, which is a last-gen game. So yeah that does strike me as weird...

It is definitely on the same engine as Bloodborne. That's probably one of the reasons why From even had their first game on next gen be exclusive so they could get help from Sony financially and technically when it came to updating the Dark Souls 1 engine.

Glad they scrapped DS2's engine as that looked like shit tbh.
 
Something I noticed as well as others is that Bloodborne looks better than Dark Souls 3. Granted that's a beta build. Considering I'm not the only one to make this claim, their may be some validity to that, at least arguably. Anyway, keep that in mind in regards to the low baseline pc requirements. Also unlike Bloodborne, Dark Souls 3 also has to run on Xbox one.

I'm actually really curious to see how the Xbox one version runs. Since it represents the baseline I'd imagine minimum specs are in line with that version.

Have we seen Xbox footage or no?
 
Something I noticed as well as others is that Bloodborne looks better than Dark Souls 3. Granted that's a beta build. Considering I'm not the only one to make this claim, their may be some validity to that, at least arguably. Anyway, keep that in mind in regards to the low baseline pc requirements. Also unlike Bloodborne, Dark Souls 3 also has to run on Xbox one.

I'm actually really curious to see how the Xbox one version runs. Since it represents the baseline I'd imagine minimum specs are in line with that version.

Have we seen Xbox footage or no?

I'm not so sure Bloodborne looks better. After having played the DS3 network test, my first impression upon loading The Old Hunters was that DS3 looked technically on par with Bloodborne, minus the chromatic aberration.

In any case, I'd wager both minimum and recommended specs target 30fps. The latter being equivalent to the "PS4 experience" at 1080p30. That's what the 750ti is good for, typically. 1080p60 with all the options turned up will probably require considerable muscle. An unwavering 4K60 won't be possible on a single GPU before Pascal. Alright, that's enough predictions for now. :P
 
Those recommended specs look fine to me. I'm planning on building a new PC on boxing day. It will be quite a bit above the recommended specs (i7-6700k and gtx 970) so I'm hoping to run the game at 1080p60 (1440p60 would be perfect for the extra IQ, even if I have to turn down a couple of other settings a little bit). We'll see how it turns out.
 
this thread is a trip. The low nature of the specs are making people concerned the game won't look good. But we have picture and video footage of the game available right now. To the worried people, when you look at the footage, do you think the game looks good or bad. Nuff said.

I'm kinda shocked at these specs. I'm pretty sure DS2 had higher requirements. They must have really uped their PC development game between this and the last game
 
Really hope they will add support for 3440x1440 resolution and 60 fps in general. That's how Souls games should be played!
 
this thread is a trip. The low nature of the specs are making people concerned the game won't look good. But we have picture and video footage of the game available right now. To the worried people, when you look at the footage, do you think the game looks good or bad. Nuff said.

I'm kinda shocked at these specs. I'm pretty sure DS2 had higher requirements. They must have really uped their PC development game between this and the last game

runs meh with same frame pacing issue as BB. Unless you mean visually, then it looks on par. Hope the frame pacing doesn't carry over to PC.
 
I could run it on my laptop... If my laptop ran windows.

I'm here hoping for that SteamOS push so more big games would start coming to Linux.
 
Doesn't seem like the game will be much of a looker then.

I played the PS4 version at PSX and it looked...rough. Textures were really flat, yet the lighting was still a nice step about DS2. Bloodborne was so dark most of the time so it masked a lot of the graphical shortcomings. Hoping the finished PC version looks (and runs) a lot better.
 
why uncharted 4 will run at 30fps if uncharted collection runs at 60 ?

what?
Aren't we talking about PC gaming atm? I thought it's pretty much confirmed (and no surprise after Bloodborne) that DS3 will run @ 30fps on consoles. That doesn't mean it won't support 60 on PC.
 
why uncharted 4 will run at 30fps if uncharted collection runs at 60 ?
Because it's on a fixed HW platform with fixed limitations. I think that poster was asking about the PC version of DS3, not the console versions.

Both spec listings is equal to a 30fps experience, that's not normally how PC spec sheets for performance work. Unless you guys are new to the world of PC?
You must be new to PC gaming if you presuppose any standard for how spec lists are designed (or, in fact, attribute any meaning to them at all).
 
Because it's on a fixed HW platform with fixed limitations. I think that poster was asking about the PC version of DS3, not the console versions.

You must be new to PC gaming if you presuppose any standard for how spec lists are designed (or, in fact, attribute any meaning to them at all).

Ha ok whatever....give me examples where minimum and recommended specs both equal 30fps at 1080p?
 
Both spec listings is equal to a 30fps experience, that's not normally how PC spec sheets for performance work. Unless you guys are new to the world of PC?

Not new at all. In fact, if you check any game in the last recent years you'd know that there is no standard for the requirements and they can basically mean anything, so taking conclusions from them is pointless.
 
The only thing I really take from the requirements is that the game will most likely be graphically identical to the console version. If your PC is of a higher specification than the reccomended, you can achieve better framerates and/or a higher resolution.

Which is dissapointing. But it seems getting Japanese developers to develop for hardware above that of the PS4 is like trying to get blood out a stone.
 
As expected this will run on a toaster, 60fps at console settings should be no difficulty at all.

Except that the minimum requirements are probably aimed at 30fps so you won't be getting 60fps on GPUs that are on par with consoles.
 
Not new at all. In fact, if you check any game in the last recent years you'd know that there is no standard for the requirements and they can basically mean anything, so taking conclusions from them is pointless.

Assassins creed syndicate

RECOMMENDED:
OS: Windows 7 SP1 or Windows 8.1 or Windows 10 (64bit versions)
Processor: Intel Core i7 3770 @ 3.5 GHz / AMD FX 8350 @ 4.0 GHz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 760 (4GB) or the newer GTX 970 (4GB) / AMD Radeon R9 280X (3GB of VRAM) or better
Sound Card: DirectX Compatible Sound Card with latest drivers

do you see the difference ?
 
Except that the minimum requirements are probably aimed at 30fps so you won't be getting 60fps on GPUs that are on par with consoles.
That's to be expected, does not change what I said, it should run on very low end specs (first part of my previous statement) and 60fps with console settings should be within reach of a R9 285/GTX960.
 
Ha ok whatever....give me examples where minimum and recommended specs both equal 30fps at 1080p?

He doesn't have to. There has never been a standard for what these mean. It's completely up to the dev/pub what they deem minimum / recommended and maximum. There is no rule set to follow. And why would there be? What's recommended is completely subjective.

The only one really worth a damn is minimum to give you an idea if you can even run it.

Knowing from history and how bloodborne runs I would say the recommended here is for 1080/30 with who knows what graphic settings. However I very much doubt they will force 30fps. The only time they did that was with dark souls 1 because it was the laziest port known to man. Luckily the man you are "OK what evering" fixed that for everyone.
 
Assassins creed syndicate

RECOMMENDED:
OS: Windows 7 SP1 or Windows 8.1 or Windows 10 (64bit versions)
Processor: Intel Core i7 3770 @ 3.5 GHz / AMD FX 8350 @ 4.0 GHz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 760 (4GB) or the newer GTX 970 (4GB) / AMD Radeon R9 280X (3GB of VRAM) or better
Sound Card: DirectX Compatible Sound Card with latest drivers

do you see the difference ?

Thanks for proving my point i guess?
 
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