lowhighkang_LHK
Member
I'm surprised wearing the four rings of the pillars doesn't do anything castlevania symphony of The night style.
What I found kind of interesting was the fact that if you kill the old woman in the dark firelink shrine, she stays dead (and drops a priestess ring, while the regular firelink lady drops nothing). Think this could mean anything?
My dark firelink shrine has nothing in it, how do I get people to spawn in there? Everything is just blocked off. If we're talking about the one before the ending.
You're probably thinking of the Flameless Shrine.
The Dark Firelink Shrine is not the same place. You need to go through the Untended Graves to get to it.
Is that the place with the maggot corpses and rising corpses or have I missed a whole section?
Sounds like the ceremonial hall below Arnor Londo in Irithyll valley where you sink the sword into Andri?I don't remember where it is, aside from being in the last half of the game, but there is a corridor you can enter which turns into a large hall with fog and Black Knight armors lining the walls all the way to the end. At the end there is a shrine or a stair or something, but there's nothing in there that I could find in terms of items or enemies.
What is this place?
The Demon Ruins within the Smouldering Lake area, surely.
But honestly, it isn't a surprise. This seems (to me) to be the same landmass after all.
Farron Keep/Road of Sacrifices area seems to be the Darkroot/Oolacile area and the proximity to New Londo would explain Abyss Watchers/Darkwraiths and traveling far down through the Carthus area would put you near the Izalith area.
The Grand Archives are in roughly the same place as the Duke's Archives too.
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those fallen swords would've been a nice touch indeed
I'd argue that since his past memory/manifestation can stop the Bearer of the Curse from hollowing, then he did find a way out. He just chose not to use it, for whatever reason.
But look at Aldia again. The guy literally appears in the bonfires. He seems to have control over fire. According to DS3, Drangleic is the land where the legend of the Linking of the Fire was born. What if, after DS2, Aldia and the Bearer of the Curse found a consistent and reliable way to link the flame every cycle? What if this way involved mankind using fire (which so far only the Lords had used) instead of Humanity, escaping Hollowing too in the process? By DS3, only the followers of Kaathe are linked to the Dark Soul, while everyone else found a way to use fire/embers to keep the curse at bay.
Where does that "Irina's betrayal" thing come from?
I like this. One thing I was going to point out is how the beaurecratic the linking of the fire became.
It used to be a vague mystical prophecy, but now it is mechanical. The bell rings, the lords awaken, they link the fire, die again, rinse, repeat.
One question would B what broke that cycle and made the lords go home. Possible answers are the Londor people, pontiff Sullyvan and the princes.
I forgot From lore threads were serious business.Please stop this.
The game tells you that the land is warped. We are not in Lordran. We are in an almagamation of different kingdoms. Carthus is said to be a desert land which you can see from the sand on the ground. It then leads in to a fucking ice city. This reminds me of when people were trying to patch together Drangleic as Lordran and were talking about erosion and crap.
Archives doesn't have to be DS1 archives. The crystal sages are said to be directly taught/influenced by BHL who was known to have reached Seath. It wouldn't be surprising for them to copy them.
This isn't Lordran, only parts of it are. While i didn't mind the fan service, I'm starting to think FROM screwed the lore pooch by including it.
I think that's probably Irithyll.I'm having trouble identifying an area that I can see from near the. If you're walking back from thegiant automatic crossbow in the Smoldering Lakeyou can see a gap in the rocks to your right with a building in the distance. Anyone know what building it is? I have no Idea as by this point I've lost my bearings completely.crossbow
Also is it me or has the collision detection (or whatever it's called) of the arrows/environment improved? Its by no means perfect but I find myself landing shots that in other souls games would have hit an invisible part of the wall.
Edit: Crap wrong thread
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those fallen swords would've been a nice touch indeed
I like the simplicity of Demon's Souls.
Long-cursed land rife with treasure and glory.
You go there in hopes of glory/treasure.
You die.
You're revived.
You're just trying to escape this weird ass place.
That's it.
There's too much weird roundabout bullshit in Dark Souls. I never understood the purpose of my actions in DS3.
Well it does lead to the cemetery after all.Interesting that before ludex guarded ocerios room
The new fire keeper bothers me a little bit. The Maiden in black, the emerald herald (and even the doll arguably) all had backstories and motivations. The new firekeeper brings almost nothing to the game so far. The only interesting part about her is when you give her eyes, but that amounts to barely anything.
Are there any theories about what the "alternate world" handmaid was talking about? I'm finding this hard to figure out. I'm not even entirely sure what curse she's referring to. It seems there's some additional layer of significance that both the pro-Flame and the pro-Darkness people are overlooking or in denial about. It seems like "the curse" is something that's bigger than both sides, as you could argue that both sides are cursed in some way.
...Maybe it's simply that the Flame is "cursed" in that its power was always destined to fade, and the darkness is cursed because humanity can be used to feed the flame. Maybe pygmy/humans weren't hollow to begin with, but with the advent of the flame, human souls were used to keep it going, hence the undead curse. So then it would follow that humanity/darkness and the dark souls were actually "neutral" and not inherently cursed, but got dragged into the whole curse thing by those who wanted to keep the flame going.
Here's what Darkstalker Kaathe says in Dark Souls 1:
Pygmy simply waited for the flame to fade, which implies the darkness isn't inherently bad.
But then, I can't reconcile this with the Abyss being what it is.
So, the Dark Souls comic went out. This is how Aldrich looked like when he was a human
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Speaking of crows, where my crow people at in Dark Souls 3 ? :< I guess they were only meant to be in the painted world and whatever Earth-2 dark souls 2 was but....
...a world without crow booty, is it really worth keeping the flame lit
The description of Irina's ashes. I'm on mobile but you can look it up on the wiki. We speculated about it earlier in the thread too.
I wonder what happened to the whole "make your own bonfires" mechanic. Could have been cool.
So, the Dark Souls comic went out. This is how Aldrich looked like when he was a human
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Well, that's if you 100% trust Kaathe... The pygmy probably wasn't "evil" to begin with, he just wanted to spread the Dark Soul / humanity but shit hit the fan when Oolacile folks woke him up.
So, the Dark Souls comic went out. This is how Aldrich looked like when he was a human
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Were the lords of cinder all heroes at one point? I know Yhorm and the Abyss watchers were.
The giant Darksign in the sky is a really striking visual the first time you see it, it is a Darksign, yeah? It's not possibly just an eclipse, it's very clearly a Darksign I'd think.
Although does this really mean anything about the curse? I'm not really sure specifically why the sun changes to this though, it's obviously reminiscent of the post-Rom Bloodborne reveal, but seemingly less purposeful.
No, Hawkwood makes it clear that Aldrich just became a lord after his fall. If he is to be believed, power is the only thing that matters.
Otoh, Hawkwood is an enemy of the abyss, which might not be necessarily evil, but just another faction. Maybe Aldrich was a hero of sorts to the abyss, from Kaathe's point of view, killing the gods must have been an impressive feat.
The giant Darksign in the sky is a really striking visual the first time you see it, it is a Darksign, yeah? It's not possibly just an eclipse, it's very clearly a Darksign I'd think.
Although does this really mean anything about the curse? I'm not really sure specifically why the sun changes to this though, it's obviously reminiscent of the post-Rom Bloodborne reveal, but seemingly less purposeful.
Also I had to laugh when I actually saw Yhorm, I thought it was neat the first time I saw a Dark Souls 2 giant in the Dark Souls 3 opening cinematic, but someone in the DS3 team really mustn't like the DS2 giant design, they just had to give him little red glowing eyes, and a very human looking skull atop his throne after defeat. Those giants clearly don't have skulls, they literally have hollow heads.
So earlier when I said that the profane capital kinda reminded me of Things Betwixt, I took some screens to show off what I was talking about.
Probably nothing, but I found it interesting.
Please stop this.
The game tells you that the land is warped. We are not in Lordran. We are in an almagamation of different kingdoms. Carthus is said to be a desert land which you can see from the sand on the ground. It then leads in to a fucking ice city. This reminds me of when people were trying to patch together Drangleic as Lordran and were talking about erosion and crap.
Archives doesn't have to be DS1 archives. The crystal sages are said to be directly taught/influenced by BHL who was known to have reached Seath. It wouldn't be surprising for them to copy them.
This isn't Lordran, only parts of it are. While i didn't mind the fan service, I'm starting to think FROM screwed the lore pooch by including it.
I think its just an unhappy coincidence. The comic barely has anything to do with Dark Souls and is just some generic fantasy tale the author has decided to tell. Its absolute shit but with good art.
What's the deal with the statues in the Profaned Capital, the ones holding the telescopes? Are they statutes or actual corpses encased in ash, like in Pompeii? The latter seems plausible, considering the references to some sort of flame related disaster in the city.
Well he did desert the Legion. He's wearing their armor. And he thanks you for putting them to rest after you beat them.Speaking of Hawkwood, anyone found him outside the first time he disappears from FLS? He's near a grave that has an Artorias-like greatsword. The very same one that is guarded by a dog...![]()
What's the deal with the statues in the Profaned Capital, the ones holding the telescopes? Are they statutes or actual corpses encased in ash, like in Pompeii? The latter seems plausible, considering the references to some sort of flame related disaster in the city.
Well he did desert the Legion. He's wearing their armor. And he thanks you for putting them to rest after you beat them.
I just wish that at the end of his questline, when you confront him in the Abyss Watchers room, the Farron sword would be missing from the grave.
I thought so too until I found out more about Hawkwood.I know that. I thought it was a possible reference to Artorias himself.
I know that. I thought it was a possible reference to Artorias himself.
What's the deal with the statues in the Profaned Capital, the ones holding the telescopes? Are they statutes or actual corpses encased in ash, like in Pompeii? The latter seems plausible, considering the references to some sort of flame related disaster in the city.
I am at theand so far the game is great, definitely better than Dark Souls 2, but I would hesitate to put it above any of the other Souls titles. Hopefully the rest of the game proves me wrong.Dancer boss
Regarding a certain mid-game boss:
Aldritch was the boss I was looking forward too the most and I was disappointed. I expected some big blob-like monster but instead we got a run-off the mill sorcerer type.
I thought so too until I found out more about Hawkwood.
So, the Dark Souls comic went out. This is how Aldrich looked like when he was a human
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ENB mentioned in his latest ds1 play through that he heard (probably from FROM) that those Andre statues have no lore significance. They were just there so the player knew to give the ember to Andre.