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Dark Souls 3 Story and Lore Discussion [Unmarked Spoilers]

So I'm killing NPCs before I start NG+, and I noticed something potentially interesting. Both the old lady and Andre respawn after being killed in the normal firelink (and hilariously, Andre refuses to smith for you and the old lady hikes up her prices after some cool new dialogue where she reminds you that she's undead). What I found kind of interesting was the fact that if you kill the old woman in the dark firelink shrine, she stays dead (and drops a priestess ring, while the regular firelink lady drops nothing). Think this could mean anything?

EDIT: The image on the priestess ring also kind of looks like the old lady... Kind of.
 
I remember reading that some people think that supports the idea that the Firelink Shrine you use is actually a fabrication, a replacement for the real one that was swallowed up by darkness.
 
I don't remember where it is, aside from being in the last half of the game, but there is a corridor you can enter which turns into a large hall with fog and Black Knight armors lining the walls all the way to the end. At the end there is a shrine or a stair or something, but there's nothing in there that I could find in terms of items or enemies.

What is this place?
 
What I found kind of interesting was the fact that if you kill the old woman in the dark firelink shrine, she stays dead (and drops a priestess ring, while the regular firelink lady drops nothing). Think this could mean anything?

My dark firelink shrine has nothing in it, how do I get people to spawn in there? Everything is just blocked off. If we're talking about the one before the ending.
 
My dark firelink shrine has nothing in it, how do I get people to spawn in there? Everything is just blocked off. If we're talking about the one before the ending.

You're probably thinking of the Flameless Shrine.

The Dark Firelink Shrine is not the same place. You need to go through the Untended Graves to get to it.
 
I don't remember where it is, aside from being in the last half of the game, but there is a corridor you can enter which turns into a large hall with fog and Black Knight armors lining the walls all the way to the end. At the end there is a shrine or a stair or something, but there's nothing in there that I could find in terms of items or enemies.

What is this place?
Sounds like the ceremonial hall below Arnor Londo in Irithyll valley where you sink the sword into Andri?

I'm not sure if this is the actual marriage, I randomly got there and the cutscene played
 
The Demon Ruins within the Smouldering Lake area, surely.
But honestly, it isn't a surprise. This seems (to me) to be the same landmass after all.
Farron Keep/Road of Sacrifices area seems to be the Darkroot/Oolacile area and the proximity to New Londo would explain Abyss Watchers/Darkwraiths and traveling far down through the Carthus area would put you near the Izalith area.

The Grand Archives are in roughly the same place as the Duke's Archives too.

Please stop this.

The game tells you that the land is warped. We are not in Lordran. We are in an almagamation of different kingdoms. Carthus is said to be a desert land which you can see from the sand on the ground. It then leads in to a fucking ice city. This reminds me of when people were trying to patch together Drangleic as Lordran and were talking about erosion and crap.

Archives doesn't have to be DS1 archives. The crystal sages are said to be directly taught/influenced by BHL who was known to have reached Seath. It wouldn't be surprising for them to copy them.

This isn't Lordran, only parts of it are. While i didn't mind the fan service, I'm starting to think FROM screwed the lore pooch by including it.
 
I wonder what is the connection between Sulyvahn and Oceiros. Sulyvahn did experiments on the prisoners trying to turn them into dragons and there are several Cathedral Knights protecting Oceiros in his Garden.
 
Dark-Souls-3-Leak_06-05-15_017.jpg


those fallen swords would've been a nice touch indeed
 
Dark-Souls-3-Leak_06-05-15_017.jpg


those fallen swords would've been a nice touch indeed

Those beta screenshots are interesting now that the game is out.

Especially more than the leaking sun (that I assume is just the same as the eclipse in the final version) the one with the cloudy sky and full of wyverns.

Dark-Souls-3-Leak_06-05-15_012.jpg


I know they are now the Butterflies but being more like Dragons would probably have more effect with the lore
 
I'd argue that since his past memory/manifestation can stop the Bearer of the Curse from hollowing, then he did find a way out. He just chose not to use it, for whatever reason.

But look at Aldia again. The guy literally appears in the bonfires. He seems to have control over fire. According to DS3, Drangleic is the land where the legend of the Linking of the Fire was born. What if, after DS2, Aldia and the Bearer of the Curse found a consistent and reliable way to link the flame every cycle? What if this way involved mankind using fire (which so far only the Lords had used) instead of Humanity, escaping Hollowing too in the process? By DS3, only the followers of Kaathe are linked to the Dark Soul, while everyone else found a way to use fire/embers to keep the curse at bay.

I like this. One thing I was going to point out is how the beaurecratic the linking of the fire became.
It used to be a vague mystical prophecy, but now it is mechanical. The bell rings, the lords awaken, they link the fire, die again, rinse, repeat.

One question would B what broke that cycle and made the lords go home. Possible answers are the Londor people, pontiff Sullyvan and the princes.

Out there theory about the princes: looking how obsessed they are with mortality, I would say this royal family bought this being a lord deal because they thought it would be a kind of immortality. Over time, they realozed that was a bum deal and focused on srudying another dude with the same problem: seath.
Oceiros got consumed, but maybe he did discovered something of value enough so his sons could go "fuck that" and ignore their duty of linking the fire.
 
Where does that "Irina's betrayal" thing come from?

The description of Irina's ashes. I'm on mobile but you can look it up on the wiki. We speculated about it earlier in the thread too.
 
I like this. One thing I was going to point out is how the beaurecratic the linking of the fire became.
It used to be a vague mystical prophecy, but now it is mechanical. The bell rings, the lords awaken, they link the fire, die again, rinse, repeat.

I definitely noticed this myself and it's actually one of the reasons why I think Aldia had something to do with it. Even if after DS2 we chose to link the fire, Aldia could just try again the next cycle until eventually someone listened to him.

If Drangleic started the legend of the Linking, then they must've been the ones to 'standarize' the process and create the failsafes as well.

One question would B what broke that cycle and made the lords go home. Possible answers are the Londor people, pontiff Sullyvan and the princes.

I think they probably realized it's not worth it.

By DS3, the flame is so weak you need five Lords to Link it, and the world is dying too. They must've thought it was too little, too late by the time they awoke.
 
I'm having trouble identifying an area that I can see from near the
giant automatic crossbow in the Smoldering Lake
. If you're walking back from the
crossbow
you can see a gap in the rocks to your right with a building in the distance. Anyone know what building it is? I have no Idea as by this point I've lost my bearings completely.

Also is it me or has the collision detection (or whatever it's called) of the arrows/environment improved? Its by no means perfect but I find myself landing shots that in other souls games would have hit an invisible part of the wall.

Edit: Crap wrong thread
 
Please stop this.

The game tells you that the land is warped. We are not in Lordran. We are in an almagamation of different kingdoms. Carthus is said to be a desert land which you can see from the sand on the ground. It then leads in to a fucking ice city. This reminds me of when people were trying to patch together Drangleic as Lordran and were talking about erosion and crap.

Archives doesn't have to be DS1 archives. The crystal sages are said to be directly taught/influenced by BHL who was known to have reached Seath. It wouldn't be surprising for them to copy them.

This isn't Lordran, only parts of it are. While i didn't mind the fan service, I'm starting to think FROM screwed the lore pooch by including it.
I forgot From lore threads were serious business.
I'm having trouble identifying an area that I can see from near the
giant automatic crossbow in the Smoldering Lake
. If you're walking back from the
crossbow
you can see a gap in the rocks to your right with a building in the distance. Anyone know what building it is? I have no Idea as by this point I've lost my bearings completely.

Also is it me or has the collision detection (or whatever it's called) of the arrows/environment improved? Its by no means perfect but I find myself landing shots that in other souls games would have hit an invisible part of the wall.

Edit: Crap wrong thread
I think that's probably Irithyll.
 
Another thing to notice is that places in Dark Souls are defined by their functions, and not locations and you always get there by a forma of mystical experience that isn't traveling in any sense.

Lordran was the birthplace of the lords or something and you got there by means of giant crow.
Drangleic is the place where forgot lands end up (or converge to use DS3 terminology) and you get there kind of by forgetting yourself.
Lorthric is, of course, where the home of the lords converge and you just wake up there. I am assuming the cemetery of ash is as much a patchwork of various land's cemeteries as the whole land is.

So, here's my headcanon timeline so far:
Dark Souls 1 happens, Manus/Pygrim is defeated, but his daughters show up to keep his plans of a dark world.
Then they travel to these forgotten realms (reference!) and infiltrate themselves by marrying the kings, each providing a piece of the puzzle, which is symbolized by the crowns.
The most recent one goes a step further and plans a heist; she points the king torwards Lordran (telling him it is just a land of giants) so he could steal something, which could be anything, but whatever it is, the souls of the lords and the primal bonfire end up making their way to this murky forgotten area, where Aida can experiment without interference from the gods.
Then I go by Manu's theory (the gaffer, not the first of mankind): Alva developed a mechanical way to keep the fire linking indefinetly until DS3 happens.
 
I like the simplicity of Demon's Souls.

Long-cursed land rife with treasure and glory.
You go there in hopes of glory/treasure.
You die.
You're revived.
You're just trying to escape this weird ass place.

That's it.

There's too much weird roundabout bullshit in Dark Souls. I never understood the purpose of my actions in DS3.

But Demon's also has a bunch of layers of lore, characters, histories, etc just like Dark Souls and BB.
 
Speaking of crows, where my crow people at in Dark Souls 3 ? :< I guess they were only meant to be in the painted world and whatever Earth-2 dark souls 2 was but....

...a world without crow booty, is it really worth keeping the flame lit
 
So earlier when I said that the profane capital kinda reminded me of Things Betwixt, I took some screens to show off what I was talking about.


Probably nothing, but I found it interesting.
 
I wonder what happened to the whole "make your own bonfires" mechanic. Could have been cool.


The new fire keeper bothers me a little bit. The Maiden in black, the emerald herald (and even the doll arguably) all had backstories and motivations. The new firekeeper brings almost nothing to the game so far. The only interesting part about her is when you give her eyes, but that amounts to barely anything.

Well, there's always the other firekeeper with some background :p
But yeah, I find it weird how there's absolutely nothing on her, lore-wise.
From the intro it looks like she "woke up" at the same time than the Lords of Cinder.

Are there any theories about what the "alternate world" handmaid was talking about? I'm finding this hard to figure out. I'm not even entirely sure what curse she's referring to. It seems there's some additional layer of significance that both the pro-Flame and the pro-Darkness people are overlooking or in denial about. It seems like "the curse" is something that's bigger than both sides, as you could argue that both sides are cursed in some way.

...Maybe it's simply that the Flame is "cursed" in that its power was always destined to fade, and the darkness is cursed because humanity can be used to feed the flame. Maybe pygmy/humans weren't hollow to begin with, but with the advent of the flame, human souls were used to keep it going, hence the undead curse. So then it would follow that humanity/darkness and the dark souls were actually "neutral" and not inherently cursed, but got dragged into the whole curse thing by those who wanted to keep the flame going.

Here's what Darkstalker Kaathe says in Dark Souls 1:



Pygmy simply waited for the flame to fade, which implies the darkness isn't inherently bad.

But then, I can't reconcile this with the Abyss being what it is.

Well, that's if you 100% trust Kaathe... The pygmy probably wasn't "evil" to begin with, he just wanted to spread the Dark Soul / humanity but shit hit the fan when Oolacile folks woke him up.

So, the Dark Souls comic went out. This is how Aldrich looked like when he was a human
semttulo30ewk.jpg

His tattoos are a bit reminiscent of the painting on the wargod wooden shield. But he's not supposed to be a god of war. I still think it's a rreference to Kratos #tinfoilhat

Speaking of crows, where my crow people at in Dark Souls 3 ? :< I guess they were only meant to be in the painted world and whatever Earth-2 dark souls 2 was but....

...a world without crow booty, is it really worth keeping the flame lit

Er... they're on the road of sacrifices?

The description of Irina's ashes. I'm on mobile but you can look it up on the wiki. We speculated about it earlier in the thread too.

Ah yeah, forgot about that. I don't know, I thought it was some reference to her wanting to be a firekeeper. Or she was supposed to be key in the end the flame ending, dunno. I still find it weird how making her a firekeeper has essentially no consequences. We know from DS1 that firekeepers aren't supposed to meet and she's hanging out a few meters away from the other one.
 
The giant Darksign in the sky is a really striking visual the first time you see it, it is a Darksign, yeah? It's not possibly just an eclipse, it's very clearly a Darksign I'd think.
Although does this really mean anything about the curse? I'm not really sure specifically why the sun changes to this though, it's obviously reminiscent of the post-Rom Bloodborne reveal, but seemingly less purposeful.

Also I had to laugh when I actually saw Yhorm, I thought it was neat the first time I saw a Dark Souls 2 giant in the Dark Souls 3 opening cinematic, but someone in the DS3 team really mustn't like the DS2 giant design, they just had to give him little red glowing eyes, and a very human looking skull atop his throne after defeat. Those giants clearly don't have skulls, they literally have hollow heads.
 
So, the Dark Souls comic went out. This is how Aldrich looked like when he was a human
semttulo30ewk.jpg

I think its just an unhappy coincidence. The comic barely has anything to do with Dark Souls and is just some generic fantasy tale the author has decided to tell. Its absolute shit but with good art.
 
Well, that's if you 100% trust Kaathe... The pygmy probably wasn't "evil" to begin with, he just wanted to spread the Dark Soul / humanity but shit hit the fan when Oolacile folks woke him up.

Right, the premise of the expansion content slipped my mind. IIRC According to Chester, Kaathe incited the people of Oolacile to raise Pygmy from the dead, although I can't remember what the motivation to do so was. Actually, I don't get the primordial serpents' motivations at all.
 
Were the lords of cinder all heroes at one point? I know Yhorm and the Abyss watchers were.

No, Hawkwood makes it clear that Aldrich just became a lord after his fall. If he is to be believed, power is the only thing that matters.
Otoh, Hawkwood is an enemy of the abyss, which might not be necessarily evil, but just another faction. Maybe Aldrich was a hero of sorts to the abyss, from Kaathe's point of view, killing the gods must have been an impressive feat.
 
The giant Darksign in the sky is a really striking visual the first time you see it, it is a Darksign, yeah? It's not possibly just an eclipse, it's very clearly a Darksign I'd think.
Although does this really mean anything about the curse? I'm not really sure specifically why the sun changes to this though, it's obviously reminiscent of the post-Rom Bloodborne reveal, but seemingly less purposeful.

Well it's definitely meant to look like the Dark Sign yeah. Just like Soul of Cinder's crown.

No, Hawkwood makes it clear that Aldrich just became a lord after his fall. If he is to be believed, power is the only thing that matters.
Otoh, Hawkwood is an enemy of the abyss, which might not be necessarily evil, but just another faction. Maybe Aldrich was a hero of sorts to the abyss, from Kaathe's point of view, killing the gods must have been an impressive feat.

Speaking of Hawkwood, anyone found him outside the first time he disappears from FLS? He's near a grave that has an Artorias-like greatsword. The very same one that is guarded by a dog... :p
 
The giant Darksign in the sky is a really striking visual the first time you see it, it is a Darksign, yeah? It's not possibly just an eclipse, it's very clearly a Darksign I'd think.
Although does this really mean anything about the curse? I'm not really sure specifically why the sun changes to this though, it's obviously reminiscent of the post-Rom Bloodborne reveal, but seemingly less purposeful.

Also I had to laugh when I actually saw Yhorm, I thought it was neat the first time I saw a Dark Souls 2 giant in the Dark Souls 3 opening cinematic, but someone in the DS3 team really mustn't like the DS2 giant design, they just had to give him little red glowing eyes, and a very human looking skull atop his throne after defeat. Those giants clearly don't have skulls, they literally have hollow heads.

I think it's meant to show that the world has gone Hollow. There is this weird distinction in Dark Souls between BEING a Hollow (which everyone is) and GOING Hollow (which is what happens when you turn into a mindless undead, and is irreversible). The world of Dark Souls shares a connection with the Undead; it's fate is linked to a bonfire that, when kindled, can bring it back to life. But a little bit less so each time.

By the time of DS3 the world doesn't have much time left. It's rapidly reaching a point where the First Flame doesn't have enough juice to restore it's "humanity" and thus, like an Undead, it's gone Hollow and is now beyond help. Which is why the Sun turns into a Dark Sign and why it persists even after the Link The Fire ending. Basically, it shows that it didn't work. You linked the Fire but, unlike DS1 where we get this great gout of flame, it's just a piddly little spark. The world is fucked.
 
So earlier when I said that the profane capital kinda reminded me of Things Betwixt, I took some screens to show off what I was talking about.



Probably nothing, but I found it interesting.

For me, Profane Capital reminded me more of New Londo

467774218.jpg


Please stop this.

The game tells you that the land is warped. We are not in Lordran. We are in an almagamation of different kingdoms. Carthus is said to be a desert land which you can see from the sand on the ground. It then leads in to a fucking ice city. This reminds me of when people were trying to patch together Drangleic as Lordran and were talking about erosion and crap.

Archives doesn't have to be DS1 archives. The crystal sages are said to be directly taught/influenced by BHL who was known to have reached Seath. It wouldn't be surprising for them to copy them.

This isn't Lordran, only parts of it are. While i didn't mind the fan service, I'm starting to think FROM screwed the lore pooch by including it.

While I do feel the world is an amalgamation of different places I still think there's evidence to support the idea that the game takes place in the remnants of what was Lordran.
 
What's the deal with the statues in the Profaned Capital, the ones holding the telescopes? Are they statutes or actual corpses encased in ash, like in Pompeii? The latter seems plausible, considering the references to some sort of flame related disaster in the city.
 
What's the deal with the statues in the Profaned Capital, the ones holding the telescopes? Are they statutes or actual corpses encased in ash, like in Pompeii? The latter seems plausible, considering the references to some sort of flame related disaster in the city.

very likely corpses encased in ash, though i haven't seen the statues you're talking about

if you take a look at thorm's throne room you can see that the entire area is lined in corpses that are encased in ash

his throne has a cool design too- it's a bunch of dudes holding up a lionfeet chair in a real tyrannical manner.

it's pretty weird to consider that everything has him as this benevolent dude when his throne room is like, super fucked up and lined with corpses, treasure and that throne
 
Speaking of Hawkwood, anyone found him outside the first time he disappears from FLS? He's near a grave that has an Artorias-like greatsword. The very same one that is guarded by a dog... :p
Well he did desert the Legion. He's wearing their armor. And he thanks you for putting them to rest after you beat them.

I just wish that at the end of his questline, when you confront him in the Abyss Watchers room, the Farron sword would be missing from the grave.
 
What's the deal with the statues in the Profaned Capital, the ones holding the telescopes? Are they statutes or actual corpses encased in ash, like in Pompeii? The latter seems plausible, considering the references to some sort of flame related disaster in the city.

The disaster seemed to come on pretty quick so I'm guessing ash-encased corpses. The telescopes were probably them looking at the flame in the sky before it overtook the city.
 
Well he did desert the Legion. He's wearing their armor. And he thanks you for putting them to rest after you beat them.

I just wish that at the end of his questline, when you confront him in the Abyss Watchers room, the Farron sword would be missing from the grave.

I know that. I thought it was a possible reference to Artorias himself.
 
I am at the
Dancer boss
and so far the game is great, definitely better than Dark Souls 2, but I would hesitate to put it above any of the other Souls titles. Hopefully the rest of the game proves me wrong.

Regarding a certain mid-game boss:

Aldritch was the boss I was looking forward too the most and I was disappointed. I expected some big blob-like monster but instead we got a run-off the mill sorcerer type.
 
I know that. I thought it was a possible reference to Artorias himself.

Considering you find the Hornet Ring on the equivalent grave in the Untended Graves area its almost certainly meant to be a visual callback. I don't think it's meant to actually be the same grave as DS1, though, unless the magic ability for characters to apparently change size extends after death.
 
What's the deal with the statues in the Profaned Capital, the ones holding the telescopes? Are they statutes or actual corpses encased in ash, like in Pompeii? The latter seems plausible, considering the references to some sort of flame related disaster in the city.

Those are not telescopes, they are boomsticks, or chinese rocket launchers.

img845215_2.jpg


They were defending the city from something in the sky, or something very tall.
 
I am at the
Dancer boss
and so far the game is great, definitely better than Dark Souls 2, but I would hesitate to put it above any of the other Souls titles. Hopefully the rest of the game proves me wrong.

Regarding a certain mid-game boss:

Aldritch was the boss I was looking forward too the most and I was disappointed. I expected some big blob-like monster but instead we got a run-off the mill sorcerer type.

A lost lamb wandereth in, with nary a peep from the bell
 
I thought so too until I found out more about Hawkwood.

I guess I wasn't clear on what I meant.

This particular grave is the one where you find the Hornet ring, there's an undead dog right next to it, and then there's the sword (although it's not stricly identical to Artorias').
When you find Hawkwood there, he says "Be they lord or legend, the curse shows no mercy".

So it may be Artorias' grave. Or just a heavy reference.
 
ENB mentioned in his latest ds1 play through that he heard (probably from FROM) that those Andre statues have no lore significance. They were just there so the player knew to give the ember to Andre.

Miyazaki said in a recent interview that hes basically the nurse joy of dark souls, but the game implys hes the same andre and miyazaki is a liar sooooo
 
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