• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Dark Souls 3's visual evolution since the leak (SPOILERS - Speculation)

Bloodborne skybox color changed depending on certain check points in the game, so while i'm sure aesthetic changes were made to the final game in these screens I wouldn't be surprised if they've introduced the same mechanic especially with one of the super spoilery leaked images
showing everything going to complete shit with all the demon things and the sun looking like it's melting an all
 
What really dissapoints me is the removal of a great detail I've been wanting since DS1, being able to see your other selected equipment on your character.

MmKNnq5.jpg

I was really excited that we were finally getting it, and poof it's gone now.
 
What really dissapoints me is the removal of a great detail I've been wanting since DS1, being able to see your other selected equipment on your character.



I was really excited that we were finally getting it, and poof it's gone now.

Could be a result of them deciding on having 3 weapon slots instead of 2?
 
What really dissapoints me is the removal of a great detail I've been wanting since DS1, being able to see your other selected equipment on your character.



I was really excited that we were finally getting it, and poof it's gone now.

Wait until the next screens get released before you lose all hope here.
 
So they applied the fallout pissfilter? Not a fan.

Third picture looks dreadful.

They added a piss filter? Seriously in the 3rd pic the lighting is literally yellow. First leak looks the best, still.

Sun is dying in this game. When a star begins to die it goes supernova.

the explosion of a star, possibly caused by gravitational collapse, during which the star's luminosity increases by as much as 20 magnitudes and most of the star's mass is blown away at very high velocity, sometimes leaving behind an extremely dense core.

http://dictionary.reference.com/browse/supernova

My guess is the planet is becoming more deformed as a result of this. What we see right now is just a small area though. I think as the game progresses areas could change and distort.
 
Sorry chaps and chapettes, I don't want to say anything incriminating! Will let new info/screens speak for themselves when they come, but it's always a good idea to curb expectations based on older screens.

What's the alarming thing so far in Dark Souls 3 is that the only areas we've seen in trailers are the Yharnam/Anor Londo style.

I assume they just don't wanna spoil yet the otherworldy areas this game will have since all the previous Souls game had a really big variety of levels.

I just hope they dont use the Bloodborne "one big city" style,it just doesn't suit Dark Souls

Remember that with Bloodborne, they only showed Yharnam and its environs in official pre-release material. You're right in thinking that they just don't want to spoil any surprises.
 
Remember that with Bloodborne, they only showed Yharnam and its environs in official pre-release material. You're right in thinking that they just don't want to spoil any surprises.

Yeah, people think we get only Hunters vs Beasts stuff in promotion material. None of
"Kin", "Alien"
stuffs were showed
 
Some spoilers from an upcoming Famitsu article.
http://www.famitsu.com/news/201601/26097991.html

Everything's hard to make out but...

Lothric is the name of the land.
Fire Keepers and a Firelink-type area return.
NPC named Hawkwood. He might be the new Blue NEET? (Guy in blue who whines)
Katana fashion souls...

~Prologue~
(Can only make out some of it, 25% is guessing)
This land is Lothric
The place where the lords of cinder who have linked the flame rest
Those on pilgrimage head to the north and there they learn the meaning of the prophecy
"The flame fades and the kings have no thrones"
When the flame is gone, the bell will ring
And the ancient lords will awaken from their tombs

PS: Warning to those trying to avoid spoilers, expect a lot of info over the next few weeks.
 
I'll take the yellowed hue of the game if only to differentiate it from Bloodborne.

Bloodborne is quite purple, we don't need a Dark Souls game aping another game's style (even if they're from the same creators...)

Edit: waiting to get called on Dark Souls aping Demon's Souls...

Hell, the architecture is still too Blooborne-ish for my tastes, but with the changes they've made they've at least made concerted efforts to make the area its own thing. I'm fine with that at least.
 
I won't be surprised if I'm the only one, but I actually prefer the atmosphere of the earlier shots. The later ones looks a bit game-ish in comparison.
 
Could be a result of them deciding on having 3 weapon slots instead of 2?

Yeah, this is my guess.

There's no way to have a character carrying three shields and several ultra greatswords on his back without it looking dumb.

Oh for sure, but things like swords actually being present in sheaths or on your back when climbing ladders is totally doable though. it's pretty jarring for your ultra greatsword to just disappear when you start up a ladder.
 
Oh for sure, but things like swords actually being present in sheaths or on your back when climbing ladders is totally doable though. it's pretty jarring for your ultra greatsword to just disappear when you start up a ladder.

But then you gotta account for things like torches (which go out and then get lit by themselves once you're done climbing,) it's probably not worth the effort.
 
I'd prefer a mix between Dark Souls 1 and 2 than what's been shown so far. I'm sure if it's because of the use of the Bloodborne engine or the post effects employed therein here, but it looks too much like Bloodborne in ambiance.

Here's hoping for variety.
 
Some spoilers from an upcoming Famitsu article.
http://www.famitsu.com/news/201601/26097991.html

NPC named Hawkwood. He might be the new Blue NEET? (Guy in blue who whines
Sounds like
Crestfallen Warrior
, hopefully it's the same
voice actor
.

These type of spoilers I'm ok with, it's more images, videos and location/boss designs I want to stay away from. The rest sounds good too. Gimme, gimme, gimme!
 
But then you gotta account for things like torches (which go out and then get lit by themselves once you're done climbing,) it's probably not worth the effort.

I don't think so. They don't have to account for every item. Torches are a lot less noticeable than huge weapons. They can just worry about adding details where the biggest hole is, they don't have to patch them all up at once.

Either way, I was just saying that I was disappointed that they were going in that direction, and then stopped. I'm not really interested in arguing if it's worth it to them to add it now.

Their biggest priority graphically should be keeping the framerate issues away.
 
I actually liked the yellow. The toned down version looks really bland to me. But either way it doesn't matter, as it's the gameplay I'll be focusing on.
 
What really dissapoints me is the removal of a great detail I've been wanting since DS1, being able to see your other selected equipment on your character.



I was really excited that we were finally getting it, and poof it's gone now.

I agree. I'm still upset that they've gotten rid of sheaths for weapons. It was a really tiny detail in Dark Souls 1 (I think it was in Demon's? I can't remember) but I really appreciated it. I find it really annoying when weapons have no visible place to go when not in use and just floats magically on a character's back. It looks super goofy.
 
Some spoilers from an upcoming Famitsu article.
http://www.famitsu.com/news/201601/26097991.html

Fire Keepers and a Firelink-type area return.
PS: Warning to those trying to avoid spoilers, expect a lot of info over the next few weeks.

OOOOOOOOOOOOH SHIIIIIIIIIIIIIIIIIIIIIIIIT

The place where the lords of cinder who have linked the flame rest
"The flame fades and the kings have no thrones"
When the flame is gone, the bell will ring
And the ancient lords will awaken from their tombs

I will be SERIOUSLY disappointed if we don't have an awesome Gwyn 2.0 boss fight halfway through this game, all signs point torwards it.
 
Dark Souls 1 and 2 had more variety in environments than BB lol

Exactly... I'm confused by his statement.

Eh, art style does not equal number of environments.

I'm no art major or historian, but Demon's, Dark 1, and Dark 2 have that euro medieval era style environment. Bloodborne is the one that seems different for the most part. Heard others say it takes its style from Victorian era.

Maybe that's what he's thinking.

I love BB's art style also. It helped freshen up the Souls games, I think. Along with the combat changes. Keep it for Bloodborne though.
 
OOOOOOOOOOOOH SHIIIIIIIIIIIIIIIIIIIIIIIIT



I will be SERIOUSLY disappointed if we don't have an awesome Gwyn 2.0 boss fight halfway through this game, all signs point torwards it.

I wonder if those awakening lords are the real beings where the lords souls from dark 1 and 2 comes from.
 
I wonder if those awakening lords are the real beings where the lords souls from dark 1 and 2 comes from.

According to item descriptions in Dark 1, the original Lord Souls were discovered at the dawn of the Age of Fire. Gwyn distributed a couple more Lord Soul Shards to those he saw as worthy, and all of those make up the powerful souls used to satiate the Lordvessel, gaining access to the Kiln of the First Flame in order to confront Gywn, Lord of Cinder (who was at that time a crazy, withered old fool who couldn't keep the flame going on his own).

Warning: these next paragraphs are potentially very spoilery for Dark lore. It may be obvious to some considering the information we've been given until now, but read at your own risk if you'd prefer to go into the game completely blind.

Gywn was not only a Lord of Cinder; he was
the First Lord. This can be surmised by the fact that he was watching over the First Flame. He was the first to link it and continue the Age of Fire.

Linking the First Flame is a great, sacrificial feat, and those strong enough to do so are honoured as Lords of Cinder. Maybe you did it at the end of Dark 1. If so, good for you! You're the reason we're still here today, having this conversation :)

The awakening Lords of Dark 3 are
powerful beings who linked the fire in ages past. When the flame is at risk of going out, the bell tolls and calls the old Lords. (One of those Lords has been revealed to be the giant we see in the CG trailer.)

Supposedly, it is the duty of these Lords to
return to their thrones (possibly to continue the Age of Fire). But in Dark 3, they have abandoned the thrones, which creates a sort of "limbo"; an "Age of Ash", if you will. (The official name is much cooler).

I won't go into how the protagonist fits into all this, and what purpose you serve as the player, as that's really getting into undisclosed territory. But suffice to say, I really think fans will get a kick out of the story this time, and where it takes them :)
 
According to item descriptions in Dark 1, the original Lord Souls were discovered at the dawn of the Age of Fire. Gwyn distributed a couple more Lord Soul Shards to those he saw as worthy, and all of those make up the powerful souls used to satiate the Lordvessel, gaining access to the Kiln of the First Flame in order to confront Gywn, Lord of Cinder (who was at that time a crazy, withered old fool who couldn't keep the flame going on his own).

Warning: these next paragraphs are potentially very spoilery for Dark lore. It may be obvious to some considering the information we've been given until now, but read at your own risk if you'd prefer to go into the game completely blind.

Gywn was not only a Lord of Cinder; he was
the First Lord. This can be surmised by the fact that he was watching over the First Flame. He was the first to link it and continue the Age of Fire.

Linking the First Flame is a great, sacrificial feat, and those strong enough to do so are honoured as Lords of Cinder. Maybe you did it at the end of Dark 1. If so, good for you! You're the reason we're still here today, having this conversation :)

The awakening Lords of Dark 3 are
powerful beings who linked the fire in ages past. When the flame is at risk of going out, the bell tolls and calls the old Lords. (One of those Lords has been revealed to be the giant we see in the CG trailer.)

Supposedly, it is the duty of these Lords to
return to their thrones (possibly to continue the Age of Fire). But in Dark 3, they have abandoned the thrones, which creates a sort of "limbo"; an "Age of Ash", if you will. (The official name is much cooler).

I won't go into how the protagonist fits into all this, and what purpose you serve as the player, as that's really getting into undisclosed territory. But suffice to say, I really think fans will get a kick out of the story this time, and where it takes them :)

Thanks for the heads up! Seems like I mixed things then with the Lords of Cynder and the old Souls. Anyways, that sounds really interesting! This game is going to be great for Souls lore fans for sure, it seems.

Also, looks like they're trying to tie both Dark 1 and 2 with the
Lords and their thrones, like the regular ending of 2.

Also, a Giant being a Lord may be the confirmation about the giants having the Lordvessel before the events of Souls 2.
 
Yeah, remember how Bloodborne-y it look in that first leak. The purple sky, the ornate architecture. I think coming so soon after Bloodborne it didn't fill people with confidence, and although we've still only seen a typical castle area (and a forest one too iirc?) I think it's going to be really varied as always. BB's DLC really gave me faith that DS3 is going to look and be great.


From this point on I'm going in blind - Any new media will likely show new areas and bosses so I will be avoiding all that so I can be virgin fresh for my first playthrough.
I felt like they used a lot of Bloodborne assets simply to not show their hand. And to test LOD
 
According to item descriptions in Dark 1, the original Lord Souls were discovered at the dawn of the Age of Fire. Gwyn distributed a couple more Lord Soul Shards to those he saw as worthy, and all of those make up the powerful souls used to satiate the Lordvessel, gaining access to the Kiln of the First Flame in order to confront Gywn, Lord of Cinder (who was at that time a crazy, withered old fool who couldn't keep the flame going on his own).

Warning: these next paragraphs are potentially very spoilery for Dark lore. It may be obvious to some considering the information we've been given until now, but read at your own risk if you'd prefer to go into the game completely blind.

Gywn was not only a Lord of Cinder; he was
the First Lord. This can be surmised by the fact that he was watching over the First Flame. He was the first to link it and continue the Age of Fire.

Linking the First Flame is a great, sacrificial feat, and those strong enough to do so are honoured as Lords of Cinder. Maybe you did it at the end of Dark 1. If so, good for you! You're the reason we're still here today, having this conversation :)

The awakening Lords of Dark 3 are
powerful beings who linked the fire in ages past. When the flame is at risk of going out, the bell tolls and calls the old Lords. (One of those Lords has been revealed to be the giant we see in the CG trailer.)

Supposedly, it is the duty of these Lords to
return to their thrones (possibly to continue the Age of Fire). But in Dark 3, they have abandoned the thrones, which creates a sort of "limbo"; an "Age of Ash", if you will. (The official name is much cooler).

I won't go into how the protagonist fits into all this, and what purpose you serve as the player, as that's really getting into undisclosed territory. But suffice to say, I really think fans will get a kick out of the story this time, and where it takes them :)

Sorry if I've missed this, but do you have access to an early build of the game, or are in the know of things?
 
One of the things I liked more about Dark Souls then Bloodborne is that the games always have such great variety in the locations. Dark Souls went from castles, to dungeons, poison swamps, lava covered ruins, forests, crystal caves and more. Dark Souls 2 had probably even more different areas. So I wouldn't be too worried about "piss filter" or "it looks like the same boring castles" or anything like that when the previous games have showed us that these screenshots are probably just one area of many.
 
One of the things I liked more about Dark Souls then Bloodborne is that the games always have such great variety in the locations. Dark Souls went from castles, to dungeons, poison swamps, lava covered ruins, forests, crystal caves and more. Dark Souls 2 had probably even more different areas. So I wouldn't be too worried about "piss filter" or "it looks like the same boring castles" or anything like that when the previous games have showed us that these screenshots are probably just one area of many.

Yeah, Miyazaki even stated as much, saying that what they've shown so far is just an early-game typical Souls area, and that there would surely be more variety in the game.

I'm not worried at all about level variety. What I'd like to see is a return of Dark Souls 1's early world design, where you could choose to go different ways from Firelink Shrine and progress differently through the game. I loved this so much, and it was kind of absent in Dark Souls 2 and Bloodborne. Let me go to this very hard area early even if I'm terribly underleveled. Let me get this nice gear and upgrades if I succeed.
 
I haven't been following the game as closely as the others what is known about PvP? Covenants, Invades, Arena, will beating the area boss deactivate online play like in the first?
 
Damn, I love the lore talk. Watch as the dude behind everything is that fucking Pygmy from the DS I intro.

If the game releases in Asia in English at the same time as Japan, I'm so buying digitally to shave off a few weeks.
 
If the game releases in Asia in English at the same time as Japan, I'm so buying digitally to shave off a few weeks.

Well the Hong Kong release is on the same day as the US/rest of the world, sadly.

I live in Japan, and it's going to be torture seeing the game sitting on store shelfs. Guess the localizations haven't been finished yet. What other reason could there be?
 
Dark Souls 1 and 2 had more variety in environments than BB lol

It is still medieval castles and dragons for the most part and we've had already 3 games with those and then there are also bunch of other series that have similiar setting. I could almost bet that we will get little bit destroyed castle, fancy castle that isn't destroyed, forest, poison swamp that looks lot like Valley of Defilement/Blighttown/Gutter, lava place and winter area. I like to see more of these but I can also understand someone being little bit burnt out by it and wanting to have new artsyle like Bloodborne did.

That, respecs and invasion orbs being unlimited use are a great start. Hope people can be invaded as much as they could in DS2.

Unlimited respecs? Please tell me this isn't confirmed.
 
Thanks for the heads up! Seems like I mixed things then with the Lords of Cynder and the old Souls. Anyways, that sounds really interesting! This game is going to be great for Souls lore fans for sure, it seems.

Also, looks like they're trying to tie both Dark 1 and 2 with the
Lords and their thrones, like the regular ending of 2.

Also, a Giant being a Lord may be the confirmation about the giants having the Lordvessel before the events of Souls 2.

Interesting theory! They are definitely taking the better bits of lore from both games.

Sorry if I've missed this, but do you have access to an early build of the game, or are in the know of things?

I'm not gonna lie...

Damn, I love the lore talk. Watch as the dude behind everything is that fucking Pygmy from the DS I intro.

If the game releases in Asia in English at the same time as Japan, I'm so buying digitally to shave off a few weeks.

Well the Hong Kong release is on the same day as the US/rest of the world, sadly.

I live in Japan, and it's going to be torture seeing the game sitting on store shelfs. Guess the localizations haven't been finished yet. What other reason could there be?

Appreciate your enthusiasm, but please be wary of potential DLC issues when purchasing from varying regions. (Assuming there will be some kind of DLC, as there has been with everything after Demon's.)
 
Unlimited respecs? Please tell me this isn't confirmed.

From this interview

Respecialization
While Miyazaki is unsure if the “Soul Vessel” item will be available in Dark Souls III, he says there will be a method for players to reallocate stat points so that they can change builds around without having to create a completely new character. “I’m not sure if the same sort of item will be implemented, but there will be a method for players to re-assign souls,” Miyazaki says.

It's in in some capacity.
 
Hopefully it isn't unlimited or if it is it would be gated behind NG+.

Give me unlimited. Most of my 400 hours is DS1 was speeding through the same content time and time again every time I wanted to minmax a new build. In Dark Souls 2 I tried a huge variety of builds and weapons because it did'nt mean doing the same thing again for the 20th time,. As primarily a PvP player and with how many weapon balances and nerfs DS2 had I would hate not having a respec option.
 
Famitsu pages were leaked. I won't post them here but they can be seen on the DS3 Reddit.

Some awesome images and interesting news...

The Fire Keeper appears to be blind. It says her crown acts as her eyes.

Hawkwood is a former member of the famous Undead Faran Knights. (Thought this might be Faraam but it's written differently in Japanese) He became crestfallen and ran away from his squad. He, like the main character is an "ash with no flame." This appears to be the new term for the main character. Like Chosen Undead and Bearer of the Curse. It says Hawkwood's armor and great sword are mere decoration now. His sword seems to be a Murakumo-type.

Pygmy Lord of Cinder... This seems to be the most interesting reveal. There are five thrones in the Firelink shrine area and on one of them sits "Rudless of Courlant," a self-proclaimed Lord of Cinder. (He's probably gonna end up being the final boss...LOL.)

Ash Adjudicator Gunda-He tests the "fireless ash" in a battle.

Ancient ruins above the clouds-It is said to be a place sought out by those who wish to travel the path of the dragons. (Dragon covenant confirmed?)

I may have spoke too soon about tons of info coming out in the next week... Patience will be needed.
 
Top Bottom