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Dark Souls III [unmarked Spoilers Thread]

I also think we'll get some confirmation either way about Gwynevere in DLC, whether we see her or not.

Confirmation?

It's 'confirmed' in Dark Souls 1 that Gwynevere left Anor Londo ages ago with her husband, the flame god, Flann.

The Gwen you met in Dark Souls 1 was an illusion created by Gwyndolin and since he's been 'devoured' by Aldrich, the illusion no longer exists.
 
Yeah but I mean what happened to her afterwards. Her ultimate fate. There are some references to her, she might have been queen of Lothric, who was revered as a goddess of fertility and beauty or something, which was how Gwynevere was described in DS1 too.
 
Warning wall of Unadulterated Fanboy Orgasmic Hyperbole follows:

Holy Shit this game is fucking beautiful, it's literally a pinnacle in the field of game design. Not just in terms of art, music, and story for games but just the way the systems are made and how it takes the players interaction with the game into account.

Not just all the intense and varied combat situations and ways it challenges you from everything like the way it forces you to make difficult choices about how you equip your character, allot skills and stats that have legitimate consequences on your game experience. The way the player action system is constructed with hitboxes, branching attack animations, stuff like invincibility frames, ranges of moves, character movement speed and options. The enemy AI is kind of mechanical in a lot of cases but they can both play it to their advantage and hide really well to make you forget that you're actually fighting an AI sometimes some boss enemies even have player character levels of care given to their animations, the bosses can be kinda wonky when they're running into the slightly too small arenas and stuff, but even the invading phantoms kind of fight you like real people and you're not quite sure who you're dealing with at times.

I just spent like what feels like at least 6 hours grinding to beat Pontiff Sulyvahn over the last two days and as I've been thinking about it deconstructing what was going to be my strategy to beat it. My goal in these games is to beat all the bosses solo without co-op help and this boss became a real roadblock for me, and I realized how much like a fighting game it was, I was worrying about things like chip damage, guarding, dodging, parrying and whiff punishment. I was struggling with it for hours until I walked away from it for a few hours then I came back and beat him on the second try after almost dying on the run up to the boss lol It was an epic fight too it lasted at least 5 minutes and I almost died going in too hard trying to get the kill when I was completely out of estus with the boss at like 20% at the end but I clutched it out. I want to use the word transcendent to describe how it felt.

https://www.youtube.com/watch?v=rm0srA2Hrkg

Like the fact that the combat system is that deep in a fucking JRPG is literally mind blowing. There's nothing else quite like it, I think DS3 might be the closest thing to actually playing D&D out there for a single player experience. This is what the original Castlevania games set out to become.

This game might literally be the most beautiful piece of art I've ever seen in my life. Just listening to this beautful music looking through menus, all this Gothic architecture, art, music, and storytelling it just executes on everything at such a high level. This game deserves a round of applause from the video game playing public, because holy shit they knocked it out of the park.

You could make the argument that they've been kinda making the same game for awhile now even starting back from King's Field, but it's not it's different. They took everything they learned and executed on every aspect to perfection. It's the elusive 10/10. They broke down the formula after years and years of hard work and refining it and made this beautiful work of perfection, like Tetris, like SMB 1-1, like SF2, MGS, and SC:BW.

I always think of Bloodborne as a beautifully hand-crafted swiss made watch.

Dark Souls 3 is like the video game equivalent of something like the Duomo in Florence.

This game is a religious experience, I'm not even joking. If you're someone who likes video games even a little bit you owe it to yourself to play this game. This is the the most perfect Video Game to make the games as art argument that's ever existed imo. The lore that borrows classic elements yet manages to be unique enough to grab people's interest and it's predominantly interwoven into the games item descriptions of all things.

The quests with the NPCs usually have only one or two ways they can come to a conclusion, but sometimes they simply don't conclude. That's kind of an outcome as well, like your path with this npc you ran into never crossed again and you don't know what happened after that. The things that trigger these events are really easy to miss, it kind of fosters the player storytelling aspect of it, there's a kind of arcane system that governs how the npc stuff plays out, sometimes you'll miss a chance to talk to them because you went to a couple locations in ways that the quest didn't allow for maybe it would break or idk they just planned it like that?

It does horror really well, for a video game the way they get you to fear for the life of your player character. Each character creates a character from some templates before starting by creating an appearance for them, in a way you're forming an attachment with your avatar, creating their appearance and equipping them with weapons and armor as you progress through the game. There's areas in this game I've been too scared to explore. There are areas in Dark Souls that you will want to avoid like it's on the wrong side of the tracks in Southside Chicago. For me it's that area in the catacombs where they have that crypt you go down where they have all the torches and those fucked up insect/mollusk beastman type enemies with the spear/shield combo and poison spells, there's this nasty fucking Pyromancer beast enemy that's chucking plasma at me the second I come down those stairs past a group of giant rats and there's a pathway right before the sewer looking area with the poison spitting bullfrog/cockatrice bastards I ran past all that shit trying to get this Red Knight motherfucker with the dragon bone smasher who had been holding my 12k souls hostage from me trying to get whatever he's got to drop and I never managed to take him down. I wanted to snipe his ass from the bridge because I could take out the Black Knight guarding it but it was like he knew I was about to cheese him and he was nowhere to be seen, so I gave up after I lost my souls and went on to the next area.

The designs of a lot of the non-humanoid monsters are simply horrifying too. I'm not going into detail but there's at least one or two monsters in every Dark Souls game and Noped the fuck out and there's no shortage in DS3 either. Even stuff like just Dogs are terrifying, they aren't much of a threat but they tend to jump out barking at you and can overwhelm you if you catch the attention of two or more at the same time. Fromsoft has the scariest dogs in video games period, maybe even among horror genre works in general.

Here's a specific example of the storytelling through the game's actual level design. At the Lake with the Giant Enemy Crabs after the Road to Sacrifices bonfire, on the right side of the area there's a little bank you can walk on that's above water and there's flower blossoms that have fallen on the ground. If you look in the distance you can see a line where there are no flower blossoms, so you follow it and it leads you from the base of this tree at the near end of the area, past these creepy coral bug critters who had been in previous dark souls games, while introducing you to a new enemy type that's chained to a crucifix before it leads you to a gate to another side area that's guarded by this weird little poison barnacle/bug enemy next to a tree, but you run up to kill the bug with one swipe and you wakeup the Crucified feral zombie creature chilling behind the tree who's just hidden out of view, until the moment you run up on that little smoke bug. I played through that area before a few times before but I just replayed it because I needed a refresher on how it went, and I actually got surprised even though I knew it was coming panicked and died to the enemy, I still need to go back to collect my souls LoL

https://www.youtube.com/watch?v=49mg9mdV264

It's no accident that this game is this good. The team that came together to design and create this game is brilliant and you can really tell how much thought was put into the game's design. Even when they're playing around with the tilesets that look like they were leftovers from the Chalice Dungeons in Bloodborne, the way they put the puzzle pieces together with stuff like enemy placement is thoughtful and they play with enemy locations and ambushes in varied ways. And the way enemies react and are grouped together to challenge the player are different enough to keep them interesting, some enemies will be a challenge, some will not attack and die from you accidentally passing wind on them. Sometimes they'll put another environmental element against you like how instead of just walking dumbly toward you constantly, sometimes they'll sit back and attack with spells or ranged and try to zone you out, some enemies will scream at you and go through some terrifying transformation and come running for your ass lol

I have no idea how far I am (I have 2 of 5 thrones filled I guess you might say) but right now I feel like this game is the GOAT. I'm really looking forward to seeing what else the game has to offer because I hear it keeps getting better as it goes on.
 
Good Lord. Dude, you're only 2 out of 5 Lords in. Your dick is probably going to explode later on.

Back on topic...

There were a few things that bothered me about the gameplay this time around.

- I think the DS1 input lag was worse than ever, it directly lead to a few deaths.
- I do not like whatever that kick move is when you're trying to wail on an enemy. It's definitely not the standard kick, it's some weird one when you're really close to an enemy.
 
K finished game with pyro. Kind of hard early game but late game was easy.

Consumed King for shittiest boss in the game. Take that garbagio back to Bloodborne.
 
Consumed King for shittiest boss in the game. Take that garbagio back to Bloodborne.

Totally agree. If your boss is flying through boundaries and attacking from out of bound areas, he has too much aggro. Honestly, the second phase was so obnoxious. Worst boss in the game.
 
I'm like 99% sure Londor and the Sable Church will be the subject of one DLC, and I also think there's a good chance Kaathe (and/or other primordial serpents) will make an appearance. Yuria's stuff mentions that she's one of three sisters who founded the Sable Church, but the other two sisters are neither seen nor heard of. Why would they reference her two sisters if they're not going to ever come into play or be mentioned anywhere else? Also it's just too important for the lore not to be the subject of a DLC.

I also think we'll get some confirmation either way about Gwynevere in DLC, whether we see her or not.

All the evidence points to her being Rosaria, she gives birth to ocellote then becomes the fucked up god of rebirth.

Yeah but I mean what happened to her afterwards. Her ultimate fate. There are some references to her, she might have been queen of Lothric, who was revered as a goddess of fertility and beauty or something, which was how Gwynevere was described in DS1 too.

She is 100% queen of lothric from divine blessing alone, if we cant take that as fact, we cant take anything as fact.
 
I think the royal Family of Lothric are somehow related to Shanalotte. I mean, the baby that was born of dragons is called Ocellotte or whatever, the names are too similar to reflect that.

I'm in the archives so I still haven't finished the game but, do we know what are those ruins that you can see from the cathedral, close to Amor Londo? I think they resemble Drangleic Castle too much.
 
I'm in the archives so I still haven't finished the game but, do we know what are those ruins that you can see from the cathedral, close to Amor Londo? I think they resemble Drangleic Castle too much.

Picture? Only ruins I can see are Archdragon Peak.

She is 100% queen of lothric from divine blessing alone, if we cant take that as fact, we cant take anything as fact.

I remember back in the DS1 lore days. I thought that Priscilla was the product of Seath and Gwenyvere (possibly rape), I never followed it through. But it's interesting now that Gwenyvere possibly gave birth to a different Dragon/Human due to having sex with Ocerios, a character who became obsessed with the teachings of Seath and essentially becoming a Dragon himself.

Edit: Also worth noting that Yorshka calls Gwyn her Dad and Gwenny her sister. Additionally, her brother (Gwyndolin, presumably) "gave her her name".
 
Good Lord. Dude, you're only 2 out of 5 Lords in. Your dick is probably going to explode later on.

Back on topic...

There were a few things that bothered me about the gameplay this time around.

- I think the DS1 input lag was worse than ever, it directly lead to a few deaths.
- I do not like whatever that kick move is when you're trying to wail on an enemy. It's definitely not the standard kick, it's some weird one when you're really close to an enemy.

I'm petty sure there's only one kick. Maybe you're accidentally hitting forward on the stick while wailing?
 
Warning wall of Unadulterated Fanboy Orgasmic Hyperbole follows:

*praise*

Haha, nice words...I will read them again later but I think you feel the same as me. This game gets to me in a way no others do. I'm almost where you are and adored every single second of it. I cursed it, too because every now and again it's kicking my ass in the most unexpected places! A new level of awesome.
 
Despite getting like 40 of both Faith and Int for pyromancies, I never used spells or miracles. I just tried out some of the higher level miracles, they seem so cool. The Divine Pillars of Light animation is nice.
 
K finished game with pyro. Kind of hard early game but late game was easy.

Consumed King for shittiest boss in the game. Take that garbagio back to Bloodborne.

Consumed King was one of the easiest bosses for me. Beat him first try.

With my Greatshield of Glory he couldn't touch me.

Aldrich was maybe the hardest for me but apparently some people found him easy so IDK.
 
All the evidence points to her being Rosaria, she gives birth to ocellote then becomes the fucked up god of rebirth.



She is 100% queen of lothric from divine blessing alone, if we cant take that as fact, we cant take anything as fact.

Wait, are you saying Gwynevere is Rosaria AND the former Queen of Lothric? I don't know about that one. What evidence do you mean?

Also I think Yorshka saying Father Gwyn and Sister Gwynevere is a red herring. I think she's using those terms as religious terms rather than familial, in the same way we call priests Father. If she's Gwyn's daughter, which dragon did he fuck to produce that? And when? It doesn't add up.
 
Since I can just ask directly here. With Nameless King's lightning summon attack in the second phase of the second phase how the hell do you dodge it? I got hit with it free every time I did it and it cost me the kill with maybe 2 hits left.

Can I just block it?
 
Since I can just ask directly here. With Nameless King's lightning summon attack in the second phase of the second phase how the hell do you dodge it? I got hit with it free every time I did it and it cost me the kill with maybe 2 hits left.

Can I just block it?

GIT GUD???

If you spam roll will it hit you? I don't know I wasn't hit by it but he only used it once. Alternatively you can attack him enough when he's summoning it and it will stagger him and cancel the attack.
 
Since I can just ask directly here. With Nameless King's lightning summon attack in the second phase of the second phase how the hell do you dodge it? I got hit with it free every time I did it and it cost me the kill with maybe 2 hits left.

Can I just block it?

You talking about the attack where he throws a bolt up in the air and it eventually comes down? I think you can just wait a few seconds, sprint away from him, then roll and it'll miss.
 
Going to start a new chara or continue to NG+, and would like to do more questlines since I didn't advance the majority of them during the first playthrough.

After reading up on them, can you complete all of them in a single playthrough with the exception of having to choose between Anri and Yuria? Seems so but not positive.
 
You talking about the attack where he throws a bolt up in the air and it eventually comes down? I think you can just wait a few seconds, sprint away from him, then roll and it'll miss.

I tried to knock him out of it, hit him for maybe 1k and it came out anyway. Tried running as well but it has homing properties. He definitely has some unique stuff in his moveset. The melee attacks are surprisingly easy to dodge though. Plus he let's you heal free.

Anyway, with that done that's all the bosses down. Time to do NG+ where I don't fail every NPC questline
 
the way they went about the soul of cinder fight had me in tears.

towards the end with gwyn's theme. made me die alittle in the inside.
was that suppose to indicate or let us know we were killing gwyn for good?

beautiful track. Id pay to see it live
 
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