levyjl1988
Banned
I don't think there is any game that can reach its scope.
Character customization in this game sucks, however. When you move one slider it moves other sliders as well which is annoying.
- No waypoint, forcing players to mentally map out the areas of the map and memorize which very few games do.
- Purposeful backtracking, backtracking, and winding back to the area gives you that sigh of relief as you find shortcuts back to familiar ground.
- Geographic areas are accurate and foreshadow potential levels that you will eventually come across.
- Subtle character development and progress through inching yourself through the area. Reaching bonfires is a set of relief but also a double-edged sword as it also respawns enemies back.
There is quite some courage for the player to venture into the unknown and discover. - Leveling up and becoming powerful isn't a power fantasy but to make your survivability much more possible.
- Environmental storytelling through the items and the world evokes a well-established area that has been rotting and desolate.
- Level design is tailored and play on all aspects of verticality and slopes and is dimensional. Not a.i generated like Assassin's Creed which creates repetitious boring environments.
- Metaphoric symbols and representation are present in this game and can be deep.
- Tutorials that feel extremely optional and get players to jump straight into the game rather than being force-fed.
- Death has consequences as you have to be mindful of what you could lose.
- Focus on ambiance music as you hear your surroundings and your footsteps.
- Subverting secrets with invisible walls, which makes players want to hit every wall in the game.
- Strategic enemy placement gives players an opportunity to prioritize enemy encounters and utilize environmental hazards to their advantage.
Character customization in this game sucks, however. When you move one slider it moves other sliders as well which is annoying.