33-Hit-Combo
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What's all this about attacking Gwynevere...?
Also at SL97, it's hard to find phantoms for the final boss
Also at SL97, it's hard to find phantoms for the final boss
Yoshichan said:dat speedrun... wow
Pumpkins said:So From released some patch notes today:
http://darksouls.fromsoftware.jp/online/
I have no idea what any of this says, but someone ran it through Google translator and this came out:
Awesome.duckroll said:Didn't see this until just a moment ago. I'll translate the planned patch notes:
(Btw, it seems they have edited the patch details since they first posted it)
- Fixes for several effects of various magic spells (Magic Shield, Great Magic Shield, Silent Footsteps, Fog Ring, etc).
- Infinite Magic and Item bug exploit fix.
- Balance tuning for elemental weapons and stat scaling weapons.
- Tuning of the matchmaking conditions.
- Fixes for problems while loading in new areas during map changes.
These are the planned updates for 1.04 for the PS3 game. Since there is no Xbox360 release in Japan, From Software does not provide any support or information about the Xbox360 version. There is currently no date for the release of the patch yet, but it should be within this month.
Hopefully, they fix the fog ring so you can lock on, have the Gravelord Covenant actually do something and make invading for Blade of Darkmoon actually work.duckroll said:Didn't see this until just a moment ago. I'll translate the planned patch notes:
(Btw, it seems they have edited the patch details since they first posted it)
- Fixes for several effects of various magic spells (Magic Shield, Great Magic Shield, Silent Footsteps, Fog Ring, etc).
- Infinite Magic and Item bug exploit fix.
- Balance tuning for elemental weapons and stat scaling weapons.
- Tuning of the matchmaking conditions.
- Fixes for problems while loading in new areas during map changes.
These are the planned updates for 1.04 for the PS3 game. Since there is no Xbox360 release in Japan, From Software does not provide any support or information about the Xbox360 version. There is currently no date for the release of the patch yet, but it should be within this month.
That does not work quite like you think. Someone who has a scale has summon you to fight......there is no invasion.Ill Saint said:Anyone have luck with invasions through the dragon eye stone?
johntown said:Hopefully, they fix the fog ring so you can lock on, have the Gravelord Covenant actually do something and make invading for Blade of Darkmoon actually work.
is that what it is? saw a few signs like these and been trying to summon them loljohntown said:That does not work quite like you think. Someone who has a scale has summon you to fight......there is no invasion.
duckroll said:Didn't see this until just a moment ago. I'll translate the planned patch notes:
(Btw, it seems they have edited the patch details since they first posted it)
- Fixes for several effects of various magic spells (Magic Shield, Great Magic Shield, Tranquil Walk of Peace, Fog Ring, etc).
- Infinite Magic and Item bug exploit fix.
- Balance tuning for elemental weapons and stat scaling weapons.
- Tuning of the matchmaking conditions.
- Fixes for problems while loading in new areas during map changes.
These are the planned updates for 1.04 for the PS3 game. Since there is no Xbox360 release in Japan, From Software does not provide any support or information about the Xbox360 version. There is currently no date for the release of the patch yet, but it should be within this month.
lolCatPee said:Praise the Sun!
linko9 said:It really saddens me that they need to change things about the game like weapon stat scaling... that sort of thing should have been taken care of before launch. I totally agree that it should be different, but I feel like at this point, that's how the game is, and shouldn't be changed.
On a more positive note, this is definitely my favorite current-gen game (excluding Wii games), I've put in 114 hours so far, and don't see myself putting this game down for a long time to come.
This is great news but I hope they don't nerf lightning weapons before I finish the game for the first time!duckroll said:- Balance tuning for elemental weapons and stat scaling weapons.
Ahh yeah, I get how it works, just lazy phrasing on my part.johntown said:That does not work quite like you think. Someone who has a scale has summon you to fight......there is no invasion.
The_Darkest_Red said:This is great news but I hope they don't nerf lightning weapons before I finish the game for the first time!
duckroll said:These are the planned updates for 1.04 for the PS3 game. Since there is no Xbox360 release in Japan, From Software does not provide any support or information about the Xbox360 version. There is currently no date for the release of the patch yet, but it should be within this month.
Interfectum said:It's still their game though isn't it? Who is going to provide support for the 360 version?
Indeed. That would benefit me greatly as well since I am basically a STR/DEX build warrior running around with a Lightning Iaito +4 as my primary weapon solely because of the fact that stat scaling is wonky.duckroll said:Yeah I don't think nerfing lightning weapons is the answer (unless it's simply nerfed to be slightly less superior to all other elemental type damage). Instead the answer should be to increase the scaling bonus you get from stat weapons, to give more value to someone who has pumped in a few dozen points into a stat! Like me! Loooooool.![]()
duckroll said:Why not? I feel that balance issues are something which should definitely be patched once the player community has gotten a feel of the game systems and have a strong feedback about it. Especially in a game with a ton of different weapon types and various styles of stat scaling, it is important that stuff are relatively balanced within a certain tier of weapons.
Balance patching is the most common form of long-term gameplay improvements which get patches throughout the lifespan of RPGs. This is nothing new.
All we have is this from the patch notes:Yoshichan said:Wait, what exactly are they doing to stat scaling?
I'm assuming they are just going to increase the stat bonuses from STR and DEX and leave elemental weapons alone, like Zeliard mentioned.Balance tuning for elemental weapons and stat scaling weapons.
Zeliard said:Feels like something should also be done about the Crystal Ring Shield. That thing's potential attack power is too monstrous.![]()
Yoshichan said:Wait, what exactly are they doing to stat scaling?
Yoshichan said:Wait, what exactly are they doing to stat scaling?
The_Darkest_Red said:Is there any other way to get an Uchigatana besideskilling the merchant in Undead Burg?
nothing about the bug of ng+ difficulty on your first run?duckroll said:Didn't see this until just a moment ago. I'll translate the planned patch notes:
(Btw, it seems they have edited the patch details since they first posted it)
- Fixes for several effects of various magic spells (Magic Shield, Great Magic Shield, Tranquil Walk of Peace, Fog Ring, etc).
- Infinite Magic and Item bug exploit fix.
- Balance tuning for elemental weapons and stat scaling weapons.
- Tuning of the matchmaking conditions.
- Fixes for problems while loading in new areas during map changes.
These are the planned updates for 1.04 for the PS3 game. Since there is no Xbox360 release in Japan, From Software does not provide any support or information about the Xbox360 version. There is currently no date for the release of the patch yet, but it should be within this month.
linko9 said:I've seen people say this a lot, but I do pitiful damage with it... how exactly is damage calculated for this?
That sounds like too much trouble. Sorryanddo0 said:Join the Forest Hunters and buy it fromShiva
linko9 said:I'm just still stuck in an age where you buy a game, and that game you buy never changes.
finalozzo said:nothing about the bug of ng+ difficulty on your first run?![]()
duckroll said:Which age was this? I've been playing games for over 20 years, and as far as I can remember, I've always been glad when issues with a game could be fixes. It isn't always possible because of the platform, but the inability to fix problems was never seen as a good thing, ever.
In the past, before you could patch games, games still had fixes done on them in subsequent pressings. It just meant that anyone who bought the initial pressing ended up with a buggier game than someone who bought it after it was fixed. Since the internet didn't exist as it does today back then, some of these things were much less obvious to the player, but they were still happening.
The_Darkest_Red said:That sounds like too much trouble. SorryUndead Merchant...
Of course the reason why I'm wondering this is because I'm going to need a decent replacement for my Lightning Iaito if DEX scaling gets increased.![]()
Moofers said:Doesn't change the fact that you could buy a game just 6 years ago for a platform that was largely offline and your game would never change. He just misses those days, and I agree with him.
Do you have more detail on this? I need the multiplier for each upgrade (E/D/C/B/A/S) to decide which path I take.NIN90 said:
Kalnos said:As far as the fog ring and twop... the only people who are complaining about those changes must have been the people who were abusing them.![]()