They didn't do it.
oh,my mistake,Thanks for the correction.
well this don't sound good at all for this port then.
They didn't do it.
If they already ported Ninja Blade why is the guy acting like the PC is some foreign enigma to him? Did a different team at From port it?
But they did the Ninja Blade port and iirc people were saying it was a decent port job.
From the answers regarding GFWL and Steamworks I got the impression he didn't realize there's a difference between selling a game on Steam and a game being Steamworks, and that "we might work with Steam as well " comment merely means they might make it available for sale on steam.
Either way, it's fairly disappointing that every time there's news regarding Dark Souls for PC it somehow makes the whole thing sound less and less appealing, at this point we can only hope that either this interviews represent some major communications flaws, or that fan feedback forces From Software to fix the many issues already mentioned.
It feels as if no research was done by From Software in regards to the PC market and that in addition to that Namco failed at given them appropriate information about it.
It feels as if no research was done by From Software in regards to the PC market and that in addition to that Namco failed at given them appropriate information about it.
Still Miyazaki's comments really surprise me someone who's actually produces video games is that ignorant about PC games?
This is from way back in the thread, but:
You realize there's a very good possibility (without knowing the man's history) that this is the first PC game he's ever worked on, right? It'll possibly be the first PC game he's ever played, if he helps test it?
Even at its "height", Japanese PC gaming was a minority. The huge majority of extant game developers in Japan have literally zero PC experience, especially the younger ones. At best they have a tiny amount of doujin experience from their "younger days". Falcom is one of two major development houses which has staff familiar with modern PC development at all (the other being Type-Moon, and what they do is somewhat different). So, no, it's very possible they don't understand, at all, why this would be seen as negative. They have no prior experience with the platform. At all.
This is from way back in the thread, but:
You realize there's a very good possibility (without knowing the man's history) that this is the first PC game he's ever worked on, right? It'll possibly be the first PC game he's ever played, if he helps test it?
Even at its "height", Japanese PC gaming was a minority. The huge majority of extant game developers in Japan have literally zero PC experience, especially the younger ones. At best they have a tiny amount of doujin experience from their "younger days". Falcom is one of two major development houses which has staff familiar with modern PC development at all (the other being Type-Moon, and what they do is somewhat different). So, no, it's very possible they don't understand, at all, why this would be seen as negative. They have no prior experience with the platform. At all.
EGM: So, originally, did you think that a game like Dark Souls wouldnt be fitting for the PC market, or was it simply something you just never considered?
Miyazaki: I had no experience making PC games, so it was simply a case of never even thinking about it.
Wait, don't you know what's new? Disappointed customers aren't authorized to complain anymore; if they even dare, they will face the scary Anti-Entitlement Brigade telling them how they are a bunch of crybabies with can't do anything good with their lives.Either way, it's fairly disappointing that every time there's news regarding Dark Souls for PC it somehow makes the whole thing sound less and less appealing, at this point we can only hope that either this interviews represent some major communications flaws, or that fan feedback forces From Software to fix the many issues already mentioned.
Still, supporting native 1080p (or higher) and a 60fps framerate isn't exactly rocket science vs developing and optimizing for the PS3 hardware
You'd be pretty goddamned surprised, to be honest.
To both? The resolution bit seems odd to me (though I guess they could be crazy obsessed with the HUD matching the rest of the visuals), but I can easily see the problem with 60 FPS for games without that in mind. From Dust had the game running at double speed, FFXI has netcode problems, and LA Noire has motion capping that'd break at over 30 FPS. Hell, Bioshock ISN'T capped, and even lets you run at 60 FPS on consoles at the cost of some visual effects like V-Sync, but the ragdoll physics make me question if I should be capping it for replaying in the future.You'd be pretty goddamned surprised, to be honest.
Ninja Blade was ported by ND Games. I think Dark Souls is being ported directly by FROM.
To both? The resolution bit seems odd to me (though I guess they could be crazy obsessed with the HUD matching the rest of the visuals),
but I can easily see the problem with 60 FPS for games without that in mind. From Dust had the game running at double speed, FFXI has netcode problems, and LA Noire has motion capping that'd break at over 30 FPS. Hell, Bioshock ISN'T capped, and even lets you run at 60 FPS on consoles at the cost of some visual effects like V-Sync, but the ragdoll physics make me question if I should be capping it for replaying in the future.
No, it's not.That's just one aspect, yes; more generally, anticipating an unpredictable viewing field is a nightmare.
Well, that one's even harder to excuse. I imagine at this point HUDs can be scaled without looking TOO bad, though after Ys's portraits I can see why they may opt to avoid that anyway, but viewing angles? Slap black bars on non-16:9 resolutions and call it a day. Given that it's more likely they'd cut the edges off the sides I'd actually welcome it.That's just one aspect, yes; more generally, anticipating an unpredictable viewing field is a nightmare.
I really doubt it's that simple. It's not so much they're lazy as that... well, it's probably like a building. They already built the whole thing, figuring out how to fit in new wiring for this high end office, hotel, or whatever it a lot harder than for a new house being built by people keeping this in mind.No, it's not.
Can we stop justify all sort of laziness trying to imply it would be "very costly to support that thing" when even the most penniless indie developers can offer these features with virtually no effort and no budget?
This is from way back in the thread, but:
You realize there's a very good possibility (without knowing the man's history) that this is the first PC game he's ever worked on, right? It'll possibly be the first PC game he's ever played, if he helps test it?
Even at its "height", Japanese PC gaming was a minority. The huge majority of extant game developers in Japan have literally zero PC experience, especially the younger ones. At best they have a tiny amount of doujin experience from their "younger days". Falcom is one of two major development houses which has staff familiar with modern PC development at all (the other being Type-Moon, and what they do is somewhat different). So, no, it's very possible they don't understand, at all, why this would be seen as negative. They have no prior experience with the platform. At all.
Resident Evil 4 PC can only be argued as the best version AFTER extensive modding. To assume it's inherently the best even in a worst case scenario is naive, and I'm hoping the worst case scenario IS merely blind console parity.Fact is that even if this is the worst PC port ever and everything, everything that's being speculated about is true...it'll still be the best version of the game so I'll buy it.
I would have rather had the SAME game, but with PC optimizations over a lazy port with new content any fucking day of the week.
Improved framerate is gameplay, you know.I have to completely and utterly disagree with you here, even if I didn't own the PS3 version already. Gameplay over graphics. Always.
This is from way back in the thread, but:
You realize there's a very good possibility (without knowing the man's history) that this is the first PC game he's ever worked on, right? It'll possibly be the first PC game he's ever played, if he helps test it?
Even at its "height", Japanese PC gaming was a minority. The huge majority of extant game developers in Japan have literally zero PC experience, especially the younger ones. At best they have a tiny amount of doujin experience from their "younger days". Falcom is one of two major development houses which has staff familiar with modern PC development at all (the other being Type-Moon, and what they do is somewhat different). So, no, it's very possible they don't understand, at all, why this would be seen as negative. They have no prior experience with the platform. At all.
They have no prior experience with the platform. At all.
Improved framerate is gameplay, you know.
FROM Software did develop and release Sword of Moonlight: King's Field Making Tool for the PC.
The game will also only offer limited support for mouse and keyboard control. "Since it's a straight port of the console version, we recommend that players use a joypad. We will support the keyboard, but it will be minimal."
What does he even mean with "limited support" for keyboard and mouse? Considering how clueless he is, I doubt he meant 1-10 hotkeys for items or something.
seeing how stupid things are going with the port so far
I guess they will let us use arrow keys instead of WASD and non inverted mouse and no option to change them.
Wow, just catching up on all this. When I heard of framerate issues on the console versions I figured I'd skip it, until I heard they were making a PC version. And now... this?
All I know is that if this information is accurate in terms of how the PC version will pan out this better be a damn cheap game. I couldn't stomach paying more than $15-20 for such a bad port.
And like I've said if the framerate is capped BUT reasonable machines can play at 30 FPS throughout (or at least Blighttown) then it's still a victory, just not as big as 60 FPS throughout.Don't lose hope yet, brother. The port may turn out to be excellent. It's just not looking too good at the moment.
Hopefully if that happens it's "blink and you'll miss it" rather than... Blighttown.Problem there is any machine that does drop frames will be going below 30. I wouldn't hold out much hope that it'll be particularly well-optimized in general.
Hopefully if that happens it's "blink and you'll miss it" rather than... Blighttown.
but that's the point: they won't find any fanbase delivering an awful product.Much like my feelings on the Street Fighter PC ports, I'm just happy to have this game, barebones or no. I just want to play Dark Souls.
Knowing FROM, and their previous stuff like the King's Field scenario creator for PC, they will definitely do cool stuff on PC if they find that they have a fanbase there.