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Dark Souls - some new details from the director from Dengeki

Clott said:
The oath system sounds insanely good. I hope the PS3 version turns out to be the better, I have attached this series to the PS3, I hope they give it special care since we are the original supporters, plus the feedback is from us as well.

Oh come on, why be a douche? I'm sure From Software can make both platforms pretty much identical.
 
I hope like Demon's Souls the game is about skill more than items. I found it so rewarding that 3 weeks after playing it I went from getting my ass handed to me every 10 seconds to becoming the master of my domain, dealing with every enemy, boss and invader. Though a simple mistake could still allow a Mind Flayer to kill me.

I hate it in an RPG where once you have the best items the game becomes just you mowing down over everything with as little effort as possible.
 
User Tron said:
All I can say is that Dark Souls will be first game in a long time I'll pay full price aka shut up and take my money :)

Same. If the CE has anything better to offer than an OST and artbook may even get that.
 
INDIGO_CYCLOPS said:
Boo this man! What are you talking about a snoozefest?
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Can't wait to get this. After finally playing Demon's Souls a couple months ago after seeing the reveal trailer for this, it's become one of my most anticipated titles.

Aside from a few obtuse things in Demon's Souls that I didn't really agree with, one thing I hope changes is how enemies are always in the same location. I guess it changes with it being more of an open world experience, but I want more randomization, and less memorization.
 
ShaneB said:
Can't wait to get this. After finally playing Demon's Souls a couple months ago after seeing the reveal trailer for this, it's become one of my most anticipated titles.

Aside from a few obtuse things in Demon's Souls that I didn't really agree with, one thing I hope changes is how enemies are always in the same location. I guess it changes with it being more of an open world experience, but I want more randomization, and less memorization.

Same. I also hope for the return of new game +(++), but with new monsters/items etc.. The way NG+ is designed in Demon's Souls isn't for me. It's a nice addition, but it could use some more work. Hopefully Dark Souls will take care of that.
 
Everything sounds fantastic so far, but this is the part I like most:

duckroll said:
To actually have challenging gameplay for the player to discover, learn, and overcome makes the game content much more satisfactory and worthwhile.

I am glad there are still a few developers out there who understand what makes a game great.
 
duckroll said:
I don't want randomization at all. I feel that would completely ruin what the gameplay experience is for most people.

I definitely understand this arguement as well though, a big part is learning each situation and how to deal with it accordingly. That completely changes if things are randomized, and could create a whole mess of situations.
 
If the developers have the time, I wouldn't mind some sort of Master Quest remix post-game, like what Zelda does. But I still want every chest, location, enemy placement, etc to be designed and fixed. Randomization works really well in certain games, but this series is not meant to be randomized.
 
On second thought I wouldn't want the first run to be randomized. Rather, if there'd be a new game + as I spoke of, it would be nice to see some other changes to what monsters you might encounter at what point. Imagine if all the dreglings of 1-1 in the original demon's souls were swapped with red eye knights or something instead of just scaled dreglings.
 
Shiloa said:
All I ask is a proper tutorial going over what you need to know (because making a challenging game should not be about not telling you anything and essentially making you play over and over and read up elsewhere) and that they fix the camera.

this game is not for the easily confused and lost :(
 
Sword Familiar said:
On second thought I wouldn't want the first run to be randomized. Rather, if there'd be a new game + as I spoke of, it would be nice to see some other changes to what monsters you might encounter at what point. Imagine if all the dreglings of 1-1 in the original demon's souls were swapped with red eye knights or something instead of just scaled dreglings.

Like I said, I feel a Master Quest approach to this would be much more ideal. Instead of actually randomizing stuff, just use the same areas, assets, and stuff, but remix them in a way which makes it much harder and surprising for the player.
 
Demon's Souls team continuing to push the bar for innovative and meaningful online features with the Oath system.
 
Ferrio said:
Oath system sounds neat.

It really does sound interesting.

I wonder if you can have multiple Oaths? It seems like a way you can keep a track on friends, which might make the joining up and playing much easier than Demon's Souls was. There also could be interesting additions if you have an Oath to track down a certain person and kill them. Maybe like Bounties etc.
 
Sword Familiar said:
Same. I also hope for the return of new game +(++), but with new monsters/items etc.. The way NG+ is designed in Demon's Souls isn't for me. It's a nice addition, but it could use some more work. Hopefully Dark Souls will take care of that.

Yeah, once I beat it the first time, I tried hard as hell to get into the NG+ but just couldn't do it. I really hope they add some incentive to the NG+ that makes me want to go through it again. Other than that though, I absolutely can't wait for this game. If it's anything like the first one that already means it's a goty candidate for me without even having to play it!
 
StickSoldier said:
Yeah, once I beat it the first time, I tried hard as hell to get into the NG+ but just couldn't do it. I really hope they add some incentive to the NG+ that makes me want to go through it again. Other than that though, I absolutely can't wait for this game. If it's anything like the first one that already means it's a goty candidate for me without even having to play it!

I am a huge fan of games that do a NG+ thing. One of the joys of Diablo 2 was just going through the missions as many times as you want, with bosses and stuff respawning.

Hopefully Dark Souls adds the NG+ stuff and actually makes it worth replaying, with rare loot and maybe rare materials for crafting (I hope they have crafting)
 
Can't remember the last time I've been so excited for a game. Going to have to curb my enthusiasm a bit, too much anticipation always leads to disappointment.

Very curious to see how the Oath system and pvp-interactions work out. One thing I'm scared about though is the wave of disconnections that will be inevitable if you have to invade other people's games to obtain items. It's already a plague now in DS and that's just for some innocent fight where at worst you temporarily lose your body form. Imagine if this time you would be fighting for an item that took someone hours to get. You'll see the 'host has left the game' message very quickly.
 
Director sounds like he has his head on straight. Not getting caught up in "lets make an insane fucking sequel with shits everywherezz yozzz". Doing all the right things and it's sounding amazing.
 
Vitten said:
Can't remember the last time I've been so excited for a game. Going to have to curb my enthusiasm a bit, too much anticipation always leads to disappointment.

Very curious to see how the Oath system and pvp-interactions work out. One thing I'm scared about though is the wave of disconnections that will be inevitable if you have to invade other people's games to obtain items. It's already a plague now in DS and that's just for some innocent fight where at worst you temporarily lose your body form. Imagine if this time you would be fighting for an item that took someone hours to get. You'll see the 'host has left the game' message very quickly.

What they do is not tell people they have been invaded. :D Damn, they could even lock out the option to just exit from a menu, so if they just power it down, they loose their progress. While most gamers love Checkpoint Saves or Auto-saving, it might work better if you had to manually save or at least it only saves at key points.
 
I wouldn't be surprised if this oath mechanic were used to separate co-op instead of the body/soul form. The 'undying' aspect sounds like an you will just revive your body when you die (while still losing progress) so I'm think these oath are allegiances and those with the same oath will be able to team up. There are quite a few great way these facts we're hearing could play out.
 
BobTheFork said:
I wouldn't be surprised if this oath mechanic were used to separate co-op instead of the body/soul form. The 'undying' aspect sounds like an you will just revive your body when you die (while still losing progress) so I'm think these oath are allegiances and those with the same oath will be able to team up. There are quite a few great way these facts we're hearing could play out.

It will be like the Dark Souls Pokeball. I choose you BobTheFork! And it summons you to my game. Or the reverse, where it portals you to your enemies game and you hunt them down. :P
 
duckroll said:
If the developers have the time, I wouldn't mind some sort of Master Quest remix post-game, like what Zelda does. But I still want every chest, location, enemy placement, etc to be designed and fixed. Randomization works really well in certain games, but this series is not meant to be randomized.

I personally cannot stand randomization in RPGs. Yeah, it does work in games like Diablo or the many rogue-like RPGs like Baroque, Shiren, etc. but I agree that this series is not a home for that kind of shit.

It's so much more satisfying when you are playing an RPG that emphasizes exploration and you happen upon a secret door or cavern littered with rare goodies. Imagine playing King's Field and you open a chest and instead of getting Assassin's Dagger, you get something like a Great Assassin's Dagger+2, or a weapon within a certain range of bonuses or stats that could be found based on your exp level or some bullshit like that. To me, that's the exact opposite of fun and it completely diminishes the sense of discovery.

Treasure chest placement and discovering secret areas is one of the most fun things about RPGs. I don't get the mentality behind creating chests with ranged values. You feel so good about finding an item tucked away in a corner and it's like, "oh, it's just some Dumpster Blade-2..." On your next run, in the same spot, it ends up being Heaven Sword of Judgment because you are ten levels higher than before. So stupid.
 
So basically they are taking the PVP & PVE elements from MMO's and mixing them in an open construct game that's skill based rather then grind based?

Holy shit I think I'm in love.

My biggest concern was that the game might lack the personality of it's predecessor but then there was the trailer:

http://www.youtube.com/watch?v=PsrNWNc2VCA

God I cannot wait.
 
Glad world tendency is gone... now I have no issue getting invaded and ganked in pvp. More fun than frustrating now.
 
The comments from Valve about Portal 2 being their last isolated single-player game reminds me that Erik Wolpaw said in a giantbomb interview that he was a big fan of Demons Souls and went through it twice.

If (I am reading way too much into it, obviously) Demons Souls/Dark Souls represents one possible evolution of the single-player experience, than I am all for it.
 
recklessmind said:
Glad world tendency is gone... now I have no issue getting invaded and ganked in pvp. More fun than frustrating now.

If they tweak it, it could be a great idea but being invaded when you play a low level character can be an utter nightmare. Maybe if they had it that only similar levelled/geared players could hunt each-other.
 
Raide said:
It will be like the Dark Souls Pokeball. I choose you BobTheFork! And it summons you to my game. Or the reverse, where it portals you to your enemies game and you hunt them down. :P
After the BP boss that would be fucking amazing. Instead of agreeing to co-op, you forcibly summon another player to you're world on some kind of contract, with big reward if you succeed.
 
The Oath system and all that other info does sound fucking cool, but there are a few things I would like to see improved from Demon's Souls.

One thing I hope they change in Dark Souls is armor values. Equipment is practically worthless in Demon's Souls. Once you hit new game+ cycle 5 and above you are almost better off running around naked. There are so many cool sets of equipment in Demon's Souls too, but I believe there were no equipment set bonuses, which is INSANE. Equipment became clothing at a certain point and I hope it's an area that receives more attention in Dark Souls.

I am sure new game+ will be in Dark Souls, but I hope it is handled a bit differently. I don't really like harder difficulties that are forced. I'd rather have a difficulty select option after clearing the game. I played Demon's Souls up to cycle 5 out of 10 and it just felt unbalanced. As I mentioned, equipment becomes worthless and I found myself exclusively playing in hyper mode, sniping with spells and arrows, playing hit & run tactics. I hope all forms of play style have their merits on successive plays in Dark Souls because I thought that was a huge problem with its predecessor.

Also, the magic in Demon's Souls sucked balls. Talk about the oddest choices for spells. Where are all the cool spells from their King's Field games? And why is there like one elemental stat in Demon's Souls too? There is basically just fire magic. There are no ice spells, thunder strikes, or anything cool like that. I get that some of these ideas might break the atmosphere a bit, but I think if done correctly, having traditional spell could look really fucking cool in this series. Fuck, in King's Field you can summon meteors and shit. Give me that in Dark Souls!
 
BobTheFork said:
After the BP boss that would be fucking amazing. Instead of agreeing to co-op, you forcibly summon another player to you're world on some kind of contract, with big reward if you succeed.

If they could do that and then send you right back to the place you were summoned from, it would be awesome.

The Oath could be like making a player your Co-op slave, so if they agree, the bonus rewards for upholding the Oath would be huge.
 
The Oath system sounds pretty cool. The online features of Demon's Souls were fun to play with and I'm definitely looking forward to seeing what Dark Souls brings to the table in this aspect. The way Demon's Souls was a single player game with some very unobtrusive interaction with other players was neat. The occasional invasion was fun as well.
 
Sounds nice, good job Duckrolls.

- Dark Souls is not a story narrative driven RPG, even though it has a story.

I like the sound of this. The minimalist approach to story telling was one of my favorite things about DS, you never had to sit through boring dialog and cutscenes but you still felt like you could learn a lot about Boletaria just by observing the different worlds.
 
meltingparappa said:
The comments from Valve about Portal 2 being their last isolated single-player game reminds me that Erik Wolpaw said in a giantbomb interview that he was a big fan of Demons Souls and went through it twice.
Do you have a link to that by any chance? :)
 
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