I enjoyed TotG and Duke's Archives to be honest, but Demon Ruins didn't do much for me, especially with the 3 crappy bosses.
all 3 were better than 80% of dark souls 2's bosses.
I enjoyed TotG and Duke's Archives to be honest, but Demon Ruins didn't do much for me, especially with the 3 crappy bosses.
Not pointing fingers but you sound biased. I can't believe someone thinks a reskinned Asylum Demon, Centipede Demon and BoC are better bosses than most of Dark Souls II ones.all 3 were better than 80% of dark souls 2's bosses.
Not pointing fingers but you sound biased. I can't believe someone thinks a reskinned Asylum Demon, Centipede Demon and BoC are better bosses than most of Dark Souls II ones.
all 3 were better than 80% of dark souls 2's bosses.
Anor Londo archers are actually more skill based than anything in Shrine of Amana
Dark Souls 2 is categorically the better game, imo. Some context: I've played somewhere between 300-400 hours of Dark Souls across all three platforms. And every time I get past Anor Londo, my will to continue is sapped. I just do it and get it over with, but I don't enjoy any of those areas with the exception of the Duke's Archives. But then I hate the Crystal Caves. New Londo is alright, but it's over really quickly, and the ghosts are just annoying.
The most common complaint I see is that Dark Souls 2 doesn't have the connected world of the first. But once you know how it connects, the net effect is just that it feels really small. Dark Souls 2, by comparison, feels HUGE. And it definitely is bigger and longer than Dark Souls. The sprawl of the world, rather than the corkscrew nature of DkS1, feels like a deliberate design choice. I think the people saying the level design is worse are misguided. I mean, it's fair if you like that style of design better, but that doesn't make Dark Souls 2's design worse imo. And individually, I like all the areas better, though sometimes the bonfires really are too close together, and sometimes you get a pretty long run to the boss (Brightstone Cove), so it's slightly inconsistent. But I don't miss boss runs like going from fucking Firelink to the Four Kings if you screw up, dear lord. I know there are lore reasons for there to be no bonfires in New Londo, but come on son.
I think the complaints about the bosses are somewhat more valid, but only because there isn't really any boss that struck me as incredibly novel in Dark Souls 2, except the Executioner's Chariot. Some of them aren't great, but there are also more bosses than in Demon's and Dark Souls combined, so I'll still take it. I'd put Darklurker up there with any Dark Souls boss, though, but he's optional and easily missed.
Story-wise, although I find it a lot more confusing and vague, Dark Souls 2 blew me away with some moments, like the end of the Crypt. From Drangleic Castle onwards, the momentum is incredible and the areas are fantastic. People complaining about Shrine of Amana? Git gud. Seriously. Learn to roll. Bring a bow, or throwing knives. Don't go crying because you're pure melee and ignoring the many, many consumable items you can use to make your life easier even as pure melee, or crossbows, or shields with strong magic resist. I never felt like the game was cheap at all, there wasn't a moment like those asshole Anor Londo archers, but then I'm also a better player than I was then, so ymmv.
So yeah, better level design, more intriguing story, more bosses, more variety in builds and combat styles, I think it's absolutely better, no caveats. The only thing it suffers from is that it just isn't new, it is mostly more of the same. But better. That's all I ever wanted, though. This series has improved with every installment as far as I'm concerned.
I love the DeS soundtrack but other than Maiden Astraea and the "dark" ending theme, I don't think it's necessarily better than Motoi's compositions in Dark Souls. I admit so far few DkS2 songs grabbed me, but they might grow on me.as much as I love Motoi Sakuraba, almost none of his compositions come close to the perfection that was Demon's Souls soundtrack. outside of the game, many of them are simply forgettable.
Better exploration. There are way, way, way more secrets to find. And it's generally very rewarding. In Dark Souls you'd sometimes drop to some obscure risky platform and then find something crappy but in Dark Souls 2 you'd find an amazing item, at least far more often.Dark souls by far.I havenot found a single aspect in Dark Souls 2 that is superior to the first.
There are tons of good-looking armour sets, but posting the pics would be spoilerific at this stage I guess. And again: cloaks. Cloaks win. Sorry.Also what happened to the Armor Design in Dark Souls 2 ? Where's the stuff like this ?
Ceaseless Discharge is a cool boss. Not sure why he gets so much hate.Nah, I'd say at most they were on par with some of the worse DaS2 bosses. Ceaseless discharge, centipede and the asylum demon version 3 were really bad.
You're both wrong IMO. Both take skills and are not particularly "cheap". Cheap and lame is like Bed of Chaos. But both the Anor Londo archers and the Shrine of Amana can be beaten using a variety of tactics, some of which require skill, others which are longer but require patience or planning. That's why these games are so good.No, just no. I like DS1 more than 2, but theres no skill in the archers of Anor londo. Its just a troll section, like theres in DS2.
You're both wrong IMO. Both take skills and are not particularly "cheap". Cheap and lame is like Bed of Chaos. But both the Anor Londo archers and the Shrine of Amana can be beaten using a variety of tactics, some of which require skill, others which are longer but require patience or planning. That's why these games are so good.
IMO Dark Souls II>Dark Souls I
Did anyone really enjoy that last act in Dark Souls? Thought so. There's nothing as annoying in Dark Souls II like Lost Izalith, or Tomb of the Giants. Also no Blighttown.
I prefer the NPCs in Dark Souls I, though.
because 2/3 of the bosses were "strafe to the right with your shield up and attack after their attack" bosses.
You're both wrong IMO. Both take skills and are not particularly "cheap". Cheap and lame is like Bed of Chaos. But both the Anor Londo archers and the Shrine of Amana can be beaten using a variety of tactics, some of which require skill, others which are longer but require patience or planning. That's why these games are so good.
I usually favour full melee (though I went pretty intensely with archery in DkS2 compared to previous games), and have no problem with the AL archers anymore. Run up to the right, roll, then parry the fucker. Voilà.Ok, I can agree with this. Its just that I dont see how the archers require more skill than the mages in the Shrine, Both are trollish encounters (especially for a full melee player).
This. Both of those places are skill, hell, they scared the shit out of me but it wasn't until about my third character that I even died on the Anor Londo archers, and all my deaths on Shrine of Amana have been mistakes on my part too (although I think the water being so dark around the ruin parts is a bit cheap and makes it hard to see where you can get out).
No, just no. I like DS1 more than 2, but theres no skill in the archers of Anor londo. Its just a troll section, like theres in DS2.
You're all trying so hard to hate on DS2. Theres no excuse on how shitty is Demon Ruins/Lost Izalith. All of it.
Nah, I'd say at most they were on par with some of the worse DaS2 bosses. Ceaseless discharge, centipede and the asylum demon version 3 were really bad.
IMO Dark Souls II>Dark Souls I
Did anyone really enjoy that last act in Dark Souls? Thought so. There's nothing as annoying in Dark Souls II like Lost Izalith, or Tomb of the Giants. Also no Blighttown.
I prefer the NPCs in Dark Souls I, though.
First game is better. Level design in 2 is mediocre in comparison. Very linear. Drangleic Castle vs Anor Londo. Windmill vs Sens Fortress. Gutter vs Blighttown. 2 seemed to have focused on having a lot of environments without giving much care to make them special.
It's too soon for me to say which one I like most, and it's fine to prefer one over the other (hell I might argue Demon's Souls is still the best because it was my "first love"and it still has the best PvP), but to state that there is nothing better in DkS2 over DkS1 reeks of either rose-tinted glasses or disingenuousness.
What?
The game is more non-linear if anything.
Dark Souls1 had a certain forced progression before you could access newer areas.
This opens ups way more branching paths at the start.
I usually favour full melee (though I went pretty intensely with archery in DkS2 compared to previous games), and have no problem with the AL archers anymore. Run up to the right, roll, then parry the fucker. Voilà.![]()
I just found out way latter that that section was so hard for almost everyone.
and srsly, what is so "shitty" about demon ruins and lost izalith?
especially demon ruins?
and only thing that was kinda shitty about LI were the dragon buts and BoC.
and what about using curse to hurt ghosts?
devine weapons to kill the skeletons?
going back to the asylum?
painted world?
And it isn't even that linear, considering there's no alternative at the beginning of the game than to go to the Forest of Giants. I guess that brings me to my second point.
I havent read through the whole thread so not sure how many times these issues have come up. It is still a little early for me to pick which game I like better yet. Due to all the good games in March I have put in maybe 40 hours playing Dark Souls 2. When it was released many people hated Dark Souls, they thought Demons Souls was much better. Since then Dark Souls has won over a lot of people. It will take time to see how Dark Souls 2 holds up and what changes they make based on player feedback. Im sure they are going to release a patch or DLC to address some of the complaints.
srsly, nothing is worse than Shaded Woods..
- Linearity
Dark Souls 2 is the most linear game in the series thanks to the way they've implemented petrified areas and their required items in order to progress. Can't get down the well without a relatively expensive ring or certain amount of souls for HP? Well, I guess you'd better trot off elsewhere and grind for souls! Can't get to the forest area because a petrified woman is blocking the area? Well, go find that item! What we have here is a ton of people progressing through the Forest of Giants and Bastille, hitting a wall at Ruin Sentinels.
Seriously, I think this game was rushed. I expect 10+ patches within the next year.
Another issue with the orange signs is: people are putting these spoilers in front of illusory walls. Since it isn't possible to "toggle" between a wall and an orange hint, you can't open the wall which is now activated not by attacking them, but by pressing X.
- For a game set thousands of years after DkS, technology has diminished
I guess I'll chime in and say what I think of the sequel.
- Architecture
Architecture is nowhere near that of the previous game. In DkS, discovering that Parish/Graveyard/New Londo/Burg was a great thing. Discovering that you could skip the entirety of Blighttown by the way of the Valley was also a great thing. Here, at most, I noticed that various parts of Bastille attach to each other and that's it. And how does the ship from No Man's Wharf connect to Bastille? Logically, how does Iron Keep connect to Earthen Peak? Why is the Sunlight covenant in Earthern Peak? What happened to things like, people having to run the gauntlet of the Sen's Fortress in order to reach Anor Londo? And the various methods used to give players non-linearity are done by things like.. a fork road with three paths? And it isn't even that linear, considering there's no alternative at the beginning of the game than to go to the Forest of Giants. I guess that brings me to my second point.
- Linearity
Dark Souls 2 is the most linear game in the series thanks to the way they've implemented petrified areas and their required items in order to progress. Can't get down the well without a relatively expensive ring or certain amount of souls for HP? Well, I guess you'd better trot off elsewhere and grind for souls! Can't get to the forest area because a petrified woman is blocking the area? Well, go find that item! What we have here is a ton of people progressing through the Forest of Giants and Bastille, hitting a wall at Ruin Sentinels.
- Bosses
There is a boss behind practically every fog wall and that's a huge disappointment because it makes the game hilariously boring and predictable. As for the bosses themselves, I have to wonder what they were thinking with some of them. Covetous comes to mind, as does gimmick bosses which are affected by the environment's surroundings. Having difficulty with Mytha? Don't worry, there's a gimmick which trivializes the entire fight. You've probably found it, though, thanks to the way orange signs are implemented (in such a way which can literally spoonfeed a player). I guess that brings me to another point! Also, a fair portion of these bosses seem to be rushed or simply not thought out or made in poor taste (Vendrick, Ancient Dragon, Covetous, Flexile, etc).
- Orange signs
I can't believe I'm actually complaining about orange soapstone signs in this, but here I am. It's one of the unique features that I really liked back when I first discovered Demon's Souls. There's two problems with this. Firstly, they've given the player far more freedom to indirectly tell you "something <therefore/in short/by the way of/if that's the case>". In the previous games, it was far more limited and made it difficult for players to leave hints which other people could understand. Rather than a "hint", which is their purpose, they've now become indirect spoilers. Another issue with the orange signs is: people are putting these spoilers in front of illusory walls. Since it isn't possible to "toggle" between a wall and an orange hint, you can't open the wall which is now activated not by attacking them, but by pressing X.
- Weapon scaling
I don't know about you guys, but I made two dexiterty oriented builds and found them to be utterly disappointing. My first was one using a +10 Falchion (which is awful and constantly left me open for attack) and even late game, my +10 Fire Longsword was doing comparable damage. I also remember doing some entry-level PvP after unlocking the Brotherhood covenant only to find that I was winning basically every fight thanks to the Fire Longsword. My second dex build used a combination of dual wielding the Berserker Blade and Manslayer (Uchigatana and Blacksteel prior), which did pathetic amounts of damage to most bosses. Most weapons out of the weapon library are based around Strength as far as melee goes.
- Everything is weak to Strike
Nicovideo residents are calling speedruns "taiko runs" because everything is weak to strike damage and dual wielding clubs is the best way of progressing through the game. They could have probably worked on what bosses are weak to what and not have everything so all over the place. I really have no idea how I would have made it through Smelter on my first run (at that point I didn't realize he was optional) when my dex build (with 40 dexterity) was doing less than 80 damage to him per hit.
- Soul Memory
I understand that SM's purpose is to keep players on an even playing field in PvP, but everything about it is terrible and actually impedes people from progressing throughout the game if they wish to continue to PvP at such an area with such an audience. What if I'm a level 120 sunbro wanting to help people with the Ancient Dragon that only have a SM of 2-3 million, yet I have one of 5 million? I can't.
- Hexes
Hexes are overpowered, I don't think anyone who has used them is going to disagree. Especially Great Resonant Soul, which I one-shot people with for 1450 damage. Out of 80 or so people that I have invaded, I have killed possibly over 80%. Why even bother making a melee build? There is no etiquette in this game as of yet, so why bother?
- For a game set thousands of years after DkS, technology has diminished
Movesets. I'm talking the Murakumo's moveset, katanas, rapiers, Zweihander, scythes, you name it. All of them have different movesets now which feel awkward and inferior to the previous game. It's likely FROM didn't want people breezing through DkS2 with the same thing a player's grown accustomed to in Dark Souls, but a lot of these weapons are no longer useful because of their adjustments. A lot of these weapons (Murakumo, for instance) can completely miss enemies at close range, which was a problem in the original Dark Souls but is even more of a problem now in the sequel. There are a few exceptions but they shouldn't be punishing the player for picking (dexterity) if the mass majority of the movesets are inferior to the previous game or bad in some way.
- Incentive to PvP
There really is no incentive to invade and kill someone any more. Most of the incentives from covenants aren't worth the time and effort (1000+ fights for the Ring of Thorns +2?), especially things like "a shiny glowy aurea if you're in the Brotherhood covenant". Maybe if I was 14 and still wanted that ridiculously bright aura obtained only after reaching level 99 in Ragnarok Online, I'd care. Everyone just uses the Ring of Life Protection so it's not like you're even affecting them in any way. Anyway, the point I'm trying to make is that a lot of the covenant upgrades for your "loyalty" aren't worthwhile, especially in comparison to DkS where things like the Sunlight blade and Darkmoon Blade were covenant upgrades. Darkmoon Blade and Sunlight Blade, among other things like obtaining the infinite Red Eye Orb, were significant things. I will agree that covenants are generally better than DkS though.
- Tons of last minute changes between the network test and final retail version
This bothers me a lot, especially if they're doing such changes as Resistance to Adapatability. They changed Titchy Gren's voice entirely as well, to something much inferior as far as I'm concerned:
Beta https://www.youtube.com/watch?feature=player_detailpage&v=2G-NF1vmtMo#t=20
Retail https://www.youtube.com/watch?feature=player_detailpage&v=l8oisLxidFc#t=71
They've changed various songs, and god knows what else to the game from the time between the network test and the final version. This leads me to believe the game was largely rushed.
- False advertising?
I'm a console gamer and anyone who knows me knows I mostly play 2D games, so know thoroughly that I don't care about graphics over gameplay. But yeah, you'd be lying to yourself if you thought these graphics were on par with what we saw in the network test or from the various trailers. It looks like shit in comparison to the trailers. Remember when they were showing that rockin' lantern with a character progressing downwards with a burning torch, and everyone thought that it was going to be the reincarnation of 2-2? Turns out it's just a small part of a late game memory. Or the very early footage of DkS2 which showed Aldia's Keep being progressed through in the opposite direction, with the skeleton?
- Soft caps, stats in general
Is everyone expected to have 20 Vigor, 20 Vitality, 20 Endurance with 40 in Strength or Dexterity or Int, or a mix of Strength/Faith or Strength/Int? It feels like the caps on VGR/VIT/END seriously limit people to what they're capable of doing with their character. As a result, a lot of people are saying that the PvP range should be raised to 150 or so, just because there's so many caps and so many spells/hexes which require a high level of them.
- Writing
I'm the last person who cares about the lore, but even I noticed that a lot of it is half-assed this time around. It's a little hard to believe that Dark Souls II is set so far into the future that the whole tone of item descriptions has changed. I feel like the item descriptions on a few things could have done with a better translation or possibly even been more thought out, especially considering how the fanbase paid so much attention to the lore of Dark Souls. I understand that these games are intentionally vague, but when there's nothing more than a linear description and nothing more to go by, or "this was owned by x who lived in x", it doesn't leave anything to the imagination.
I'm going to stop here, but I do have other finer issues with the game. In short: better PvE excluding bosses, worse everything else. Seriously, I think this game was rushed. I expect 10+ patches within the next year.
Personally I think Dark Souls 2 is the best game in the series. I never finished Dark Souls or Demon's Souls. I found they weren't very approachable, and I never felt like I had a good grasp of what I was doing. It seemed unfairly frustrating in many parts, requiring you to memorise patterns and areas rather than actually be good.
Dark Souls 2 so far has really grabbed me, I think it's a lot more accessible, it is much easier but not in a bad way. I always feel powerful but not too powerful. The gameplay feels smoother and I like a number of the changes they've made. There are some things that suck (the lag in opening the start menu at times for example) but for the most part it's a really solid game and feels well put together.
How so? If the game didn't enthral me enough to play it through to completion, while the latest one does, I can't say I enjoy the latest one more? I have to see the credits roll in order to know whether or not I was enjoying something?I don't want to come off as a prick, but If you never finished the previous game (and by the sounds of it, perhaps never gone that far) then I don't know it is fair to say DS2 is the best in the series, even if it is your opinion.
When it was released many people hated Dark Souls, they thought Demons Souls was much better.
- Tons of last minute changes between the network test and final retail version
This bothers me a lot, especially if they're doing such changes as Resistance to Adapatability. They changed Titchy Gren's voice entirely as well, to something much inferior as far as I'm concerned:
Beta https://www.youtube.com/watch?feature=player_detailpage&v=2G-NF1vmtMo#t=20
Retail https://www.youtube.com/watch?feature=player_detailpage&v=l8oisLxidFc#t=71
They've changed various songs, and god knows what else to the game from the time between the network test and the final version. This leads me to believe the game was largely rushed.
- Soul Memory
I understand that SM's purpose is to keep players on an even playing field in PvP, but everything about it is terrible and actually impedes people from progressing throughout the game if they wish to continue to PvP at such an area with such an audience. What if I'm a level 120 sunbro wanting to help people with the Ancient Dragon that only have a SM of 2-3 million, yet I have one of 5 million? I can't.
I don't see what wsa so bad about Lost Izalith. Once you got the charred ring that lets you walk on lava, it was simple. Now Tomb of the Giants was an abomination.
I don't see what wsa so bad about Lost Izalith. Once you got the charred ring that lets you walk on lava, it was simple. Now Tomb of the Giants was an abomination.
When you compare with Demon's Soul shitty end boss/last area there's no contest.
I like the PvE best in Demons souls best. The world is dark, harsh, and scary to the end. Lots of diversity in enemies and flavor throughout.
I like the lore in Dark Souls 1 the best. Piecing together the gods, wondering about the abyss and the serpents, discovering the four legendary knights, and each world had its own flavor and story to tell.
I like the PvP in Dark Souls 2 the best. Lots of good covenants supply lots of ways to play against each other, very little lag, and tons of varied options for combat.
All in all, all the games do the above 3 things very well, but to different degrees of success. I dont think i could choose just one, I must have all of them and all the ones that have yet to come. I Need Souls.