So many people wrong on the Internet...
Demons
- Terrible design for boss weapons, and terrible drops on stones to upgrade weapons.
- Armor didnt matter
- world tendency was a pain
Wat. The boss souls weapons were far, far better in Demon's than Dark. In Dark, there was the Chaos Blade, that's it. The rest was mediocre at best (Quelaag's) or straight out garbage. Demon's had Northern Regalia (the strongest weapon of the game), Meat Cleaver, Blueblood Sword, Insanity Catalyst, not to mention all the awesome spells. Dark Souls had 1 boss spell and it was from the DLC and you traded it to... the crow? Wot.
Dark2
- Disconnected world, some areas seem out of place
- The worlds lore depended too much on Dark1 instead of reinventing itself
- Some poor visuals in the beginning of the game.
Silliness. The connections to Dark 1 are loose and rather subtle. It has a few tributes (
and that's it.
Dark2 absolutely isn't double the length.In my case, Dark Souls took me 70 hours the first time where as 2 took me 59 hours.
Well I beat Dark 1 in about half the time it took me for Dark 2, so w/e. I took my time and explored everything.
srsly, nothing is worse than Shaded Woods..
It's pretty ugly graphically but it's a well designed level otherwise.
And it isn't even that linear, considering there's no alternative at the beginning of the game than to go to the Forest of Giants. I guess that brings me to my second point.
- Linearity
Others did a much better job than I would at refuting this, but yeah, you're just flat out wrong here.
Another issue with the orange signs is: people are putting these spoilers in front of illusory walls. Since it isn't possible to "toggle" between a wall and an orange hint, you can't open the wall which is now activated not by attacking them, but by pressing X.
Once again: completely, factually wrong. Hidden paths will appear when pressing X even if there's a message. You got trolled, and blame the game for failing to realize it. Hilarious.
- Weapon scaling
I don't know about you guys, but I made two dexiterty oriented builds and found them to be utterly disappointing. My first was one using a +10 Falchion (which is awful and constantly left me open for attack) and even late game, my +10 Fire Longsword was doing comparable damage. I also remember doing some entry-level PvP after unlocking the Brotherhood covenant only to find that I was winning basically every fight thanks to the Fire Longsword. My second dex build used a combination of dual wielding the Berserker Blade and Manslayer (Uchigatana and Blacksteel prior), which did pathetic amounts of damage to most bosses. Most weapons out of the weapon library are based around Strength as far as melee goes.
- Everything is weak to Strike
Nicovideo residents are calling speedruns "taiko runs" because everything is weak to strike damage and dual wielding clubs is the best way of progressing through the game. They could have probably worked on what bosses are weak to what and not have everything so all over the place. I really have no idea how I would have made it through Smelter on my first run (at that point I didn't realize he was optional) when my dex build (with 40 dexterity) was doing less than 80 damage to him per hit.
WTF? You're doing it wrong. My dex is very strong even in NG+. At 40 dex, using the Ring of Blades (currently at +2 yay), powerstancing a
and an Uchi+10, I 2hko most mobs. Two L1s and they die for the most part. Just now, using only charcoal resin, I was taking out huge, huge chunks of health from the Mirror Knight and Demon Song in NG+ with just one L1 swing. Hell in NG I was doing 200+ damage with a 1h blacksteel katana r1 (not even powerstancing) and lightning resin to Smelter. Certainly not 80, lol. Although... did do about 87 per r1 when I was a phantom with two more players. Maybe you should try soloing bosses?
There are tons of awesome dex weapons. The only time I really struggled as a dex was in NG+ Drangleic, those knight statues are highly resistant to slashing damage and don't get staggered easily. But then, as a dex I also have a hunter blackbow+10 and a shit ton of poison arrows, which is extremely handy and powerful.
Who knows, maybe strength and magic builds are so damn strong that dex looks gimped in comparison... in which case it'd be a fair criticism to say the game is too easy, but not that dex is bad. XD
Hexes are overpowered, I don't think anyone who has used them is going to disagree.
Probably, but don't they require massive stat investments and require the player to be some sort of glass canon?
- For a game set thousands of years after DkS, technology has diminished
You're really complaining about that? lol... welcome to every Japanese game ever featuring the "cycles of collapsing civilizations".
- Incentive to PvP
There really is no incentive to invade and kill someone any more.
I am rather surprised that people actually think those incentives are meaningful. The "incentive" to invade in Demon's Souls was to regain your body back, gain black character tendency, or to gain lots of souls (by dropping or summoning a red soul sign).
I have hundreds of hours of PvP in Demon's. Guess what, I never, ever did it to regain my body. I did it... for the PvP. Hell, I found it annoying that you could only invade while in soul form and had to constantly suicide to PvP (or coop, for that matter).
I dare say that locking OP miracles behind a covenant was actually a very poor design decision. Maybe if other covenants offered equally good perks, but... dragon scales? lol no thanks.
- Soft caps, stats in general
Is everyone expected to have 20 Vigor, 20 Vitality, 20 Endurance with 40 in Strength or Dexterity or Int, or a mix of Strength/Faith or Strength/Int? It feels like the caps on VGR/VIT/END seriously limit people to what they're capable of doing with their character. As a result, a lot of people are saying that the PvP range should be raised to 150 or so, just because there's so many caps and so many spells/hexes which require a high level of them.
What are you even complaining about here? All the games have diminishing returns on stats... and soft caps is for PvP only and are generally agreed upon by the community. Take it up with them if you don't like SL 120 caps. -_-
PVP was better in Dark Souls 1, imo. When they made medium poise worthless they made it so any short weapon is worthless in pvp. You need to be able to take at least one hit without stagger or else the guy with the higher damage weapon will just trade blow with you till he wins.
There was no poise in Demon's Souls, yet... it worked fine, and it was not imbalanced in favour of big weapons. Poise sucked ass for PvP to be honest. The new stunlock in DkS2 is crap too, though.
Also, in order to compensate for how poise has been nerfed, everyone is wandering around in a mixture of Vengarl and havel armor, and they're still able to roll like pros.
As opposed to the ninja-flipping Giant-MoM or Havel wearers in Dark (pre-patch) or GiantDad (post-patch)?
I really hated the fog walls too. I said out loud many times "there's a boss behind this isn't there?" because almost all of them were. I think there's like 4-5 walls I found that weren't boss fights.
Preposterous. Play the game again and you'll see that's wrong. Non-boss fogs disappear once cleared, so if you die or revisit areas you don't see them anymore. Maybe you just forgot all about them.
RRA , Vendrick, Ancient Dragon are three of many bosses based on one shot kills.
Wat. RRA doesn't 1-shot me in NG+ (he does kinda 2HKO me though

). I can also survive the dragon's breath. And
all of those bosses are optional. (I agree the Ancient Dragon sucks as a boss though).