Red Liquorice
Member
Repair it for 3000 souls.Bold/underlined section: Isn't that a one time use only ring though?
In answer to the OP - I think DS2 is the wost of the 3, it's still a great game, it's just the other two are better. The sequel benefits from being a sequel, so it fixes some things - but breaks others, just like DS1 did after Demon's. And in terms of level design and enemy encounters it fails big time. Is there anything as tight as Sen's in DS2? I didn't see it. Some areas were just down right boring, and I'm thinking of some of the later game areas here, not the early ones which I think are tight fun to play and explore.
I do think it's a good balance between DeS and DaS style. You have branching paths from the start much the same as DS1, the warping makes the game feel more like DeS, even though in reality all 3 games are set up pretty much the same. Several long branching paths that end in deadends, it's just DS1 had a little more Metroidvania going on in the first half - which was magnificent, I loved it - but the second half you see each path ends in the same deadends as DeS and DS2, so they're all pretty much the same on that front.
The menus in DS2 swap one problem for another imo. I think they're less laborious to scroll through because more items are on screen, but it's more difficult to navigate and I haven't found a way to reorder things like the previous game (is there a way?) so I find the icons more difficult to use, the item name being bottom left is more difficult to use, darting your eyes up and down after every item selection. The armour isn't as visually appealing either. And I think there are way too many consumable items just to cover all bases.
It feels like they tried to merge Demon's and Dark, it feels as much of a sequel to Demon's as it does Dark to me, and they did that meshing of the two well - I'm just not sure it was to the end game's benefit.